Start a background process on Qt and load responsive shell environment - qt

I am playing around with Qt to create a simple GUI for some more advanced analysis with the software called OpenFOAM. Right now, I want to start an application of the toolbox OpenFOAM usingQProcess::execute. It is working but for the application I need to load the environment in the shell.
Commonly, if I work in the terminal I first do have to source the environment file that loads all libraries and solvers one can use. However, in Qt, I am not aware how to achieve that.
Example. In the terminal I need to do the following:
source /path/to/environementFile
simpleFoam > logFile << application
I want to start the application simpleFoam in the background of my GUI after clicking on a button. Right now, I do have the following:
QProcess::execute(QString("/home/shorty/OpenFOAM/platforms/bin/simpleFoam"));
This works but the shared library that are needed by the application are not loaded (missing source of the environment file). Is there a way how to process more commands within one execution call?

Related

QTCreator Memcheck performing analysis without letting me run the actual program?

I am attempting to use QTCreator's Memcheck tool to analyze the memory of a QT project, which is a dynamic library. It uses a QT Gui (QMainWindow) to allow the user to select a file, which is then processed, and then eventually returns to the mainwindow.
However, I cannot seem to use Memcheck properly.
When I select "Memcheck" and hit run, it instantly goes to "Analyzing memory" without ever letting the Gui pop up.
This is problematic. How can I get memcheck to work with this program?
I had two main issues:
1: Valgrind does not seem to play nice with QT Gui applications. It generates logs that are thousands of entries long for all the work QT is doing before it even gets to my application.
I had to make a separate, small non-GUI C++ program that would drive instead of the GUI application.
2: When trying to run from the command line, I needed to set an environment variable by using export. This needs to be the same as LD_LIBRARY_PATHS in QT Creator.
So I ran:
export LD_LIBRARY_PATH=X where X was the exact value I copied from LD_LIBRARY_PATHS in the variable from the QT Project.
Note: Running from the command line may have not be neccesary now that it isn't a GUI Application, memcheck might have passed just fine. Haven't tested since.

How to run multiple debug instances of a GM:S game

I'm building a client/server application in Game Maker: Studio 1.4 and need to run two instances of the game for testing. Unfortunately, the IDE's run/debug buttons disable themselves after starting the first copy. Is there a way to configure the IDE to permit two instances to run concurrently?
Opening two complete copies of the IDE sort of works, but seems like a great way to break my game by saving things out of sync.
I'm currently exporting the game every time I make a tiny code change and only debugging on the host instance, which is less than ideal.
Is there a way to configure the IDE to allow multiple instances of the game to run via the run/debug buttons?
Allright, here's what I have;
When you compile a game from the IDE you'll see a line like this one somewhere in the compile log:
C:\Users\You\AppData\Roaming\GameMaker-Studio\Runner.exe -game "C:\Users\You\AppData\Local\gm_ttt_92729\gm_ttt_68071\GAME.win"
When you execute that script in a command line (START+R) you'll see the game runs just fine.
In order to automate this, I am using the working_directory variable (which returns C:\Users\You\AppData\Local\gm_ttt_92729\gm_ttt_68071.
As GM:S does not support executing shell scripts, I have added this free asset to my game:
https://marketplace.yoyogames.com/assets/575/execute-shell
In my game I have added a button which calls this code;
ExecuteShell('%appdata%\Roaming\GameMaker-Studio\Runner.exe -game ' + working_directory + "ShootMUp.win",0)
Please note that you'll have to manually edit the .win file name.
But, this works and lets me run multiple instances of the same game without exporting it to .exe or build it again.

Raspberry Pi Custom SD Card Image

I have a project uses Qt GUI which works on raspberry-pi2; however I don't want users to interact with the operating system. I just want that the only application appears on the screen (from boot to shutdown) to be is my application. Actually the retropie project has done what I actually want. So I want to prepare an minimal SD Card image like that. Is there any tool or way to do that?
You can use openembedded http://www.openembedded.org/wiki/Main_Page for this.
Creat file that describe packages for your image, at your case base system + qt,
plus create description of package of your program, that include .service file for run you program at start with systemd. The command MACHINE=raspberry-something bitbake your-image
I'd just use the init scripts to run your application as soon as possible and make it handle all user inputs (keyboard and mouse) properly, without giving any way to the user to close it.

