accessing data from a static function globally - firebase

in the init() of my splash screen page, i am calling the function of the next page in order to load the data from backend, and meanwhile the splash screen will run.
the issue here is it only calls the static function, and that function stores the data locally.
on my other page, i want data globally, so that i can access that data anywhere on that particular page.
highlights of my code is:
splash screen page init code:
void initState() {
super.initState();
FeedScreen.getdata();
}
and my next page, that is FeedScreen page, where i want data globally is:
class FeedScreen extends StatefulWidget {
#override
_FeedScreenState createState() => _FeedScreenState();
static void getdata() async{
CollectionReference collectionReference = FirebaseFirestore.instance
.collection('Feed');
var snapshot = await collectionReference.get();
snapshot.docs.forEach((result){
collectionReference.doc(result.id).collection('myfeed').snapshots().listen((event) {
var latarr,longarr,titlearr,descarr,urlarr;
for(int i=0;i<event.docs.length;i++){
urlarr.add(event.docs[i].data()['imageurl']);
latarr.add(event.docs[i].data()['lat']);
longarr.add(event.docs[i].data()['long']);
titlearr.add(event.docs[i].data()['title']);
descarr.add(event.docs[i].data()['description']);
}
});
});
}
i want to access the value of latarr,longarr,titlearr,descarr,urlarr outside the getdata() function.

Declare your variables latarr,longarr,titlearr,descarr,urlarr outside any class. For instance in your main.dart file before the void main() function. These variables will be considered as global variables and will be accessible anywhere in your app.

The best and clean approach to do this is that you use State Management. With that, you will be able to manage your variables, etc in your code smoothly and you can access those variables anywhere in your program whenever needed. Some popular ones are Provider
, Bloc and GetX.
By using state management you can easily able to Manipulate and access data anywhere in your project.

Related

Flutter - Is it possible to show the number of users online?

I want to show how many people are using my mobile application instantly in my application. For example: "342 people are currently using the application." or "342 people are online right now." I could not find a solution for this.
I store users data with Firebase. So what I want to do is possible by extracting data from the firebase?
You're simplest and most cost effective way, is to create a document, put in a collection for example called .collection(general), when a user logsIn, add 1 to that value, when they logout, subtract 1, and put this in a stream builder.
After success login, run the following function
await FirebaseFirestore.instance
.collection('general')
.doc('onlineCount)
.update({'membersOnline': FieldValue.increment(1)})//this will increase the number by 1.
);
On logout, substract 1.
this is very easy to handle this logic just save the status when users open your app for eg: on homepage and when they kill your app just update that collection to that particular is offline and at the and do query
where(user:online)
and check the number of users you got and simply show that number.
I hope you got this logic.
A little late to the party. But I would personally recommend making use of the App Lifecycle. Meaning:
detached: The application is still hosted on a flutter engine but is detached from any host views.
inactive: The application is in an inactive state and is not receiving user input. For example during a phone call.
paused: The application is not currently visible to the user and running in the background. This is when you press the Home button.
resumed: The application is visible and responding to user input. In this state, the application is in the foreground.
So you will have to create a StatefulWidget and WidgetsBindingObserver:
import 'package:flutter/material.dart';
class LifeCycleManager extends StatefulWidget {
LifeCycleManager({Key key, #required this.child}) : super(key: key);
final Widget child;
#override
_LifeCycleManagerState createState() => _LifeCycleManagerState();
}
class _LifeCycleManagerState extends State<LifeCycleManager> with WidgetsBindingObserver {
#override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
}
#override
void didChangeAppLifecycleState(AppLifecycleState state) {
super.didChangeAppLifecycleState(state);
print('AppLifecycleState: $state');
}
#override
Widget build(BuildContext context) {
return widget.child;
}
#override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
}
And then just check the states as follows:
AppLifecycleState _appLifecycleState;
#override
void didChangeAppLifecycleState(AppLifecycleState state) {
setState(() {
_appLifecycleState = state;
});
if(state == AppLifecycleState.paused) {
print('AppLifecycleState state: Paused audio playback');
//update user file eg. online_status: offline
}
if(state == AppLifecycleState.resumed) {
print('AppLifecycleState state: Resumed audio playback');
//update user file eg. online_status: online
}
print('AppLifecycleState state: $state');
}

