How to connect using UDP to my pic32 and get an answer from it - qt

I want to connet with Qt on windows to my PIC32 UDP server. With a test program in C, I can connect and get the answer, but with Qt it is impossible. What am I doing wrong ?
As you can see I use an ACTIVE WAITING with the while, and my slot doesn't seems to be triggered. Maybe you can see my mistake here ? I hate active waiting....
Here is my code on Qt :
void MuTweezer::run()
{
QHostAddress sender;
quint16 senderPort;
QByteArray datagram;
qint64 pendingBytes;
int cpt = 0;
// Message to send
QByteArray message("Hello that's charly");
// m_imuRcvSocket.bind(10000); why is it for in a client side !?
// SEEMS to NOT BE TRIGGERED
connect(&m_imuRcvSocket, SIGNAL(readyRead()), this, SLOT(recu()));
while(m_isRunning && cpt++ < 10)
{
// send the initial message
qint64 bytesSent= m_imuRcvSocket.writeDatagram(message, QHostAddress("192.168.0.15"), 10000);
cout << "Bytes sent : " << bytesSent << endl;
// We wait the answer from the server
while(!m_imuRcvSocket.hasPendingDatagrams());
// If there is no datagram available, this function returns -1
if((pendingBytes = m_imuRcvSocket.pendingDatagramSize()) == -1)
continue;
datagram.resize(pendingBytes);
m_imuRcvSocket.readDatagram(datagram.data(), datagram.size(),
&sender, &senderPort);
cout << "================="
<< "\nMessage from <" << sender.toString().toStdString().substr(7) << "> on port " << senderPort
<< "\nString : " << datagram.data()
<< "\nSize: " << pendingBytes << " Bytes (characters)\n"
<< "=================" <<
endl;
}
}
Here is my code on the PIC32, as you can see, once I receive a message, I send the answer, it allows me to make a bidirectionnal communication :
if(!UDPIsOpened(mySocket)){
DBPRINTF("Socket CLOSED");
continue; // go back to loop beginning
}
DBPRINTF("Socket OPEN");
if(!(lengthToGet = UDPIsGetReady(mySocket)))
continue;
// get the string
// UDPGetArray : returns the number of bytes successfully read from the UDP buffer.
if((lengthWeGot = UDPGetArray(message, lengthToGet)))
UDPDiscard(); // Discards any remaining RX data from a UDP socket.
/* Modifie it and send it back */
if(UDPIsPutReady(mySocket)){
message[20]= 'Z';
message[21]= 'i';
message[22]= 'b';
message[23]= 'o';
UDPPutArray(message, lengthWeGot);
UDPFlush();
}
Any idea ?

Try to use waitForBytesWritten and waitForReadyRead:
// to receive datagrams, the socket needs to be bound to an address and port
m_imuRcvSocket.bind();
// send the initial message
QByteArray message("Hi it's Charly");
qint64 bytesSent= m_imuRcvSocket.writeDatagram(message,
QHostAddress("200.0.0.3"),
10000);
bool datagramWritten = m_imuRcvSocket.waitForBytesWritten();
// add code to check datagramWritten
datagram.resize(50); // random size for testing
bool datagramReady = m_imuRcvSocket.waitForReadyRead() && m_imuRcvSocket.hasPendingDatagrams();
// add code to check datagramReady
m_imuRcvSocket.readDatagram(datagram.data(),
datagram.size(),
&sender,
&senderPort);
cout << "================="
<< "\nMessage from <" << sender << "> on port " << senderPort
<< "\nString : " << datagram
<< "\nSize: " << pendingBytes << " Bytes (characters)\n"
<< "=================" <<
endl;
A better alternative would be to use signals and slots as described in the documentation of QUdpSocket

if you plan to use the microprocessor as a client with UDP you need the MAC address of the destination machine otherwise it will not work. This one took me 4 hours to figure out.

Related

Why 10049 error occurs in udp communication even though ip and port are entered correctly

