Different value for same property - qt

'''
Item {
Rectangle {
height: 100;
width: 100;
color: "red"
anchors.right: someOtherRectId.left;
anchors.rightMargin: someOtherRectId.x > 200 ? 100: 0;
Component.onCompleted: {
console.log("Other Rectangle X co-ordinate: ", someOtherRectId.x)
}
}
Rectangle {
id: someOtherRectId
height: 100;
width: 100
color: "gold"
anchors.centerIn: parent
}
}
In the above code even though someOtherRectId.x is greater than 200(ex 300) anchors.rightMargin is getting the value 0. I also checked using log statements as well.
Why this kind of behavior is observed?

You are trying to use two positioner systems in the same component and you cannot do this.
There are fourth ways to position items:
Manual Positioning: with x and y.
Anchors: with anchor.left, anchor.centerIn ...
Layout: with RowLayout, ColumnLayout ...
Positioner with Row, Column, Flow ...
For a solution, use this code:
Item {
Rectangle {
height: 100
width: 100
color: "red"
anchors.right: someOtherRectId.left
anchors.rightMargin: someOtherRectId.x > 200 ? 100: 0
Component.onCompleted: {
console.log("Other Rectangle X co-ordinate: ", someOtherRectId.x)
}
}
Rectangle {
id: someOtherRectId
x: parent.x + (width / 2)
y: parent.y + (height / 2)
height: 100
width: 100
color: "gold"
}
}
For more details on the positioning system
See the doc: https://doc.qt.io/qt-5/qtquick-usecase-layouts.html
This video: https://youtu.be/vzgTo14ljcY

Related

QML ListView: Binding loop detected for property "height"

