Firebase OnDisconnect Event - firebase

so the question is about onDisconnect in firebase, I am implementing a chatapp like whatsapp in flutter and using Firebase, stuck at this point the onDisconnect event takes 2-3 mins to fire when you have no internet access:
I know it takes that lot of time, because it is waiting the sockets to timeout to nominate the user has completely disconnected
I tried using goOffline but with no luck, at least I wanted to make onDisconnect event to be fired faster.
I have a workaround by making a Timer in flutter and every X period I update with timestamp indicating that this user is alive, but the question is who will trigger the offline status for this user when he is offline? a cloud function, or another online connected user? Since, this user didn't respond in X period so we need to update his status to offline.
Is there any workaround for this issue?
Thanks in advance.
sample code I am using:
in the initState() I am listening to /.info/connected:
FirebaseDatabase.instance
.reference()
.child('/.info/connected')
.onValue
.listen((data) {
print('bool value');
print(data.snapshot.value);
if (data.snapshot.value == false) {
//user dc
print('user disconnected');
FirebaseDatabase.instance.goOffline().then((value) => print("offline"));
} else {
print('user reconnected');
FirebaseDatabase.instance.goOnline().then((value) => print("user online again"));
FirebaseDatabase.instance.reference().child('uid').onDisconnect().set({'status': 'offline'}).then((value) => print('here I am '));
}
});

If the server-side onDisconnect does not for your use-case, the common approach is indeed to implement your own mechanism. Your proposed keep-alive approach still needs an arbiter to determine when a connection is dead. That is definitely possible, but would typically require a Cloud Function or more permanent listener.
Instead of that, I'd usually add a lastSeenTimestamp for each user/connection, and then have the clients that read those timestamps for everyone determine how fresh they want the connection to be before considering a user stale.
You could still use onDisconnect in that case to clean up the data, but you're not longer tied to the socket timeout interval of the server to mark the user as inactive in your clients.

Related

If I implement onSnapshot real-time listener to Firestore in Cloud Function will it cost more?

I have a listener to Firestore DB changes and it fetches automatically every time there is a change, however, if I decide to implement it in Cloud Function and call it from the client app, will it cost more because it will running 24h/7 even when users are not using the app?
This is in Client side:
firestore()
.collection('Collection').doc().collection('public')
.where('act', '==', 1)
.orderBy('time', 'asc')
.limit(10)
.onSnapshot({
error: (e) => this.setState({ errorMessage: e, loading: false }),
next: (querySnapshot) => { this._calculateLocationDistance(querySnapshot) },
});
Moreover, is it necessary to do it in Cloud Function? Is it risky if I leave it in the client side?
You can't really use listeners effectively in Cloud Functions. Cloud Functions are meant to be stateless. They serve a single request at a time, and clean up afterward. If you try to use a listener, it just won't work the way you expect. Cloud Functions also don't keep a socket open to the requester. Once a response is sent, the connection is closed, and there's no way to keep it open.
Given these constraints, functions typically just use get() to fetch data a single time, and return the results to the client. If you want realtime results, that should be implemented on the client.
If you are working with a backend that can keep a socket connection open to a client, it is no less expensive to have a listener on the backend that delivers results to the client. You are still charged a document read for each document read by the listener as it continues to receive results.

Firestore Timeout [duplicate]

