I have read a tutorial on how to perform the following effect, it does it correctly, but when I take the mouse out of it what it doesn't do is to do the same in reverse, and the tutorial doesn't explain it.
What am I doing wrong?
.contenedor-efecto:hover img {
transition: 1.5s;
-webkit-transform:scale(1.3);
transform:scale(1.3);
}
.contenedor-efecto {
overflow: hidden;
}
The transition: 1.5s; needs to be applied at a higher level.
At the moment, when you stop hovering, the transition style is no longer applied, so the change is immediate. If you apply it to the un-hovered selector, it will apply in both directions:
.contenedor-efecto img {
/* This is now applied here, outside of the hover selector */
transition: 1.5s;
}
.contenedor-efecto:hover img {
/* The transition style has been removed from here */
-webkit-transform: scale(1.3);
transform: scale(1.3);
}
.contenedor-efecto {
overflow: hidden;
}
/* This is not part of the solution, but it makes the example work well */
.contenedor-efecto {
display: inline-block;
}
<div class="contenedor-efecto">
<img src="https://picsum.photos/seed/picsum/200/200" />
</div>
To run transitions in both direction needs two classes: the original-(not hover)-class and the hover-class. The property which changes has to be described in both classes with the different states. Then the element can change between the states.
To your example it means:
// add class to describe original state for scale
// note transition time here
.contenedor-efecto img {
transform: scale(1);
-webkit-transform: scale(1);
transition: all 1.5s;
}
.contenedor-efecto:hover img {
-webkit-transform: scale(1.3);
transform: scale(1.3);
/* optional: transition: all 1.5s; */
}
Related
So I have this arrow that rotates when the .collapse class is applied:
then
The css is:
.my-arrow {
background: url('arrow.svg');
transition: transform ease 0.2s;
transform: rotate(0deg);
&.collapse {
transform: rotate(90deg);
}
}
I also wanted to add a hover effect, for better user feedback.
But if I add:
.my-arrow {
&:hover {
rotate(90deg);
}
&.collapse {
&:hover {
rotate(0deg);
}
}
}
It works on hover, but when I click (= add the .collapse class), it rotates back to 0deg, because the mouse is still hovering the div, which is even more confusing.
Is there any way to tackle this issue? I guess I could do this is JS with an extra class that would toggle onmouseleave, but this is way too complicated for my use case.
I tried with CSS animations:
#keyframes rotate {
0% {
transform: rotate(0);
}
100% {
transform: rotate(90deg);
}
}
#keyframes rotate-back {
0% {
transform: rotate(90deg);
}
100% {
transform: rotate(0);
}
}
.my-arrow {
&:hover {
animation: rotate .2s ease 1;
}
.collapse {
&:hover {
animation: rotate-back .2s ease 1;
}
}
without success, and I'm very n00b in CSS animations. Maybe with a delay?
Cheers
.hover-rotate{
transition: transform .3s; /* Apply the transition property. Enables the animation */
}
.hover-rotate:hover{
transform: rotate(90deg); /* Rotate if mouse is hovered */
}
.hover-rotate.collapse{
transform: rotate(90deg); /* Rotate if collapse class is present */
}
<link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.3/css/all.min.css" rel="stylesheet"/>
<i class="hover-rotate fa fa-chevron-right"></i>
You can use the CSS transition property to make this animation. The above code animates if either mouse hovers over the icon or the class .collapse is applied.
I am rotating an object with CSS upon hovering, and would like for it to remain in it's new position as you unhover it. I have searched around, but the only thing I could find is css :hover rotate element and keep the new position, which seems to go above and beyond.
Is this effect possible to achieve purely with CSS? I want the icon to remain at the 180 position once you stop hovering.
I used this code:
i.fa.fa-globe:hover {
color: #e9204f;
transition: 0.9s;
transform: rotatey(180deg);
}
Also it's a font-awesome icon if this makes any difference.
Edit - The easy CSS solution for everyone else who needs it (taken from the comments):
.lovernehovermarket i.fa.fa-rocket {
transform: rotate(0deg);
transition: transform 999s;
}
I had a circular icon that I wanted to rotate on every hover, not just the first, and not rotate when un-hovered.
Original
I saw this problem when I had CSS that looked like this
.icon {
transition: transform 0.5s;
}
.icon:hover {
transform: rotate(90deg);
}
Solution
The simple solution was to put the transition inside the :hover psuedo class
.icon:hover {
transition: transform 0.5s;
transform: rotate(90deg);
}
Boom, done!