Getting firebase data in a stream

I built an application, which gets data from the firebase (realtime db). I did it whith this code, but I want, that I always get the new data. In the internet I found something like in a stream, but I didn't find a manual for that.
Does somebody know how this works?
This is my code:
void readData() {
FirebaseDatabase.instance.reference().child('CHECK').once().then(
(DataSnapshot dataSnapShot) {
print(dataSnapShot.value);
},
);
}
I want to get the data for example every 0.5 seconds
That's not really how Firebase works. But if you want to get the data from the database once right away, and then whenever it is updated, you can use onValue for that.
That'd look something like:
FirebaseDatabase.instance.reference().child('CHECK').onValue.listen((event) {
print(event.snapshot.value);
});
Give it a try: just set up the listener with this code, run the app, and then make a change to the database in the Firebase console. You'll see the data be printed once as soon as you run the app, and then again whenever you make a change.
From what I've read in your comments, you want the function to be executed repeatedly every 0.5 seconds.
A stream is not appropriate for that. However, you can use Timer
#override
void initState() {
super.initState();
timer = Timer.periodic(Duration(seconds: 15), (Timer t) => readData());
}
#override
void dispose() {
timer?.cancel();
super.dispose();
}
Your build() function will be called more than once once Timer.periodic is created.

Why even after putting await keyword my app will show 0?

I have called trigger function inside initState function.In trigger function i will be taking data from an API and i parsed the data using storeddata.fromjson function. Then afterwards i will store those values in variables. As far as i know initState function will be called as soon as object of this statefull widget is created. But still in app, it will show exchangeval_bitcoin as 0 for some seconds and then it will get updated(I have initialized exchangeval_bitcoin as 0). does that mean build function will be called even before completion of initState function even after putting await keyword ? And how can i implement loading screen until that value is updated ?
void triggerfun() async {
var decodedmap;
Jsonparse p = Jsonparse(url: uri);
decodedmap = await p.cryptocovert();
Storeddata s = Storeddata.fromjson(decodedmap);
setState(() {
exchangeval_bitcoin = s.getdataforbitcoin();
exchangeval_etherium = s.getdataforetherium();
exchangeval_litecoin = s.getdataforlitecoin();
});
permanent = s;
}
//calling initstate
#override
void initState() {
super.initState();
triggerfun();
}
Thanks in advance.
triggerfun() is an asynchronous function. So in your initState(), it's going to call triggerfun(), but still continue with the rest of your program. When trigger function is finished, it will set state and rebuild the widget.
The await keyword will stop the program until that line is finished, but triggerfun() as a whole is still asynchronous.

How do I track Flutter screens in Firebase analytics?

