How to move a shape everytime a button is pressed javafx - javafx

I'm trying to get this circle to move by 120 pixels to the right each time I press a button, but it's not working.
double CircleX = 240;
double CircleY = 360;
public void start(Stage primaryStage) {
Group root = new Group();
//This is the circle I want to move whenever I press the button
Circle circle = new Circle(CircleX,CircleY,50);
//The button
Button MoveRight = new Button("->");
MoveRight.addEventHandler(MouseEvent.MOUSE_CLICKED, (MouseEvent e) ->{
CircleX += 120;
});
root.getChildren().addAll(circle, MoveRight);
Scene scene = new Scene(root,1680,960,Color.SKYBLUE);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
I think I have to redraw the canvas every couple milliseconds, but I'm not sure how. Any Ideas? Thanks in advance.

You forget to update Circle X position.
To do it, add this: circle.setCenterX(CircleX); into event handler.
It should look like:
MoveRight.addEventHandler(MouseEvent.MOUSE_CLICKED, (MouseEvent e) ->{
CircleX += 120;
circle.setCenterX(CircleX);
});
Edit:
If you want update circle Y position, just add:
circle.setCenterY(CircleY);
Into your event handler.
Hope helps ;)

Related

How to start animation from List View on mouse click - JAVAFX

I created scene, animations, list view, my problem is how to make animations play when I click on them in list view, and also, I need to create so more then one animation can play in one time.
Here is my code:
Group group = new Group();
Circle circle = new Circle(50, 300, 50);
circle.setFill(Color.RED);
TranslateTransition translate = new TranslateTransition();
translate.setByX(400);
translate.setDuration(Duration.millis(1000));
translate.setCycleCount(500);
translate.setAutoReverse(true);
translate.setNode(circle);
FadeTransition fade = new FadeTransition();
fade.setDuration(Duration.millis(1000));
fade.setFromValue(10);
fade.setToValue(0.1);
fade.setCycleCount(500);
fade.setAutoReverse(true);
fade.setNode(circle);
ScaleTransition transition = new ScaleTransition();
transition.setByX(1);
transition.setByY(1);
transition.setDuration(Duration.millis(1000));
transition.setCycleCount(500);
transition.setAutoReverse(true);
transition.setNode(circle);
ListView listView = new ListView();
listView.setPrefWidth(120);
listView.setPrefHeight(90);
listView.getSelectionModel().setSelectionMode(SelectionMode.MULTIPLE);
listView.getItems().add("Translate Transition");
listView.getItems().add("Fade Transition");
listView.getItems().add("Scale Transition");
group.getChildren().addAll(circle, listView);
Scene scene = new Scene(group, 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
So, I have problem just with:
How to start animation(can be more then one animation in same time) when I click on some animation in list view.
You can add a listener to your listview that listens when items are selected. Something like this:
listView.getSelectionModel().selectedItemProperty().addListener((obs, ov, nv) -> {
if(nv != null && "Translate Transition".equals(nv)){
translate.play();
}
//Etc...
});

JavaFX Button EventHandler works one time(Card Shuffler)

