On Mouse area not able to trigger java script function in qml - qt

I have two function update() and fun().
I have a MouseArea in a Rectangle, when I trigger update() on onEntered it is working, but when I use fun() for same on onEntered it is throwing the following error:
ReferenceError: fun is not defined
Here is my code:
import QtQuick 2.12
import QtQuick.Window 2.12
Window {
width: 640
height: 480
Rectangle {
width: 100
height: 100
color: "orange"
function update() {
console.log(x + " x " + y)
idText.text = Math.round(x) + " x " + Math.round(y)
}
function fun() {
console.log("check is called")
}
Text {
id: idText
text: qsTr("text")
anchors.centerIn: parent
}
Component.onCompleted: update()
onXChanged: update()
MouseArea {
anchors.fill: parent
drag.target: parent
onEntered: fun()
//onEntered: update()
}
}
}

As eyllanesc already mentioned be as specific as possible. Always use id for calling functions or referencing properties especially if outside of the scope of the item to which the property/function belongs.
That said the onEntered signal won't trigger in your example, because the MouseArea is missing the hoverEnabled: true.
import QtQuick 2.12
import QtQuick.Window 2.12
Window {
width: 640
height: 480
Rectangle {
id: myRectangle
width: 100
height: 100
color: "orange"
function update() {
console.log(myRectangle.x + " x " + myRectangle.y)
myText.text = Math.round(myRectangle.x) + " x " + Math.round(myRectangle.y)
}
function fun() {
console.log("check is called")
}
Text {
id: myText
text: qsTr("text")
anchors.centerIn: parent
}
Component.onCompleted: myRectangle.update()
onXChanged: myRectangle.update()
MouseArea {
hoverEnabled: true
anchors.fill: parent
drag.target: parent
onEntered: myRectangle.fun()
}
}
}
You could also use bindings instead of calling a function and assigning the string to text. In your example you won't call the function if only y changes.
import QtQuick 2.12
import QtQuick.Window 2.12
Window {
width: 640
height: 480
Rectangle {
id: myRectangle
width: 100
height: 100
color: "orange"
function fun() {
console.log("check is called")
}
Text {
id: myText
text: Math.round(myRectangle.x) + " x " + Math.round(myRectangle.y)
anchors.centerIn: parent
}
MouseArea {
hoverEnabled: true
anchors.fill: parent
drag.target: parent
onEntered: myRectangle.fun()
}
}
}

