CSS Keyframe I cannot seem to remove an artifact - css

I have a simple scaling animation applied to a circle using keyframes.
There is an unexpected and undesirable line that scales with the circle in Chrome Version 85.0.4183.102 (Official Build) (64-bit) and not in Firefox or Safari.
I cannot remove it - do you know how to? I have tried adding border: 0 to the various divs unsuccessfully.
#parent { overflow: hidden; background: #F0F4FF; height: 500px; width: 100%; position: relative; user-select: none; margin-block-end: 5rem; z-index: 3; }
.child { width: 100%; height: 100%; }
.child .inner { background: radial-gradient(circle at center, #D90368 20%, #F0F4FF 20%); }
.inner { position: relative; left: 0; top: 0; animation: circle 2s linear infinite; display: block; height:100%; width: 100%; content: " "; }
#keyframes circle { 0% { transform: scale(0.5) } 50% { transform: scale(1.2) } 80% { transform: scale(0.95) } 100% { transform: scale(1.0) } }
<div id='parent'>
<div class='child'>
<span class='inner'></span>
</div>
</div>
I have tried to search SO however I find a lot of similar line / scale / keyframe posts but these are intentional line animation posts.

I had the line to on Chrome. So I edited the code a bit, and the line was gone. Not sure what the problem was, just a different solution:
The html:
<div id="parent">
<div class="child">
<div class="inner"></div>
</div>
</div>
And the CSS
#parent {
overflow: hidden;
background: #f0f4ff;
height: 500px;
width: 100%;
position: relative;
user-select: none;
margin-block-end: 5rem;
z-index: 3;
}
.child {
width: 100%;
height: 100%;
position: relative;
}
.inner {
background-color: #d90368;
width: 10rem;
height: 10rem;
position: absolute;
left: calc(50% - 5rem);
top: calc(50% - 5rem);
animation: circle 2s linear infinite;
display: block;
content: " ";
border-radius: 50%;
}
#keyframes circle {
0% {
transform: scale(0.5);
}
50% {
transform: scale(1.2);
}
80% {
transform: scale(0.95);
}
100% {
transform: scale(1);
}
}

Related

CSS animations with transform: translate

Please help, when I'm trying to play animation with moving ball in position X and Y at the same time it doesn't work, some strange behaviour. I would like to look like a batted and falling ball
.ball {
position: absolute;
left: 18%;
bottom: 100px;
width: 40px;
height: 40px;
background-color: cadetblue;
border-radius: 50%;
animation: fly-ball-x 2s, fly-ball-y 2s;
}
#keyframes fly-ball-x {
100% {
transform: translateX(300px);
}
}
#keyframes fly-ball-y {
100% {
transform: translateY(100px);
}
}
<div class="ball"></div>
**The result I'm expecting is like the code below:**
#keyframes fly-ball-x {
100% {
left: 300px;
}
}
#keyframes fly-ball-y {
100% {
bottom: 0;
}
}
.ball {
position: absolute;
left: 18%;
bottom: 100px;
width: 40px;
height: 40px;
background-color: cadetblue;
border-radius: 50%;
animation: fly-ball-x 2s cubic-bezier(0.17, 0.67, 0.6, 1), fly-
ball-y 2s;
}
<div class="ball"></div>
.ball {
position: absolute;
left: 18%;
bottom: 100px;
width: 40px;
height: 40px;
background-color: cadetblue;
border-radius: 50%;
animation: fly-ball 2s
}
#keyframes fly-ball {
100% {
transform: translateX(300px) translateY(100px);
}
}
<div class="ball"></div>
It is because you weren't running the animations concurrently. Here both translations are just being run at the same time. You just had a bit more than you needed.
EDIT
Check out this blog post. It gives explanations on the kinds of curves it seems you are going for Curved Path Animations In CSS

How can i move images up to down using keyframe

I want my image to start with top:0 and ends with bottom:0 with smooth animation. I am struggling to find out the solution.
To be very clear i cannot use background images for SEO purpose. JS solutions are also welcome.
.element {
height: 200px;
width: 400px;
background-color: red;
position: relative;
margin: auto;
overflow: hidden;
}
.element img {
animation: nudge 5s linear infinite alternate;
position: absolute;
top: 0;
left: 0;
}
#keyframes nudge {
0%, 100% {
top: 0;
bottom: auto;
}
50% {
bottom: 0%;
top: auto;
}
}
<div class="element">
<img src="https://www.neelnetworks.com/wp-content/uploads/2018/08/ecommerce-bg.png" alt=""></div>
Instead of trying to animate on top and bottom, you can animate on translateY and move it down with top so it doesnt go off screen
.element {
height: 200px;
width: 400px;
background-color: red;
position: relative;
margin: auto;
overflow: hidden;
}
.element img {
animation: nudge 2s linear infinite alternate;
position: absolute;
top: 0;
transform: translateY(0);
}
#keyframes nudge {
100% {
transform: translateY(-100%);
top: 100%;
}
}
<div class="element"><img src="https://www.neelnetworks.com/wp-content/uploads/2018/08/ecommerce-bg.png" alt=""></div>

