I have the following layout for my mvc project:
/Controllers
/Demo
/Demo/DemoArea1Controller
/Demo/DemoArea2Controller
etc...
/Views
/Demo
/Demo/DemoArea1/Index.aspx
/Demo/DemoArea2/Index.aspx
However, when I have this for DemoArea1Controller:
public class DemoArea1Controller : Controller
{
public ActionResult Index()
{
return View();
}
}
I get the "The view 'index' or its master could not be found" error, with the usual search locations.
How can I specify that controllers in the "Demo" namespace search in the "Demo" view subfolder?
You can easily extend the WebFormViewEngine to specify all the locations you want to look in:
public class CustomViewEngine : WebFormViewEngine
{
public CustomViewEngine()
{
var viewLocations = new[] {
"~/Views/{1}/{0}.aspx",
"~/Views/{1}/{0}.ascx",
"~/Views/Shared/{0}.aspx",
"~/Views/Shared/{0}.ascx",
"~/AnotherPath/Views/{0}.ascx"
// etc
};
this.PartialViewLocationFormats = viewLocations;
this.ViewLocationFormats = viewLocations;
}
}
Make sure you remember to register the view engine by modifying the Application_Start method in your Global.asax.cs
protected void Application_Start()
{
ViewEngines.Engines.Clear();
ViewEngines.Engines.Add(new CustomViewEngine());
}
Now in MVC 6 you can implement IViewLocationExpander interface without messing around with view engines:
public class MyViewLocationExpander : IViewLocationExpander
{
public void PopulateValues(ViewLocationExpanderContext context) {}
public IEnumerable<string> ExpandViewLocations(ViewLocationExpanderContext context, IEnumerable<string> viewLocations)
{
return new[]
{
"/AnotherPath/Views/{1}/{0}.cshtml",
"/AnotherPath/Views/Shared/{0}.cshtml"
}; // add `.Union(viewLocations)` to add default locations
}
}
where {0} is target view name, {1} - controller name and {2} - area name.
You can return your own list of locations, merge it with default viewLocations (.Union(viewLocations)) or just change them (viewLocations.Select(path => "/AnotherPath" + path)).
To register your custom view location expander in MVC, add next lines to ConfigureServices method in Startup.cs file:
public void ConfigureServices(IServiceCollection services)
{
services.Configure<RazorViewEngineOptions>(options =>
{
options.ViewLocationExpanders.Add(new MyViewLocationExpander());
});
}
There's actually a lot easier method than hardcoding the paths into your constructor. Below is an example of extending the Razor engine to add new paths. One thing I'm not entirely sure about is whether the paths you add here will be cached:
public class ExtendedRazorViewEngine : RazorViewEngine
{
public void AddViewLocationFormat(string paths)
{
List<string> existingPaths = new List<string>(ViewLocationFormats);
existingPaths.Add(paths);
ViewLocationFormats = existingPaths.ToArray();
}
public void AddPartialViewLocationFormat(string paths)
{
List<string> existingPaths = new List<string>(PartialViewLocationFormats);
existingPaths.Add(paths);
PartialViewLocationFormats = existingPaths.ToArray();
}
}
And your Global.asax.cs
protected void Application_Start()
{
ViewEngines.Engines.Clear();
ExtendedRazorViewEngine engine = new ExtendedRazorViewEngine();
engine.AddViewLocationFormat("~/MyThemes/{1}/{0}.cshtml");
engine.AddViewLocationFormat("~/MyThemes/{1}/{0}.vbhtml");
// Add a shared location too, as the lines above are controller specific
engine.AddPartialViewLocationFormat("~/MyThemes/{0}.cshtml");
engine.AddPartialViewLocationFormat("~/MyThemes/{0}.vbhtml");
ViewEngines.Engines.Add(engine);
AreaRegistration.RegisterAllAreas();
RegisterRoutes(RouteTable.Routes);
}
One thing to note: your custom location will need the ViewStart.cshtml file in its root.