We are building a real-time chat app using Firestore. We need to handle a situation when Internet connection is absent. Basic message sending code looks like this
let newMsgRef = database.document(“/users/\(userId)/messages/\(docId)“)
newMsgRef.setData(payload) { err in
if let error = err {
// handle error
} else {
// handle OK
}
}
When device is connected, everything is working OK. When device is not connected, the callback is not called, and we don't get the error status.
When device goes back online, the record appears in the database and callback triggers, however this solution is not acceptable for us, because in the meantime application could have been terminated and then we will never get the callback and be able to set the status of the message as sent.
We thought that disabling offline persistence (which is on by default) would make it trigger the failure callback immediately, but unexpectedly - it does not.
We also tried to add a timeout after which the send operation would be considered failed, but there is no way to cancel message delivery when the device is back online, as Firestore uses its queue, and that causes more confusion because message is delivered on receiver’s side, while I can’t handle that on sender’s side.
If we could decrease the timeout - it could be a good solution - we would quickly get a success/failure state, but Firebase doesn’t provide such a setting.
A built-in offline cache could be another option, I could treat all writes as successful and rely on Firestore sync mechanism, but if the application was terminated during the offline, message is not delivered.
Ultimately we need a consistent feedback mechanism which would trigger a callback, or provide a way to monitor the message in the queue etc. - so we know for sure that the message has or has not been sent, and when that happened.
The completion callbacks for Firestore are only called when the data has been written (or rejected) on the server. There is no callback for when there is no network connection, as this is considered a normal condition for the Firestore SDK.
Your best option is to detect whether there is a network connection in another way, and then update your UI accordingly. Some relevant search results:
Check for internet connection with Swift
How to check for an active Internet connection on iOS or macOS?
Check for internet connection availability in Swift
As an alternatively, you can check use Firestore's built-in metadata to determine whether messages have been delivered. As shown in the documentation on events for local changes:
Retrieved documents have a metadata.hasPendingWrites property that indicates whether the document has local changes that haven't been written to the backend yet. You can use this property to determine the source of events received by your snapshot listener:
db.collection("cities").document("SF")
.addSnapshotListener { documentSnapshot, error in
guard let document = documentSnapshot else {
print("Error fetching document: \(error!)")
return
}
let source = document.metadata.hasPendingWrites ? "Local" : "Server"
print("\(source) data: \(document.data() ?? [:])")
}
With this you can also show the message correctly in the UI

Using Offline Persistence in Firestore in a Flutter App

I'm developing a app that uses Firebase's Firestore to send data to the web. One of the functions of the app is being able to save data in the device while being offline and send it to Firestore when internet connection is restored.
I activated offline persistence but it dosen't work.
DEBUG CONSOLE:
W/OkHttpClientTransport(28536): Failed closing connection
W/OkHttpClientTransport(28536): javax.net.ssl.SSLException: Write error: ssl=0x7f7acfc408: I/O error during system call, Broken pipe
W/OkHttpClientTransport(28536): at com.google.android.gms.org.conscrypt.NativeCrypto.SSL_write(Native Method)
W/OkHttpClientTransport(28536): at com.google.android.gms.org.conscrypt.NativeSsl.write(:com.google.android.gms#14798020#14.7.98 (040406-222931072):4)
How can I activate offline persistence and sync with Firestore when internet is restored?
MY CODE:
Future<Null> sendFirebaseData(var selectedModel) async {
Firestore.instance.enablePersistence(true);
var certID = await getIDCertificado();
var dateTime = new DateTime.now();
var nowHour = new DateFormat('kk:mm:ss').format(dateTime);
Map<String, dynamic> dataHeader = {
'ID': certID,
};
Map<String, dynamic> finalDataMap = {}..addAll(dataGeneral)
..addAll(dataInstrumento)..addAll(dataPadrao)
..addAll(dataAdicional)..addAll(dataHeader);
await Firestore.instance.collection('certificados').document((certID.toString()))
.setData(finalDataMap);}
when you use offline persistence in Firestore, don't use Transactions or await for response.
so, change this :
await Firestore.instance.collection('certificados').document((certID.toString()))
.setData(finalDataMap);
to this:
Firestore.instance.collection('certificados').document((certID.toString()))
.setData(finalDataMap);
When you restore your internet connection your data will be sync automatically, even if you are in background.
Doesn't work when your app is closed.
Context Of Promises & Callbacks when Offline
Why the above code change to remove "await" works.
Reference: Firebase Video - How Do I Enable Offline Support 11:13
Your callback won't be called and your promise won't complete until the document write has been successful on the server. This is why if your UI waits until the write completes to do something, it appears to freeze in "offline mode" even if the write was actually made to the local cache.
It is OK to not use async / await, .then() or callbacks. Firestore will always "act" as if the data change was applied immediately, so you don't need to wait to be working with fresh data.
You only need to use callbacks and promises when you need to be sure that a server write has happened, and you want to block other things from happening until you get that confirmation.
I think the currrent answer is outdated. According to the firebase documentation, offline persistentence is enabled by default for Android and iOS. For the web, it is not.
In flutter, the firestore implementation is based on the underlying OS. So you're safe on mobile apps, but not with flutter for web.
It is enabled by default but still only when you are not using await or transactions, further you can use timeout to stop listening to network connection by firestore after a specific time.
ref.setData(newNote.toMap()).timeout(Duration(seconds: 2),onTimeout:() {
//cancel this call here
print("do something now");
});

