Change Node Shape - vis.js

I need to change the "Shape" and color properties of a node in Vis.js.
My code is very simple:
const stepNode = this.findStepById(node);
stepNode.options.shape = 'hexagon';
stepNode.options.color.background = '#39e600';
this.visNetwork.redraw();
My problem is that the color of the node is changed with no problem, but the Shape remains without modifications, Anybody knows how I can change the shape of a node on the fly?

Related

In Godot the path returned by get_simple_path() seems offset by something

Just learning Godot, so maybe missing something obvious
I am trying to have the player navigate towards a point clicked on the map.
The path is calculated with some sort of offset I can't figure out.
Any pointers appreciated!
There is a very minimal replication of the problem here
https://github.com/kender99/Godot_path_finding_problem_demo
On the image the white dot is the mouse click and the red is the path generated
The likely offending code is:
extends Node2D
var path : = PoolVector2Array()
func _unhandled_input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
path = $Navigation2D.get_simple_path($Player.position, event.position)
$Player.path = path
$Line2D.points = path
print(path.size(), ' Path:',path, ' Player:', $Player.position, ' Target:', event.position)
update() # so line and circles get drawn
func _draw():
for p in path:
draw_circle(p, 5, Color(200, 200, 200))
event.position is the local position regards the current respondent, you should convert the event position to the local one of Navigation2D instead, like this:
path = $Navigation2D.get_simple_path($Player.position, $Navigation2D.to_local(event.position))
or use get_global_mouse_position() method like this:
path = $Navigation2D.get_simple_path($Player.position, $Navigation2D.to_local(get_global_mouse_position()))

Guaranteeing that node is above all other nodes in group

I am currently trying to make a group of arcs, with text above them. This seems to be working, but for only half the cases. The other half is ending up below the arc node and is invisible.
I have tried using node.tofront() , toback() etc but it is still not changing anything.
class pieslice extends Group{
pieslice(double centerx,double centery,double segpart,double totalseg){
Text value= new Text(String.format("%.2f",worth));
segment = totalseg;
Arc innerArc=new Arc();
Arc outerArc=new Arc();
outerArc.setType(ArcType.ROUND);
innerArc.setType(ArcType.ROUND);
value.setFill(Color.WHITE);
innerArc.setStrokeWidth(1);
innerArc.setRadiusX(150.0f);
innerArc.setRadiusY(150.0f);
outerArc.setRadiusX(innerArc.getRadiusX()+10);
outerArc.setRadiusY(innerArc.getRadiusY()+10);
outerArc.setFill(Color.WHITE);
innerArc.setStartAngle((360/segment)*segpart);
outerArc.setStartAngle((360/segment)*segpart);
innerArc.setCenterX(centerx);
innerArc.setCenterY(centery);
outerArc.setCenterX(centerx);
outerArc.setCenterX(centery);
innerArc.setLength(360/segment);
outerArc.setLength(360/segment);
innerArc.setStrokeWidth(1);
innerArc.setStroke(Color.BLACK);
innerArc.setFill(Color.color(Math.random(),Math.random(),Math.random()));
value.setX(150);
value.setFill(Color.BLACK);
value.getTransforms().add(new Rotate((360/segment)*segpart+((360/segment)/2),0,0));
System.out.println((360/segment)*segpart+((360/segment)/2));
this.getChildren().add(outerArc);
this.getChildren().get(0).setViewOrder(2);
this.getChildren().add(innerArc);
this.getChildren().add(value);}
I would expect that since I am adding the two arcs (Inner and outer for aesthetic effect only) and then the text, that the text would be rendered above the shapes, but that is not the case. Any ideas?

Octave: Change color in drawArrow

I found this answer
[Octave : How to change line color and width in drawRect
how to change the color in drawRect.
When I try the same for drawArrow, I get:
h=drawArrow(0,0,3,1,1,1,1,1);
h =
scalar structure containing the fields:
body = -12.469
head = -11.925
set(h,'color','r');
error: octave_base_value::array_value():
wrong type argument 'scalar struct'
error: set: H must be a graphics handle
What I am doing wrong here? For me it looks the same.
Thanks
Karl
You really should mention that you are using the octave-forge geometry package. drawArrow returns a struct with handles for the arrow body and head (as shown by your code) so you can and have to set them separately:
pkg load geometry
h = drawArrow (0,0,3,1,1,1,1,1);
set (h.body, "color", "r")
set (h.head, "facecolor", get(h.body, "color"))
You can also set a border around the head with "edgecolor"

Height required for UILabel dependent on string length (Swift, iOS 8)