I'm trying to make a program that will display a random set of 4 cards, then when I click the button again it will clear the old set and display a new random set.
Right now my program will display 4 random images of cards when I click the button; however, when I try to click it again nothing happens. I'm assuming it has something to do with the EventHandler no longer being registered to the button after I clear the root children. However, I don't know how to go about fixing this. Any help is greatly appreciated! I haven't been able to find an answer to this yet, and have only been learning JavaFX for about a week. Thank you.
The code I have so far:
public class CardShuffle extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = new StackPane();
Scanner input = new Scanner(System.in);
File cardsFolder = new File("C:\\Users\\timsp\\Pictures\\JPEG");
ArrayList<File> cardsFilePaths = new ArrayList<File> (Arrays.asList(cardsFolder.listFiles()));
Button deal = new Button("DEAL");
Pane hb = new HBox(10);
hb.setPadding(new Insets(5, 5, 5, 5));
root.getChildren().add(deal);
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
root.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for (int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
root.getChildren().addAll(deal, hb);
}
});
Scene scene = new Scene(root, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
public ArrayList<ImageView> getRandomCards(ArrayList<File> cardsFilePaths) {
ArrayList<ImageView> cards = new ArrayList<ImageView>();
try {
for (int i = 0; i < 4; i++) {
Image card = new Image((new FileInputStream(cardsFilePaths.get((int) (Math.random() * 52)).getPath())));
ImageView temp = new ImageView();
temp.setImage(card);
cards.add(temp);
}
} catch (FileNotFoundException e) {
e.getMessage();
}
return cards;
}
}
Many problems here :
the first one, and the most important (because it hides your further error) is the root layout : you use a StackPane, the first thing you should do is to replace it by a VBox for example and rerun your program, it will be easier to see what really happens. (you will not have 4 cards, but 8, 12, 16 and so on).
the first one generates the second one. By doing this root.getChildren().addAll(deal, hb); you put the HBox layout above the button, and the click is first consumed by the HBox. Here is an example to see it more easily :
// Add the HBox as soon as the initialization
root.getChildren().add(deal);
hb.setOnMouseClicked(e -> System.out.println("HBox clicked"));
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
root.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for(int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
hb.setStyle("-fx-background-color:CORNFLOWERBLUE;-fx-opacity:0.8;");
root.getChildren().addAll(deal, hb);
}
});
And the last one, you don't really want to remove all root's children, what you want is to replace your cards by another 4 ones. Thus it is not necessary to remove the button, only the HBox can be manipulated as shown by the following example :
// Add the HBox as soon as the initialization
root.getChildren().addAll(hb, deal);
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
// root.getChildren().clear();
// Replace the previous line by the following :
hb.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for(int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
// The following is useless now.
// root.getChildren().addAll(hb, deal);
}
});

JavaFX Transition - Darken button on hover

I'm a beginner in JavaFX. I'm trying to create my own Button subclass that would have its on animations for mouse enter and mouse exit. The animation I'm trying to achieve is a simple "darken" or "dim" transition that would darken the color of the button background when user hovers over the button , and would animate back to normal state when the mouse exits the button.
First I thought I can achieve this with FillTransition, but for that I would need the specific darker color of the button, that depends on the button color.
So now I'm trying to basically fade in and fade out a low-opacity black rectangle on top of the button, but the rectangle doesn't seem to appear at all.
Here's the code of my button:
public class FlatButton extends Button {
private Rectangle dimRectangle;
private Duration dimDuration = Duration.millis(250);
private Color dimColor = new Color(0,0,0,0.11);
public FlatButton(String text) {
super(text);
getStyleClass().addAll("flat-button-style");
createEffect();
}
private void createEffect()
{
dimRectangle = new Rectangle(this.getWidth(), this.getHeight(), dimColor);
dimRectangle.setOpacity(1.0);
dimRectangle.setX(this.get);
FadeTransition enterTransition = new FadeTransition(dimDuration, this);
enterTransition.setInterpolator(Interpolator.EASE_OUT);
enterTransition.setFromValue(0.0);
enterTransition.setToValue(1.0);
FadeTransition exitTransition = new FadeTransition(dimDuration, this);
exitTransition.setInterpolator(Interpolator.EASE_OUT);
exitTransition.setFromValue(1.0);
exitTransition.setToValue(0.0);
this.setOnMouseEntered(new EventHandler<MouseEvent>(){
public void handle(MouseEvent mouseEvent){
enterTransition.play();
}
});
this.setOnMouseExited(new EventHandler<MouseEvent>(){
public void handle(MouseEvent mouseEvent){
exitTransition.play();
}
});
}
}
EDIT: The part in the code "new FadeTransition(dimDuration, this);" should be "new FadeTransition(dimDuration, dimRectangle);". It's just something I was testing.
EDIT2: I figured that "dimRectangle = new Rectangle(this.getWidth(), this.getHeight(), dimColor);" is not really working , but I havent found a way yet how to make the rectangle fill the button dimensions.
You could use a ColorAdjust effect and change it's brightness property using a Timeline.
public class ButtonFadeDemo extends Application {
#Override
public void start(Stage primaryStage) {
try {
Pane root = new Pane();
Button button = new Button("Click me!");
ColorAdjust colorAdjust = new ColorAdjust();
colorAdjust.setBrightness(0.0);
button.setEffect(colorAdjust);
button.setOnMouseEntered(e -> {
Timeline fadeInTimeline = new Timeline(
new KeyFrame(Duration.seconds(0),
new KeyValue(colorAdjust.brightnessProperty(), colorAdjust.brightnessProperty().getValue(), Interpolator.LINEAR)),
new KeyFrame(Duration.seconds(1), new KeyValue(colorAdjust.brightnessProperty(), -1, Interpolator.LINEAR)
));
fadeInTimeline.setCycleCount(1);
fadeInTimeline.setAutoReverse(false);
fadeInTimeline.play();
});
button.setOnMouseExited(e -> {
Timeline fadeOutTimeline = new Timeline(
new KeyFrame(Duration.seconds(0),
new KeyValue(colorAdjust.brightnessProperty(), colorAdjust.brightnessProperty().getValue(), Interpolator.LINEAR)),
new KeyFrame(Duration.seconds(1), new KeyValue(colorAdjust.brightnessProperty(), 0, Interpolator.LINEAR)
));
fadeOutTimeline.setCycleCount(1);
fadeOutTimeline.setAutoReverse(false);
fadeOutTimeline.play();
});
root.getChildren().addAll(button);
Scene scene = new Scene(root, 800, 400);
primaryStage.setScene(scene);
primaryStage.show();
} catch (Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}