Safari 11 - White space in CSS animation

When resizing the browser, there are white spaces in Safari 11.
.river {
width: 100%;
overflow: hidden;
position: relative;
}
.river-frame {
width: 100%;
position: relative;
animation: river-horizontal 10s infinite linear;
}
.river-frame:after {
content: "";
height: 100%;
width: 500%;
position: absolute;
left: 0;
top: 0;
background-size: 20% 100%;
background-image: url(https://dummyimage.com/600x400/000/fff);
}
.river-frame-img {
width: 100%;
}
#keyframes river-horizontal {
0% {
-webkit-transform: translateX(-100%);
transform: translateX(-100%);
}
100% {
-webkit-transform: translateX(-200%);
transform: translateX(-200%);
}
}
<div class="river">
<div class="river-frame">
<img class="river-frame-img" src="https://image.ibb.co/iUbhYw/library.jpg">
</div>
</div>
We can't find the source of issue, any help is appreciated. Consider that we only want to use transform in our animation.
A force redraw is needed for Safari browsers. There is a trick that can be done using jQuery. Include jQuery in your document. And run this small script and things will be working as expected. I have included the snippet below. Hope it helps. 😃
$(window).resize(function() {
$('.river').hide().show(0);
})
.river {
width: 100%;
overflow: hidden;
position: relative;
}
.river-frame {
width: 100%;
position: relative;
animation: river-horizontal 10s infinite linear;
}
.river-frame:after {
content: "";
height: 100%;
width: 500%;
position: absolute;
left: 0;
top: 0;
background-size: 20% 100%;
background-image: url(https://image.ibb.co/iUbhYw/library.jpg);
}
.river-frame-img {
width: 100%;
}
#keyframes river-horizontal {
0% {
-webkit-transform: translateX(-100%);
transform: translateX(-100%);
}
100% {
-webkit-transform: translateX(-200%);
transform: translateX(-200%);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="river">
<div class="river-frame">
<img class="river-frame-img" src="https://image.ibb.co/iUbhYw/library.jpg">
</div>
</div>
.

