Enable esp32 deep sleep mode after a certain period of inactivity - arduino

I have a device designed in esp that contains two buttons, each of which performs a function. However, he is constantly monitoring these buttons and running out of battery. How do I implement esp's deep sleep, after a certain period of inactivity? For example, if the device does not read in 30 seconds, activate sleep mode. To exit the mode, just press any of the existing buttons.
I thought of something from the team, but it’s not working, because the milis() parameter is never reset.
void loop()
{
unsigned long timer=millis();
int botaoRfid = digitalRead(butRFID);
int botaoDig = digitalRead(butDIG);
if(botaoRfid == HIGH){
timer=0;
Serial.println("botao RFID pressionado");
checkRFID();
}
else if(botaoDig == HIGH){
timer=0;
Serial.println("botao DIGITAL pressionado");
checkFingerprint();
return;
}
else if(timer >=10000){
Serial.println("Sleep…");
esp_deep_sleep_start();
}
}
Thanks!

It is not really a problem, that millis() is not reset after startup, when you rewrite your code like so:
unsigned long timer = 0;
void setup()
{
}
void loop()
{
int botaoRfid = digitalRead(butRFID);
int botaoDig = digitalRead(butDIG);
if(botaoRfid == HIGH){
timer = millis();
Serial.println("botao RFID pressionado");
checkRFID();
}
else if(botaoDig == HIGH){
timer = millis();
Serial.println("botao DIGITAL pressionado");
checkFingerprint();
return;
}
else if(millis() - timer >= 10000){
Serial.println("Sleep…");
esp_deep_sleep_start();
}
}
This would put the ESP32 into deep sleep after 10 seconds without a reset to the current millis() (which is currently happening in every loop cycle, but you can of course put that code outside the loop...). Beware however, that millis() will overflow after about 49 days and you will have to handle this correctly.
Also in order to wake the ESP32 from DeepSleep you have to define a PIN to listen on using for example esp_sleep_enable_ext1_wakeup(bitmask, mode). There are also other option outlined here.

