I am using QCustomPlot in a application which is focused on the graph which displays results from a external device. I have a cursor which uses the QMouseEvent. Whenever I get the mouse event it draws a horizontal line and vertical line from the mouse position to the axis.
void PlotClass::ChartMouseMove(QMouseEvent* mouse){
double x = ui->customplot->xAxis->pixelToCoord(mouse->pos().x());
double y = ui->customplot->yAxis->pixelToCoord(mouse->pos().y());
//QCPItemStraightLine *infLine = new QCPItemStraightLine(ui->customplot);
// infLine->point1->setCoords(x, 0); // location of point 1 in plot coordinate
// infLine->point2->setCoords(2, 1); // location of point 2 in plot coordinate
qDebug() << x << y;
// ui->customplot->xAxis->range().minRange();
double xLow = ui->customplot->xAxis->range().lower;
double xHigh = ui->customplot->xAxis->range().upper;
double yLow = ui->customplot->yAxis->range().lower;
double yHigh = ui->customplot->yAxis->range().upper;
infLinex->start->setCoords(x, yLow); // location of point 1 in plot coordinate
infLinex->end->setCoords(x, yHigh); // location of point 2 in plot coordinate
infLiney->start->setCoords(xLow, y); // location of point 1 in plot coordinate
infLiney->end->setCoords(xHigh, y); // location of point 2 in plot coordinate
ui->customplot->replot();
}
What I need to do is remove the cursor when the mouse is no longer over the chart. Not sure how to do this.
Also would be nice to paint the actual cursor position onto the lines in text (the values from the axis.)
Ok figured it out. I just put this function call in the timer event (possibly not the best way but it works)
void PlotClass::CheckHidecursor(void){
if(!Hidecursor && !ui->customplot->underMouse()){
Hidecursor = true;
infLinex->setVisible(false);
infLiney->setVisible(false);
yLabel->setVisible(false);
xLabel->setVisible(false);
qDebug() << "Hide";
ui->customplot->replot();
}
}
So it hides the lines and the numbers I am putting on if the mouse is no longer over the chart widget. The key function I found was QWidget::underMouse() which gives a true/false reponse.
Related
I am drawing lines in Qt using Graphics View framework. Since i want my picture to take the same portion of space when the window is resized, I override MainWindow::resizeEvent, so that graphics view is rescaled according to the resize event:
void MainWindow::resizeEvent(QResizeEvent *event) {
int w = event->size().width(), h = event->size().height();
int prev_w = event->oldSize().width(), prev_h = event->oldSize().height();
if (prev_w != -1) {
int s1 = std::min(prev_w, prev_h), s2 = std::min(w, h);
qreal k = (qreal)s2 / s1;
std::cerr << k << std::endl;
ui->graphicsView->scale(k, k);
}
}
However, doing so, my lines (that should have thickness of 1 pixel) sometimes have different thickness after resize. As I understand, it happens because coordinates of the objects after transforming to the GraphicsView are real, so are sometimes drawn with different number of pixels. That is unacceptable! I want lines to have same 1-pixel thickness all the time.
So, my question is: what is the usual solution for this problem? For now (based on my assumption above) I can only think of deleting all objects and creating new with integer coordinates, but rescaled (manually).
You need to set your line drawing to "cosmetic" in the QPen. This makes the lines non-scalable. Otherwise, Qt scales the line widths along with the scaling of the view. Look up QPen::setCosmetic. By default, drawing lines is not cosmetic.
I'm using QWT library for my widget, there are some curves on the canvas, like this:
void Plot::addCurve1( double x, double y, const char *CurveName,
const char *CurveColor,const char *CurveType )
{
...
*points1 << QPointF(x, y);
curve1->setSamples( *points1 );
curve1->attach( this );
...
}
So, all my curves have the same coordinate system. I'm trying to build navigation interface, so I could put step into TextEdit (for example) and moving by using this step, or I could go the end/start of my defined curve.
I've found method in QwtPlotPanner class, that gives me such opportunity:
double QWT_widget::move_XLeft()
{
//getting step from TextEdit
QString xValStr = _XNavDiscrepancies->toPlainText();
double xVal = xVal.toDouble();
// moveCanvas(int dx, int dy) - the method of QwtPlotPanner
plot->panner->moveCanvas(xVal,0);
x_storage = x_storage - xVal;
return x_storage;
}
So it works ok, but displacement in pixels and I need to stick it to my defined curve and it's coordinate system.
Qwt User's Guide tells, that:
Adjust the enabled axes according to dx/dy
Parameters
dx Pixel offset in x direction
dy Pixel offset in y direction
And this is the only information I've found. How can I convert pixels step into my coordinat system step? I need to go to the end of my curve, so I should return the last QPointF(x,y) of my curve and convert it to pixel-step? Or maybe I'm using wrong class/method?