CSS - ::after pseudo element positioning and dimension issue

I have 2 images with transparent background and need to put one on top of each other with the same positioning:
1 spinning (underneath)
1 fixed (above)
I need to have the whole image composition to be centered and to have its size adjusted depending on the window size.
I used an ::after pseudo element for the fixed one but couldn’t get its position and size to follow the spinning one.
I suppose the background-size property should be involved but didn’t manage to use it properly.
Would appreciate any advice, even if it involves going with a totally different approach than the ::after pseudo class.
Many thanks.
body{
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container{
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container{
}
.engine-complete{
position: relative;
width: 100%;
height: auto;
margin: 0 auto;
}
.engine-complete::after{
content: "";
position: absolute;
width: 191px;
height: 192px;
top: 1px;
left: 0;
background-image: url(https://image.ibb.co/jOqNma/engine1_crpd.png);
}
.engine-rotating{
width: 50%;
height: auto;
}
.spin {
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function:linear;
animation-play-state: running;
}
#keyframes spin {
from {
transform:rotate(360deg);
}
to {
transform:rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<div class="engine-complete">
<img src="https://image.ibb.co/nwOKXF/engine1.png" width=191 height=192 class="engine-rotating spin"/>
</div>
</div>
</div>
Something like this?
EDIT: Instead of setting the image as a background using the ::after pseudo-class, I added the fixed image into the html. I also eliminated one of your containers.
I centred the animated image using text-align:center and centred the fixed image using position: absolute
I set both images to 30% width relative their parent .engine-container
The fixed image has a higher z-index than the animated image so that it always appears over it. The images also change size accordingly, relative to window size.
body {
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container {
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container {
text-align: center;
position: relative;
}
.engine-rotating,
.engine-fixed {
width: 30%;
}
.engine-fixed {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) rotate(0deg);
z-index: 5000;
}
.spin {
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function: linear;
animation-play-state: running;
}
#keyframes spin {
from {
transform: rotate(360deg);
}
to {
transform: rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<img src="https://image.ibb.co/nwOKXF/engine1.png" class="engine-rotating spin" />
<img src="https://image.ibb.co/jOqNma/engine1_crpd.png" class="engine-fixed" alt="">
</div>
</div>
UPDATE
Heres what I came up with:
A similar effect using ::after. I was able to achieve this by inserting the image url into the content: rule, rather than setting a background image.
body {
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container {
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container{
text-align: center;
position: relative;
}
.engine-rotating{
}
.engine-container::after{
content: url('https://image.ibb.co/jOqNma/engine1_crpd.png');
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) rotate(0deg);
z-index: 5000;
}
.spin{
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function: linear;
animation-play-state: running;
}
#keyframes spin{
from {
transform: rotate(360deg);
}
to {
transform: rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<img src="https://image.ibb.co/nwOKXF/engine1.png" class="engine-rotating spin" />
</div>
</div>
Set position for .engine-complete::after to relative
.engine-complete::after {position: relative}
body{
width: 100%;
height: 100%;
background-color: #000;
text-align: center;
color: #fff;
}
.main-container{
background-color: #00f;
width: 50%;
margin: 0 auto;
}
.engine-container{
}
.engine-complete{
position: relative;
width: 100%;
height: auto;
margin: 0 auto;
}
.engine-complete::after{
content: "";
position: relative; /* this was changed */
width: 191px;
height: 192px;
top: 1px;
left: 0;
background-image: url(https://image.ibb.co/jOqNma/engine1_crpd.png);
}
.engine-rotating{
width: 50%;
height: auto;
}
.spin {
animation-duration: 15s;
animation-name: spin;
animation-iteration-count: infinite;
animation-timing-function:linear;
animation-play-state: running;
}
#keyframes spin {
from {
transform:rotate(360deg);
}
to {
transform:rotate(0deg);
}
}
<div class="main-container">
<h1>spinning engine</h1>
<div class="engine-container">
<div class="engine-complete">
<img src="https://image.ibb.co/nwOKXF/engine1.png" width=191 height=192 class="engine-rotating spin"/>
</div>
</div>
</div>

Hover not consistently working on animated element

I'm rotating a div around a circular path with css, and I want to make it change color on hover.
See demo here: http://jsfiddle.net/gg7tnueu/1/
html,
body {
height: 100%;
margin: 0;
}
.planet {
border-radius: 50%;
border: 2px solid #1a1a1a;
position: absolute;
margin: auto;
/*top: 50%;*/
-webkit-animation: orbit 6s infinite linear;
-webkit-backface-visibility: hidden;
-webkit-transform: translateZ(0);
animation: orbit 6s infinite linear;
backface-visibility: hidden;
transform: translateZ(0);
}
.planet.code {
-webkit-transform-origin: 8.5vh 7.875vh;
transform-origin: 8.5vh 7.875vh;
}
.planet.code:hover {
background: red;
}
#-webkit-keyframes orbit {
0% {
-webkit-transform: rotate(0);
}
100% {
-webkit-transform: rotate(360deg);
}
}
#keyframes orbit {
0% {
transform: rotate(0);
}
100% {
transform: rotate(360deg);
}
}
.ring {
margin: auto;
border-radius: 50%;
border: 2px solid #1a1a1a;
position: relative;
top: 50%;
transform: translateY(-50%);
}
.ring.inner.middle {
width: 75%;
height: 75%;
}
.ring.inner.last {
width: 30%;
height: 30%;
}
#media (orientation: landscape) {
.ring.outer {
width: 75vh;
height: 75vh;
}
.planet {
width: 3.75vh;
height: 3.75vh;
}
}
#media screen and (orientation: portrait) {
.ring.outer {
width: 75vw;
height: 75vw;
}
.planet {
width: 3.75vw;
height: 3.75vw;
left: -1.875vw;
}
}
<div class="ring outer">
<div class="ring inner middle">
<div class="ring inner last">
<div class='planet code'>
</div>
</div>
</div>
</div>
The hover is detected pretty consistently in Firefox (when I add the -moz prefix...), but it's rarely detected in Chrome.
The same thing happens when I add an onclick handler.
Does anyone have any advice to make it work better?
Screenshot of issue
It seems you'll have to use javascript since, as #vals said, the :hover state is not recalculated unless the mouse is moved.

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