Related

Arduino Project

So, I am making a project wherein I will be using an Arduino Uno. What I want to do is, whenever the switch is on, the Arduino will make the led blink. But there is a twist. The LED will start blinking after 10 seconds of the switch status becoming high. But what is happening is that the led is switched off for 10 seconds and then turns on for 0.5 seconds, then again turns off for 10 seconds. What I want it to do is, after remaining in Off condition for 10 seconds, it will keep blinking continuously.
Here's the code
const int upperSwitch=2;
int buttonState;
const int ledPin=13;
unsigned long startMillis;
unsigned long currentMillis;
const unsigned long period = 10000;
void setup()
{
pinMode(upperSwitch,INPUT);
pinMode(ledPin,OUTPUT);
startMillis=millis();
}
void loop()
{
buttonState=digitalRead(upperSwitch);
if(buttonState==HIGH)
{
delay(10000);
currentMillis = millis();
if (currentMillis - startMillis >= period)
{
digitalWrite(ledPin,HIGH);
delay(500);
digitalWrite(ledPin,LOW);
delay(500);
}
}
}
Where am I going wrong??
Where am I going wrong?
Your logic is flawed, and the code exhibits a number design flaws. If you press the button and release it it will enter the if(buttonState==HIGH) section once, so flash once. If you press and hold the button (or use a toggle switch), it will re-enter the if(buttonState==HIGH) section, but repeat the delay before flashing.
Your code lacks "state" - a means of remembering what you were doing in the previous loop() iteration to inform what to do in the next.
The design flaws include:
Unnecessary use of global variables - it is a common bad-habit in Arduino code encouraged by numerous examples on the Arduino website. You only need globals for those variables shared between setup() and loop() - and even then that is not strictly necessary, but I'll let that go - Arduino code seldom gets complicated enough for that to be an issue. In general allow variables the narrowest scope necessary.
Use of delay() in loop(). This makes your code unresponsive and is a waste of CPU resource - doing nothing. In this case once you have started the delay, there is no means of cancelling it or doing other work until it is complete. You had the right idea with if (currentMillis - startMillis >= period), but rendered it pointless by preceding it with a delay and initialising startMillis at the start of the program, rather then when the button was pressed. After the delay, currentMillis - startMillis >= period will certainly be true so the test serves no purpose.
The following code implements press-on/press-off toggle semantics for the button with necessary debouncing. The button state can be toggled on/off at any time (no delays where the button will not be read).
When toggled-on, the delay starts by timestamping the event, and testing time passed since the timestamp. When the delay expires, it starts flashing - timestamping each LED state toggle to effect the flash timing.
When toggled-off, none of the delay/flash code is executed so you can cancel the delay and flashing at any time. The LED is forced off in this state. It seems likely that this is the semantics you intended.
You can run a simulation of this here. I have included debug output - click the "Code" button and expand the "Serial Monitor" to see the debug output, then click "Start Simulation", and click the simulated tact switch. The simulation timing is not accurate, about 50% longer than nominal - YMMV. Debug is output when the button state is toggled and while the LED is flashing. The voltmeter I added to verify the button was wired correctly.
const int UPPER_SWITCH = 2 ;
const int LED_PIN = 13 ;
void setup()
{
pinMode( UPPER_SWITCH, INPUT ) ;
pinMode( LED_PIN, OUTPUT ) ;
}
void loop()
{
// Get initial button state
static int button_toggle_state = digitalRead( UPPER_SWITCH ) ;
// Indicator timing
static unsigned long delay_start_timestamp = 0 ;
// Get current time
unsigned long current_millis = millis();
// Toggle button state on press (press-on/press-off) with debounce
static const unsigned long DEBOUNCE_MILLIS = 20 ;
static unsigned long debounce_timestamp = 0 ;
static int previous_button_state = digitalRead( UPPER_SWITCH ) ;
int current_button_state = digitalRead( UPPER_SWITCH ) ;
if( current_millis - debounce_timestamp > DEBOUNCE_MILLIS &&
current_button_state == HIGH && previous_button_state == LOW )
{
debounce_timestamp = current_millis ;
if( button_toggle_state == LOW )
{
button_toggle_state = HIGH ;
delay_start_timestamp = current_millis ;
}
else
{
button_toggle_state = LOW ;
}
}
previous_button_state = current_button_state ;
// If button toggle state has remained HIGH for DELAY_PERIOD...
static const unsigned long DELAY_PERIOD = 10000 ;
if( button_toggle_state == HIGH &&
current_millis - delay_start_timestamp > DELAY_PERIOD)
{
// ... start flashing
static const int FLASH_PERIOD = 500 ;
static int led_state = LOW ;
static unsigned long flash_toggle_timestamp = 0 ;
if( current_millis - flash_toggle_timestamp > FLASH_PERIOD )
{
flash_toggle_timestamp = current_millis ;
led_state = led_state == HIGH ? LOW : HIGH ;
}
digitalWrite( LED_PIN, led_state ) ;
}
else
{
// LED off
digitalWrite( LED_PIN, LOW ) ;
}
}