If you want just add new paths, you can add to the default view engines and spare some lines of code:
ViewEngines.Engines.Clear();
var razorEngine = new RazorViewEngine();
razorEngine.MasterLocationFormats = razorEngine.MasterLocationFormats
.Concat(new[] {
"~/custom/path/{0}.cshtml"
}).ToArray();
razorEngine.PartialViewLocationFormats = razorEngine.PartialViewLocationFormats
.Concat(new[] {
"~/custom/path/{1}/{0}.cshtml", // {1} = controller name
"~/custom/path/Shared/{0}.cshtml"
}).ToArray();
ViewEngines.Engines.Add(razorEngine);
The same applies to WebFormEngine
Instead of subclassing the RazorViewEngine, or replacing it outright, you can just alter existing RazorViewEngine's PartialViewLocationFormats property. This code goes in Application_Start:
System.Web.Mvc.RazorViewEngine rve = (RazorViewEngine)ViewEngines.Engines
.Where(e=>e.GetType()==typeof(RazorViewEngine))
.FirstOrDefault();
string[] additionalPartialViewLocations = new[] {
"~/Views/[YourCustomPathHere]"
};
if(rve!=null)
{
rve.PartialViewLocationFormats = rve.PartialViewLocationFormats
.Union( additionalPartialViewLocations )
.ToArray();
}
Last I checked, this requires you to build your own ViewEngine. I don't know if they made it easier in RC1 though.
The basic approach I used before the first RC was, in my own ViewEngine, to split the namespace of the controller and look for folders which matched the parts.
EDIT:
Went back and found the code. Here's the general idea.
public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName)
{
string ns = controllerContext.Controller.GetType().Namespace;
string controller = controllerContext.Controller.GetType().Name.Replace("Controller", "");
//try to find the view
string rel = "~/Views/" +
(
ns == baseControllerNamespace ? "" :
ns.Substring(baseControllerNamespace.Length + 1).Replace(".", "/") + "/"
)
+ controller;
string[] pathsToSearch = new string[]{
rel+"/"+viewName+".aspx",
rel+"/"+viewName+".ascx"
};
string viewPath = null;
foreach (var path in pathsToSearch)
{
if (this.VirtualPathProvider.FileExists(path))
{
viewPath = path;
break;
}
}
if (viewPath != null)
{
string masterPath = null;
//try find the master
if (!string.IsNullOrEmpty(masterName))
{
string[] masterPathsToSearch = new string[]{
rel+"/"+masterName+".master",
"~/Views/"+ controller +"/"+ masterName+".master",
"~/Views/Shared/"+ masterName+".master"
};
foreach (var path in masterPathsToSearch)
{
if (this.VirtualPathProvider.FileExists(path))
{
masterPath = path;
break;
}
}
}
if (string.IsNullOrEmpty(masterName) || masterPath != null)
{
return new ViewEngineResult(
this.CreateView(controllerContext, viewPath, masterPath), this);
}
}
//try default implementation
var result = base.FindView(controllerContext, viewName, masterName);
if (result.View == null)
{
//add the location searched
return new ViewEngineResult(pathsToSearch);
}
return result;
}
Try something like this:
private static void RegisterViewEngines(ICollection<IViewEngine> engines)
{
engines.Add(new WebFormViewEngine
{
MasterLocationFormats = new[] {"~/App/Views/Admin/{0}.master"},
PartialViewLocationFormats = new[] {"~/App/Views/Admin//{1}/{0}.ascx"},
ViewLocationFormats = new[] {"~/App/Views/Admin//{1}/{0}.aspx"}
});
}
protected void Application_Start()
{
RegisterViewEngines(ViewEngines.Engines);
}
Note: for ASP.NET MVC 2 they have additional location paths you will need to set for views in 'Areas'.
AreaViewLocationFormats
AreaPartialViewLocationFormats
AreaMasterLocationFormats
Creating a view engine for an Area is described on Phil's blog.
Note: This is for preview release 1 so is subject to change.
Most of the answers here, clear the existing locations by calling ViewEngines.Engines.Clear() and then add them back in again... there is no need to do this.