DWORD WINAPI socketRead(void *lpVoid)
{
while (true)
{
// UDP socket
WSADATA data_s;
WORD version = MAKEWORD(2, 2);
// socket start
int wsok = WSAStartup(version, &data_s);
if (wsok != 0)
{
cout << "Can't start Winsock!" << wsok;
return 0;
}
else
{
cout << "start Winsock!\n";
}
// socket bind
SOCKET in = socket(AF_INET, SOCK_DGRAM, 0);
SOCKADDR_IN serverHint = {};
memset(&serverHint, 0, sizeof(serverHint));
serverHint.sin_family = AF_INET; // IPv4
serverHint.sin_addr.S_un.S_addr = inet_addr("192.168.0.69");
serverHint.sin_port = htons(1480);
if (bind(in, (sockaddr *)&serverHint, sizeof(serverHint)) != SOCKET_ERROR)
{
cout << "bind socket!\n";
}
else
{
cout << "can't bind socket!" << WSAGetLastError() << endl;
// socket clean
int wsokE = WSACleanup();
if (wsokE != 0)
{
cout << "Can't cleanup Winsock!" << wsokE;
}
else
{
cout << "cleanup Winsock!\n";
}
// return 0;
}
}
this is my code. I want to do UDP socket communication using winsocket.
It is trying to do udp communication with another computer.
However, I keep getting error 10049 even though I wrote down the ip address and port number correctly.
The 1480 port I wrote down in the code is what I set arbitrarily. Do I need to do other processing on the computer?
When I use the same ip and port in the incoming and outgoing confirmation program called Ezterm, the values ​​come normally.
In conclusion, we want to receive data from "192.168.0.69".

QSerialPort detecting lost connection

My setup is as follows: Arduino Mega UART3 <--> Voltage Level shifter <--> Rpi4
All the code can be found here
Data is being sent synchronously from the Arduino to the Rpi at 100ms and 1000ms (depending on the importance of the data). And also data is being sent from the Rpi back to the Arduino asynchronously on GUI input (There is also a sync sent at 1000ms in case some frames are lost/corrupted).
Coms are handled in a separate thread than the GUI to provide the best user experience.
Well, all is working fine but I have been trying unsuccessfully to detect if the Rpi has lost connection with the Arduino. (In the other direction is covered with a serial watchdog.)
I wanted to avoid the use of another watchdog in the Qt part but I cannot find a suitable signal to detect the lost serial connection as the QSerialPort keeps reporting a Timeout error randomly... and there are no other methods that detect successfully the disconnection.
Here below is the workaround that I am trying to use without much success: (Probably it needs a major rewrite... but I need to be pointed in the right direction first)
// Serial Port Initialization
m_Serial = new QSerialPort();
m_Serial->setPortName("ttyS0");
//m_Serial->setPortName("ttyUSB0");
m_Serial->setBaudRate(QSerialPort::Baud115200);
m_Serial->setDataBits(QSerialPort::Data8);
m_Serial->setParity(QSerialPort::NoParity);
m_Serial->setStopBits(QSerialPort::OneStop);
m_Serial->setFlowControl(QSerialPort::NoFlowControl);
m_Serial->open(QIODevice::ReadWrite);
qDebug() << "SerialPort Status: " << m_Serial->isOpen();
emit serialConnected(m_Serial->isReadable());
while(!abort)
{
QThread::msleep(5);
while (!isConected(m_Serial)){
emit serialConnected(false);
isSerialConected = false;
QThread::sleep(1);
qDebug() << "Serial Error: ";
//qDebug() << "Is readable?: " << m_Serial->isReadable();
//qDebug() << "Bytes availiable?: " << m_Serial->bytesAvailable();
mutex.lock();
abort = _abort;
mutex.unlock();
}
if (!isSerialConected){
emit serialConnected(true);
isSerialConected=true;
}
mutex.lock();
abort = _abort;
mutex.unlock();
if(!m_outFrameQueue->isEmpty())
{
//qDebug() << "Frame empty";
{ *sendData*}
} else
{
if (m_Serial->waitForReadyRead(10) )
{ *readData*}
And the function that I am trying to use to detect if is actually connected:
bool SerialWorker::isConected(QSerialPort *m_Serial){
// qDebug() << "SerialPort Error: " << m_Serial->error();
// qDebug() << "SerialPort isReadable: " << m_Serial->isReadable();
// qDebug() << "SerialPort isReadable: " << m_Serial->bytesAvailable();
if (m_Serial->error() == QSerialPort::SerialPortError::NoError){
return true;
}
else if (m_Serial->error() == QSerialPort::SerialPortError::TimeoutError){
m_Serial->clearError();
//m_Serial->reset();
return true;
}else{
m_Serial->reset();
m_Serial->close();
m_Serial->clearError();
QThread::sleep(1);
m_Serial->open(QIODevice::ReadWrite);
return false;
}
}