AC Dimmer EpS32

I have an application on to control ESP32 Light Dimmer from the temperature read from a temperature sensor. The rule is very simple, when my sensor reads the temperature of more than 27ºC the lamp should be turned off by the Dimmer. However, this is not happening.
What the code does is, when the system is turned on the lamp turns on and the temperature is read from time to time, but when the temperature exceeds 27ºC the dimmer does not turn off the lamp. I think it might be something I'm doing wrong in the zero_crosss_int routine, because when the temperature reaches its limit the message "TRIAC OFF" is displayed.
Below the code used.
#define ZERO_CROSS 2
#define DIMMER_CONTROL 4
int dimming=64;
float programedTemp = 27.0;
int halfDimming=128;
int maxDimming=64;
void power(void *parameters){
tempSensor.requestTemperaturesByIndex(0);
temp=tempSensor.getTempCByIndex(0);
if(temp<programedTemp){
dimming=maxDimming;
if(temp<(programedTemp-1.0)){
dimming=maxDimming;
} else if(temp<programedTemp){
dimming++;
}
} else if(temp>programedTemp+0.9){
dimming=128;
}else{
dimming=halfDimming;
}
delay(4000);
}
void zero_crosss_int() {
if(dimming>=128){
delayMicroseconds(8.333);
digitalWrite(DIMMER_CONTROL, LOW); // triac Off
Serial.println((String) "=====>>> TRIAC OFF <<<=====");
}else{
int dimtime = (65*dimming);
delayMicroseconds(dimtime); // Off cycle
digitalWrite(DIMMER_CONTROL, HIGH); // triac firing
delayMicroseconds(8.333);
digitalWrite(DIMMER_CONTROL, LOW); // triac Off
}
}
void setup() {
pinMode(DIMMER_CONTROL, OUTPUT);
pinMode(ZERO_CROSS, INPUT);
attachInterrupt(ZERO_CROSS, zero_crosss_int, RISING);
Serial.begin(115200);
xTaskCreatePinnedToCore(power,"controlDimm",10000,NULL,0,&mainsPower,0);
}
void loop() {
}
You're doing way too much in your interrupt handler. It's amazing that it isn't just crashing constantly... the only reason that's not happening is likely because you don't do anything in loop().
It's not safe to call most of the functions you're calling in the interrupt handler. Interrupt handlers need to run for as little time as possible - other interrupts may be locked out and they may interfere with the network stack and other housekeeping functions. You absolutely should not be calling delayMicroseconds() or any Serial methods in an interrupt handler, or spending any more time there than is absolutely necessary. Almost all ESP-IDF or Arduino Core functions are not safe to call from inside an interrupt handler - the interrupt handler may interrupt another call to them while they're in an inconsistent state, or may change hardware settings while they're in the middle of using that hardware.
Your code would be much better if you structured it like this:
volatile bool zero_crossing_flag = false;
void IRAM_ATTR zero_cross_int() {
zero_crossing_flag = true;
}
void loop() {
if(zero_crossing_flag) {
zero_crossing_flag = false;
if(dimming>=128){
delayMicroseconds(8.333);
digitalWrite(DIMMER_CONTROL, LOW); // triac Off
Serial.println((String) "=====>>> TRIAC OFF <<<=====");
}else{
int dimtime = (65*dimming);
delayMicroseconds(dimtime); // Off cycle
digitalWrite(DIMMER_CONTROL, HIGH); // triac firing
delayMicroseconds(8.333);
digitalWrite(DIMMER_CONTROL, LOW); // triac Off
}
}
}
The IRAM_ATTR attribute on zero_cross_int() tells the compiler that this code must always be available. If you write an interrupt handler without IRAM_ATTR it's basically luck if it executes properly.
Restructuring your code this way will probably not solve the problem you're asking about, but it will allow it to run in a stable, reproducible way, which it's unlikely to the way it's written now.
Use your ZCD input to generate an interrupt. In the ISR start a Timer which generates another interrupt within 0ms(Full power) to 10ms(completely off) of the ZCD interrupt.
I don't understand to Switch off the lamp why are you using TRIAC instead of a Relay.