We can simply add the new locations to the existing ones, as shown below:
// note that the base class is RazorViewEngine, NOT WebFormViewEngine
public class ExpandedViewEngine : RazorViewEngine
{
public ExpandedViewEngine()
{
var customViewSubfolders = new[]
{
// {1} is conroller name, {0} is action name
"~/Areas/AreaName/Views/Subfolder1/{1}/{0}.cshtml",
"~/Areas/AreaName/Views/Subfolder1/Shared/{0}.cshtml"
};
var customPartialViewSubfolders = new[]
{
"~/Areas/MyAreaName/Views/Subfolder1/{1}/Partials/{0}.cshtml",
"~/Areas/MyAreaName/Views/Subfolder1/Shared/Partials/{0}.cshtml"
};
ViewLocationFormats = ViewLocationFormats.Union(customViewSubfolders).ToArray();
PartialViewLocationFormats = PartialViewLocationFormats.Union(customPartialViewSubfolders).ToArray();
// use the following if you want to extend the master locations
// MasterLocationFormats = MasterLocationFormats.Union(new[] { "new master location" }).ToArray();
}
}
Now you can configure your project to use the above RazorViewEngine in Global.asax:
protected void Application_Start()
{
ViewEngines.Engines.Add(new ExpandedViewEngine());
// more configurations
}
See this tutoral for more info.
I did it this way in MVC 5. I didn't want to clear the default locations.
Helper Class:
namespace ConKit.Helpers
{
public static class AppStartHelper
{
public static void AddConKitViewLocations()
{
// get engine
RazorViewEngine engine = ViewEngines.Engines.OfType<RazorViewEngine>().FirstOrDefault();
if (engine == null)
{
return;
}
// extend view locations
engine.ViewLocationFormats =
engine.ViewLocationFormats.Concat(new string[] {
"~/Views/ConKit/{1}/{0}.cshtml",
"~/Views/ConKit/{0}.cshtml"
}).ToArray();
// extend partial view locations
engine.PartialViewLocationFormats =
engine.PartialViewLocationFormats.Concat(new string[] {
"~/Views/ConKit/{0}.cshtml"
}).ToArray();
}
}
}
And then in Application_Start:
// Add ConKit View locations
ConKit.Helpers.AppStartHelper.AddConKitViewLocations();
How can I apply a behavior to all interface in a specific namespace?
I know how to apply a behavior to a concrete interface like IMyBlFacade,
but I don't want to do that for all interfaces separately, but in one shot.
Is implementing a ICallHandler obsolete when using custom IInterfaceBehaviors?
As I understand both build up a pipeline for interception.
What is the benefit of using ootb callhandlers and custom callhandlers over IInterfacebehaviors?
I don't want it to be like this:
unity.RegisterType<IMyService, MyService>(
new ContainerControlledLifetimeManager(),
new Interceptor<InterfaceInterceptor>(),
new InterceptionBehavior<OutputInterceptionBehavior>());
rather like this (pseudo code):
unity.addInterceptor<InterfaceInterceptor>()
.addMachingRule<namespace>("mynamespace")
.addBehaviors(...);
So it is partly possible using Unity's RegistrationByConvention.
As far as I have understood, you can only do simple mappings.
For more complex mappings, for example using various InjectionMembers, you have to map them manually.
You have to inherit from RegistrationConvention to build your own convention implementation.
public class UnityRegistrationByConventions : RegistrationConvention
{
private readonly IUnityContainer _container;
List<string> _assemblyNameFilter;
List<string> _namespaceFilterForClasses;
public UnityRegistrationByConventions(IUnityContainer container, List<string> assemblyNameFilter = null, List<string> namespaceFilterForClasses = null)
{
_container = container;
_assemblyNameFilter = assemblyNameFilter;
_namespaceFilterForClasses = namespaceFilterForClasses;
}
public override Func<Type, IEnumerable<Type>> GetFromTypes()
{
return WithMappings.FromMatchingInterface;
}
public override Func<Type, IEnumerable<InjectionMember>> GetInjectionMembers()
{
return (t => new List<InjectionMember>(){
new Interceptor<InterfaceInterceptor>(),
new InterceptionBehavior<LoggingInterceptionBehavior>(), // 1
new InterceptionBehavior<ExceptionInterceptionBehavior>(), // 2
new InterceptionBehavior<CachingInterceptionBehavior>(), // 3
new InterceptionBehavior<ValidationInterceptionBehavior>()} as IEnumerable<InjectionMember>);
}
public override Func<Type, LifetimeManager> GetLifetimeManager()
{
return t => WithLifetime.Transient(t);
}
public override Func<Type, string> GetName()
{
return (type => (this._container.Registrations.Select(x => x.RegisteredType)
.Any(r => type.GetInterfaces().Contains(r) == true) == true) ? WithName.TypeName(type) : WithName.Default(type));
}
public override IEnumerable<Type> GetTypes()
{
var allAssemblies = AppDomain.CurrentDomain.GetAssemblies().Where(a => _assemblyNameFilter.Contains(a.FullName.Split(',')[0]));
List<Type> allClasses = new List<Type>();
foreach (var assembly in allAssemblies)
{
var classArray = assembly.GetTypes().Where(t => t.IsPublic &&
!t.IsAbstract &&
t.IsClass == true &&
_namespaceFilterForClasses.Contains(t.Namespace));
if (classArray != null && classArray.Count() > 0)
allClasses.AddRange(classArray);
}
return allClasses;
}
}
and apply the convention like this
var rby = new UnityRegistrationByConventions(unityContainer, assFilter, classNamespaceFilter);
I'm trying to setup for a method which will run:
dataAccess.Setup(x => x.GetCars(It.IsAny<CarFilter>()));
Ok, so I'm saying to setup the method GetCars when it is passed any object of type CarFilter.