JavaFX Right Coordinate of a CustomMenuItem

I have a Class that extends the CustomMenuItem. This MenuItems are added to a ContextMenu. Now i need to get the X-Coordinates from the right side of the CustomMenuItem.
The Problem is, that I have no idea how I can get the Coordinates.
The CustMenuItem has no function for getting the Coordinates like getX() or getY().
So how can I solve this problem?
This thing I would like to get:
Here we can see a Sample for a Context Menu (red lines). In the Context Menu are a lot of different CustomMenuItems implemented. Now I would like to get the right top corner Coordinate of the CustomMenuItem.
Thank you for your very nice help.
Before dealing with menu items, let's start saying that a ContextMenu is a popup window, so it has Windowproperties. You can ask for (x,y) left, top origin, and for (w,h).
But you have to take into account the effects, since by default it includes a dropshadow. And when it does, there's an extra space added of 24x24 pixels to the right and bottom.
.context-menu {
-fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 );
}
Since this default dropshadow has a radius of 12px, and Y-offset to the bottom of 8px, the right and bottom coordinates of the context menu, including the 24x24 area, are given by:
X=t.getX()+cm.getWidth()-12-24;
Y=t.getY()+cm.getHeight()-(12-8)-24;
where t could be a MouseEvent relative to the scene, and values are hardcoded for simplicity.
Let's see this over an example. Since you don't say how your custom menu items are implemented, I'll just create a simple Menu Item with graphic and text:
private final Label labX = new Label("X: ");
private final Label labY = new Label("Y: ");
#Override
public void start(Stage primaryStage) {
final ContextMenu cm = new ContextMenu();
MenuItem cmItem1 = createMenuItem("mNext", "Next Long Option",t->System.out.println("next"));
MenuItem cmItem2 = createMenuItem("mBack", "Go Back", t->System.out.println("back"));
SeparatorMenuItem sm = new SeparatorMenuItem();
cm.getItems().addAll(cmItem1,cmItem2);
VBox root = new VBox(10,labX,labY);
Scene scene = new Scene(root, 300, 250);
scene.setOnMouseClicked(t->{
if(t.getButton()==MouseButton.SECONDARY || t.isControlDown()){
// t.getX,Y->scene based coordinates
cm.show(scene.getWindow(),t.getX()+scene.getWindow().getX()+scene.getX(),
t.getY()+scene.getWindow().getY()+scene.getY());
labX.setText("Right X: "+(t.getX()+cm.getWidth()-12-24));
labY.setText("Bottom Y: "+(t.getY()+cm.getHeight()-4-24));
}
});
scene.getStylesheets().add(getClass().getResource("root.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
primaryStage.setTitle("Scene: "+scene.getWidth()+"x"+scene.getHeight());
}
private MenuItem createMenuItem(String symbol, String text, EventHandler<ActionEvent> t){
MenuItem m=new MenuItem(text);
StackPane g=new StackPane();
g.setPrefSize(24, 24);
g.setId(symbol);
m.setGraphic(g);
m.setOnAction(t);
return m;
}
If you remove the effect:
.context-menu {
-fx-effect: null;
}
then these coordinates are:
X=t.getX()+cm.getWidth();
Y=t.getY()+cm.getHeight();
Now that we have the window, let's go into the items.
MenuItem skin is derived from a (private) ContextMenuContent.MenuItemContainer class, which is a Region where the graphic and text are layed out.
When the context menu is built, all the items are wrapped in a VBox, and all are equally resized, as you can see if you set the border for the item:
.menu-item {
-fx-border-color: black;
-fx-border-width: 1;
}
This is how it looks like:
So the X coordinates of every item on the custom context menu are the same X from their parent (see above, with or without effect), minus 1 pixel of padding (by default).
Note that you could also go via private methods to get dimensions for the items:
ContextMenuContent cmc= (ContextMenuContent)cm.getSkin().getNode();
System.out.println("cmc: "+cmc.getItemsContainer().getBoundsInParent());
Though this is not recommended since private API can change in the future.
EDIT
By request, this is the same code removing lambdas and css.
private final Label labX = new Label("X: ");
private final Label labY = new Label("Y: ");
#Override
public void start(Stage primaryStage) {
final ContextMenu cm = new ContextMenu();
MenuItem cmItem1 = createMenuItem("mNext", "Next Long Option",action);
MenuItem cmItem2 = createMenuItem("mBack", "Go Back", action);
SeparatorMenuItem sm = new SeparatorMenuItem();
cm.getItems().addAll(cmItem1,cmItem2);
VBox root = new VBox(10,labX,labY);
Scene scene = new Scene(root, 300, 250);
scene.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
if(t.getButton()==MouseButton.SECONDARY || t.isControlDown()){
// t.getX,Y->scene based coordinates
cm.show(scene.getWindow(),t.getX()+scene.getWindow().getX()+scene.getX(),
t.getY()+scene.getWindow().getY()+scene.getY());
labX.setText("Right X: "+(t.getX()+cm.getWidth()-12-24));
labY.setText("Bottom Y: "+(t.getY()+cm.getHeight()-4-24));
}
}
});
primaryStage.setScene(scene);
primaryStage.show();
primaryStage.setTitle("Scene: "+scene.getWidth()+"x"+scene.getHeight());
}
private MenuItem createMenuItem(String symbol, String text, EventHandler<ActionEvent> t){
MenuItem m=new MenuItem(text);
StackPane g=new StackPane();
g.setPrefSize(24, 24);
g.setId(symbol);
SVGPath svg = new SVGPath();
svg.setContent("M0,5H2L4,8L8,0H10L5,10H3Z");
m.setGraphic(svg);
m.setOnAction(t);
return m;
}
private final EventHandler<ActionEvent> action = new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("action");
}
};