Arduino Interrupt won't ignore falling edge

I'm having some trouble completely debouncing a button attached to to an interrupt. The goal is to have the statement in the void loop() run exactly once when the button is pressed/released.
What usually ends up happening is one of two things
The ISR flag is set once when the button is pressed. Releasing the button does nothing, as intended.
The ISR flag is set once when the button is pressed, and once more when the button is released.
Here is the exact code I have:
#define interruptPin 2
#define DBOUNCE 100
volatile byte state = LOW; //ISR flag, triggers code in main loop
volatile unsigned long difference;
void setup() {
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), ISR_0, CHANGE);
Serial.begin(115200);
}
void loop() {
if(state){ //If we have a valid interrupt
Serial.println(difference); //Print the time since the last ISR call
state = LOW; //Reset the flag
}
}
void ISR_0() {
static unsigned long last_interrupt = 0;
if(millis()-last_interrupt > DBOUNCE && digitalRead(interruptPin)){
difference=millis()-last_interrupt;
state = HIGH;
}
last_interrupt = millis(); //note the last time the ISR was called
}
This seems to be a popular way to debounce an interrupt, but for whatever reason it isn't working for me.
I was hoping on the first falling edge of the button release that digitalRead(interruptPin) would read low, so the state flag would not be set.
Since the ISR updates the last_interrupt time, the successive bounces after the first falling edge still seem to be successfully ignored. This leads me to believe the debouncing is not the issue, but the digitalRead(interruptPin) is.
The debouncing seems to take care of all but one state. When the button is released, the code still occasionally sets the state flag to HIGH.
Here's some sample output:
3643 (after waiting ~3.6 seconds from boot, I press the button, releasing it ~1 second later)
In the same scenario as above, the output occasionally looks like this:
3643
1018
This shows me pressing the button, but also releasing the button.
I'm using an UNO R3 and a momentary tactile push button with a 1k pull-down resistor.
I'm not sure what's going wrong at this point. I hope this is simple enough that anyone can easily test this on their arduino if they feel so inclined.
You can always do debouncing in the hardware
I've encountered bounce several times with buttons and encoders, and doing debouncing in the software can get messy and lead to unreadable code or logic errors.
The easiest thing you can do is add a 0.1 uF capacitor, as illustrated:
The Arduino has hysteresis inputs, and if you use 10K as your pullup then this works for bounce that is under 1ms. This is my favorite approach.
If you wanna get more serious, a wonderful pdf exists on the internet with lots of examples and explanations: A Guide to Debouncing
You use the internal pullup resistor of the Uno, but also a pulldown resistor on the button itself. That's not correct, you can only use one of of them.
Inside the if, you want the input to be high, so use the pulldown resistor and change INPUT_PULLUP into INPUT.
(to make things clear: the resistor is connected between input pin and ground, the button between input pin and +5V)
[edit]
I think when the ISR is called, the status of interruptPin might be changed again.
Due to the slowness of digitalRead, compared to the (possible) spike.
I'm not sure if this is what you want, but the example below is working.
(I've enabled the LED for testing purposes).
One thing: keep the button pressed at least the debounce time (100msec), otherwise it won't work.
Not ideal, but that's the price you have to pay if you want instantly response on a switch.
#define interruptPin 2
#define DBOUNCE 100
volatile byte state = LOW; //ISR flag, triggers code in main loop
volatile unsigned long difference;
bool hasPrinted = false;
void setup() {
pinMode(interruptPin, INPUT);
pinMode (13, OUTPUT);
attachInterrupt(digitalPinToInterrupt(interruptPin), ISR_0, CHANGE);
Serial.begin(115200);
}
void loop() {
digitalWrite(13, state);
if (!hasPrinted) {
Serial.println(difference);
hasPrinted = true;
}
}
void ISR_0() {
static unsigned long last_interrupt = 0;
if(millis()-last_interrupt > DBOUNCE){
state = !state;
hasPrinted = false;
difference = millis()-last_interrupt;
}
last_interrupt = millis(); //note the last time the ISR was called
}
Debouncing buttons/switches in interrupts is a hassle.
I faced a (sort of) similar situation with limit switches.
The moment a limit switch is hit, something has to occur - so interrupt.
However the interrupt would fire when the limit switch was released as well which was a problem. I had my interrupt set to fire on a FALLING edge.
Anyhow, I wound up debouncing outside of the interrupt, using flags.
The code explains it but:
Switch is hit, ISR runs (does what it needs to) and sets an ISR flag.
The ISR flag stops the ISR from actually doing anything until it's cleared.
In the main loop, call a debounce function if the ISR flag is set.
the debounce function will wait until a pin/switch is stable at the required state (HIGH/LOW) for a predefined time, then clear ISR flag, allowing the ISR to do something again.
#define interruptPin 2
#define DEBOUNCE_TIME 100L
volatile bool ISR_ACTIVATED = false;
volatile bool display_int_time = false;
bool debounce_started = false;
unsigned long Isr_debounce_pin_timer;
volatile unsigned long difference;
void setup() {
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), ISR_0, CHANGE);
Serial.begin(112500);
}
void loop() {