I have a QML ListView, and I'm trying to dynamically add elements to it. I want the background rectangle to also scale dynamically as elements are added/removed from the ListView. Right now I get a binding loop, and I understand what they are but I can't figure out where it's coming from. I played around changing the code a bit and I was able to get rid of the binding loop one time but then the ListView couldn't be scrolled. Anyone have any ideas?
import QtQuick 2.15
import QtQuick.Window 2.0
Window {
visible: true
width: 800
height: 800
Rectangle {
id: listContainer
height: childrenRect.height
width: parent.width
color: "transparent"
anchors {
top: parent.top
topMargin: 30
left: parent.left
leftMargin: 45
}
ListView {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
model: myModel
height: childrenRect.height
header:
Text {
z: 2
height: 50
text: "HEADER"
color: "black"
}
delegate: Component {
Item {
Text {
id: userName;
text: name;
color: "black";
font.pixelSize: 50
anchors {
left: parent.left
leftMargin: 20
}
}
Rectangle {
height: 1
color: 'black'
width: listContainer.width
anchors {
left: userName.left
top: userName.top
topMargin: - 12
leftMargin: -15
}
}
}
}
spacing: 80
}
}
ListModel {
id: myModel
}
/* Fill the model with default values on startup */
Component.onCompleted: {
for (var i = 0; i < 100; i++) {
myModel.append({
name: "Big Animal : " + i
})
}
}
}
EDIT: As suggested by #Aditya, the binding loop can be removed by having a static ListView height, but I don't want it to be that way. I'm using the rectangle as a background for the ListView and I want it to scale according to the ListView. For example, if I only add two elements, I want the rectangle to also scale for those two elements and not cover the entire screen. This causes a problem:
import QtQuick 2.15
import QtQuick.Window 2.0
Window {
visible: true
width: 800
height: 800
Rectangle {
id: listContainer
height: childrenRect.height
width: parent.width
color: "yellow"
anchors {
top: parent.top
topMargin: 30
left: parent.left
leftMargin: 45
}
ListView {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
model: myModel
height: 800//childrenRect.height
header:
Text {
z: 2
height: 50
text: "HEADER"
color: "black"
}
delegate: Component {
Item {
Text {
id: userName;
text: name;
color: "black";
font.pixelSize: 50
anchors {
left: parent.left
leftMargin: 20
}
}
Rectangle {
height: 1
color: 'black'
width: listContainer.width
anchors {
left: userName.left
top: userName.top
topMargin: - 12
leftMargin: -15
}
}
}
}
spacing: 80
}
}
ListModel {
id: myModel
}
/* Fill the model with default values on startup */
Component.onCompleted: {
for (var i = 0; i < 2; i++) {
myModel.append({
name: "Big Animal : " + i
})
}
}
}
I also tried separating the header from ListView into a different component and anchoring the listview below it and that worked. The only problem was it could not be scrolled with the listview. Worst case, I could make a scrolling animation for it but that seems like an inefficient solution and I'd like to know why this doesn't work.
You are probably also biting yourself with the Item as the top-level in the delegate, since that doesn't give any implicit size, which the ListView uses to calculate the scrolling needs. You can simply use Text directly as the delegate (you don't need the Component either) and put the line/rectangle inside. If doing so you can use the contentHeight property of ListView to size the background.
Furthermore, I would suggest to have the ListView as the top level and do any styling secondary, with which I mean, put the background Rectangle inside.
import QtQuick 2.12
import QtQuick.Window 2.12
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
ListView {
id: listView
model: 3
anchors.fill: parent
Rectangle { //background
color: "yellow"
z: -1
width: listView.width
height: listView.contentHeight
}
delegate: Text {
text: "name" + index
color: "black";
font.pixelSize: 50
leftPadding: 20
Rectangle {
height: 1
color: 'black'
width: listView.width
y: - 12
x: -15
}
}
spacing: 80
}
}
Btw, if you are going to put the ListView in some RowLayout or something, you probably also want implicitHeight: contentHeight in the ListView.
The binding loop is originating from the ListView's height: childrenRect.height statement. It looks like the ListView needs to be a fixed height, or at least not dependent on childrenRect. It is most likely how the ListView element knows that the view should be scrollable to view elements below.
It really depends on what you're trying to achieve with setting the height to match childrenRect, but in my case, ListView height is changing based on the children (per your desire presumably). With a 100 items the height came out to be 7970. With 5 items in the model, the result was 350. You can check this by adding a debug or console.log() with onHeightChanged However, as a result of this scaling, the ListView is assumed to be big enough to view the entire data set regardless of the window parent container size.
You do not need to scale the ListView height to match the contents; that is what it is built for. It allows scrolling because the contents are too big to be shown within its limited height.
I was able to achieve get rid of the binding loop and be able to scroll by simply changing the statement to a static value, which is the parent height of 800 as an example:
Window {
visible: true
width: 800
height: 800
Rectangle {
id: listContainer
height: childrenRect.height
width: parent.width
color: "transparent"
anchors {
top: parent.top
topMargin: 30
left: parent.left
leftMargin: 45
}
ListView {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
model: myModel
height: 800//childrenRect.height
header:
Text {
z: 2
height: 50
text: "HEADER"
color: "black"
}
delegate: Component {
Item {
Text {
id: userName;
text: name;
color: "black";
font.pixelSize: 50
anchors {
left: parent.left
leftMargin: 20
}
}
Rectangle {
height: 1
color: 'black'
width: listContainer.width
anchors {
left: userName.left
top: userName.top
topMargin: - 12
leftMargin: -15
}
}
}
}
spacing: 80
}
}
ListModel {
id: myModel
}
/* Fill the model with default values on startup */
Component.onCompleted: {
for (var i = 0; i < 100; i++) {
myModel.append({
name: "Big Animal : " + i
})
}
}
}
Edit:
I feel like you're trying to just secure a background for a scalable ListView. Having a static background as a container works but not very well for modern unser interfaces - any bounce effects or such will not move the rectangle. You could achieve this by anchoring the rectangle to the ListView element but it is a very roundabout way. Instead, you could just set a rectangle to style each element of the ListView delegate instead.
delegate: Component {
Item {
Rectangle{
width: listContainer.width
height: userName.height+13
//add 13 to adjust for margin set below
anchors {
left: userName.left
top: userName.top
topMargin: - 12
leftMargin: -15
//just copying from the other rectangle below
}
gradient: Gradient {
//I am just using gradient here for a better understanding of spacing. You could use color.
GradientStop { position: 0.0; color: "aqua" }
GradientStop { position: 1.0; color: "green" }
}
}
Text {
id: userName;
text: name;
color: "black";
font.pixelSize: 50
anchors {
left: parent.left
leftMargin: 20
}
}
Rectangle {
height: 1
color: 'black'
width: listContainer.width
anchors {
left: userName.left
top: userName.top
topMargin: - 12
leftMargin: -15
}
}
}
}
This will make sure that the rectangle background behind the ListView will look like it is scrolling with the items. In reality we have broken one rectangle into multiple and just set each element with one. You can also use this type of styling to achieve alternate colors in your list for example.