This works because I was originally setting the transition to be 0.5s by default. In this case, that means both forward and backward. By putting the transition property inside the hover, I have a 0.5s transition when hover is activated, but a 0s transition (the default) when the icon is un-hovered. Having a 0s hover means it just instantly snaps back to position, invisibly to the viewer.
I you want a pure CSS solution, you can set a transtion time to go back to the base state quite high.
It's not for ever, but it's pretty close for most users:
.test {
display: inline-block;
margin: 10px;
background-color: tomato;
transform: rotate(0deg);
transition: transform 999s 999s;
}
.test:hover {
transform: rotate(90deg);
transition: transform 0.5s;
}
<div class="test">TEST</div>
You also need an initial transform state in the regular CSS of your element, so that it can transform between two defined states:
.rotate {
width: 20px;
height: 100px;
background: blue;
transition: 0.9s;
transform: rotate(0deg);
}
.rotate:hover {
transform: rotate(180deg);
}
body {
padding: 100px;
}
<div class="rotate"></div>
If you want to maintain the rotated state, you may have to use a little JQuery to check when the transition ends and change the class so it doesn't revert back to its original state on blur.
This way the div is rotated once and then its class is changed to maintain the rotated state.
$('.rotate').hover(function () {
$(this).addClass("animate");
$(this).one('webkitTransitionEnd otransitionend oTransitionEnd msTransitionEnd transitionend',
function(e) {
$(this).removeClass('rotate').addClass('rotated');
});
});
.rotate {
width: 100px;
height: 100px;
background: gold;
transition-property: transform;
transition-duration: 1.5s;
transition-timing-function: linear;
}
.animate {
animation: rotate 1s linear;
transform: rotate(180deg);
animation-play-state: running;
}
.rotated
{
width: 100px;
height: 100px;
background: gold;
transform: rotate(180deg);
}
body {
padding: 30px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="rotate">some text</div>
Use an animation, and apply it using JS event listener, when the element is hovered (mouseover event). When the element is hovered for the 1st time, remove the event listener:
var rect = document.querySelector('.rectangle')
function rotate() {
this.classList.add('rotate');
rect.removeEventListener('mouseover', rotate);
}
rect.addEventListener('mouseover', rotate);
.rectangle {
width: 100px;
height: 100px;
background: gold;
}
.rotate {
animation: rotate 0.5s linear;
}
#keyframes rotate {
from {
transform: rotate(0deg);
}
to {
transform: rotate(180deg);
}
}
body {
padding: 30px;
}
<div class="rectangle"></div>
What worked for me was to put the transform not on hover but on the main css.
not:
#gear {
width: 3vh;
height: auto;
cursor: pointer;
&:hover {
transform: rotate(45deg);
transition: transform 200ms;
}
}
but
#gear {
width: 3vh;
height: auto;
cursor: pointer;
transition: transform 200ms;
&:hover {
transform: rotate(45deg);
}
}
Once I start animating, on Chrome I get a ripple effect. My circle transform scales up. On Firefox, that exact same animation is ignored for some reason.
$("#animate").click(function() {
$("#square").toggleClass("animate");
$("#fab").toggleClass("ripple");
});
#keyframes ripple {
from {
transform: scale(0)
}
to {
transform: scale(20)
}
}
#square {
position: relative;
width: 300px;
height: 300px;
overflow: hidden;
border: 1px solid red;
transition: background 0.1s linear 0.6s, transform 1s;
transform: rotate(0deg);
}
#fab {
position: absolute;
width: 56px;
height: 56px;
border-radius: 50%;
background: #4FB5AB;
top: 122px;
right: 0;
transform: scale(1);
transition: transform 1s;
}
.ripple {
animation: ripple 1s 0.5s;
transform: scale(20) !important;
/*Duration - delay */
transition: transform 0s 1s !important;
}
.animate {
transform: rotate(90deg) !important;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="square">
<div id="fab"></div>
</div>
<br />
<button id="animate">animate</button>
CodePen Demo
Before I start explaining the problem with your code, here is a word of caution - Do not use transitions and animations together. They generally end up causing problems like the one faced here.
When an animation is specified on an element, it will take complete control over the properties that are being animated unless there is a rule with !important setting. If !important setting is used then that rule takes precedence over the animation. (but unfortunately Chrome and Firefox seem to be handling this case differently).