if (display_int_time) {
Serial.println(difference); //Print the time since the last ISR call
// Right, done with interrupt stuff. clear the interrupt flag
display_int_time = false;
}
// Call debounce ISR routine in main loop
if (ISR_ACTIVATED)
ISR_ACTIVATED = !debounce(interruptPin, HIGH, Isr_debounce_pin_timer);
}
bool debounce(int debounce_pin, bool state, unsigned long &state_latch_start) {
// debounce_pin - what pin are we debouncing?
// state - should the stable state be HIGH or LOW
// state_latch_start - when we 'latched' on to a (possibly) stable state
static bool current_state;
// Read the required pin
current_state = digitalRead(debounce_pin);
// Is the pin at the required state, and we have not yet 'latched' it?
if ((!debounce_started) && (current_state == state)) {
// 'latch' this state (ie take note of when the pin went to the required level)
state_latch_start = millis();
debounce_started = true;
}
// Have we 'latched', but the pin has bounced
if (debounce_started && (current_state != state))
// unlatch
debounce_started = false;
// Have we latched, the pin is at the required level and enough time has passed (ie pin is stable)
if (debounce_started && (current_state == state) && (((unsigned long)(millis() - state_latch_start)) >= DEBOUNCE_TIME)) {
// cool. unlatch
debounce_started = false;
// report back that all is goood.
return(true);
}
// Blast. Either the pin is at the wrong level, or is still bouncing. Tell the boss to try again later!
return(false);
}
void ISR_0() {
static unsigned long last_interrupt = 0;
if((millis()-last_interrupt > DEBOUNCE_TIME) && digitalRead(interruptPin) && !ISR_ACTIVATED){
difference=millis()-last_interrupt;
//state = HIGH;
ISR_ACTIVATED = true;
display_int_time = true;
}
last_interrupt = millis(); //note the last time the ISR was called
}
*** Just a note, edited my code to incorporate the debounce time in your original ISR to ensure that the interrupt is valid. I had not read the comment regarding your noisy environment
I suppose the main issue, as was said in the comments, is because you have no actual debounce.
So, after the button is released, it continues to bounce, causing logic level on the input pin to change. If at the moment, when the pin state is latched for the digitalRead(), the state was read as high, then the whole condition will be met and state = HIGH; will be performed.
I'm not an artist, but I did my best to draw this timing diagram:
So, to avoid this, you can utilize any simple approach to debounce. Most simple one is to read again the pin state after a little timeout, greater than the maximal expected bounce time.
For example, if you're waiting for the button to be pressed and got high logical level (or low if the button is connected to GND), just wait about 5ms and read the level again. Process the button press only if the level still high (low).
And as was said in the other answers, hardware debounce also will help. You can use a higher resistor (actually you need not use external resistor: connect the button to GND and enable the internal pull-up, which is about 35kOhm). And add a capacitor about 1nF, parallel to the button.
My final solution, thanks to #darrob
#define interruptPin 2
#define DEBOUNCE_TIME 50L
//ISR Flags
volatile bool ISR_DEACTIVATED = false;
volatile bool display_int_time = false;
bool debounce_started = false;
unsigned long Isr_debounce_pin_timer;
int x = 0;
void setup() {
pinMode(interruptPin, INPUT);
attachInterrupt(digitalPinToInterrupt(interruptPin), ISR_0, CHANGE);
Serial.begin(112500);
}
void loop() {
//This runs every time we press the button
if (display_int_time) {
Serial.print("X "); //Print the time since the last ISR call
x++;
(x%10==0)?Serial.println(x):Serial.println();
display_int_time = false; //Done with interrupt stuff. Clear the interrupt flag
}
//Debounce for the ISR routine in main loop
if (ISR_DEACTIVATED)
//Wait until the pin settles LOW to reactivate the ISR
ISR_DEACTIVATED = !debounce(interruptPin, LOW, Isr_debounce_pin_timer);
}
//Returns TRUE if pin is stable at desired state, FALSE if bouncing or other state
bool debounce(const int debounce_pin, const bool state, unsigned long &state_latch_start) {
// debounce_pin - what pin are we debouncing?
// state - should the stable state be HIGH or LOW
// state_latch_start - when we 'latched' on to a (possibly) stable state
//If you are calling this routine to debounce multiple pins in the same loop,
// this needs to be defined outside of the function, and passed in as a separate
// parameter for each debounce item (like unsigned long &state_latch_start)
static bool current_state;
// Read the required pin
current_state = digitalRead(debounce_pin);
// Is the pin at the required state, and we have not yet 'latched' it?
if ((!debounce_started) && (current_state == state)) {
// 'latch' this state (ie take note of when the pin went to the required level)
state_latch_start = millis();
debounce_started = true;
}
// Have we 'latched', but the pin has bounced
if (debounce_started && (current_state != state))
// unlatch
debounce_started = false;
// Have we latched, the pin is at the required level and enough time has passed (ie pin is stable)
if (debounce_started && (current_state == state) && (((unsigned long)(millis() - state_latch_start)) >= DEBOUNCE_TIME)) {
// cool. unlatch
debounce_started = false;
// report back that all is goood.
return(true);
}
//Either the pin is at the wrong level, or is still bouncing. Try again later!
return(false);
}
void ISR_0() {
if(!ISR_DEACTIVATED){
ISR_DEACTIVATED = true;
display_int_time = true;
}
}

