Deno : Create bare hand HTTP Server: Deno.read keeps reading the connection - deno

I was trying to a build a HTTP server using deno, but my code seems to misbehave
const listner = Deno.listen({port: 3000});
const decoder = new TextDecoder("utf-8");
const encoder = new TextEncoder();
for await(var conn of listner){
var p = new Uint8Array(1000);
while(await Deno.read(conn.rid,p)){
console.log(decoder.decode(p));
}
console.log("While loop ended");
conn.write(encoder.encode("Hello"));
conn.close();
}
The code never reaches "While loop ended".
As Deno.read must return null when there is nothing to read.
I do not want to use the standard lib http server.
I wanted to do create it from scratch as I wanted to understand its working.
Please can you cite me how one will create bare hello world HTTP server, by simply reading the world request and then sending hello world response ?

Related

how to change dotnet core outgoing http request hostname from the default localhost

I am able to successfully send requests to a sandbox via postman, given by a provider following their specs (see images below)
Successful request (see below)
In order to do that, aside from the respective headers and parameters (see image 2) I have to add a ssl/Tls certificate (.pfx) given that the server requires a 2 way handshake so it needs SSl client certificate:
Authorization (see below).
Headers (see below)
Body (see below)
Now, I am trying to do ir programatically using dotnet core 6, but I keep running into the same problem:
And here is my code:
public static string GetAccessToken(IConfiguration _config)
{
string UserName = Environment.GetEnvironmentVariable("USER_NAME");
string Password = Environment.GetEnvironmentVariable("PASSWORD");
var client = new RestClient("https://connect2.xyz.com/auth/token");
var request = new RestRequest();
X509Certificate2 FullChainCertificate = new X509Certificate2("Path/to/Cert/cert.pfx", "test");
client.Options.ClientCertificates = new X509CertificateCollection() { FullChainCertificate };
client.Options.Proxy = new WebProxy("connect2.xyz.com");
var restrequest = new RestRequest();
restrequest.Method = Method.Get;
restrequest.AddHeader("Accept", "*/*");
restrequest.AddHeader("Cache-Control", "no-cache");
restrequest.AddHeader("Content-Type", "application/x-www-form-urlencoded");
restrequest.AddHeader("Authorization", "Basic " + Convert.ToBase64String(Encoding.Default.GetBytes($"{UserName}:{Password}")));
restrequest.AddParameter("grant_type", "client_credentials");
RestResponse response = client.Execute(restrequest);
AccessTokenPointClickCare accessToken = JsonConvert.DeserializeObject<AccessTokenPointClickCare>(response.Content);
string strToken = accessToken.access_token;
return strToken;
}
Now, as the error seems to show, it has to do with the certificates (apparently), but I don't know if something in the code is wrong, or if I'm missing something, etc...
It is worth noting that this code did run in someone else's pc with the same set-up, but of course with that person's own pfx, but for the rest, it is essentially the same, and not to mention that it does work on my postman.
Finally, as the title on this question, the only thing I can think it might also be affecting the request is the host. If I reference the postman, there is a field where I have to place the host name of the server https://connect2.xyz.com/auth/token
So made it work by changing to a new Windows 10. Researching in other Stackoverflow threads found the answer: .NET CORE 5 '''HandshakeFailure'" when making HTTPS request
So I conclude it has to do with the cyphers

