I am able to run a 360 video in iphone but when I hit the VR button I just get two blank 'eyes'.
Any help would b appreciated.
Cheers
Allen
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I know that IOS13 can display 2 camera previews simultaneously on iPhone 11 Pro and above. I saw the DoubleTake app where they are showing live preview from all the 4 cameras (three back cameras and one front camera). Any pointer on how this can be achieved?
The above screen shot shows the camera selection part in their app. All the 4 videos are simultaneously showing live. IOS13 supports 2 cameras active at a time on iPhone 11 Pro. How can I display all 4 cameras in my app as seen in this screen?
There is an open API for this. You can do it with AVCaptureMultiCamSession, which is a capture session that supports simultaneous capture from multiple inputs of the same media type.
It's a lot of code. For details, pls check out these WWDC 2019 sessions:
Introducing Multi-Camera Capture for iOS
Advances in Camera Capture & Photo Segmentation
And there an excellent sample code project associated with it.
I all,
I've installed the aFrame examples on my web site but I encouter a problem with the 360 Panorama with my phone. The Gyroscopic functions doasn't work.
The image is blocked and I can only move it with the finger on the screen. It doesn't move with my head.
Do I miss something ?
Thanks for your help
Here is the answer to a very similar question I asked. You are probably using the wrong build of AFRAME for your ios
Is there any way of making a flat view from a 360 video using Google's VR view player? I would like to see the full image without having to move.
If you mean that you would like to see the full 'fisheye' view (Equirectangular projection), then if the video is a MP4 or being streamed as an mp4 most regular players will play it like that if you turn off the 360 view. The same is usually the case if the player does not support 360 view also - i.e. it will just display the flat fisheye view.
I'm looking for a 360 degrees images viewer. Either a web-based or a Desktop application, but one that is easy and intuitive to use.
I have some 360 degrees images saved on my Dropbox and am looking for a fast and easy way to view these images.
Any suggestion would be appreciated.
Thanks!
The RICOH THETA desktop app (Windows, MacOS) should work fine even with 360 degree pictures taken with other cameras.
Running into an issue with A-Frame 0.3.0 running in GearVR on the Samsung Internet app.
When it loads it displays the A-Frame scene on a card hovering in space like an ordinary stationary web page - the content in the web page rotates with head tracking, but the card remains stationary in space.
When I click on the various 360/180 display modes, the image of the flat web page appears to simply map to a sphere and responds loosely to head rotation - there are swirly patterns at the poles so I'm pretty sure it's just a 2D mapping of the web page. Like it's trying to display it as a 360 video.
Is there a hidden setting? I've enabled WebVR in the Samsung browser. Or is there a directive I need to include in A-Frame? The scene runs fine in cardboard through chrome on android. thx
Ryan Betts from Slack said:
You have to type 'internet://webvr-enable' into the address bar to enable it.
Here is the documentation by Samsung: http://developer.samsung.com/technical-doc/view.do?v=T000000270L where it says:
To enable WebVR visit the internet://webvr-enable URL in the Samsung Internet for GearVR browser (visit internet://webvr-disable to disable WebVR support).
ngokevin's answer is correct, you have to enable. If that done correctly, a working demo using 1.0 API will be able to go into correct mode. Note that can't access correct 'mode' using the fullscreen mode options meant for VR/360 video formats. Try https://toji.github.io/webvr-samples/03-vr-presentation.html If this example doesn't work then have not enabled. If this runs but another page doesn't it would be an issue specific to that page and WebVR API usage.
Remember that webvr support in Gear VR is still experimental and really doesn't work very well yet.
For me the Gear VR is extremely jerky and makes you dizzy when looking around and the quality just isn't very good on the sky images.
I'm using a new Gear 360 camera to take my sky images and when I look at them through the regular Gear VR 360 photo viewer app they look awesome but once you go into webvr and look at those same images they're really really blurry.
Hopefully Gear VR can get the kinks worked out soon and hopefully just replaces that stupid Samsung browser with the new Oculus Carmel browser so these webvr apps will work correctly.