Related

QML ListView contentHeight property value is incorrect

I have a QML page with a GridLayout that contains the page title, ListView and close button:
GridLayout {
columns: 1
rows: 5
anchors.fill: parent
<page title item>....
ListView
{
id: list
spacing: 15
model: logModel
Layout.fillWidth: true
Layout.fillHeight: true
delegate: Item {
implicitWidth: parent.width
implicitHeight: grid.height
RowLayout
{
id: grid
spacing: 0
width: parent.width
height: commentLabel.implicitHeight
<icon>....
Label {
id: commentLabel
Layout.fillWidth: true
text: comment
wrapMode: Label.Wrap
}
}
}
ScrollIndicator.vertical: ScrollIndicator { }
}
<close button>...
}
Component.onCompleted:
{
console.log("list.contentHeight = ", list.contentHeight, "list.height = ", list.height)
}
when I bind ListView to a model (logModel) that contains items with comment property that contains relatively long multiline text and check contentHeight property of ListView from Component.onCompleted I get the value 161 that is obviously too small (actually it should be greater than 500, because ListView height property value is 461 and it is not enough for all the items).
So I cannot figure out what this 161 is. The only guess is that it is something close to the content height with single-line items (not multiline), but it is not clear what is the logic behind that.
My QT version is 5.13.2.
EDIT1:
The full source code:
ChangeLogPage.qml:
import QtQuick 2.7
import QtQuick.Controls 2.3
import QtQuick.Layouts 1.3
import QtQuick.Controls.Styles 1.4
Page
{
id: root
property alias model: list.model
background: Rectangle {
color: "transparent"
}
function close()
{
stack.pop()
}
SystemPalette {
id: palette
}
GroupBox
{
id: box
background: Rectangle {
color: palette.base
}
anchors.margins: 15
anchors.fill: parent
GridLayout {
columns: 1
rows: 5
anchors.fill: parent
ListView
{
id: list
Layout.fillWidth: true
Layout.fillHeight: true
//It is not clear why, but there is an enough left margin.
Layout.leftMargin: 0
Layout.rightMargin: 0
Layout.topMargin: 15
Layout.bottomMargin: 20
//Looks like it is only vertical spacing.
spacing: 15
clip: true
delegate: Item {
width: parent.width
height: grid.height
RowLayout
{
id: grid
spacing: 0
width: parent.width
//height: commentLabel.height
Label {
//id: commentLabel
Layout.fillWidth: true
text: comment //qsTr(comment)
wrapMode: Label.Wrap
}
}
}
ScrollIndicator.vertical: ScrollIndicator { }
}
Button {
Layout.alignment: Qt.AlignRight
text: qsTr("Close")
onClicked: close()
}
}
}
Component.onCompleted:
{
console.log("list.contentHeight = ", list.contentHeight, "list.height = ", list.height)
}
}
main.qml:
import QtQuick 2.7
import QtQuick.Controls 2.3
import QtQuick.Layouts 1.3
import QtQuick.Dialogs 1.2
import LinesGame 1.0
ApplicationWindow {
id: window
visible: true
width: 360
height: 640
title: "Test"
Component {
id: listModelComponent
ListModel {
id: model
}
}
StackView
{
anchors.fill: parent
id: stack
}
function showChangeLogPage(beginIndex, endIndex)
{
if (beginIndex < endIndex)
{
//var component = Qt.createComponent("ChangeLogModel.qml")
//var logModel = component.createObject(this)
var logModel = listModelComponent.createObject(this);
for (var i = beginIndex; i < endIndex; i++)
{
//i.toString()
logModel.append({comment: qsTr("The advertising was added, but it is shown only when you start a new game or load a saved game. Support the developers, tap on the advertising!")})
}
stack.push(Qt.resolvedUrl("ChangeLogPage.qml"), {model: logModel})
}
}
Component.onCompleted:
{
showChangeLogPage(0, 5)
}
}

Make child object be always on top

I was wondering either the following functionality is available in QML: I need for a child object (a text here) to always stay on top of other object, no matter the child/ parent connection. Here is a MWE:
import QtQuick 2.9
import QtQuick.Window 2.2
import QtGraphicalEffects 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle
{
id: rectMain;
anchors.centerIn: parent
width: parent.width
height: parent.height
color: "white"
Rectangle
{
id: rect1;
width: 200;
height: 200;
x: 100;
y: 100;
color: "red";
Text
{
id: theText;
text: qsTr("text");
anchors.centerIn: parent;
}
}
Rectangle
{
id: rect2;
width: 200;
height: 200;
x: 200;
y: 200;
color: "yellow";
}
}
}
It will show this window:
As you can see the "text" is covered with rec2, as it's a child of rect1, which was created prior to rect2. Is it possible for the text to be always on top of rect2 with current parent/ child connection?
This is the idea I expressed above. But I really can imagine for myself how that could be used. If you could define your real goals we will find another solution, of course.
import QtQuick 2.11
import QtQuick.Window 2.2
import QtQuick.Controls 2.2
Window {
width: 400
height: 400
visible: true
title: "Example"
Item {
z: 1
Repeater {
id: rectGenerator
property bool loaded: false
Component.onCompleted: rectGenerator.loaded = true
model: 10
delegate: Rectangle {
width: 100
height: 100
color: Qt.rgba(Math.random(),Math.random(),Math.random(),0.8)
x: Math.round(Math.random() * 300)
y: Math.round(Math.random() * 300)
Drag.active: dragArea.drag.active
MouseArea {
id: dragArea
anchors.fill: parent
drag.target: parent
}
}
}
}
Loader {
z: 2
sourceComponent: Repeater {
model: rectGenerator.model
delegate: Text {
x: rectGenerator.itemAt(index).x
y: rectGenerator.itemAt(index).y
width: 100
height: 100
text: "item " + (index + 1)
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
active: rectGenerator.loaded
}
}