Scroll two or more List views in QML

I need to scroll two or more list view at once using a single scrollBar. Initially, i used Column inside a Flickable but scroll was not happening as expected. Later, I used ListView and even that was not scrolling correctly.
So how to scroll a listview/layout content item with a scroll bar? Should I use ScrollView or Flickable or something else?
The stock scrollbar will only hook to a single scrollable item. However, it is trivial to make a custom scroller and hook multiple views to it:
Row {
Flickable {
width: 50
height: main.height
contentHeight: contentItem.childrenRect.height
interactive: false
contentY: (contentHeight - height) * scroller.position
Column {
spacing: 5
Repeater {
model: 20
delegate: Rectangle {
width: 50
height: 50
color: "red"
Text {
anchors.centerIn: parent
text: index
}
}
}
}
}
Flickable {
width: 50
height: main.height
contentHeight: contentItem.childrenRect.height
interactive: false
contentY: (contentHeight - height) * scroller.position
Column {
spacing: 5
Repeater {
model: 30
delegate: Rectangle {
width: 50
height: 50
color: "cyan"
Text {
anchors.centerIn: parent
text: index
}
}
}
}
}
Rectangle {
id: scroller
width: 50
height: 50
color: "grey"
property real position: y / (main.height - 50)
MouseArea {
anchors.fill: parent
drag.target: parent
drag.minimumY: 0
drag.maximumY: main.height - 50
drag.axis: Drag.YAxis
}
}
}
Note that it will work adequately even if the the views are of different content height, scrolling each view relative to the scroller position:
Realizing the question was not put that well, just in case someone wants to actually scroll multiple views at the same time comes around, I will nonetheless share another interesting approach similar to a jog wheel, something that can go indefinitely in every direction rather than having a limited range like a scrollbar. This solution will scroll the two views in sync until they hit the extent of their ranges. Unlike GrecKo's answer, this never leaves you with an "empty view" when the view size is different:
Row {
Flickable {
id: f1
width: 50
height: main.height
contentHeight: contentItem.childrenRect.height
interactive: false
Connections {
target: jogger
onScroll: f1.contentY = Math.max(0, Math.min(f1.contentHeight - f1.height, f1.contentY + p))
}
Column {
spacing: 5
Repeater {
model: 20
delegate: Rectangle {
width: 50
height: 50
color: "red"
Text {
anchors.centerIn: parent
text: index
}
}
}
}
}
Flickable {
id: f2
width: 50
height: main.height
contentHeight: contentItem.childrenRect.height
interactive: false
Connections {
target: jogger
onScroll: f2.contentY = Math.max(0, Math.min(f2.contentHeight - f2.height, f2.contentY + p))
}
Column {
spacing: 5
Repeater {
model: 30
delegate: Rectangle {
width: 50
height: 50
color: "cyan"
Text {
anchors.centerIn: parent
text: index
}
}
}
}
}
MouseArea {
id: jogger
width: 50
height: main.height
drag.target: knob
drag.minimumY: 0
drag.maximumY: main.height - 50
drag.axis: Drag.YAxis
signal scroll(real p)
property real dy: 0
onPressed: dy = mouseY
onPositionChanged: {
scroll(dy - mouseY)
dy = mouseY
}
onScroll: console.log(p)
Rectangle {
anchors.fill: parent
color: "lightgrey"
}
Rectangle {
id: knob
visible: parent.pressed
width: 50
height: 50
color: "grey"
y: Math.max(0, Math.min(parent.mouseY - 25, parent.height - height))
}
}
}
Another advantage the "jog" approach has it is it not relative but absolute. That means if your view is huge, if you use a scroller even a single pixel may result in a big shift in content, whereas the jog, working in absolute mode, will always scroll the same amount of pixels regardless the content size, which is handy where precision is required.
You could just use a Flickable with your Columns.
I don't know how your Columns are laid out horizontally but if they are inside a Row it's pretty straightforward:
import QtQuick 2.7
import QtQuick.Controls 2.0
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Multi Column")
Flickable {
anchors.fill: parent
contentWidth: row.implicitWidth
contentHeight: row.implicitHeight
Row {
id: row
Column {
spacing: 5
Repeater {
model: 20
delegate: Rectangle {
width: 50
height: 50
color: "red"
Text {
anchors.centerIn: parent
text: index
}
}
}
}
Column {
spacing: 5
Repeater {
model: 30
delegate: Rectangle {
width: 50
height: 50
color: "cyan"
Text {
anchors.centerIn: parent
text: index
}
}
}
}
}
ScrollBar.vertical: ScrollBar { }
}
}
Even if they are not in a Row you could do :
contentHeight: Math.max(column1.height, column2.height, ...)
Demonstration :