As per W3C Spec:
CSS Animations affect computed property values. During the execution of an animation, the computed value for a property is controlled by the animation. This overrides the value specified in the normal styling system. Animations override all normal rules, but are overriden by !important rules.
emphasis is mine
In your code, there were two problems and they are as follows:
Within .ripple selector, you were specifying the transition-duration as 0s, which means, there is no transition at all and that the change of transform is an instant one. As explained in the W3C Spec, Firefox seems to be (correctly) giving the control to the rule with !important setting (that is, the transform and transition within .ripple selector) and so it transitions the state change immediately after the specified 1s delay+. Chrome lets animation take control and thus produces the effect you are looking for.
Firefox seems to animate the element quicker than Chrome does and so while a duration of 1s is enough for the animation in Chrome, FF needs it to be 2s to be slower and show the effect.
+ - You can further verify this by removing the !important settings on the rules. Once !important is removed, the animation would take control.
$("#animate").click(function() {
$("#square").toggleClass("animate");
$("#fab").toggleClass("ripple");
});
#keyframes ripple {
from {
transform: scale(0)
}
to {
transform: scale(20)
}
}
#square {
position: relative;
width: 300px;
height: 300px;
overflow: hidden;
border: 1px solid red;
transition: background 0.1s linear 0.6s, transform 1s;
transform: rotate(0deg);
}
#fab {
position: absolute;
width: 56px;
height: 56px;
border-radius: 50%;
background: #4FB5AB;
top: 122px;
right: 0;
transform: scale(1);
transition: transform 1s;
}
#fab.ripple {
animation: ripple 2s 1s;
transform: scale(20);
/*Duration - delay */
transition: transform 1s 1s;
}
#square.animate {
transform: rotate(90deg);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="square">
<div id="fab"></div>
</div>
<br />
<button id="animate">animate</button>
Finally, please do not use !important unless it is mandatory. Instead just make the selector more specific. In the snippet, I have made it more specific by using the #id.class format.
I have a div in which I animate the content:
#container {
position: relative;
width: 100px;
height: 100px;
border-style: inset;
}
#content {
visibility: hidden;
-webkit-animation: animDown 1s ease;
position: absolute;
top: 100px;
width: 100%;
height: 100%;
background-color: lightgreen;
}
#container:hover #content {
-webkit-animation: animUp 1s ease;
animation-fill-mode: forwards;
-webkit-animation-fill-mode: forwards;
}
#-webkit-keyframes animUp {
0% {
-webkit-transform: translateY(0);
visibility: hidden;
opacity: 0;
}
100% {
-webkit-transform: translateY(-100%);
visibility: visible;
opacity: 1;
}
}
#-webkit-keyframes animDown {
0% {
-webkit-transform: translateY(-100%);
visibility: visible;
opacity: 1;
}
100% {
-webkit-transform: translateY(0);
visibility: hidden;
opacity: 0;
}
}
<div id="container">
<div id="content"></div>
</div>
On hover, the content slides into the container div.
When I refresh the page and the page loads, the #content's animDown animation will run, and I'd prefer it to run only after a hover event.
Is there a way to do this pure CSS, or I have to figure something out in JS?
http://jsfiddle.net/d0yhve8y/
I always set preload class to body with animation time value 0 and its working pretty well. I have some back going transitions so I have to remove load animation to them too. I solved this by temporary setting animation time to 0. You can change transitions to match yours.
HTML
... <body class="preload">...
CSS is setting animation to 0s
body.preload *{
animation-duration: 0s !important;
-webkit-animation-duration: 0s !important;
transition:background-color 0s, opacity 0s, color 0s, width 0s, height 0s, padding 0s, margin 0s !important;}
JS will remove class after some delay so animations can happen in normal time :)
setTimeout(function(){
document.body.className="";
},500);
Solution 1 - Add down animation on first hover
Probably the best option is to not put the down animation on until the user has hovered over the container for the first time.
This involves listening to the mouseover event then adding a class with the animation at that point, and removing the event listener. The main (potential) downside of this is it relies on Javascript.