QML layout does not have correct height

I have a qml layout and the ApplicationWindow does not stretch to the correct height for scrolling to work.
Here is my code:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.LocalStorage 2.0
import QtQuick.Window 2.0
import "db.js" as DB
ApplicationWindow {
id: root
visible: true
width: Screen.width
title: "Nákupy"
menuBar: MenuBar {
Menu {
title: "Smazat"
MenuItem {
text: "&Smazat seznam"
onTriggered: {
console.log("Open action triggered");
}
}
}
}
Flickable {
id: flickable
anchors.fill: parent
contentHeight: column.height
contentWidth: root.width
Column {
anchors.fill: parent
id: column
Label {
id: welcometext
text: "Test"
horizontalAlignment: Text.AlignHCenter
y: 10
anchors.margins: 10
width: root.width
}
Repeater {
y: welcometext.top + welcometext.height + 10
id: repeater
model: lmodel
Button {
id: b
text: m_text
x: 20
width: root.width - 40
height: 70
onClicked: {
visible = false;
}
}
}
Button {
y: repeater.top + repeater.height + 30
width: root.width
text: "Přidat položku"
onClicked: {
console.log("clicked")
}
}
}
}
ListModel {
id: lmodel
}
Component.onCompleted: {
DB.open().transaction(function(tx){
tx.executeSql("CREATE TABLE IF NOT EXISTS products (id INTEGER PRIMARY KEY, name TEXT, done INTEGER)");
});
console.log(column.height);
for(var i = 0; i < 10; i++) {
lmodel.append({m_text: "Test "+i});
}
console.log(column.height);
console.log(welcometext.height);
}
}
Column reports height 0.
Try using implicitHeight:
Defines the natural width or height of the Item if no width or height is specified.
The default implicit size for most items is 0x0, however some items have an inherent implicit size which cannot be overridden [...]
Setting the implicit size is useful for defining components that have a preferred size based on their content [...]

How to propertly connect signal in Loader's item?