QUdpSocket reading issue

I have an issue when I receive data from a UDP client. The code that I used is:
MyUDP::MyUDP(QObject *parent) :
QObject(parent)
{
socket = new QUdpSocket(this);
socket->bind(QHostAddress("192.168.1.10"),2000);
connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead()));
qDebug() << "Socket establert";
}
void MyUDP::HelloUDP()
{
QByteArray Data;
Data.append("R");
socket->writeDatagram(Data, QHostAddress("192.168.1.110"), 5001);
qDebug() << "Enviat datagrama";
}
void MyUDP::readyRead()
{
QByteArray buffer;
buffer.resize(socket->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
socket->readDatagram(buffer.data(), buffer.size(), &sender, &senderPort);
qDebug() << "Message from: " << sender.toString();
qDebug() << "Message port: " << senderPort;
qDebug() << "Message: " << buffer;
qDebug() << "Size: " << buffer.size();
qDebug() << "Pending datagrams: " << socket->hasPendingDatagrams();
QString str(buffer);
QString res = str.toAscii().toHex(); qDebug() << res;
}
The problem is that in Wireshark I receive this data (all the data):
Internet Protocol Version 4, Src: 192.168.1.110, Dst: 192.168.1.10
User Datagram Protocol, Src Port: 5001, Dst Port: 2000
Data (20 bytes)
Data: 58bf80000059bf800000410000000053bf800000
[Length: 20]
But at the console output of my application I receive this trunkated data:
Message from: "192.168.1.110"
Message port: 5001
Message: "X¿
Size: 20
Pending datagrams: false
"58bf80"
You can see that only the first part of data "58bf80" is received. It seems that the datagram no has any limitation, and the socket runs fine. I don't see what may be happening.
Thanks in advance.
The truncation probably happens in conversion from QByteArray to QString, the string getting truncated in null terminator (byte with value 0).
To correctly convert from QByteArray to hex encoded QString use toHex function, like on the following example:
QByteArray data; //The data you got!
QString str = QString(data.toHex()); //Perform the conversion to hex encoded and to string