;(function(){
var c = document.getElementById('container');
function addAnim() {
c.classList.add('animated')
// remove the listener, no longer needed
c.removeEventListener('mouseover', addAnim);
};
// listen to mouseover for the container
c.addEventListener('mouseover', addAnim);
})();
#container {
position:relative;
width:100px;
height:100px;
border-style:inset;
}
#content {
position:absolute;
top:100px;
width:100%;
height:100%;
background-color:lightgreen;
opacity:0;
}
/* This gets added on first mouseover */
#container.animated #content {
-webkit-animation:animDown 1s ease;
}
#container:hover #content {
-webkit-animation:animUp 1s ease;
animation-fill-mode:forwards;
-webkit-animation-fill-mode:forwards;
}
#-webkit-keyframes animUp {
0% {
-webkit-transform:translateY(0);
opacity:0;
}
100% {
-webkit-transform:translateY(-100%);
opacity:1;
}
}
#-webkit-keyframes animDown {
0% {
-webkit-transform:translateY(-100%);
opacity:1;
}
100% {
-webkit-transform:translateY(0);
opacity:0;
}
}
<div id="container">
<div id="content"></div>
</div>
Solution 2 - play animation hidden
Another way around this is to initially hide the element, make sure the animation plays while it is hidden, then make it visible. The downside of this is that the timing could be slightly off and it is made visible too early, and also the hover isn't available straight away.
This requires some Javascript which waits for the length of the animation and only then makes #content visible. This means you also need to set the initial opacity to 0 so it doesn't appear on load and also remove the visibility from the keyframes - these aren't doing anything anyway:
// wait for the animation length, plus a bit, then make the element visible
window.setTimeout(function() {
document.getElementById('content').style.visibility = 'visible';
}, 1100);
#container {
position:relative;
width:100px;
height:100px;
border-style:inset;
}
#content {
visibility:hidden;
-webkit-animation:animDown 1s ease;
position:absolute;
top:100px;
width:100%;
height:100%;
background-color:lightgreen;
opacity:0;
}
#container:hover #content {
-webkit-animation:animUp 1s ease;
animation-fill-mode:forwards;
-webkit-animation-fill-mode:forwards;
}
#-webkit-keyframes animUp {
0% {
-webkit-transform:translateY(0);
opacity:0;
}
100% {
-webkit-transform:translateY(-100%);
opacity:1;
}
}
#-webkit-keyframes animDown {
0% {
-webkit-transform:translateY(-100%);
opacity:1;
}
100% {
-webkit-transform:translateY(0);
opacity:0;
}
}
<div id="container">
<div id="content"></div>
</div>
Solution 3 - Use transitions
In your scenario, you can make this CSS only by replacing the keyframes with a transition instead, so it starts with opacity:0 and just the hover has a change in opacity and the transform:
#container {
position:relative;
width:100px;
height:100px;
border-style:inset;
}
#content {
position:absolute;
top:100px;
width:100%;
height:100%;
background-color:lightgreen;
/* initial state - hidden */
opacity:0;
/* set properties to animate - applies to hover and revert */
transition:opacity 1s, transform 1s;
}
#container:hover #content {
/* Just set properties to change - no need to change visibility */
opacity:1;
-webkit-transform:translateY(-100%);
transform:translateY(-100%);
}
<div id="container">
<div id="content"></div>
</div>
Is there a way to do this pure CSS ?
Yes, absolutely : See the fork http://jsfiddle.net/5r32Lsme/2/
There is really no need for JS.
and I'd prefer it to run only after a hover event.
So you need to tell CSS what happens when it is NOT a hover event as well - in your example :
#container:not(:hover) #content {
visibility: hidden;
transition: visibility 0.01s 1s;
}
But there are two things to note:
1) The transition delay above should match your animation duration
2) You can't use the property which you use to hide the animation onLoad in the animation.
If you do need visibility in the animation, hide the animation initially like e.g.