How to give a fade background when a new window appears in java fx?

I want to bring a fade effect when a new window appears. Also nothing should be possible without closing the window. My code to open the new window when a button is pressed in given below :
Button b4 = new Button("ABOUT");
b4.setFont(Font.font("Calibri", FontWeight.BOLD, 17));
b4.setPrefSize(100, 30);
b4.setStyle(" -fx-base: #ffffff;");
b4.setTextFill(Color.BLACK);
b4.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
Stage usrpagestage = new Stage();
usrpagestage.setMaxHeight(160);
usrpagestage.setMaxWidth(210);
usrpagestage.setResizable(false);
usrpagestage.initStyle(StageStyle.UTILITY);
usrpagestage.setScene(new Scene(new About()));
usrpagestage.show();
}
});
The current look of my 2 windows is given below. I only want to make visible the small window and the rest should appear as faded. How can I do it ?
try this..
b4.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
//Before open a add effect here
anchpane.setEffect(new BoxBlur(5, 10, 10)); // anchpane is anchor pane of main stage. change values of efect according your need. you can use any kind of pane of scene.
Stage usrpagestage = new Stage();
usrpagestage.setMaxHeight(160);
usrpagestage.setMaxWidth(210);
usrpagestage.setResizable(false);
usrpagestage.initStyle(StageStyle.UTILITY);
usrpagestage.setScene(new Scene(new About()));
usrpagestage.show();
}
});
Look like :
When you close the stage set it to default.
usrpagestage.setOnCloseRequest(new EventHandler<WindowEvent>() {
#Override
public void handle(WindowEvent t) {
anchpane.setEffect(new BoxBlur(0, 0, 0));
}
});

Resources