create a timed 3 state push button in arduino

Due to a shortage of pins on a esp8266 in arduino, I need a way to detect a button where;
momentary press runs snooze()
15 sec press runs conf_Desk()
30 sec press runs calibration()
the preconfig;
int buttonPin = D7;
pinMode( buttonPin , INPUT_PULLUP);
All while allowing the main loop to function.
If I trap an interrupt it stops cycling the loop(), a few millisec delays are OK but seconds of delay is too much.
The functions are already written I just can't seem to come up how to track and confirm the hold length to call the right function based on the right timing without stopping other process that must stay cycling.
Using an interrupt is, IMHO, overkill. Interrupts are made for when you need to reply to a stimulus quickly, and a button press is something slow. Unless your loop is blocking, thing that I highly discourage.
ADDITION: as Patrick pointed out in the comments, there is in fact another reason to use interrupts: sleep mode. In fact, if you want to go into sleep mode and wake with a button, you have to use interrupts to wake later. However usually you have to do something continuously and not only reply to the button inputs. If you can't go into sleep mode, using an interrupt for button detection is still overkill in my opinion.
So, if you properly designed your loop not to block, here is a brief part of code doing what I think you should implement:
uint8_t buttonState;
unsigned long lastPressTime;
void setup()
{
...
buttonState = digitalRead(buttonPin);
lastPressTime = 0;
}
void loop()
{
uint8_t currRead = digitalRead(buttonPin);
if (buttonState != currRead)
{ // Button transition
buttonState = currRead;
if (buttonState == LOW)
{ // Button pressed, start tracking
lastPressTime = millis();
}
else
{ // Button released, check which function to launch
if (lastPressTime < 100)
{} // Discard (it is just a bounce)
else if (lastPressTime < 15000)
snooze();
else if (lastPressTime < 30000)
conf_Desk();
else
calibration();
}
}
...
}
Since you made three very distant intervals though, I think that this part better suits your needs:
if ((lastPressTime > 100) && (lastPressTime < 7000))
snooze();
else if ((lastPressTime > 12000) && (lastPressTime < 20000))
conf_Desk();
else if ((lastPressTime > 26000) && (lastPressTime < 40000))
calibration();
So you define validity ranges, so if someone presses the button for 10 seconds nothing happens (this is useful because if someone presses the button for 14.9 seconds in the previous code it will trigger the snooze function).
i would use a simple state machine structure with two global vars to avoid complex nested logic:
int buttonDown = 0;
unsigned long buttonStart;
void loop(){
int snapshot = digitalRead(buttonPin);
if(!buttonDown && snapshot ){ //pressed, reset time
buttonDown = 1; // no longer unpressed
buttonStart = millis(); // when it was pressed
}
if(buttonDown && !snapshot ){ //released, count time
buttonDown = 0; // no longer pressed
int duration = millis() - buttonStart; // how long since pressed?
// now the "event part"
if(duration>30000) return calibration();
if(duration>15000) return conf_Desk();
snooze();
}
sleep(1); // or whatever
}
Interrupt service routines should be a short as possible. You don't have to wait inside the ISR and suspend your main loop for seconds.
Just use two different ISRs for a rising and a falling edge.
When the button is pressed, ISR1 starts a timer, when it is released ISR2 stop it and triggers whatever is necessary depending on the time passed.
Make sure your button is debounced.
https://www.arduino.cc/en/Reference/attachInterrupt
Another way to do this is with a pointer-to-function based state machine.
The advantage on this is that you can easily introduce more functionalities to your button (say, another function called at 45 seconds).
try this:
typedef void(*state)();
#define pressed (millis() - lastPressed)
void waitPress();
void momentPress();
void shortPress();
void longPress();
state State = waitPress;
unsigned long lastPressed;
int buttonState;
int buttonPin = 7;// or whathever pin you use
void snooze(){} // stubs for your functions
void conf_Desk(){}
void callibration(){}
void waitPress()
{
if (buttonState == HIGH)
{
lastPressed = millis();
State = momentPress;
return;
}
else
return;
}
void momentPress()
{
if (buttonState == LOW)
{
snooze();
State = waitPress;
return;
}
if (pressed > 15000)
State = shortPress;
return;
return;
}
void shortPress()
{
if (buttonState == LOW)
{
conf_Desk();
return;
}
if (pressed > 30000)
State = longPress;
return;
return;
}
void longPress()
{
if (buttonState == LOW)
{
callibration();
return;
}
return;
}
void loop()
{
buttonState = digitalRead(buttonPin);
State();
}