How to implement curved scrollview in qml?

How to get the look of curved Scroll bar/scroll view as shown below in QML with Label or TextArea?
Basically this application is not a touch application.
Environment, Qt 5.7.0 in Linux.
You can use PathInterpolator from Controls.2. The example below is some Slider modification, you can adopt it for your needs:
import QtQuick 2.9
import QtQuick.Controls 2.2
ApplicationWindow {
id: mainWindow
visible: true
width: 400
height: 400
Path {
id: myPath
startX: 0; startY: 20
PathCurve { x: 100; y: 40 }
PathCurve { x: 200; y: 10 }
PathCurve { x: 300; y: 40 }
}
Slider {
id: control
width: 300
height: 50
anchors.centerIn: parent
background: Rectangle {
anchors.fill: parent
color: "orange"
Canvas {
anchors.fill: parent
contextType: "2d"
onPaint: {
context.strokeStyle = "MediumPurple";
context.path = myPath;
context.stroke();
}
}
PathInterpolator {
id: motionPath
path: myPath
progress: control.visualPosition
}
}
handle: Rectangle {
width: 30
height: 30
radius: 15
color: "DodgerBlue"
x: motionPath.x - 15
y: motionPath.y - 15
}
}
}
You can use a Flickable to have your view. To this Flickable you attatch a ScrollBar which you can style.
To style this ScrollBar is a bit tricky, for some of its properties are bullshit.
The position-property, which is documented as
This property holds the position of the scroll bar, scaled to 0.0 - 1.0.
will never reach 1.0 unless, the handles size is 0. You don't really have the ability to set the size of the handle, though. It will be automatically resized. So if you don't want to have a handle that fills the width of the ScrollBar entirely, you need to use a Item as a base and add a the visual inside this, so you have the sovereignity again.
All together, it might look like this:
Flickable {
anchors.fill: parent
contentWidth: width
contentHeight: mainWindow.height * 10
Rectangle {
width: 640
height: mainWindow.height * 10
gradient: Gradient {
GradientStop { color: 'orchid'; position: 0 }
GradientStop { color: 'orange'; position: 1 }
}
}
ScrollBar.vertical: ScrollBar {
id: scrollBar
width: 50
contentItem: Item {
// This will deal with the bullshit of the position. Imperfect, as I do not consider any margins/paddings
property real normalizedPosition: scrollBar.position * (scrollBar.height / (scrollBar.height - height))
Rectangle {
// Draw the curve by defining a function for x in dependance of the position.
x: Math.sin(Math.PI * parent.normalizedPosition) * 40
width: 10
height: parent.height // I use the default height, so it
// really goes from top to bottom.
// A smaller height means, you should
// also alter the y value to have a
// more natural behavior.
radius: 5
color: 'green'
Text {
text: parent.parent.normalizedPosition
}
}
}
}
}

