writing to GATT descriptor produces write not permitted error - bluetooth-lowenergy

I'm using java TinyB to connect to a TimeFlip device with Bluetooth LE.
When trying to write to the Descriptor of the Facet Characteristic to recieve notifications I always get the error:
Exception in thread "main" tinyb.BluetoothException: GDBus.Error:org.bluez.Error.NotPermitted: Write not permitted
But when I write to the same Descriptor using gatttool it works and i get the notifications.
BluetoothGattService timeFlipService = device.find("f1196f50-71a4-11e6-bdf4-0800200c9a66", Duration.ofSeconds(5));
BluetoothGattCharacteristic facets = timeFlipService.find("f1196f52-71a4-11e6-bdf4-0800200c9a66", Duration.ofSeconds(5));
BluetoothGattDescriptor facetsConfig = facets.find("00002902-0000-1000-8000-00805f9b34fb", Duration.ofSeconds(5)); // like this ==> always null, custom method works???
if(!login(timeFlipService)) {log.error("login to TimeFlip failed");}
try{
byte[] enableNotifications = {0x01, 0x00};
facetsConfig.writeValue(enableNotifications); //when facesConfig assigned with custom method throws write not permitted error
facets.enableValueNotifications(new FacetNotification());
}
catch(NullPointerException e){
log.error("NullPointerException in " + (facets == null ? "facet characteristic" : "facet descriptor"));
}
catch(BluetoothException b){
log.error(b.getMessage());
}
}
The mentioned "custom method" just gets all Descriptor from a characteristic and returns the one matching a given uuid, as the find() method times out every time.

In Bluez you are supposed to use StartNotify to turn on notifications or indications. Bluez will do the writing of the descriptor for you but if you try to do it yourself it indeed gives an error.

Related

kafkatemplate is modifying message sent, need original message to be sent as it is

I have implemented custom kafkalistenererrorhandler. I want to send the message to retry topic if message fails in processing. For this purpose I have added some headers to it. For doing this I am using spring-meesage.
Issue is when I am sending message using kafkatemplate it adds "\" to the string message.
Following is the code what I am doing.
public Object handleError(Message<?> message, ListenerExecutionFailedException exception) {
logger.info("Enter handleError message");
int numberOfRetries = messageRetryCount(message);
MessageBuilder<?> messageBuilder = MessageBuilder.fromMessage(message).removeHeader(KafkaHeaders.TOPIC)
.removeHeader(KafkaHeaders.PARTITION_ID).removeHeader(KafkaHeaders.MESSAGE_KEY)
.setHeader(KafkaHeaders.TOPIC, numberOfRetries > 0 ? retryTopic : dlqTopic);
template.send(messageBuilder.build());
Internally spring-kafka converts message to producerRecord. which in output adds \ to the string.
2020-03-20 12:25:28.804 INFO 10936 --- [_consumer-0-C-1] c.h.kafkaretry.consumer.SimpleConsumer : in rety :: "\"testfail\""
Does anyone faced same issue ? any alternatives or solution ?
Looks like you use JsonSerializer while your data is just a plain string. Consider to use a StringSerializer or JsonDeserializer on the consumer side.