Reading signal with interrupts using arduino

I am trying to read an input signal from a source that is a PWM signal. In my research I have found some useful articles out found here: http://www.instructables.com/id/Arduino-Frequency-Detection/?ALLSTEPS and here: http://www.camelsoftware.com/2015/12/25/reading-pwm-signals-from-an-rc-receiver-with-arduino/. The first article is a little beyond my experience level, and would not be helpful if I used anything other then a uno, although it seems to perform extremely well. The second shows a method I was better able to understand.
I have been using the following code somewhat successfully:
#define input_pin 2
volatile unsigned long timer_start;
volatile int pulse_time;
volatile int last_interrupt_time;
void calcSignal()
{
last_interrupt_time = micros();
if(digitalRead(input_pin) == HIGH)
{
timer_start = micros();
}
else {
if(timer_start != 0)
{
//record the pulse time
pulse_time = ((volatile int)micros() - timer_start);
//restart the timer
timer_start = 0;
}
}
}
void setup()
{
timer_start = 0;
attachInterrupt(0, calcSignal, CHANGE);
Serial.begin(115200);
}
void loop()
{
Serial.println(pulse_time);
delay(20);
}
The problem with this setup for my application is the interrupt is only triggered by a change in state, when realistically I need to know the duration of how long it is high and how long it is low. A picture of the ideal signals can be seen here with various duty cycles (https://www.arduino.cc/en/Tutorial/SecretsOfArduinoPWM). I tried changing the interrupt mode from CHANGE to LOW and HIGH, but did not get any creditable results, as it only output zeros on the serial monitor. Is there something I am missing or an alternative library/method that can be used? I am somewhat new to programming, so I have some understanding, but am by no means a programmer.
What about something like this:
unsigned long timeout = 100000L; // reasonable timeout around 100ms?
unsigned long high_us = pulseIn(pinNo, HIGH, timeout);
unsigned long low_us = pulseIn(pinNo, LOW, timeout);
unsigned long thousandths = (high_us*1000) / (high_us+low_us);
However it won't be able to measure one period HI/LO. It'll be measured over two of them: >HI< lo hi >LO<.
And if it's not what you want, you can dig into AVR DataSheet and try to get Timer Input Capture interrupts working.
I think you can go with your method, just by adding another timer:
void calcSignal() {
if(digitalRead(input_pin) == HIGH)
{ // transition from LOW to HIGH
timerH_start = micros();
//record the pulse time
pulse_time_L = ((volatile int)micros() - timerL_start);
}
else { // transition from HIGH to LOW
timerL_start = micros();
//record the pulse time
pulse_time_H = ((volatile int)micros() - timerH_start);
}
}

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