I want to make this a little more specific.
I want to make it so it will setup when it is passed any object of type CarFilter when the property on CarFilter Color = "Red".
Does anybody know how to write this?
You can put a condition on the match using It.Is(...)
public class Car {
public string Color { get; set; }
}
public interface IFoo {
void DoIt(Car car);
}
[TestMethod]
public void PassesWhenRed() {
var mockFoo = new Mock<IFoo>();
var redCar = new Car { Color = "Red" };
mockFoo.Object.DoIt(redCar);
mockFoo.Verify(mk=>mk.DoIt(It.Is<Car>(car => car.Color == "Red"))); // Passes
}
[TestMethod]
public void FailsWhenNotRed() {
var mockFoo = new Mock<IFoo>();
var blueCar = new Car { Color = "Blue" };
mockFoo.Object.DoIt(blueCar);
mockFoo.Verify(mk=>mk.DoIt(It.Is<Car>(car => car.Color == "Red"))); // Fails
}
Ended up needing:
dataAccess.Setup(x => x.GetCars(It.Is<CarFilter>(z => z.Color == "Red")));
"How can i use engine in my console application"
I shouldn't use the ITemplate-interface and Transform-Method.
I am using Tridion 2011
Could anyone please suggest me.
You can't. The Engine class is part of the TOM.NET and that API is explicitly reserved for use in:
Template Building Blocks
Event Handlers
For all other cases (such as console applications) you should use the Core Service.
There are many good questions (and articles on other web sites) already:
https://stackoverflow.com/search?q=%5Btridion%5D+core+service
http://www.google.com/#q=tridion+core+service
If you get stuck along the way, show us the relevant code+configuration you have and what error message your get (or at what step you are stuck) and we'll try to help from there.
From a console application you should use the Core Service. I wrote a small example using the Core Service to search for items in the content manager.
Console.WriteLine("FullTextQuery:");
var fullTextQuery = Console.ReadLine();
if (String.IsNullOrWhiteSpace(fullTextQuery) || fullTextQuery.Equals(":q", StringComparison.OrdinalIgnoreCase))
{
break;
}
Console.WriteLine("SearchIn IdRef:");
var searchInIdRef = Console.ReadLine();
var queryData = new SearchQueryData
{
FullTextQuery = fullTextQuery,
SearchIn = new LinkToIdentifiableObjectData
{
IdRef = searchInIdRef
}
};
var results = coreServiceClient.GetSearchResults(queryData);
results.ToList().ForEach(result => Console.WriteLine("{0} ({1})", result.Title, result.Id));
Add a reference to Tridion.ContentManager.CoreService.Client to your Visual Studio Project.