Running qcollectiongenerator during application compile process

I've been working on a program called RoboJournal for a long time. The next release has full documentation included; Whenever the user presses F1 or clicks the Help item in the RoboJournal program, the help file is displayed in Qt Assistant (way classier than simply opening a browser window to some online documentation).
In its base form, the documentation consists of lots of loose HTML and image files included in the source package. These loose files are supposed to be compiled into a QCH compiled help file and QHC collection file during build time so Qt Assistant can display the documentation properly. On Windows, this was fairly easy because I was able to write a batch script to automate the entire build process (including compiling the documentation and moving the output files to the right place).
On Linux, it's a bit more complicated. True, I could write a Bash or Perl script that compiles the documentation along with the rest of the program but I have no guarantee that the people who will eventually create my app's Debian packages from the source package I give them will use the script. The source package is used to create all the Debian packages so everything has to work flawlessly with the standard build procedure (or the source package is worthless). Therefore, I need the compile process to produce the same results whether the user runs the script or not. As it is now, the user has to build and install the documentation manually. Surely there's some way to automate this.
Is it possible to have Qmake add instructions to run qcollectiongenerator to the makefile (in order to build my application's help files) so it gets handled properly during the "make" step? That way, the QHC and QCH files will be ready to install to their proper locations (in my case, /usr/share/doc/robojournal-0.4.1) along with everything else when the user runs "make install". I've considered compiling the QCH and QHC files in advance and providing them in the source package but the whole point of building from source is to be able to re-create the entire app from its base components.
I know I probably have to add additional instructions to my .PRO file but I’m not sure what or how. I've found something that looks promising (http://www.qtcentre.org/archive/index.php/t-49484.html) and gives me hope that it's possible for Qmake to do what I need but I’m not sure how applicable those instructions are to my situation. Do I have to create a PRI file just for this or can I add the instructions directly to the main project file?
You can try to use the QMAKE_POST_LINK variable:
QMAKE_POST_LINK += build_help.sh
P.S.
I have no guarantee that the people who will eventually create my
app's Debian packages from the source package I give them will use the
script.
I think this is really not your problem :) It's up to them to properly build the package.

How to call an app that expects stdin input from QtGui?

I'm using Ubuntu and Qt Creator 4
I have a .cpp program in the executable form (say abc.out) that I wish to run when I press a button. It contains a number of cin and cout, so I want it to run on a "terminal" (on Ubuntu) so that I am able to input and output values to it. How can I do that?
I've tried system() and
also,
QProcess p1;
p1.start(./abc.out);
Using QProcess, my executable runs but stops at the first cout. It runs on the application output screen in Qt Creator and not on terminal.
For example:
I see on application output:
enter name:
When I type the value and press enter here, it doesn't accept the value, but moves to the next line and allows me to type further.
I want to run this abc.out file on the terminal. Any ideas would be really helpful.
Do you mean Qt Creator 2.4? In any case, on the Projects tab, you should find the Run settings section and from there you can find a "Run in terminal" checkbox. You could also use a Custom Executable option and type there: gnome-terminal --command ./abc.out The exact details can vary a bit as I'm using Qt Creator 2.5.
This should work when launching from Qt Creator, but when you use your app outside the IDE, you need to launch it from terminal and not by double clicking the executable. To fix this, I can think of two ways:
Launch a terminal window from QtGui (something like QProcess::execute("gnome-terminal --command ./abc.out"); ), though the problem is different systems have different terminal names.
Provide a Qt input/text box yourself as part of your GUI which then forwards the user input to the executable (something like myqprocess.write(input_asked_from_user_by_QtGui); ). Here you probably need to know what information to ask the user beforehand. If you want to display the cout output of the started process, you can use the read method and friends of the QProcess.
From your question I assume that you are writing an application that launches other applications using QProcess. Thats fine, but if your subprocess is waiting for data from the standard input it will wait forever since you did not provide any data. The stdin of your parent application cannot be automatically guided to the subprocess. Imagine you are starting two processes from your main app. To which child process should the input go?
If you want to communicate with child processes, you must use the QIODevice methods of QProcess and send/read data from/to that application.
The only sensible solution is to launch the target application in a terminal. Whether your own code provides the terminal window or you reuse an existing terminal application is up to you.

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