Koa SSE connection reconnecting

I have set up an SSE connection using Koa like so:
const Koa = require('koa');
const Router = require('koa-router');
const app = new Koa();
const router = new Router();
// Sets up the HTTP header and sends a message via SSE
function writeSSE(ctx, message) {
ctx.res.writeHead(200, {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache',
Connection: 'keep-alive',
'Access-Control-Allow-Origin': '*',
});
ctx.res.write(`id: 01\n`);
ctx.res.write(`data: ${message}\n\n`);
}
// Router Middleware
router.get('/stream', (ctx, next) => {
writeSSE(ctx, 'Stream reached.');
});
app.use(router.routes()).use(router.allowedMethods());
app.listen(8080);
Where my React components starts the connection like so:
new EventSource("http://localhost:8080/stream")
The component then receives the answer sent by the writeSSE method on the backend.
But for some reason the /stream endpoint is reached every 3 seconds or so, as if the connection was being reestablished.
And my error listener on the front-end catches a CONNECTING event every time.
this.state.source.onerror = (e) => {
if (e.target.readyState == EventSource.CONNECTING) {
console.log("Connecting...");
}
};
And on the back-end, ctx.response equals { status: 404, message: 'Not Found', header: {} }.
Would anyone know the cause of this issue? Is it linked to the way I use Koa?
this is a bit too late, but I will write my experience with sse using Koa.
First of all using ctx.res directly is not much appreciated by Koa, if you still want to use it make sure to put ctx.respond = false to bypass koa response mecanism.
In my experience a stream is the best way to use SSE with Koa you can do something like :
const stream = require('stream');
const koa = require('koa');
const app = new koa();
app.use(async ctx => {
ctx.set({
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache',
'Connection': 'keep-alive'
});
ctx.status = 200;
const stream = new stream.PassThrough()
ctx.body = stream; // here koa will pipe the ctx.res to stream and end the ctx.res when ever the stream ends.
let counter = 5;
const t = setInterval(() => {
stream.write(`data: hi from koa sse ${counter}`);
counter--;
if (counter === 0) {
stream.end();
clearInterval(t);
}
}, 1000);
});
Hope this help anyone will play with SSE on koa.
PS: I wrote this on hurry if there is anything wrong with code tell me and I will correct it.
I'm in the process of implementing a Koa-based server for SSE. I've been running into the same problem, and here are my thoughts / working solution:
As far as I can tell, the reason why onmessage and onerror keep getting called is because the EventSource object on the client side is emitting an error event. This is causing the connection to be disconnected, which causes the client to send another request to initialize the stream to the server. From here, the process repeats itself indefinitely.
Based on my own testing, EventSource is emitting an error due to the data that is being sent back from the server. Per the docs, a 200 response that has as Content-Type other than 'text/event-stream' will cause a failure.
In your example, you have declared your response as 'text/event-stream' and are passing a string into the ctx.res.write method. While this looks correct, and in fact works when using comparable code and Express, it seems that it doesn't work in Koa. However, if you change the 'data' you are writing to your response to a stream, such as this example here, you'll find that the connection establishes correctly.
Maybe try the following:
//require Passthrough
const PassThrough = require('stream').PassThrough;
//then, in your writeSSE function, try this:
let stream = new PassThrough();
stream.write(`data: ${message}\n\n`);
ctx.res.write(stream);
I'm not 100% sure why this change works. My best guess is that there is something about Koa's ctx object that prevents a plain string or template literal from being viewed as valid text/event-stream data, but this is entirely supposition (this begs the question as to why it works in Express, but hopefully someone more knowledgeable can answer this for both of us). From what I've seen of other snippets published online, the stream approach is the one to take in Koa.
I'm not sure what your results will be, as it looks like you may be using a different version of Koa than I am, but I'd give it a shot. I was able to get my connection established correctly making this small change.

C# equivalent of requests.post() function

I'm converting some python scripts to its C# equivalent. When I run the following script (using requests module), the sever is happy and there is no issue with it:
auth_header = {'Authorization': 'Bearer ' + access_token}
r = requests.post(api_url + '/v1/instances', headers=auth_header, json =params)
However, when I run the following C# equivalent code, the server returns "405 METHOD NOT ALLOWED":
HttpClient client = new HttpClient();
client.BaseAddress = new Uri(api_url);
client.DefaultRequestHeaders.Authorization = new
System.Net.Http.Headers.AuthenticationHeaderValue("Bearer", access_token);
// Add an Accept header for JSON format.
client.DefaultRequestHeaders.Accept.Add(
new MediaTypeWithQualityHeaderValue(#"application/json"));
string jsonDumps = JsonConvert.SerializeObject(parameters);
var content = new StringContent(jsonDumps, Encoding.UTF8,#"application/json");
var postResult = client.PostAsync(#"v1/pipelines", content).Result; // ERROR:
//StatusCode: 405, ReasonPhrase: 'METHOD NOT ALLOWED'.
It is notable that there is no issue when I run the GET method:
var response = client.GetAsync(#"v1/pipelines").Result;
I do not have access to the sever code. I tried to use Fiddler (similar to wire shark) to see what the python code is sending to the server but using Fiddler causes the python script failed to work properly stating that SSLError: CERTIFICATE_VERIFY_FAILED].
At a quick glance, the C# code looks correct. However, I think you're posting to two different endpoints: Python to /v1/instances and C# to /v1/pipelines. Try swapping them and seeing what happens.