Code of the Core Service Client Provider:
public interface ICoreServiceProvider
{
CoreServiceClient GetCoreServiceClient();
}
public class CoreServiceDefaultProvider : ICoreServiceProvider
{
private CoreServiceClient _client;
public CoreServiceClient GetCoreServiceClient()
{
return _client ?? (_client = new CoreServiceClient());
}
}
And the client itself:
public class CoreServiceClient : IDisposable
{
public SessionAwareCoreServiceClient ProxyClient;
private const string DefaultEndpointName = "netTcp_2011";
public CoreServiceClient(string endPointName)
{
if(string.IsNullOrWhiteSpace(endPointName))
{
throw new ArgumentNullException("endPointName", "EndPointName is not specified.");
}
ProxyClient = new SessionAwareCoreServiceClient(endPointName);
}
public CoreServiceClient() : this(DefaultEndpointName) { }
public string GetApiVersionNumber()
{
return ProxyClient.GetApiVersion();
}
public IdentifiableObjectData[] GetSearchResults(SearchQueryData filter)
{
return ProxyClient.GetSearchResults(filter);
}
public IdentifiableObjectData Read(string id)
{
return ProxyClient.Read(id, new ReadOptions());
}
public ApplicationData ReadApplicationData(string subjectId, string applicationId)
{
return ProxyClient.ReadApplicationData(subjectId, applicationId);
}
public void Dispose()
{
if (ProxyClient.State == CommunicationState.Faulted)
{
ProxyClient.Abort();
}
else
{
ProxyClient.Close();
}
}
}
When you want to perform CRUD actions through the core service you can implement the following methods in the client:
public IdentifiableObjectData CreateItem(IdentifiableObjectData data)
{
data = ProxyClient.Create(data, new ReadOptions());
return data;
}
public IdentifiableObjectData UpdateItem(IdentifiableObjectData data)
{
data = ProxyClient.Update(data, new ReadOptions());
return data;
}
public IdentifiableObjectData ReadItem(string id)
{
return ProxyClient.Read(id, new ReadOptions());
}
To construct a data object of e.g. a Component you can implement a Component Builder class that implements a create method that does this for you:
public ComponentData Create(string folderUri, string title, string content)
{
var data = new ComponentData()
{
Id = "tcm:0-0-0",
Title = title,
Content = content,
LocationInfo = new LocationInfo()
};
data.LocationInfo.OrganizationalItem = new LinkToOrganizationalItemData
{
IdRef = folderUri
};
using (CoreServiceClient client = provider.GetCoreServiceClient())
{
data = (ComponentData)client.CreateItem(data);
}
return data;
}
Hope this gets you started.
Greetings,
I have a ViewModel for a ProductCategory.
The ProductCategory has a boolean Active field.
Is is possible to have a single ProductCategoryViewModel and be able to get a collection of all ProductCategories and a collection of ACTIVE ProductCategories?
Or, would I have to create an ActiveProductCategoryViewModel?
I'm using MVVM-Light with RIA in Silverlight...so, I have a ProductCategory service with a GetProductCategories method and a GetActiveProductCategories method. I want to be able to get the ActiveProductCategories to populate a dropdown...but also get ALL the ProductCategories for maintenance and historical purposes etc.
Thanks!
Butcher
I assume you have another ViewModel with a collection of ProductCategoryViewModel objects? If so, I think its fine to have another collection of just the active product categories. I'm not sure you need a separate service method for this, since you can just filter your collection of product categories based on the Active value.
If this view model would be called ProductCategoriesViewModel, it might look like this:
using System.Collections.Generic;
using System.Linq;
using GalaSoft.MvvmLight;
namespace OCEAN.EPP.ViewModel
{
public class ProductCategoriesViewModel : ViewModelBase
{
public ProductCategoriesViewModel()
{
if (IsInDesignMode)
{
ProductCategories = new List<ProductCategoryViewModel>
{
new ProductCategoryViewModel { Active = false },
new ProductCategoryViewModel { Active = false },
new ProductCategoryViewModel { Active = true },
new ProductCategoryViewModel { Active = true },
};
}
else
{
// Code runs "for real": Connect to service, etc...
}
}
public const string ProductCategoriesPropertyName = "ProductCategories";
private List<ProductCategoryViewModel> _productCategories = new List<ProductCategoryViewModel>();
public List<ProductCategoryViewModel> ProductCategories
{
get { return _productCategories; }
set
{
if (_productCategories == value)
return;
_productCategories = value;
FilterActiveProductCategories();
RaisePropertyChanged(ProductCategoriesPropertyName);
}
}
public const string ActiveProductCategoriesPropertyName = "ActiveProductCategories";
private List<ProductCategoryViewModel> _activeProductCategories = new List<ProductCategoryViewModel>();
public List<ProductCategoryViewModel> ActiveProductCategories
{
get { return _activeProductCategories; }
set
{
if (_activeProductCategories == value)
return;
_activeProductCategories = value;
RaisePropertyChanged(ActiveProductCategoriesPropertyName);
}
}
private void FilterActiveProductCategories()
{
ActiveProductCategories = ProductCategories.Where(pc => pc.Active).ToList();
}
}
}