QML 'Custom Menu' option moving upwards

I am trying to create a "menu" in QML with custom data in each option
For requirements of my application, I need to show it loading the QML file dynamically (Qt.createComponent). What I need is to show some fixed options in the bottom part, and when clicked the top one, another options appear below this top option, which keeps in the top
A simple example. I have this menu:
Option 4
Option 2
Option 1
And when clicked in Option 4, the menu changes to
Option 4
Option 3
Option 2
Option 1
So Option 4 is moved upwards and Option 3 appears.
I would like to have a 'shadow' around all my menu (I added a DropShadow component for that purpose).
I have this simple test code, where I have a main Rectangle (to be surrounded by the shadow), and 2 Rectangles inside.
Rect1 for the fixed part (Option 1, Option 2), and Rect2 for the 'movable' part (Option 3, Option 4).
Rect2 is behind Rect1 (z: -1), and located to have only Option 4 visible, above Option 2. When clicked Option 4, Rect2 is moved upwards and all options are visible.
To achieve that, I have to update Rect2 visible height, and main window position (y value), since main window height depends on this Rect2 visible height.
I have it working, but it flicks a lot since 2 variables changes ('fixed panel' is moved upwards and back).
I have also tried with a ParallelAnimation for 2 values, but no success.
Any idea to have this menu with a smooth movement?
Main.qml:
import QtQuick 2.0
Rectangle
{
id: window
property variant win: undefined;
Component.onCompleted:
{
var component = Qt.createComponent("TestMenu.qml");
win = component.createObject(window, {"x": 500, "y": 500});
win.show();
}
}
TestMenu.qml:
import QtQuick 2.0
import QtQuick.Window 2.1
import QtGraphicalEffects 1.0
Window {
id: window
flags: Qt.Tool | Qt.FramelessWindowHint
height: panel.height
color: "transparent"
property int radiusShadow: 20
property int iOptionHeight: 30
Rectangle {
id: panel
anchors { centerIn: parent}
height: menu1.height + menu2.heightVisible + 2*radiusShadow
width: window.width - 2*radiusShadow
color: "transparent"
Rectangle {
id: menu1
anchors { bottom: parent.bottom; bottomMargin: radiusShadow }
width: parent.width
height: column1.children.length * iOptionHeight
Column {
id: column1
anchors.fill: parent
Rectangle {
color: "red";
Text { text: qsTr("option 2") }
height: iOptionHeight; width: parent.width
}
Rectangle {
color: "green";
Text { text: qsTr("option 1") }
height: iOptionHeight; width: parent.width
}
}
}
Rectangle {
id: menu2
property int heightVisible: iOptionHeight
anchors { top: parent.top; topMargin: radiusShadow; left: menu1.left }
width: parent.width
height: column2.children.length * iOptionHeight
z: -1
Column {
id: column2
anchors.fill: parent
Rectangle {
id: blue
property bool bOpen: false
color: "blue";
height: iOptionHeight; width: parent.width
Text { text: qsTr("option 4") }
MouseArea {
anchors.fill: parent
onClicked: {
blue.bOpen = !blue.bOpen;
panel.showHideMenu2(blue.bOpen);
}
}
}
Rectangle {
color: "pink";
Text { text: qsTr("option 3") }
height: iOptionHeight; width: parent.width
}
}
}
function showHideMenu2(bShow)
{
if (bShow)
{
window.y -= iOptionHeight
menu2.heightVisible += iOptionHeight;
}
else
{
window.y += iOptionHeight
menu2.heightVisible -= iOptionHeight;
}
}
}
DropShadow {
id: dropShadow
visible: true
anchors.fill: panel
radius: radiusShadow
samples: 24
color: "#40000000"
source: panel
}
}
As a quick answer for your question, you can get what you want using Behavior animation for a property change.
Here, Behavior animation will be used on y (position) change of your window, and for height change of respective rectangles.
Here is the patch for your code I recommend you to apply to see smooth movement:
## -10,6 +10,9 ##
property int radiusShadow: 20
property int iOptionHeight: 30
+ property int animationDuration: 500 // ms
+
+ Behavior on y { NumberAnimation { duration: window.animationDuration } }
Rectangle {
id: panel
## -18,6 +21,7 ##
height: menu1.height + menu2.heightVisible + 2*radiusShadow
width: window.width - 2*radiusShadow
color: "transparent"
+ Behavior on height { NumberAnimation { duration: window.animationDuration } }
Rectangle {
id: menu1
## -25,6 +29,7 ##
anchors { bottom: parent.bottom; bottomMargin: radiusShadow }
width: parent.width
height: column1.children.length * iOptionHeight
+ Behavior on height { NumberAnimation { duration: window.animationDuration } }
Column {
id: column1
## -52,6 +57,8 ##
width: parent.width
height: column2.children.length * iOptionHeight
+ Behavior on height { NumberAnimation { duration: window.animationDuration } }
+
z: -1
Column {
## -64,6 +71,7 ##
color: "blue";
height: iOptionHeight; width: parent.width
Text { text: qsTr("option 4") }
+ Behavior on height { NumberAnimation { duration: window.animationDuration } }
MouseArea {
anchors.fill: parent
## -77,6 +85,7 ##
color: "pink";
Text { text: qsTr("option 3") }
height: iOptionHeight; width: parent.width
+ Behavior on height { NumberAnimation { duration: window.animationDuration } }
}
}
}
## -105,4 +114,4 ##
color: "#40000000"
source: panel
}
-}+}
I have tried with a model and a ListView (code is simpler now), but I don't know where and how insert an 'Animation' or a 'Behaviour' to achieve my target, if it is possible to do it (I have tried several options with no success...)
The expected effect is that the 1st rectangle moves up when the 2nd appears, so the bottom one keeps in its position (at bottom). But the default behaviour when I add an element to the model is that the list increased the height downwards
Maybe anyone could help...
My code:
import QtQuick 2.0
import QtQuick.Controls 1.4
Rectangle {
id: rootItem
width: 400
height: list.height
ListModel {
id: modelRects
ListElement { rectColor: "green" }
ListElement { rectColor: "orange" }
}
ListView {
id: list
height: modelRects.count * 30
model: modelRects
delegate: Rectangle {
id: delegate
height: 30
width: rootItem.width
color: rectColor
MouseArea {
anchors.fill: parent
onClicked: onRectClicked(index);
}
}
}
function onRectClicked(index)
{
if (index == 0)
{
if (modelRects.count == 2)
modelRects.insert(1, {"idRect": 2, "rectColor": "red"});
else
modelRects.remove(1, 1);
}
}
}