Firebase: First write is slow

Currently developing a hybrid mobile app using ionic. When the app starts up, and a user writes to the Realtime Database for the first time, it's always delayed by around 10 or more seconds. But any subsequent writes are almost instantaneous (less than 1 second).
My calculation of delay is based on watching the database in the Firebase console.
Is this a known issue, or maybe I am doing something wrong. Please share your views.
EDIT:
The write is happening via Firebase Cloud Function.
This is the call to the Firebase Cloud function
this.http.post(url+"/favouritesAndNotes", obj, this.httpOptions)
.subscribe((data) => {
console.log(data);
},(error)=>{
console.log(error);
});
This is the actual function
app.post('/favouritesAndNotes', (request, response) => {
var db = admin.database().ref("users/" + request.body.uid);
var favourites = request.body.favourites;
var notes = request.body.notes;
if(favourites!==undefined){
db.child("favourites/").set(favourites);
}
if(notes!==undefined){
db.child("notes/").set(notes);
}
console.log("Write successfull");
response.status(200).end();
});
The first time you interact with the Firebase Database in a client instance, the client/SDK has to do quite some things:
If you're using authentication, it needs to check if the token that it has is still valid, and if not refresh it.
It needs to find the server that the database is currently hosted on.
It needs to establish a web socket connection.
Each of these may take multiple round trips, so even if you're a few hundred ms from the servers, it adds up.
Subsequent operations from the same client don't have to perform these steps, so are going to be much faster.
If you want to see what's actually happening, I recommend checking the Network tab of your browser. For the realtime database specifically, I recommend checking the WS/Web Socket panel of the Network tab, where you can see the actual data frames.

Firebase onDisconnect when turning WIFI off

I noticed when I set up an onDisconnect(), hit my application on a different computer, and turn the WIFI off, my db is not updated; however, it is updated when I turn the WIFI back on. This worries me because I am building an application with expected mobile users and I want to gracefully handle temporary connection drops.
On the otherhand, /.info/connected knows about the disconnection and connection immediately.
Can anyone explain why this is happening and if there is a way to prevent the disconnect from happening once connection is reestablished?
Updated code:
var connectedRef, userRef;
connectedRef = new Firebase('https://{fb}/.info/connected');
userRef = new Firebase('https://{fb}/users/myUser');
connectedRef.on('value', function (snap) {
if (snap.val()) {
userRef.update({ online: true });
userRef.onDisconnect().update({ online: false }, function () {
console.log('Turn the Wi-Fi off after seeing this log.');
});
}
});
Result: The db does not set online to false when I turn the Wi-Fi off, unless I wait about 1 minute. The db does set online to false when I turn the Wi-Fi back on.
Turning off your wifi does not close the sockets in an efficient manner. Thus, the server has to wait for the socket to time out before it can fire onDisconnect. Since this is an entirely server-side process, the only possible outcomes are:
1) The user isn't allowed to perform the onDisconnect op (indicated in the callback immediately upon establishing the onDisconnect)
2) The event will fire when the socket times out or disconnects (the length of time is completely up to the browser/server negotiation (1 minute is not unreasonable)
3) Some data changes in Firebase between the time of establishing onDisconnect and the event firing that makes it invalid (the security rules won't allow it because the op is no longer valid)
To see your onDisconnect() fire a bit faster, try using goOffline(), which I believe will properly close the socket connections.

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