I have a Flutter app and I'm testing Google Analytics for Firebase on Flutter.
I wanted to see the routes our users (well, me for now) are visiting. I followed the setup steps in firebase_analytics and I checked their example app, too. I enabled debugging for Analytics as described in the Debug View docs
Unfortunately, the only two kinds of screen views (firebase_screen_class) I receive in my Analytics Debug view are Flutter and MainActivity.
I'd expect to see /example-1, /example-2 and /welcome somewhere, but I don't.
This is the app I'm running in Flutter
class App extends StatelessWidget {
final FirebaseAnalytics analytics = FirebaseAnalytics();
#override
Widget build(BuildContext context) {
return MaterialApp(
routes: <String, WidgetBuilder>{
'/example-1': (_) => Example1(),
'/example-2': (_) => Example2(),
'/welcome': (_) => Welcome(),
},
home: Welcome(),
navigatorObservers: [FirebaseAnalyticsObserver(analytics: analytics)],
);
}
}
This exact use-case is in the documentation for Firebase Analytics under the Track Screenviews section.
Manually tracking screens is useful if your app does not use a separate UIViewController or Activity for each screen you may wish to track, such as in a game.
This is exactly the case with Flutter, as Flutter is taking care of the screen updates: most simple Flutter apps run one single FlutterActivity/FlutterAppDelegate and it takes care of rendering different screens on its own, so letting Firebase Analytics automatically track screens will not bring the desired effect.
As far as my past experience goes, the FirebaseAnalyticsObserver was not very helpful, however, I recommend you, too, check their docs again, they do imply that things should "just work". My best guess is that it didn't work well for me because I didn't use RouteSettings on any of my routes *.
In case FirebaseAnalyticsObserver won't work or apply for your app, the next approach worked quite well for me over the past months of development.
You can set the current screen with FirebaseAnalytics at any point, if you call the setCurrentScreen method with the screen name:
import 'package:firebase_analytics/firebase_analytics.dart';
// Somewhere in your widgets...
FirebaseAnalytics().setCurrentScreen(screenName: 'Example1');
As a first attempt I did this in the widget constructor, but that will not work well and miscount the events: if you pop or push routes, all widget constructors in the stack will be called, even though only the top route really qualifies as "the current screen".
To solve this, we need to use the RouteAware class and only set the current screen in case it's the top route: either our route is added to the stack or the previous top route was popped and we arrived onto the route.
RouteAware comes with boilerplate code and we don't want to repeat that boilerplate for all of our screens. Even for small apps, you have tens of different screens, so I created the RouteAwareAnalytics mixin:
import 'package:firebase_analytics/firebase_analytics.dart';
import 'package:flutter/widgets.dart';
// A Navigator observer that notifies RouteAwares of changes to state of their Route
final routeObserver = RouteObserver<PageRoute>();
mixin RouteAwareAnalytics<T extends StatefulWidget> on State<T>
implements RouteAware {
AnalyticsRoute get route;
#override
void didChangeDependencies() {
routeObserver.subscribe(this, ModalRoute.of(context));
super.didChangeDependencies();
}
#override
void dispose() {
routeObserver.unsubscribe(this);
super.dispose();
}
#override
void didPop() {}
#override
void didPopNext() {
// Called when the top route has been popped off,
// and the current route shows up.
_setCurrentScreen(route);
}
#override
void didPush() {
// Called when the current route has been pushed.
_setCurrentScreen(route);
}
#override
void didPushNext() {}
Future<void> _setCurrentScreen(AnalyticsRoute analyticsRoute) {
print('Setting current screen to $analyticsRoute');
return FirebaseAnalytics().setCurrentScreen(
screenName: screenName(analyticsRoute),
screenClassOverride: screenClass(analyticsRoute),
);
}
}
I created an enum to track the screens (and functions to turn the enum to screen names). I used the enums to be able to easily track all routes, refactor route names. Using these enums and functions, I can unit test all possible values and enforce consistent naming: no accidental spaces or special characters, no inconsistent capitalization. There could be other, better ways to determine screen class values, but I went with this approach.
enum AnalyticsRoute { example }
String screenClass(AnalyticsRoute route) {
switch (route) {
case AnalyticsRoute.example:
return 'ExampleRoute';
}
throw ArgumentError.notNull('route');
}
String screenName(AnalyticsRoute route) {
switch (route) {
case AnalyticsRoute.example:
return '/example';
}
throw ArgumentError.notNull('route');
}
Next step in the inital setup is to register the routeObserver as a navigatorObserver of your MaterialApp:
MaterialApp(
// ...
navigatorObservers: [
routeObserver,
// FirebaseAnalyticsObserver(analytics: FirebaseAnalytics()),
],
);
Finally, we can add our first example route that's tracked. Add the with RouteAwareAnalytics to your states and override get route.
class ExampleRoute extends StatefulWidget {
#override
_ExampleRouteState createState() => _ExampleRouteState();
}
class _ExampleRouteState extends State<ExampleRoute> with RouteAwareAnalytics{
#override
Widget build(BuildContext context) => Text('Example');
#override
AnalyticsRoute get route => AnalyticsRoute.example;
}
Every time you add a new route, you can do so with little effort: first, add a new enum value, then the Dart compiler will guide you what to add next: add the screen name and class override values in their respective switch-case. Then, find your state that's building your route, add with RouteAwareAnalytics, and add the route getter.
* The reason why I didn't use RouteSettings is that I prefer Simon Lightfoot's approach with the typed arguments instead of the Object arguments the settings provide:
class ExampleRoute extends StatefulWidget {
const ExampleRoute._({#required this.integer, Key key}) : super(key: key);
// All types of members are supported, but I used int as example
final int integer;
static Route<void> route({#required int integer}) =>
MaterialPageRoute(
// I could add the settings here, though, it wouldn't enforce good types
builder: (_) => ExampleRoute._(integer: integer),
);
// ...
}
Add a Navigation Observer
Add Firebase analytics navigation observer to your MatetialApp:
class MyApp extends StatelessWidget {
FirebaseAnalytics analytics = FirebaseAnalytics();
...
MaterialApp(
home: MyAppHome(),
navigatorObservers: [
FirebaseAnalyticsObserver(analytics: analytics), // <-- here
],
);
That's it! Your analytics should appear in the DebugView:
NOTE!
If it's the first time that you are integrating analytics in your app, it will take about a day for your analytics to appear in your dashboard.
See results right away
To see debug results right away, run the above command on your terminal, then check that they appear in the DebugView:
adb shell setprop debug.firebase.analytics.app [your_app_package_name]
Enjoy!
I experienced the issue for some time and was just able to make it work
The issue for me is that I'm not properly passing settings in MaterialPageRoute
return MaterialPageRoute(
settings: RouteSettings(
name: routeName,
),
builder: (_) => viewToShow);
}
I follow the tutorial on FilledStack and was able to figure out my issue after seeing the sample code
If you are seeing "Flutter" in the firebase_screen_class parameter of the screen_view
event, it means you have it configured properly.
You should find the values you are expecting in the firebase_screen parameter, instead of the firebase_screen_class.
It's also worth checking the firebase_previous_screen parameter to see what was the screen that was open before that one.

