MigraDoc / PdfSharpCore - Requesting a fontface "New" - .net-core

table.Rows[0].Cells[4].AddParagraph("0123456789ABCDEFGHIJKLMNOPQRSTUVWYXZ")
.Format.Font.ApplyFont(new Font("barcode", 36));
...
var documentRenderer = new DocumentRenderer(_document);
documentRenderer.PrepareDocument(); //<--- crash here
It comes through my custom font resolver ResolveTypeface("barcode", false, false) and GetFont("barcode.ttf") as expected.
It then comes through with ResolveTypeface("New", false, false). I don't know where "New" is coming from.
If I change new Font("barcode", 36) to new Font("Arial", 36) all is well and it never askes for a fontface of "New". I've tried another font, just in case something was messed up there. I've looked through the MigraDoc / PdfSharpCore source but see no reference to a hardcoded "New" string.

My best guess is that MigraDoc to PDF conversion looks up the FontFamily from the font that it used to resolve and then uses that font family (not the original one) when generating the PDF.
This means 2 things:
You better use the exact font family name that is in the font when resolving it.
You font needs to be correct / not corrupted. Somewhere it's grabbing "New" from the font I was using.

Related

Qt-Application is killing characters accidentally (drawText produces bug)

I've got a really simple application for adding watermarks to pictures. So you can drop your pictures in a QListWidget which shows you a thumbnail and the path, adjust some things like the text, the transparency, the output format and so on.. and after pressing start it saves the copyrighted picture in a destination of your choice. This works with a QPainter which paints the logo and text on the picture.
Everything is able to work fine. But here's the misterious bug:
The application kills random letters. It's really strange, because I can't reproduce it. With every execution and combination of options it's different. For example:
Sometimes I can't write some letters in the QLineEdit of my interface (like E, 4 and 0 doesnt exist, or he changes the letters so some special signs).
The text of the items in the QListWidget aren't completly displayed, sometimes completley missing. But I can extract the text normally and use the path.
While execution I have a QTextBrowser as a log to display some interesting things like the font size. Although, the font is shown normaly on the resulting picture, it says " 4" or "6" instead of much higher and correct sizes. Betimes strange white blocks appear between some letters
When drawing text on the picture with a QPainter, there also letters missing. Sometimes, all the letters are printed over each other. It seems like this bug appears more often when using small pixelsizes (like 12):
//Text//
int fontSize = (watermarkHeight-(4*frame));
int fontX = 2*frame;
int fontY = (result.height()-(watermarkHeight-2*frame));
int fontWidth = watermarkWidth;
QRect place(fontX,fontY,fontWidth,fontSize);
QFont font("Helvetica Neue", QFont::Light);
font.setPixelSize(fontSize);
emit log(QString::number(fontSize));
pixPaint.setFont(font);
pixPaint.setPen(QColor(255,255,255,textOpacity));
pixPaint.drawText(place,text);
Not all of these bugs appear at once! Sometimes I haven't got any bugs...
Perhaps someone had a similar bug before. Unfortunately I didn't found something like this in the internet. I didn't post a lot of code snippets because I think (and hope) that this is a gerneral problem. If you need something specific to help me, please let me know =)
I've added a example picture:
In the lineEdit I simply wrote ABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890 (look what he has done with the 7 and 9)
This small square in the lower corner of the picture should be the "ABC..." thing
The "62" looks very strange in the textBrowser
I'm using Qt 5.0.1 on a Windows 7 64Bit computer.
EDIT: Everytime after adding the first picture to the list, he's finding these warnings:
QFontEngine::loadEngine: GetTextMetrics failed ()
QWindowsFontEngine: GetTextMetrics failed ()
But when I change the height (and with it the pointSize of the font) its not emitted anymore, even with the start-parameters.
EDIT 2: Thank you for your help! I corrected my code so that he only uses correct fonts and correct sizes, but it still doesn't work. When I remove the QPainter::drawText() function it works fine (without the text). But as soon as I am adding text everything is bugged. I have something like this now:
//Text//
QList<int> smoothSizes = fontDatabase->smoothSizes("Verdana","Standard");
int fontSize = (watermarkHeight-(4*frame))*0.75;
emit log("Requested: "+QString::number(fontSize));
if(!smoothSizes.contains(fontSize)){
for(int i = 0; i<smoothSizes.length(); i++){
if(smoothSizes.at(i) > fontSize && i>0){
fontSize = smoothSizes.at(i-1);
break;
}
}
}
int fontX = 2*frame;
int fontY = (result.height()-(watermarkHeight/2)+frame);
QFont font = fontDatabase->font("Verdana","Standard",fontSize);
QFontInfo info(font);
emit log("Corrected: "+QString::number(fontSize));
emit log("Okay?: "+QString::number(info.exactMatch()));
pixPaint.setFont(font);
const QFontMetrics fontMetrics = pixPaint.fontMetrics();
if(info.exactMatch()){
pixPaint.setPen(QColor(255,255,255,textOpacity));
pixPaint.drawText(fontX,fontY+(fontMetrics.height()-fontMetrics.ascent()),text);
}
It almost sounds like you are corrupting random memory in your process, or you have a badly broken Windows install. Possibly your font request is matched by a very poorly chosen system font.
Whatever is set on a QFont is merely a request. To obtain the parameters of the actual font that was selected, you must create a QFontInfo, and get your information from there.
Imagine that you request a QFont that doesn't exist on a system, or that can't be scaled to a particular size. At some point the font object would need to morph to reflect what really happened - this would be very confusing. Thus, the QFontInfo provides the information about the font that was actually used. Think of QFontInfo as a response, and QFont as a request.
I finally found a solution: I simply updated Qt from 5.0.1 to 5.2.1, now it works. Perhaps someone has a similar bug and this post helps him. Thank you for your help!