#container:not(:hover) #content {
top: -8000px;
transition: top 0.01s 1s;
}
A sidenote:
It is recommended to put native CSS properties after prefixed ones, so it should be
-webkit-animation-fill-mode: forwards;
animation-fill-mode: forwards;
and now there is a native transform
-webkit-transform: translateY(0);
transform: translateY(0);
If you're looking at this after 2019, a better solution is this:
let div = document.querySelector('div')
document.addEventListener('DOMContentLoaded', () => {
// Adding timeout to simulate the loading of the page
setTimeout(() => {
div.classList.remove('prevent-animation')
}, 2000)
document.querySelector('button').addEventListener('click', () => {
if(div.classList.contains('after')) {
div.classList.remove('after')
} else {
div.classList.add('after')
}
})
})
div {
background-color: purple;
height: 150px;
width: 150px;
}
.animated-class {
animation: animationName 2000ms;
}
.animated-class.prevent-animation {
animation-duration: 0ms;
}
.animated-class.after {
animation: animation2 2000ms;
background-color: orange;
}
#keyframes animationName {
0% {
background-color: red;
}
50% {
background-color: blue;
}
100% {
background-color: purple;
}
}
#keyframes animation2 {
0% {
background-color: salmon;
}
50% {
background-color: green;
}
100% {
background-color: orange;
}
}
<div class="animated-class prevent-animation"></div>
<button id="btn">Toggle between animations</button>
Having had to solve a similar challenge, a neat CSS-only trick morewry posted already back in 2013 is to create an animation that initially is in a paused play-state on a keyframe hiding the element:
#content {
animation:animDown 1s ease, hasHovered 1ms paused;
animation-fill-mode: forwards; /* for both animations! */
}
#container:hover #content {
animation:animUp 1s ease, hasHovered 1ms;
}
/* hide #content element until #container has been hovered over */
#keyframes hasHovered {
0% { visibility: hidden; } /* property has to be removed */
100% { visibility: visible; } /* from the other animations! */
}
When hovering, the very brief animated transformation is applied and stays in the 100%-keyframe-state even after mouse-leave thanks to the animation-fill-mode.
For how to set animation sub-properties with multiple animations, see https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Animations/Using_CSS_animations#setting_multiple_animation_property_values
This is not pure CSS but maybe someone will stumble across this thread as I did:
In React I solved this by setting a temporary class in ComponentDidMount() like so:
componentDidMount = () => {
document.getElementById("myContainer").className =
"myContainer pageload";
};
and then in css:
.myContainer.pageload {
animation: none;
}
.myContainer.pageload * {
animation: none;
}
If you are not familiar the " *" (n.b. the space) above means that it applies to all descendents of the element as well. The space means all descendents and the asterisk is a wildcard operator that refers to all types of elements.
It's always better a solution without relying on javascript.
The ones with CSS mentioned here are ok. The idea of hiding when not on mouse hover is fine for some situations, but I noticed that if I wanted the animation to happen when the mouse moves out of the element, it wouldn't happen because of the :not(:hover) rule.
The solution I came up worked best for me, by adding a animation to the parent element, that only adds opacity at the end with the same duration. Easier shown than explain:
I grabbed the fiddle made by #sebilasse and #9000 and I added the below code there:
https://jsfiddle.net/marcosrego/vqo3sr8z/2/
#container{
animation: animShow 1s forwards;
}
#keyframes animShow {
0% {
opacity: 0;
}
99% {
opacity: 0;
}
100% {
opacity: 1;
}
}
Rotation animation that (appears) not to run until needed.
The CSS below allows for up and down arrows for showing menu items.
The animation does not appear to run on page load, but it really does.
#keyframes rotateDown {
from { transform: rotate(180deg); }
to { transform: rotate(0deg); }
}
#keyframes rotateUp {
from { transform: rotate(180deg); }
to { transform: rotate(0deg); }
}
div.menu input[type='checkbox'] + label.menu::before {
display :inline-block;
content : "▼";
color : #b78369;
opacity : 0.5;
font-size : 1.2em;
}
div.menu input[type='checkbox']:checked + label.menu::before {
display : inline-block;
content : "▲";
color : #b78369;
opacity : 0.5;
font-size : 1.2em;
}
div.menu input[type='checkbox'] + label.menu {
display : inline-block;
animation-name : rotateDown;
animation-duration : 1ms;
}
div.menu input[type='checkbox']:checked + label.menu {
display : inline-block;
animation-name : rotateUp;
animation-duration : 1ms;
}
div.menu input[type='checkbox'] + label.menu:hover {
animation-duration : 500ms;
}
div.menu input[type='checkbox']:checked + label.menu:hover {
animation-duration : 500ms;
}
From top to bottom:
Create the rotations. For this there are two... one for the down arrow and one for the up arrow. Two arrows are needed, because, after the rotation, they return to their natural state. So, the down arrow starts up and rotates down, while the up arrow starts down and rotates up.
Create the little arrows. This is a straight forward implementation of ::before
We put the animation on the label. There is nothing special, there, except that the animation duration is 1ms.
The mouse drives the animation speed. When the mouse hovers over the element, the animation-duration is set to enough time to seem smooth.