Why DisplayAlert does not work in constructor?

I have some problems in my Xamarin.Forms app related to invoking async method in the page constructor so when I test something trying to figure out the reason I just realized DisplayAlert method does not even work in the page constructor so I am wondering why is that happening?
Here is my code:
public MainPage ()
{
InitializeComponent ();
DisplayAlert("An alert", "Why I don't show up?", "Ok");
}
and I also tried to call async method that has DisplayAlert method but didn't work too, here is the code:
public MainPage ()
{
InitializeComponent ();
Async_Function_Has_DisplayAlert();
}
async void Async_Function_Has_DisplayAlert()
{
// I tried both and neither of them worked
await DisplayAlert("An alert", "Why I don't show up?", "Ok");
await Task.Run(()=> DisplayAlert("An alert", "Why I don't show up?", "Ok"));
}
So can someone explain why that is happening please?
Normally, you should not call an awaitable method like DisplayAlert() from the constructor.
What you can do is have a method that returns void (still not best practice) and call that method from your constructor.
Tweaking my recommendation after trying it out.
I used Device.Timer to delay the alert.
I think some components have not finished loading (in this case, the DisplayAlert) before trying to call it.
public MainPage()
{
InitializeComponent();
Device.StartTimer(TimeSpan.FromSeconds(4), () =>
{
ShowMessage();
return false; // True = Repeat again, False = Stop the timer
});
}
public async void ShowMessage()
{
await DisplayAlert("Alert", "I show here", "OK");
}
There seems to be a misconception on what is happening in the constructor.
The constructor simply creates a new Page class.
CustomMainPage mainpage = new CustomMainPage();
(App.Current as App).MainPage = new NavigationPage(mainpage);
So before we add the mainpage class to the NavigationPage, all that has happened is that the CustomMainPage class was initialized and is ready to be inserted into an appropriate container.
However after creating the new page, there is no actual UI on the screen, yet. For instance, the mainpage object wouldn't have width or height set, no layout has been done, etc...
If you run a UI related task, such as presenting an Alert, there isn't simply any foundation for it there, which could do anything resonable.
Of course you could already set members of the mainpage, such as labels or buttons to certain values, colors, styles or whatever you want, from within the constructor, but these wouldn't do anything at that point of time.
All of those values will be taken into account when the page is being layouted and presented but none of that will happen in the constructor.
However, back to your problem: You seemingly want to inform the user that something has gone wrong during the initialization.
I see two ways of adressing that issue:
Check the preconditions on the page or within the code before initializing your view and present the Alert from the page or class, which is initializing your page.
create a private variable in your page class, which you will set from within your page constructor if something goes wrong. This could be a simple bool flag, a string containing an error message, an enum or whatever suits your needs. Then override the OnAppearing() method, check that flag you set earlier and call DisplayAlert depending on the flag's value.
If you want any interactivity on your page, then you should consider Jason's comment to your question and implement it within OnAppearing, because this method will be called once your page has been fully layouted and is being presented on your screen.
Sample code for Jason's recommendation
public async void ShowMessage()
{
await DisplayAlert("Alert", "I show here", "OK");
}
protected override void OnAppearing()
{
ShowMessage();
}

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