Animation of y position for a Column centerd in parent

I have a Column with three elements and one element can change its visibility if the user hits the spacebar. To make the visibility change look smoothly I can add a move transition:
ApplicationWindow {
title: qsTr("Hello World")
width: 640
height: 480
visible: true
Column {
spacing: 2
Rectangle { color: "red"; width: 50; height: 50 }
Rectangle { id: greenRect; color: "green"; width: 20; height: 50 }
Rectangle { color: "blue"; width: 50; height: 20 }
move: Transition {
NumberAnimation { properties: "x,y"; duration: 1000 }
}
focus: true
Keys.onSpacePressed: greenRect.visible = !greenRect.visible
}
}
This works. But if I center the Column in its parent the visibility change also results in a new height for the Columnand therefore also to a new y position.
Now I don't want the Column to 'jump' to its new position but also to move smoothly. So I added this to the Column:
anchors.centerIn: parent
Behavior on y {
NumberAnimation { duration: 1000 }
}
But the y position change is still not animated. How to achieve this?
I added another Item element which holds the Column. This allows you to set a Behavior on the item's height property and is what you're looking for:
import QtQuick 2.4
import QtQuick.Controls 1.3
ApplicationWindow {
width: 640
height: 480
visible: true
Item {
id: container
width: col.width
height: col.height
anchors.centerIn: parent
property int animationDuration: 200
Behavior on height {
PropertyAnimation {
duration: container.animationDuration
}
}
Column {
id: col
spacing: 2
focus: true
Rectangle { color: "red"; width: 50; height: 50 }
Rectangle { id: greenRect; color: "green"; width: 20; height: 50 }
Rectangle { color: "blue"; width: 50; height: 20 }
move: Transition {
NumberAnimation { properties: "x,y"; duration: container.animationDuration }
}
Keys.onSpacePressed: greenRect.visible = !greenRect.visible
}
}
}
Hope this helps!
Property changes induced by anchors don't seem to trigger Behaviours.
As a workaround, manually center the Column:
import QtQuick 2.2
Rectangle {
width: 640
height: 480
Column {
spacing: 2
anchors.horizontalCenter: parent.horizontalCenter
y: (parent.height - height) / 2
Behavior on y {
NumberAnimation { duration: 1000 }
}
Rectangle { color: "red"; width: 50; height: 50 }
Rectangle { id: greenRect; color: "green"; width: 20; height: 50 }
Rectangle { color: "blue"; width: 50; height: 20 }
move: Transition {
NumberAnimation { properties: "x,y"; duration: 1000 }
}
focus: true
Keys.onSpacePressed: greenRect.visible = !greenRect.visible
}
}

Resources