Windows BLE UWP disconnect

How one forces Windows to disconnect from BLE device being used in UWP app? I receive notifications from some characteristics but at some point I want to stop receiving them and make sure I disconnect from the BLE device to save BLE device's battery?
Assuming your application is running as a gatt client and you have the following instances your are working with in your code:
GattCharacteristic myGattchar; // The gatt characteristic you are reading or writing on your BLE peripheral
GattDeviceService myGattServ; // The BLE peripheral' gatt service on which you are connecting from your application
BluetoothLEDevice myBleDev; // The BLE peripheral device your are connecting to from your application
When you are already connected to your BLE peripheral, if you call the Dispose() methods like this :
myBleDev.Dispose(); and/or myGattServ.Dispose(); and/or myGattchar.Service.Dispose()
you surely will free resources in your app but will not cleanly close the BLE connection: The application looses access to control resources for the connection. Nevertheless, connection remains established on the lower levels of the stack (On my peripheral device the Bluetooth connection active LED remains ON after calling any of Dispose() methods).
Forcing disconnection is done by first disabling notifications and indications on the concerned characteristic (i.e. myGattchar in my example above) by writing a 0 (zero) to the Client Characteristic Configuration descriptor for that characteristic through call to method WriteClientCharacteristicConfigurationDescriptorAsync with parameter GattClientCharacteristicConfigurationDescriptorValue.None :
GattCommunicationStatus status =
await myGattchar.WriteClientCharacteristicConfigurationDescriptorAsync(
GattClientCharacteristicConfigurationDescriptorValue.None);
Just dispose all objects related to the device. That will disconnect the device, unless there are other apps connected to it.
For my UWP app, even though I've used Dispose() methods, I still received notifications. What helped me was setting my device and characteristics to null. Example:
device.Dispose();
device = null;
Not all to certain of how "correct" this programming is, but it's been working fine for me so far.
The UWP Bluetooth BLE sample code from Microsoft (dispose the BLE device) didn't work for me. I had to add code (dispose the service) to disconnect the device.
private async Task<bool> ClearBluetoothLEDeviceAsync()
{
if (subscribedForNotifications)
{
// Need to clear the CCCD from the remote device so we stop receiving notifications
var result = await registeredCharacteristic.WriteClientCharacteristicConfigurationDescriptorAsync(GattClientCharacteristicConfigurationDescriptorValue.None);
if (result != GattCommunicationStatus.Success)
{
return false;
}
else
{
selectedCharacteristic.ValueChanged -= Characteristic_ValueChanged;
subscribedForNotifications = false;
}
}
selectedService?.Dispose(); //added code
selectedService = null; //added code
bluetoothLeDevice?.Dispose();
bluetoothLeDevice = null;
return true;
}
Remember you must call -= for events you have called += or Dispose() will never really garbage collect correctly. It's a little more code, I know. But it's the way it is.
Not just with bluetooth stuff, I will remind you - with everything. You can't have hard referenced event handlers and get garbage collection to work as expected.
Doing all the disposing and null references suggested didn't achieve the Windows (Windows Settings) disconnection I was looking for.
But dealing with IOCTL through DeviceIoControl did the job.
I found that after calling GattDeviceService.GetCharacteristicsAsync(), BluetoothLeDevice.Dispose() does not work. So I dispose the Service I don't need.
GattCharacteristicsResult characteristicsResult = await service.GetCharacteristicsAsync();
if (characteristicsResult.Status == GattCommunicationStatus.Success)
{
foreach (GattCharacteristic characteristic in characteristicsResult.Characteristics)
{
if (characteristic.Uuid.Equals(writeGuid))
{
write = characteristic;
}
if (characteristic.Uuid.Equals(notifyGuid))
{
notify = characteristic;
}
}
if (write == null && notify == null)
{
service.Dispose();
Log($"Dispose service: {service.Uuid}");
}
else
{
break;
}
}
Finally, when I want to disconnect the Bluetooth connection
write.Service.Dispose();
device.Dispose();
device = null;

How to get QDBusConnection::connect() failure reason

I'm trying to connect to a D-Bus signal this way:
bool result = QDBusConnection::systemBus().connect(
"foo.bar", // service
"/foo/bar", // path
"foo.bar", // interface
"SignalSomething",
this,
SLOT(SignalSomethingSlot()));
if( !result )
{
// Why!?
}
QDBusConnection::connect() returns a boolean, how do I get extended error information? If a check QDBusConnection::lastError() it returns no useful information (as QDBusError::isValid() is false).
I had the same issue and it turned out that the slot I connected to had the wrong parameter types. They must match according to Qt's documentation and it looks like connect() verifies that, despite not explicitly mentioned.
Warning: The signal will only be delivered to the slot if the parameters match.
I suggest d-feet to list signals and check their parameter types. dbus-monitor does list signals, paths and such too, but not always the exact type of parameters.
One important observation though: I fixed the issue in my particular case by using different slot parameters than the actual signal has!
I wanted to connect to a com.ubuntu.Upstart0_6 signal mentioned here to detect when the screen in Ubuntu is locked/unlocked. dbusmonitor prints the following and d-feet shows parameters (String, Array of [String])
// dbusmonitor output
signal time=1529077633.579984 sender=:1.0 -> destination=(null destination) serial=809 path=/com/ubuntu/Upstart; interface=com.ubuntu.Upstart0_6; member=EventEmitted
string "desktop-unlock"
array [
]
Hence the signal should be of type
void screenLockChangedUbuntu(QString event, QVector<QString> args) // connect() -> false
This however made connect() return false. The solution was to remove the array parameter from the slot:
void screenLockChangedUbuntu(QString event) // works
I am aware that the array parameter was always empty, but I cannot explain why it only worked when removing it.
You could try these tricks:
1) Set QDBUS_DEBUG environment variable before running your application.
export QDBUS_DEBUG=1
2) Start dbus-monitor to see what's happening on the bus. You may need to set a global policy to be able to eavesdrop system bus depending on your distro.
Update:
Are you sure connecting to the system bus succeeded? If it fails you should probably check system.conf policy and possibly create own conf in system.d. This post might be helpful.
You could first connect to the system bus with QDBusConnection::connectToBus and check if it succeeded with QDBusConnection::isConnected. Only after that you try to connect to the signal and check if that succeeded.
QDBusConnection bus = QDBusConnection::connectToBus(QDBusConnection::systemBus, myConnectionName);
if (bus.isConnected())
{
if(!bus.connect( ... ))
{
// Connecting to signal failed
}
}
else
{
// Connecting to system bus failed
}