I am struggling to get the height that is required for a UILabel based on variable sized text that it could accept. From hours of research, I have not yet discovered a viable way of achieving this. Currently my code is as follows:
func getHeightForTitle(postTitle: NSString) -> CGFloat {
// Get the height of the font
let constraintSize = CGSizeMake(self.cellTextWidth, CGFloat.max)
let attributes = [NSFontAttributeName: [UIFont.systemFontOfSize(16.0)]]
let labelSize = postTitle.boundingRectWithSize(constraintSize,
options: NSStringDrawingOptions.UsesLineFragmentOrigin,
attributes: attributes,
context: nil)
return labelSize.height
}
This however throws the following error:
2014-08-02 12:09:37.370 Testing App[8365:351906] - [_TtCSs23_ContiguousArrayStorage00007FD26C15F708 pointSize]: unrecognized selector sent to instance 0x11e640050
This is always thrown at the let labelSize = postTitle... method and I believe it is down to the attributes variable. I however maybe wrong. Any help is appreciated, and much thanked!
Please note: This is for an iOS 8, Swift development project.
Two observations. First, what's wrong with your code is that this line is not Swift:
let attributes = [NSFontAttributeName: [UIFont.systemFontOfSize(16.0)]]
The stuff after the equals sign is Objective-C, and Swift is having trouble interpreting it. Remove the square brackets from around the UIFont call; you have turned this into an array, which is the source of the error you're seeing.
Second, and more important, there are many much simpler ways to do this, by letting the label tell you its size for the desired text:
Put the text into the label and call sizeToFit() on the label.
Put the text into the label and call sizeThatFits() on the label with the desired width and large height.
Under auto layout, set the label's preferredMaxLayoutWidth to the desired width and put the text into the label; it will size itself.
However, I would urge you not to do this if you don't have to. A label is already self-sizing under auto layout, and in iOS 8 there's a new feature where a table cell will self-adjust its height to its contents, so there is now very rarely a need to pre-measure a label's dimensions.
Put the text into the label and call sizeThatFits() on the label with the desired width and large height.
sub_label=UILabel(frame: CGRectMake(0, 0, self.view.bounds.width, 50))
sub_label.numberOfLines=0;
sub_label.textAlignment=NSTextAlignment.Left
sub_label.lineBreakMode=NSLineBreakMode.ByWordWrapping
let subfont = UIFont(name: "Helvetica", size: 20.0)
sub_label.font=subfont
sub_label.text="his is just a load of texthis is just a load of texthis is just a load of texthis is just a load of texthis is just a load of texthis is just a load of text"
sub_label.backgroundColor=UIColor.clearColor()
var textViewSizesub=sub_label.sizeThatFits(CGSizeMake(self.view.bounds.width, CGFloat.max))
sub_label.frame=CGRectMake(0, textViewSize.height, self.view.bounds.width-5, textViewSizesub.height)

Qt: Using QTransform object for rotate differs from setting setRotation() in QGraphicsItem

While setting a QGraphicsItem rotation, I get different results upon the transformation origin point while using setRotation() and using:
transform = QTransform()
transform.rotate(myAngle)
myItem.setTransform(transform)
In both portion of code, I set setTransformOriginPoint() to the same point.
Results are:
While using setRotation() method, the item is rotated upon its transformation origin point.
While using the QTransform object, the item is rotated upon item's origin, that is, point (0,0).
My code is more complex than that, but I think It applies the same. The QGraphicsItem is in fact a QGraphicsItemGroup and I can check the issue adding just one item, and in my rotation procedure change the setRotation() method for the QTransform object. The latter, ignores the setTransformOriginPoint().
I'm having this issue for a while, and I dig a lot of resources. I browse the Qt C++ code, and I can see that the setRotation() method modifies a field calles rotation (a real value) in the TransformData structure within the QGraphicsItem. The origin point is also a two field real value in such a structure called xOrigin and yOrigin respectively. The transformation is stored in the tranform field. All this information is used in a variable called: transformData.
So, I don't get why the transformation set in the transformData->transform field is ignoring the values transformData->xOrigin and transformData->yOrigin at the time of being applied.
The code I used to test that issue is the following relevant part (I have an rotate item that receives mouse inputs and applies rotation to the item itself):
# This method using QTransform object....
def mouseMoveEvent(self, event):
if self.pressed:
parent = self.parentItem()
parentPos = parent.boundingRect().center()
newPoint = event.scenePos()
iNumber = (newPoint.x()-parentPos.x())-((newPoint.y()-parentPos.y()))*1j
angle = cmath.phase(iNumber)+1.5*math.pi
self.appliedRotation = (360-math.degrees(angle))%360 - self.angleOffset
transform = QTransform()
transform.rotate(self.appliedRotation)
self.parentItem().setTransform(transform)
# ...Against this one using setRotation()
def mouseMoveEvent(self, event):
if self.pressed:
parent = self.parentItem()
parentPos = parent.boundingRect().center()
newPoint = event.scenePos()
iNumber = (newPoint.x()-parentPos.x())-((newPoint.y()-parentPos.y()))*1j
angle = cmath.phase(iNumber)+1.5*math.pi
self.appliedRotation = (360-math.degrees(angle))%360 - self.angleOffset
self.parentItem().setRotation(self.appliedRotation)
On both, previously the setTransformOriginPoint() is set, but it's not a relevant part to show the code, but just to know that it is done.
I'm getting frustrated to not find a solution to it. As it seems so straightforward, why setting a rotation transformation matrix does not use the transformation origin point that I have set and while using setRotation() method works fine? That question took me to the source code, but now is more confusing as rotation is keeping separated from the transformation applied...
I was solving the same problem. I found out that QGraphicsItem::setTransformOriginPoint() is accepted only for QGraphicsItem::setRotation(). It is ignored for QGraphicsItem::setTransform().
I use this code to reach the same behavior for QTransform():
transform = QtGui.QTransform()
centerX = item.boundingRect().width()/2
centerY = item.boundingRect().height()/2
transform.translate( centerX , centerY )
transform.rotate( -rotation )
transform.translate( -centerX , -centerY )
item.setTransform( transform )

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