Qt - H.264 video streaming using FFmpeg libraries

I am trying to get my IP camera stream in my Qt Widget application. First, I connect to UDP port of IP camera. IP camera is streaming H.264 encoded video. After socket is bound, on each readyRead() signal, I am filling the buffer with received datagrams in order to get a full frame.
Variable initialization:
AVCodec *codec;
AVCodecContext *codecCtx;
AVFrame *frame;
AVPacket packet;
this->buffer.clear();
this->socket = new QUdpSocket(this);
QObject::connect(this->socket, &QUdpSocket::connected, this, &H264VideoStreamer::connected);
QObject::connect(this->socket, &QUdpSocket::disconnected, this, &H264VideoStreamer::disconnected);
QObject::connect(this->socket, &QUdpSocket::readyRead, this, &H264VideoStreamer::readyRead);
QObject::connect(this->socket, &QUdpSocket::hostFound, this, &H264VideoStreamer::hostFound);
QObject::connect(this->socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(error(QAbstractSocket::SocketError)));
QObject::connect(this->socket, &QUdpSocket::stateChanged, this, &H264VideoStreamer::stateChanged);
avcodec_register_all();
codec = avcodec_find_decoder(AV_CODEC_ID_H264);
if (!codec){
qDebug() << "Codec not found";
return;
}
codecCtx = avcodec_alloc_context3(codec);
if (!codecCtx){
qDebug() << "Could not allocate video codec context";
return;
}
if (codec->capabilities & CODEC_CAP_TRUNCATED)
codecCtx->flags |= CODEC_FLAG_TRUNCATED;
codecCtx->flags2 |= CODEC_FLAG2_CHUNKS;
AVDictionary *dictionary = nullptr;
if (avcodec_open2(codecCtx, codec, &dictionary) < 0) {
qDebug() << "Could not open codec";
return;
}
Algorithm is as follows:
void H264VideoImageProvider::readyRead() {
QByteArray datagram;
datagram.resize(this->socket->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
this->socket->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
QByteArray rtpHeader = datagram.left(12);
datagram.remove(0, 12);
int nal_unit_type = datagram[0] & 0x1F;
bool start = (datagram[1] & 0x80) != 0;
int seqNo = rtpHeader[3] & 0xFF;
qDebug() << "H264 video decoder::readyRead()"
<< "from: " << sender.toString() << ":" << QString::number(senderPort)
<< "\n\tDatagram size: " << QString::number(datagram.size())
<< "\n\tH264 RTP header (hex): " << rtpHeader.toHex()
<< "\n\tH264 VIDEO data (hex): " << datagram.toHex();
qDebug() << "nal_unit_type = " << nal_unit_type << " - " << getNalUnitTypeStr(nal_unit_type);
if (start)
qDebug() << "START";
if (nal_unit_type == 7){
this->sps = datagram;
qDebug() << "Sequence parameter found = " << this->sps.toHex();
return;
} else if (nal_unit_type == 8){
this->pps = datagram;
qDebug() << "Picture parameter found = " << this->pps.toHex();
return;
}
//VIDEO_FRAME
if (start){
if (!this->buffer.isEmpty())
decodeBuf();
this->buffer.clear();
qDebug() << "Initializing new buffer...";
this->buffer.append(char(0x00));
this->buffer.append(char(0x00));
this->buffer.append(char(0x00));
this->buffer.append(char(0x01));
this->buffer.append(this->sps);
this->buffer.append(char(0x00));
this->buffer.append(char(0x00));
this->buffer.append(char(0x00));
this->buffer.append(char(0x01));
this->buffer.append(this->pps);
this->buffer.append(char(0x00));
this->buffer.append(char(0x00));
this->buffer.append(char(0x00));
this->buffer.append(char(0x01));
}
qDebug() << "Appending buffer data...";
this->buffer.append(datagram);
}
first 12 bytes of datagram is RTP header
everything else is VIDEO DATA
last 5 bits of first VIDEO DATA byte, says which NAL unit type it is. I always get one of the following 4 values (1 - coded non-IDR slice, 5 code IDR slice, 7 SPS, 8 PPS)
5th bit in 2nd VIDEO DATA byte says if this datagram is START data in frame
all VIDEO DATA is stored in buffer starting with START
once new frame arrives - START is set, it is decoded and new buffer is generated
frame for decoding is generated like this:
00 00 00 01
SPS
00 00 00 01
PPS
00 00 00 01
concatenated VIDEO DATA
decoding is made using avcodec_decode_video2() function from FFmpeg library
void H264VideoStreamer::decode() {
av_init_packet(&packet);
av_new_packet(&packet, this->buffer.size());
memcpy(packet.data, this->buffer.data_ptr(), this->buffer.size());
packet.size = this->buffer.size();
frame = av_frame_alloc();
if(!frame){
qDebug() << "Could not allocate video frame";
return;
}
int got_frame = 1;
int len = avcodec_decode_video2(codecCtx, frame, &got_frame, &packet);
if (len < 0){
qDebug() << "Error while encoding frame.";
return;
}
//if(got_frame > 0){ // got_frame is always 0
// qDebug() << "Data decoded: " << frame->data[0];
//}
char * frameData = (char *) frame->data[0];
QByteArray decodedFrame;
decodedFrame.setRawData(frameData, len);
qDebug() << "Data decoded: " << decodedFrame;
av_frame_unref(frame);
av_free_packet(&packet);
emit imageReceived(decodedFrame);
}
My idea is in UI thread which receives imageReceived signal, convert decodedFrame directly in QImage and refresh it once new frame is decoded and sent to UI.
Is this good approach for decoding H.264 stream? I am facing following problems:
avcodec_decode_video2() returns value that is the same like encoded buffer size. Is it possible that encoded and decoded date are always same size?
got_frame is always 0, so it means that I never really received full frame in the result. What can be the reason? Video frame incorrectly created? Or video frame incorrectly converted from QByteArray to AVframe?
How can I convert decoded AVframe back to QByteArray, and can it just be simply converted to QImage?
The whole process of manually rendering the frames can be left to another library. If the only purpose is a Qt GUI with live feed from the IP camera you can use libvlc library. You can find an example here: https://wiki.videolan.org/LibVLC_SampleCode_Qt

TCP - Identity of timed out client

I want to know the identity of the timed out client ?
how ?
if the function that will receive data like this ..How can I know the client ID ?
your help will be greatly appreciated
Thank you :)
DWORD WINAPI Server::ClientThread(LPVOID lpParam)
{
char receivedData[BUFFER_SIZE];
ThreadData myThreadData = *(ThreadData*)lpParam;
while (1)
{
int returnValue;
// Perform a blocking recv() call
returnValue = recv(myThreadData.clientSocket, receivedData, BUFFER_SIZE, 0);
if (returnValue == 0)
break;
else if (returnValue == SOCKET_ERROR)
{
cout << "recv() failed - Error Code : " << WSAGetLastError() << endl;
}
else
{
receivedData[returnValue] = '\0';
cout << "I am the server and received " << receivedData << endl;
UnderstandComingMessage(receivedData, myThreadData);
}
}
}
I don't know what you mean by 'identity', but you can get the peer IP address and port by calling getpeername() on the socket.

Resources