I am trying to set up my personal Google account with nest-device-access. I am following the instructions and I am trying to pay the one time $5.00 fee.
I am going to this page: ## Heading ##https://console.nest.google.com/device-access/tos and when I click on the "Continue to Payment" button I am getting an error that says "Could not proceed to payment. Try again later"
My google account is in good standing. I have one payment method active and the information is valid because I have active monthly subscriptions.
What am I missing?
It is fixed now! The service started working again. I was able to make the one time payment and I am able to proceed to the next step.
Same here, very unhelpful error message. Quite vexing.
Related
I am trying to set up my personal Google account with nest-device-access. I am following the instructions and I am trying to pay the one time $5.00 fee.
I am going to this page: https://console.nest.google.com/device-access/tos and when I click on the "Continue to Payment" button in order to complete the one-time-fee, a list of my payment method is presented.
None of the are working.
I select of of my credit cards and after been asked for the verification code from the bank, the following error appears "An unexpected error has occured. Please try again later [OR-RWE-02]"
error OR-RWE-02
My google account is in good standing. I have multiple payment method active and the information is valid because I have active monthly subscriptions.
I also get in touch with the bank and they told me that the problem seems to be related to the strong authentication method applied which is not compliant to PSD2 required into the CE
What am I missing?
We have an issue with approving the open graph stories for our game, which is very similar to this question: Facebook Open Graph Story Custom Actions Keep Getting Rejected - Advice Please?
The actions I was sending to Facebook for approval were: "Beat a friend", "Gain an Achievement", "Help a Friend", "Send a Life", "Send Moves", "Send Time" - as you can see, all these actions are regular actions of the player in a king-like game, but we've got a rejection for all of them with the same reason "Your app should only publish actions taken within your app. Do not use verb actions that indicate content which the user looks at, browses, views, or discovers."
Can anyone, please, give us a tip on how we need to edit the stories to get approvals? I don't see why these could be rejected - all these are actions player takes in the game, and to me they do sound like actions...
ok, we resolved this by just adding comments on what are player's actions leading to publishing this or that story directly on the screenshots that we've submitted to Facebook.
I hope this little advice will help someone else as well
I'm meeting an issue to implement gift card in an e-commerce website working with paypal.
I'll try to be as clear as possible.
Once the user has validate his cart, he can enter a code as gift card to get a discount. The gift card (and the code) can be used only once and it isnt linked to the user.
So when the user enter the code, I check if it exist if it allready has been used, get the discount and so on...
On the postsale of paypal (once the paiment has been accepted), I set the gift card as used.
Now, how can I prevent the gift card beeing used twice (or more). Because when user enter the code and goes to paypal, another user can use this same gift card while the first user did'nt confirm the paiment (and didnt process the postsale).
I thought giving a status to the gift card, for instance 'In use' before redirecting to paypal but if the user leave paypal without confirming his purchase, the gift card will always be InUse and then I wouldnt be able to check it again....
I hope I've been understood and thanx for your help :)
Well, you could check if the code has been used when they enter it, then check again at the point of the transaction being completed. The second check would have to be implemented carefully, with a single locking database transaction that checks if the code has been used, then marks it as being used.
If the code had been used by someone else before the transaction is completed, the transaction would have to fail with an error. However, presumably this would be quite a rare case.
Beyond this, I wonder if you should rethink your design. A single-use code that is not linked to a user seems unusual--normally this would be linked to a specific user, which would make it easier to handle. What is your use case?
I'm using the following to look at results from my Google analytics:
http://ga-dev-tools.appspot.com/explorer/?csw=1
i ve got it up and running ok but when i use ga:referralPath or ga:userdefinedvalue it says (not set)
I expected to be able to see where the user has come from for example:
if a user goes onto the dove site and wants to buy a product they click a buy now button which gives them the retailers, when they click on the retailer they are taken to the add to basket on the retailer site - where my UA code is.
I want to be able to see that they have come from the dove site - is this possible?
btw here's a good link to show how to see the full url (but at the moment i m getting (not set)) but if anyone knows how to get this working it would be perfect:
http://www.sebastienpage.com/2009/05/06/google-analytics-trick-see-the-full-referring-url/
After leaving the GA code on the site for a while we started getting the revenue results back and in ga:source and ga:refferalPath within the e commerce section i could see the results that i expected- one of the things that was changed was that we were told by the retailer who implemented our ga script was that they were getting a SSL certificate error - as we did not have one on our servers once this was added we seemed to be getting all the data through fine.
Sorry if the title's a bit vaque, I promise I'll clear it up bellow:
First of all, a while ago I asked a question about selling serial keys :
How can I execute a custom script after purchase with Ubercart for Drupal
The information I posted there may help clear things up in this question but I doubt it much because this question is a bit more general.
Basically, I don't want to execute my custom code until I know the payment has been cleared and the moneys in my account. I was a bit unsure what the conditional action thats trigger is 'Customer completes check out' did though? When it says they completed checkout does it necessarily mean successfully and the money is in my account or not?
If not, how do I make Ubercart wait until it knows I've got the money from any PSP (e.g. Google Checkout, PayPal, etc) to execute my custom code? I can't work it out, is it even possible?
It's not documented or exposed as something that should be reliable but I think that using the 'Customer completes check out' trigger is the way to go.
Bear in mind that the following applies to Ubercart 6.x-2.4. (Latest version as of today)
From what I looked at the code, it seems that the trigger is only executed on successful orders. Whether a successful order means that you have received payment, that depends a lot on your current configuration and the different payment gateways or method you are using, but in general situations and configuration.
That trigger is only launched from one function:
function uc_cart_complete_sale($order, $login = FALSE);
If you do a module-wide search on when that function is executed, it should give you a rough idea on the different situations. Basically I found out that it's being executed from a few payment modules (paypal and 2checkout for example) as well as when you reach the cart/checkout/complete drupal page, which is generally on successful orders. The paypal module, which you specifically asked, seems to be calling that function when a 'Completed' IPN status is received.
It shouldn't be hard to try out a few purchases (right and wrong) and see if your trigger executes only when the order is properly charged.