I want connect one signal from QObject to various pages, loaded by the "Loader" qml element. My problem similar Dead QML elements receiving signals? but loaded items destroyed before calling the "onDestruction" method.
For example below, if switch from page1 to page2 in console writed:
"QML: Loading status: 1 Item: QDeclarativeRectangle(0x8dcd408, "page2")
QML Item: Loaded QDeclarativeRectangle(0x8dcd408, "page2") 1
qrc:/page1.qml:12: TypeError: Result of expression 'parent' [null] is not an object.
qrc:/page1.qml:15: ReferenceError: Can't find variable: page1text"
every second. So there can't disconnect from signal because parent object is destroyed.
How to handle signals from QObject (root) in loaded items? or How to disconnect signal from unloaded page?
main.qml
import QtQuick 1.1
Rectangle {
id: root
objectName: "root"
width: 360
height: 360
state: "page1"
color: "white"
Item {
width: parent.width
height: parent.height/2
anchors.top: parent.top
Loader {
id: pageLoader
objectName: "pageLoader"
anchors.fill: parent
anchors.centerIn: parent
signal textMsg(variant params)
onStatusChanged: console.log("QML: Loading status: ", status, " Item: ", item)
onLoaded: { console.log("QML Item: Loaded",item,status); }
}
}
states: [
State {
name: "page1"
PropertyChanges { target: pageLoader; source: "qrc:/page1.qml"}
}
,State {
name: "page2"
PropertyChanges { target: pageLoader; source: "qrc:/page2.qml"}
}
]
Timer {
// simulate signals from QObject
interval: 1000; running: true; repeat: true
onTriggered: pageLoader.textMsg({"msg2page1":"test","msg2page2":"test"})
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "yellow"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 1"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page1";
}
}
}
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "red"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 2"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page2";
}
}
}
}
page1.qml
import QtQuick 1.1
Rectangle {
id: page1
objectName: "page1"
color: "yellow"
Component.onCompleted: {
parent.textMsg.connect(msgHandler);
}
Component.onDestruction: {
parent.textMsg.disconnect(msgHandler);
}
function msgHandler(params) {
page1text.text += " "+params.msg2page1;
}
Text {
id: page1text
anchors.fill: parent
wrapMode: Text.WordWrap
text: "page1"
}
}
page2.qml
import QtQuick 1.1
Rectangle {
id: page2
objectName: "page2"
color: "red"
}
That's nicely described in Loader documenation. It reads:
Any signals emitted from the loaded item can be received using the Connections element.
There is also an example, I copy it below for the sake of clarity:
// Application.qml
import QtQuick 1.0
Item {
width: 100; height: 100
Loader {
id: myLoader
source: "MyItem.qml"
}
Connections {
target: myLoader.item
onMessage: console.log(msg)
}
}
// MyItem.qml
import QtQuick 1.0
Rectangle {
id: myItem
signal message(string msg)
width: 100; height: 100
MouseArea {
anchors.fill: parent
onClicked: myItem.message("clicked!")
}
}
Clearly, if item is destroyed, any signal handlers are ignored until the target is recreated again.
My answer is: Don't use the "Loader", create child object by JS and destroy it as no needed, for example:
main.qml
import QtQuick 1.1
import "qrc:/pageloader.js" as Pageloader
Rectangle {
id: root
objectName: "root"
width: 360
height: 360
state: "page1"
color: "white"
signal textMsg (variant params)
states: [
State {
name: "page1"
StateChangeScript{ script: Pageloader.createPageObject("qrc:/page1.qml");}
}
,State {
name: "page2"
StateChangeScript{ script: Pageloader.createPageObject("qrc:/page2.qml");}
}
]
Timer {
// simulate signals from QObject
interval: 1000; running: true; repeat: true
onTriggered: textMsg({"msg2page1":"test","msg2page2":"test"})
}
Rectangle {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "yellow"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 1"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page1";
}
}
}
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: parent.width/2
height: parent.height/2
border {
color: "black"
width: 1
}
color: "red"
Text{
anchors.fill: parent
anchors.centerIn: parent
text: "Set Page 2"
}
MouseArea {
anchors.fill: parent
onClicked: {
root.state = "page2";
}
}
}
}
pageloader.js
var component;
var sprite;
function createPageObject(path) {
if(sprite){
console.log("sprite.destroy() ",typeof sprite);
sprite.destroy();
console.log("component.destroy() ",typeof component);
component.destroy();
}
component = Qt.createComponent(path);
if (component.status === Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);
}
function finishCreation() {
if (component.status == Component.Ready) {
sprite = component.createObject(root);
if (sprite == null) {
// Error Handling
console.log("Error creating object");
}
} else{
if (component.status === Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorString());
}else{
console.log("Component status changed:", component.status);
}
}
}
page1.qml and page2.qml not changed.
I got it. My setup:
qml file to display ListViews
Several qml files defining Listviews, each takes a different column of different SQL tables. The model comes from C++
So here is the shortened code:
Dialog {
id: dialog
width: 1000; height: 400
property Component listViewItem
signal newDatabaseEntry( string text ) [1]
contentItem: Rectangle {
[...]
TextInputWithButton { [3]
id: newRecords
onInputAccepted: { newDatabaseEntry( text ) } [1]
}
}
[...]
Loader {
id: listViewPlaceholder
anchors.fill: parent
sourceComponent: dialog.listViewItem
onLoaded: {
if( typeof listViewPlaceholder.item.insertRecord === "function" )
// newRecords.inputAccepted.connect( listViewPlaceholder.item.insertRecord ) [1]
dialog.newDatabaseEntry.connect( listViewPlaceholder.item.insertRecord ) [2]
}
The above code is the general view of ListViews. The signal roundtrip [1] is necessary, otherwise no data is passed. How to chain signals is described here:
http://doc.qt.io/qt-5/qtqml-syntax-signals.html#connecting-signals-to-methods-and-signals
The input button [3] delivers the confirmed data to be inserted into the db.
A ListView passed to the above function looks like this:
DialogSqlSingleColumnEdit {
listViewItem: ListView {
function insertRecord( text ) {
console.log( "done:" + text )
sqlModel.insertRecord( text )
}
[...]
The insertRecord is called forwards the text to the sql-C++ model.