Looking for Graphite graph templates

I've searched the net but cannot find any pretty graphite templates that can be placed in graphtemplates.conf and used in the graph by adding ?template=[name] to the query string.
I found the solarized-light template which looks as follows:
[solarized-light]
background = #fdf6e3
foreground = #657b83
majorLine = #073642
minorLine = #586e75
lineColors = #268bd2,#859900,#dc322f,#d33682,#db4b16,#b58900,#2aa198,#6c71c4
fontName = Sans
fontSize = 10
fontBold = False
fontItalic = False
This one is nice but I want to be able to select more options. Does anyone have or found a good template which I can use?
I couldn't find anything either, so I started one: https://github.com/phillbaker/graphite-templates. Currently has solarized-light (from your post) and solarized-dark. I opened an issue to add monokai as well.

Unicode characters in qt app dont show up

I'm trying to display different language strings in my qt app by inserting each language into a QMap<QString, QString> so it can be re-used in several places and put into different combo Boxes across the application. I do this by
creating the QMap like so in the CTOR:
m_langMap.insert(QString::fromWCharArray(L"English"), "english");
m_langMap.insert(QString::fromWCharArray(L"Dansk"), "dansk");
m_langMap.insert(QString::fromWCharArray(L"Nederlands"), "dutch");
m_langMap.insert(QString::fromWCharArray(L"Čeština"), "czeck");
m_langMap.insert(QString::fromWCharArray(L"Slovenský"), "slovak");
m_langMap.insert(QString::fromWCharArray(L"Magyar"), "hungarian");
m_langMap.insert(QString::fromWCharArray(L"Român"), "romanian");
m_langMap.insert(QString::fromWCharArray(L"Latviešu"), "latvian");
m_langMap.insert(QString::fromWCharArray(L"Lietuvių"), "lithuanian");
m_langMap.insert(QString::fromWCharArray(L"Polski"), "polish");
m_langMap.insert(QString::fromWCharArray(L"Português"), "portuguese");
m_langMap.insert(QString::fromWCharArray(L"Español"), "spanish");
m_langMap.insert(QString::fromWCharArray(L"Français"), "french");
m_langMap.insert(QString::fromWCharArray(L"Italiano"), "italian");
m_langMap.insert(QString::fromWCharArray(L"Svenska"), "swedish");
m_langMap.insert(QString::fromWCharArray(L"Русский"), "russian");
m_langMap.insert(QString::fromWCharArray(L"Українська"), "ukranian");
m_langMap.insert(QString::fromWCharArray(L"Русский"), "russian");
m_langMap.insert(QString::fromWCharArray(L"中文"), "chinese");
m_langMap.insert(QString::fromWCharArray(L"日本語"), "japanese");
I then insert them into the combo box:
QMap<QString, QString>::const_iterator it = m_langMap.begin();
while (it != m_langMap.end())
{
ui->comboBox->addItem(it.key());
++it;
}
When the app runs, I see the following:
However, if I create a separate .ui file and insert the map the same way, I see the following (even if I include this separate Dialog class into the same application), so clearly there is no font issue as far as the App not knowing how to render the different character sets....yet I cant figure out why the first one won't render the character sets?
Can someone tell me why the first doesn't work but the second does? I checked the Designer and its Locale is set to 'C, Default' in both ui files I've shown below. I can't seem to figure out what else is causing the difference for the first not to work, and the second does work within the same application.
Thanks for any help!
The other test Dialog:
Your code is correct, but the problem is that your source file cannot contain Unicode characters - apparently it is using different coding.
Save file as UTF-8 and everything should work!
In the first screenshot the font used by the combobox is much larger than in the second screenshot. My guess is that you have changed the font either in the GUI designer or in the code and the second (working) screenshot is using the default font. It might be that when you have changed the font size, you have also changed the font to something that doesn't contain all the required Unicode characters. Try changing the font used by the combobox to something else.