Qt TCP/IP socket connection check

I am writing Qt TCP/IP client. I want to check the connection state with server before send data to sever.
As far my knowledge I can do this by following methods
Use a bool 'ConnectionState', set this variable when connected with
sever and reset this variable on disconnected() signal. Now before
sending data to server (client->write()) check the value of this
variable.
use this 'client->state() == QTcpSocket::ConnectedState' way to check the connection state.
Which is good practice. Or any other method to this.
Thanks In advance.
QTCPSocket is derived from QAbstractSocket, which provides a state() function. This returns one of the following enums: -
enum SocketState { UnconnectedState, HostLookupState, ConnectingState, ConnectedState, ..., ListeningState }
So, assuming m_pSocket is a QTcpSocket, you would simply do this to check if it is connected:-
bool connected = (m_pSocket->state() == QTcpSocket::ConnectedState);
You could add a boolean and keep track of the state, but if a network error occurs you need to ensure that it is always in-sync with the actual connection state.
You can use errorOccurred signal and It's just enough for this signal define a slot in client. when an error occurs, a signal trigger and you can receive notify in slot function.
In client.h
/* define a slot for client */
public slots:
void errorOccurred(QAbstractSocket::SocketError error);
In client.c
/*client constructor*/
Client::Client(QObject *parent) {
/*some other code here*/
connect(socket, SIGNAL(errorOccurred(QAbstractSocket::SocketError)),
this, SLOT(errorOccurred(QAbstractSocket::SocketError)));
/*and maybe some other code here*/
}
and in client.c write implementation for errorOccurred:
void Client::errorOccurred(QAbstractSocket::SocketError error) {
qDebug() << "error in connection: " << socket->errorString();
}
OUTPUT:
error in connection: "Connection refused"

RInside: parseEvalQ 'Parse Error' causes each subsequent call to parseEvalQ to give a 'Parse Error' even if exception handled

My code, which tries to emulate an R shell via C++, allows a user to send R commands over a tcp connection which are then passed to the R instance through the RInside::parseEvalQ function, during runtime. I have to be able to handle badly formatted commands. Whenever a bad command is given as an argument to parseEvalQ I catch the runtime error thrown (looking at RInside.cpp my specific error is flagged with 'PARSE_ERROR' 'status' within the parseEval(const string&, SEXP) function), what() gives a "St9exception" exception.
I have two problems, the first more pressing than the second:
1a . After an initial Parse Error any subsequent call to parseEvalQ results in another Parse Error even if the argument is valid. Is the embedded R instance being corrupted in some way by the parse error?
1b . The RInside documentation recommends using Rcpp::Evaluator::run to handle R exceptions in C++ (which I suspect are being thrown somewhere within the R instance during the call to parseEval(const string&, SEXP), before it returns the error status 'PARSE_ERROR'). I have experimented trying to use this but can find no examples on the web of how to practically use Rcpp::Evaluator::run.
2 . In my program I re-route stdout and stderr (at C++ level) to the file descriptor of my tcp connection, any error messages from the RInside instance get sent to the console, however regular output does not. I send RInside the command 'sink(stderr(), type="output")' in an effort to re-route stdout to stderr (as stderr appears to be showing up in my console) but regular output is still not shown. 'print(command)' works but i'd like a cleaner way of passing stdout straight to the console as in a normal R shell.
Any help and/or thoughts would be much appreciated. A distilled version of my code is shown below:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
using namespace std;
string request_cpp;
ostringstream oss;
int read(FILE* tcp_fd)
{
/* function to read input from FILE* into the 'request_cpp' string */
}
int write(FILE* tcp_fd, const string& response)
{
/* function to write a string to FILE* */
}
int main(int argc, char* argv[])
{
// create RInside object
RInside R(argc,argv);
//socket
int sd = socket(PF_INET, SOCK_STREAM, 0);
addr.sin_family = AF_INET;
addr.sin_port = htons(40650);
// set and accept connection on socket
inet_pton(AF_INET, "127.0.0.1", &addr.sin_addr);
bind(sd,(struct sockaddr*)&addr, sizeof(addr));
listen(sd,1);
int sd_i = accept(sd, 0, 0);
//re-route stdout and stderr to socket
close(1);
dup(sd_i);
close(2);
dup(sd_i);
// open read/write file descriptor to socket
FILE* fp = fdopen(sd_i,"r+");
// emulate R prompt
write(fp,"> ");
// (attempt to) redirect R's stdout to stderr
R.parseEvalQ("sink(stderr(),type=\"output\");");
// read from socket and pass commands to RInside
while( read(fp) )
{
try
{
// skip empty input
if(request_cpp == "")
{
write(fp, "> ");
continue;
}
else if(request_cpp == "q()")
{
break;
}
else
{
// clear string stream
oss.str("");
// wrap command in try
oss << "try(" << request_cpp << ");" << endl;
// send command
R.parseEvalQ(oss.str());
}
}
catch(exception e)
{
// print exception to console
write(fp, e.what());
}
write(fp, "> ");
}
fclose(fp);
close(sd_i);
exit(0);
}
I missed this weeks ago as you didn't use the 'r' tag.
Seems like you are re-implementing Simon's trusted rserver. Why not use that directly?
Otherwise, for Rcpp question, consider asking on our rcpp-devel list.

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