Thank you very much :)
Thanks to #Pavel Gridin:
(https://ru.stackoverflow.com/a/876184/251026)
"For conversion from pixels to coordinates and back there are two
methods: QwtPlot::transform and QwtPlot::invTransform"
I want to draw multiple sin with QCustomPlot in Qt. I want the sins to be bellow each other. actually, I want to show something like ECG. Can anyone help me?
Your requirements are quite short-spoken, so I will give a simple solution.
All you need is to add multiple sinus graphs to a customPlot object, and add an offset to each sinus.
customPlot->addGraph();
customPlot->graph(0)->setPen(QPen(Qt::blue)); // line color blue for first graph
customPlot->addGraph();
customPlot->graph(1)->setPen(QPen(Qt::red)); // line color red for second graph
customPlot->addGraph();
customPlot->graph(2)->setPen(QPen(Qt::green)); // line color green for third graph
customPlot->addGraph();
customPlot->graph(3)->setPen(QPen(Qt::yellow)); // line color yellow for fourth graph
// generate some points of data
QVector<double> x(250), y0(250), y1(250), y2(250), y3(250);
for (int i=0; i<250; ++i)
{
x[i] = i;
y0[i] = qCos(i/10.0);
y1[i] = qCos(i/10.0) + 3; //add offset
y2[i] = qCos(i/10.0) + 6; //add offset
y3[i] = qCos(i/10.0) + 9; //add offset
}
// configure right and top axis to show ticks but no labels:
// (see QCPAxisRect::setupFullAxesBox for a quicker method to do this)
customPlot->yAxis->setTickLabels(false);
customPlot->xAxis2->setVisible(true);
customPlot->xAxis2->setTickLabels(false);
customPlot->yAxis2->setVisible(true);
customPlot->yAxis2->setTickLabels(false);
// make left and bottom axes always transfer their ranges to right and top axes:
connect(customPlot->xAxis, SIGNAL(rangeChanged(QCPRange)), customPlot->xAxis2, SLOT(setRange(QCPRange)));
connect(customPlot->yAxis, SIGNAL(rangeChanged(QCPRange)), customPlot->yAxis2, SLOT(setRange(QCPRange)));
// pass data points to graphs:
customPlot->graph(0)->setData(x, y0);
customPlot->graph(1)->setData(x, y1);
customPlot->graph(2)->setData(x, y2);
customPlot->graph(3)->setData(x, y3);
// let the ranges scale themselves so graph 0 fits perfectly in the visible area:
customPlot->graph(0)->rescaleAxes();
// same thing for graph 1, but only enlarge ranges (in case graph 1 is smaller than graph 0):
customPlot->graph(1)->rescaleAxes(true);
customPlot->graph(2)->rescaleAxes(true);
customPlot->graph(3)->rescaleAxes(true);
// Note: we could have also just called customPlot->rescaleAxes(); instead
// Allow user to drag axis ranges with mouse, zoom with mouse wheel and select graphs by clicking:
customPlot->setInteractions(QCP::iRangeDrag | QCP::iRangeZoom | QCP::iSelectPlottables);
The result will be something like this:
We know that for drawing on an image in qt, qpainter is used. Recently, I used drawLine() function to draw whatever an user is scribbling. This was done by passing the lastPoint and currentPoint from the mouseMoveEvent to a custom function which implements drawLine(). I have passed the arguments for that custom function as given below:
void myPaint::mouseMoveEvent(QMouseEvent *event) {
qDebug() << event->pos();
if ((event->buttons() & Qt::LeftButton) && scribbling) {
pixelList.append(event->pos());
drawLineTo(event->pos());
lastPoint = event->pos();
}
}
Now with the help of qDebug() I noticed that some pixels are missed while drawing but the drawing is precise. I looked up the source of qt-painting where I saw that drawLine() was calling drawLines() which was making use of qpainterPath to have a shape drawn on the image.
My question is that, is there anyway to track these "missed" pixels or any approach to find all the pixels which have been drawn?
Thanks!
void myPaint::drawLineTo(const QPoint &endPoint) {
QPainter painter(image); //image is initialized in the constructor of myPaint
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(QPen(Qt::blue, myPenWidth, Qt::SolidLine, Qt::RoundCap,Qt::RoundJoin));
painter.drawLine(lastPoint, endPoint);
modified = true;
lastPoint = endPoint; //at the mousePressEvent, the event->pos() will be stored as
// lastPoint
update();
}
For a start, don't draw in a mouseEvent(). Actually handling a mouseevent should be done as quick as possible. Also, it is not a good idea to look at the Qt source, it can be confusing. Rather assume that what Qt gives you work, and first try to answer "What I am doing wrong?". As I said drawing in a mouse event is definitely wrong.