Working on my site
Building off of Tominator's answer, in React, you can apply it per component like so:
import React, { Component } from 'react'
export default class MyThing extends Component {
constructor(props) {
super(props);
this.state = {
preloadClassName: 'preload'
}
}
shouldComponentUpdate(nextProps, nextState) {
return nextState.preloadClassName !== this.state.preloadClassName;
}
componentDidUpdate() {
this.setState({ preloadClassName: null });
}
render() {
const { preloadClassName } = this.state;
return (
<div className={`animation-class ${preloadClassName}`}>
<p>Hello World!</p>
</div>
)
}
}
and the css class:
.preload * {
-webkit-animation-duration: 0s !important;
animation-duration: 0s !important;
transition: background-color 0s, opacity 0s, color 0s, width 0s, height 0s, padding 0s, margin 0s !important;
}
Is it possible to animate (using transitions) only one type of css transform?
I have css:
cell{
transform: scale(2) translate(100px, 200px);
transition: All 0.25s;
}
Now, I want only scale to be animated.
In this case I could use position:absolute and left/right properties but I far as I remember, translate() is much better in performance.
I would also like to avoid using additional html elements.
Fiddle: http://jsfiddle.net/6UE28/2/
No! you cannot use transition only for certain value of transform like scale(2).
One possible solution would be as follows: (sorry, you have to use additional html)
HTML
<div class="scale">
<div class="translate">
Hello World
</div>
</div>
CSS
div.scale:hover {
transform: scale(2);
transition: transform 0.25s;
}
div.scale:hover div.translate {
transform: translate(100px,200px);
}
Yes! You separate it into two selectors, one of them with transition: none, then trigger CSS reflow in between to apply the change (otherwise it will be considered as one change and will transition).
var el = document.getElementById('el');
el.addEventListener('click', function() {
el.classList.add('enlarged');
el.offsetHeight; /* CSS reflow */
el.classList.add('moved');
});
#el { width: 20px; height: 20px; background-color: black; border-radius: 100%; }
#el.enlarged { transform: scale(2); transition: none; }
#el.moved { transform: scale(2) translate(100px); transition: transform 3s; }
<div id="el"></div>
Yes, why not. In order to do that, you have to actually use only one transform.
This is what is confusing you: you don't apply transform on the element itself. You apply that to the change-state (by means of a pseudo class like :hover or another class using styles that you want in the changed state). Please see #David's comment on your question. You change state for only that property which you want to change and that will animate.
So, effectively you change them selectively based on changed-state.
Solution 1: Using Javascript (based on the fiddle you provided in your question)
Demo: http://jsfiddle.net/abhitalks/6UE28/4/
Relevant CSS:
div{
-webkit-transition: all 1s;
-moz-transition: all 1s;
transition: all 1s;
/* do NOT specify transforms here */
}
Relevant jQuery:
$('...').click(function(){
$("#trgt").css({
"-webkit-transform": "scale(0.5)"
});
});
// OR
$('...').click(function(){
$("#trgt").css({
"-webkit-transform": "translate(100px, 100px)"
});
});
// OR
$('...').click(function(){
$("#trgt").css({
"-webkit-transform": "scale(0.5) translate(100px, 100px)"
});
});
Solution 2: Using CSS Only
Demo 2: http://jsfiddle.net/abhitalks/4pPSw/1/
Relevant CSS:
div{
-webkit-transition: all 1s;
-moz-transition: all 1s;
transition: all 1s;
/* do NOT specify transforms here */
}
div:hover {
-webkit-transform: scale(0.5);
}
/* OR */
div:hover {
-webkit-transform: translate(100px, 100px);
}
/* OR */
div:hover {
-webkit-transform: scale(0.5) translate(100px, 100px);
}
Yes! Now you can, because translate, scale and rotate have been moved to a separate css properties! (MDN: translate, scale, rotate)
So now you can do:
div{
scale: 1;
translate: 0;
transition: scale 0.4s;
}
div.clicked{
scale: 2;
translate: 100px 200px;
}
Example: http://jsfiddle.net/bjkdthr5/1/ (only scale will animate)
Instead of forcing a reflow, you can instead use setTimeout.
var el = document.getElementById('el');
el.addEventListener('click', function() {
el.classList.add('enlarged');
setTimeout(function() {el.classList.add('moved');})
});
#el { width: 20px; height: 20px; background-color: black; border-radius: 100%; }
#el.enlarged { transform: scale(2); transition: none; }
#el.moved { transform: scale(2) translate(100px); transition: transform 3s; }
<div id="el"></div>