Wait for async thrift requests to complete

I am invoking multiple async calls of thrift from my code. I would like to wait
for all of them to complete before going on with my next stage.
for (...) {
TNonblockingTransport transport = new TNonblockingSocket(host, port);
TAsyncClientManager clientManager = new TAsyncClientManager();
TProtocolFactory protocolFactory = new TBinaryProtocol.Factory();
AsyncClient c = new AsyncClient(protocolFactory, clientManager, transport);
c.function(params, callback);
}
// I would like to wait for all the calls to be complete here.
I can have a countdown in the callback like wait/notify and get this done. But does the thrift system allow a way for me to wait on my async function call, preferably with a timeout ?
I didnt see any in the TAsyncClientManager or in the AsyncClient. Please help.
Given that it was not possible to do this, I used the sync api client and managed the launch and wait using executors and launchAll. I am leaving this as my answer for people to have an alternative.

HTTP Connection Parameters

I am using the HTTP Connection in the following way:
HttpConnection _httpConnection = null;
try {
_httpConnection = (HttpConnection)Connector.open(_url);
} catch(Exception e) { }
byte [] postDataBytes = _postData.getBytes();
_httpConnection.setRequestMethod(HttpConnection.POST);
_httpConnection.setRequestProperty("User-Agent","Profile/MIDP-2.0 Configuration/CLDC-1.0");
_httpConnection.setRequestProperty("Content-Language", "en-US");
_httpConnection.setRequestProperty("Content-Type","application/x-www-form-urlencoded");
_httpConnection.setRequestProperty("Connection", "close");
_httpConnection.setRequestProperty("Content-Length", Integer.toString(_postData.getBytes().length));
os = _httpConnection.openOutputStream();
os.write(postDataBytes);
os.flush();
This HTTP Connection requires parameters to successfully open. For example on a WIFI network, it requires the ";deviceside=true;interface=wifi" to be added to the URL.
The problem is for the EDGE connection. Each country requires different parameters to be added. For example in lebanon it requires ";deviceside=false" but in KSA if i add this parameter the connection will not open. In USA it needs different types of parametes. The question is how to establish an HTTP connection for all the countries with the same parameters. So that the application will successfully have an internet connection no matter where it is downloaded.
Welcome to the confusing world of network transports on BlackBerry! You will want to start with the article Connecting your BlackBerry - http and socket connections to the world.
Here is a simple example for "just give me a connection" (note, you will need to add appropriate error handling; also, myURL in the code below should have no connection descriptor info appended to it):
ConnectionFactory factory = new ConnectionFactory();
ConnectionDescriptor descriptor = factory.getConnection(myURL);
if (descriptor != null) {
_httpConnection = (HttpConnection) descriptor.getConnection();
...
}
Try using to use the method reffered in this link melick-rajee.blogspot.com and use it like
_url = "http://www.example.com";
_httpConnection = (HttpConnection)Connector.open(_url + getConnectionString());
You will have to sign the application to use this else the application will show exception.
To sign your application just go here Code Signing Keys
To use the connectionFactory, seems you need to set BisBOptions.
Try this:
connFact = new ConnectionFactory();
connFact.setTransportTypeOptions(TransportInfo.TRANSPORT_BIS_B,
new BisBOptions("mds-public"));

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