QT 5.3 / QML: Resizable StackView depending on currentItem

I'm working on a QML StackView that starts with a list of items to select from. Once selected I want to transition _.push(...) to a input form which has larger dimensions than the initialItem.
The only way I have trial-and-errored my way into a situation that works is by making the form Item a nested borderless window.
Q1. A nested window can't be the right type of concept to use for this... right ? there must be another way to do it. What is the right way ?
Q2. My goal after this is to have a transition animation that grows or shrinks between stacks of different sizes. Advice that doesn't preclude that would be best.
code
Main.qml :
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
ApplicationWindow {
property int itemHeight: 30
property int cornerRadius : 5
visible: true
color: "transparent"
flags: Qt.FramelessWindowHint
ListModel {
id: searchFacets
ListElement {
title: "Topics"
page: "content/TopicSearch.qml"
}
// ListElement {
// title: "Domains"
// }
}
StackView {
id: stackView
focus: true
initialItem: SearchFacets {
id: facets
}
delegate: StackViewDelegate {
pushTransition: StackViewTransition {
PropertyAnimation {
target: enterItem
property: "opacity"
from: 0
to: 1
}
}
}
}
}
Initial Item:
import QtQuick 2.3
Item {
height : listView.count * itemHeight
ListView {
id: listView
model: searchFacets
anchors.fill: parent
focus: true
highlightFollowsCurrentItem: false
highlight: Rectangle {
width: parent.width
height: itemHeight
radius : cornerRadius
color: "green"
opacity: 0.5
z:2
x: listView.currentItem.x;
y: listView.currentItem.y
Behavior on y {
SpringAnimation {
spring: 60
damping: 1.0
}
}
}
delegate: Component {
Item {
width: parent.width
height : itemHeight
Rectangle {
anchors.fill: parent
color: "#212126"
radius: cornerRadius
z:0
border.width: 2
border.color : "white"
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: {
console.log("clicked index: " + index)
listView.currentIndex = index
// listView.forceActiveFocus()
stackView.push(Qt.resolvedUrl(page))
}
}
Text {
text: title
font.pixelSize: 24
font.bold: true
z:1
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
color: "white"
antialiasing: true
}
}
}
}
}
Input Form:
import QtQuick 2.3
import QtQuick.Window 2.0
Item {
Window {
width: 400
height: 400
visible: true
flags: Qt.FramelessWindowHint
Rectangle {
anchors.fill: parent
visible: true
color: "red"
}
}
}
One possible solution is to update the size of the dimensions of the StackView in the click handler that causes the transition. I do not know if that causes any problems with animating the transition.
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: {
console.log("clicked index: " + index)
listView.currentIndex = index
var component = Qt.createComponent(page)
var res = component.createObject(stackView)
stackView.height = res.height
stackView.width = res.width
stackView.push(res)
}
}

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