Phonon's VolumeSlider doesn't change the volume

I'm trying to create a VolumeSlider widget that changes the volume of my audio output.
log.debug("Starting audio player (%s)..." % url)
mediaSource = Phonon.MediaSource(url)
mediaSource.setAutoDelete(True)
self.player = Phonon.createPlayer(Phonon.VideoCategory, mediaSource)
self.player.setTickInterval(100)
self.player.tick.connect(self.updatePlayerLength)
self.mediaSlider.setMediaObject(self.player)
audioOutput = Phonon.AudioOutput(Phonon.MusicCategory)
Phonon.createPath(self.player, audioOutput)
self.mediaVolumeSlider.setAudioOutput(audioOutput)
self.player.play()
However even though I can move the volume slider, the actual volume doesn't change. What did I miss?
I have never used Phonon.createPlayer, because the API seems totally baffling. Apparently, it is supposed to be a "convenience" function that creates a path between an media object and an audio output. But it only gives a reference to the media object. There appears to be no access to the audio output object, which would seem to make it completely useless (but I may well be missing something).
Anyway, I think it is much more convenient to create the paths explicitly, so that it is clear how all the parts are connected together.
The following code works for me on Linux and WinXP:
self.media = Phonon.MediaObject(self)
self.video = Phonon.VideoWidget(self)
self.audio = Phonon.AudioOutput(Phonon.VideoCategory, self)
Phonon.createPath(self.media, self.audio)
Phonon.createPath(self.media, self.video)
self.slider = Phonon.VolumeSlider(self)
self.slider.setAudioOutput(self.audio)

How to determine iTextSharp Basefont default style

I am creating a PDF using iTextSharp.
Part of the process adds straightforward text to the PDF and another part creates an outline of the same text.
For the straighforward text aspect I am using the ShowTextAligned method in iTextSharp; which requires a Basefont and has no way of setting the style.
For the outline I am creating a GDI GraphicsPath to get points, which are then translated into PDF curves/lines etc. The AddString method requires a Drawing.FontStyle
Now my issue is that I need to set the style of AddString to the same one being used by the BaseFont. I.E if the Basefont is rendering Regular, i need to set the AddString fontstyle to regular
How do I determine what style is being used by the BaseFont in ShowTextAligned?
Further info:
I have also tried using ColumnText; which allows you to set an iTextSharp Font, along with it's style. Though using this method results in a font that is rendered with the approximate style; I.E a font usually in regular and set to bold gives a slightly malformed bold font.
EDIT
When I say i need to pass in the BaseFont to ShowTextAligned, What I mean to say is that in order to use this method you have to set the font and size first using SetFontAndSize of the PdfContentByte - it is this method that requires the BaseFont.
I know I must be missing something obvious.. I just can't see the wood for the trees :)
You can try defining your base font beforehand and use it throughout your PDF doc.
See iTextSharp - Working with Fonts
Sample code:
BaseFont bfTimes = BaseFont.CreateFont(BaseFont.TIMES_ROMAN, BaseFont.CP1252, false);
Font times = new Font(bfTimes, 12, Font.ITALIC, Color.RED);
The above lines create a BaseFont object and uses the built-in constant values to set the font family and encoding. It also specifies false for embedding the font within the PDF document. A new Font object is created using the BaseFont object, and further setting the font size in points, the style and the color - again, using iTextSharp's constants for these values.
For more info on BaseFont, see its class definition.
You can use SetColorFill method. Like this
content.BeginText();
BaseFont baseFont = BaseFont.CreateFont(BaseFont.HELVETICA, BaseFont.CP1252,BaseFont.NOT_EMBEDDED);
content.SetFontAndSizebaseFont, 12);
BaseColor baseColor = new BaseColor(255, 0, 0);
content.SetColorFill(baseColor);
//or use predefined colors
content.SetColorFill(BaseColor.RED);
// use ShowTextAligned method
content.EndText();

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