Your description is really subjective, maybe an image of your output is better. Are you trying to emulate a pen (like in windows paint)? In this case do the mouse button has to be down ? is that the purpose of your variable scribbling?
There is more. following the documentation, QMouseEvent::buttons() always return a combination of all buttons for mouse move event. Which make sense : the mouse movements are independent of the buttons. It means
if ((event->buttons() & Qt::LeftButton)
will always be true.
Let's assume you want to draw the path of your mouse when the left button is pressed. Then you use something like :
void myPaint::mousePressEvent(QMouseEvent *event){
scribbling = true;
pixelList.clear();
}
void myPaint::mouseReleaseEvent(QMouseEvent *event){
scribbling = false;
}
void myPaint::mouseMoveEvent(QMouseEvent *event) {
if ( scribbling) {
pixelList.append(event->pos());
}
}
void myPaint::paintEvent(){
QPainter painter(this)
//some painting here
if ( scribbling) {
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(QPen(Qt::blue, myPenWidth, Qt::SolidLine, Qt::RoundCap,Qt::RoundJoin));
// here draw your path
// for example if your path can be made of lines,
// or you just put the points if they are close from each other
}
//other painting here
}
If after all of this you don't have a good rendering, try using float precision (slower), ie QMouseEvent::posF() instead of QMouseEvent::pos().
EDIT :
"I want to know whether there is any way to calculate all the sub-pixels between any two pixels that we send as arguments to drawLine"
Yes there is. I don't know why you need to do such thing but is really simple. A line can be characterized with the equation
y = ax + b
Both of the endpoints of the line p0 = (x0, y0) and p1 = (x1, y1) satisfy this equation so you can easily find a and b. Now all you need to do is increment from x0 to x1 by the amount of
pixels you want (say 1), and to compute the corresponding y value, each time saving point(x,y).
So will go over all of the points saved in pixelList and repeat this process for any two consecutive points.
I'd like to implement application which allows user to select few QGraphicsItems and then rotate them as a group. I know that I could add all items into one QGraphicsItemGroup but I need to keep Z-value of each item. Is it possible?
I also have a second question.
I'm trying to rotate QGraphicsItem around some point (different from (0,0) - let's say (200,150)). After that operation I want to rotate this item once more time but now around (0,0). I'm using code below:
QPointF point(200,150); // point is (200,150) at first time and then it is changed to (0,0) - no matter how...
qreal x = temp.rx();
qreal y = temp.ry();
item->setTransform(item->transform()*(QTransform().translate(x,y).rotate(angle).translate(-x,-y)));
I noticed that after second rotation the item is not rotated around point (0,0) but around some other point (I don't know which). I also noticed that if I change order of operations it all works great.
What am I doing wrong?
Regarding your first problem, why should the z-values be a problem when putting them into a QGraphicsGroup?
On the other hand you could also iterate through the selected items and just apply the transformation.
I guess this snippet will solve your 2nd problem:
QGraphicsView view;
QGraphicsScene scene;
QPointF itemPosToRotate(-35,-35);
QPointF pivotPoint(25,25);
QGraphicsEllipseItem *pivotCircle = scene.addEllipse(-2.5,-2.5,5,5);
pivotCircle->setPos(pivotPoint);
QGraphicsRectItem *rect = scene.addRect(-5,-5,10,10);
rect->setPos(itemPosToRotate);
// draw some coordinate frame lines
scene.addLine(-100,0,100,0);
scene.addLine(0,100,0,-100);
// do half-cicle rotation
for(int j=0;j<=5;j++)
for(int i=1;i<=20;i++) {
rect = scene.addRect(-5,-5,10,10);
rect->setPos(itemPosToRotate);
QPointF itemCenter = rect->pos();
QPointF pivot = pivotCircle->pos() - itemCenter;
// your local rotation
rect->setRotation(45);
// your rotation around the pivot
rect->setTransform(QTransform().translate(pivot.x(), pivot.y()).rotate(180.0 * (qreal)i/20.0).translate(-pivot.x(),-pivot.y()),true);
}
view.setScene(&scene);
view.setTransform(view.transform().scale(2,2));
view.show();
EDIT:
In case you meant to rotate around the global coordinate frame origin change the rotations to:
rect->setTransform(QTransform().translate(-itemCenter.x(), -itemCenter.y()).rotate(360.0 * (qreal)j/5.0).translate(itemCenter.x(),itemCenter.y()) );
rect->setTransform(QTransform().translate(pivot.x(), pivot.y()).rotate(180.0 * (qreal)i/20.0).translate(-pivot.x(),-pivot.y()),true);