Async Fetch of Data when a Property Set in Blazor - asynchronous

What is the proper way to fetch data from an async method when a property value changes? Currently, I am doing something like this.
<form>
<select class="form-control" #bind="DayFilter">
<option>None</option>
<option>Monday</option>
<option>Tuesday</option>
<option>Wednesday</option>
<option>Thursday</option>
<option>Friday</option>
<option>Saturday</option>
<option>Sunday</option>
</select>
</form>
#code
{
private string dayFilter = NoDayFilter;
private string DayFilter
{
get => dayFilter;
set
{
dayFilter = value;
_ = GetData();
}
}
private async Task GetData()
{
....
StateHasChanged();
}
}
I am guessing this is not correct according to the Blazor Docs:
Asynchronous work when applying parameters and property values must
occur during the OnParametersSetAsync lifecycle event.

Your doubts about whether you employ async calls properly are not really related to the component life cycle methods...
What you're doing is fine, and it should work. If you use the async key word your method is asynchronous... But you don't have to call the StateHasChanged method. It is called automatically when UI events are involved and when an async mehtod is used: If you use async method, you must await the called method, as for instance:
private async Task GetData()
{
forecasts = await httpClient.GetFromJsonAsync<WeatherForecast[]>("WeatherForecast");
}
When the runtime executes this method, and notices the await key word, it yields control to the calling code... When the GetFromJsonAsync method returns, execution continues, synchronously to the end of the method... Also the StateHasChanged method is automatically called, and your component is re-render.
The only issue I find with your code, is calling GetData() from the set accessor. This works and all, but I would call the GetData() from an event handler set for the selection of a new item ( change event).
UPDATE
"firing and forgetting" is fine. But you must use the await key word in your GetData method, which is why you need to call StateHasChanged manually, without which there is no way for the component to know when the call has completed. I guess if you place await Task.CompletedTask;
you're going to solve the issue.
I did consider just using the OnChange event, but I like the aesthetics the property binding approach
'change' event you mean, right?
What aesthetics ? The compiler is going to produce a different code for you, anyway, with a 'value' attribute and 'onchange' event.
I hope that helps! If you get stuck, let me know

Calling an async method from a property setter is definitely not OK if you want the UI to update. After thinking about the answers that enet and Henk Holterman gave, I added some debug code
set
{
dayFilter = value;
_ = GetData();
Debug.WriteLine("Day Filter After GetData()");
}
private async Task GetData()
{
Debug.WriteLine("Before http");
var temp = await Http.GetFromJsonAsync<DailyData[]>("https://...");
Debug.WriteLine("After http");
...
}
Which produced the following output:
Before http
Day Filter After GetData()
After http
Based on that, I think the UI finished updating prior to the data being fetched. Since there is no way to await from a setter, my original solution is not workable without calling StateHasChanged- which I want to avoid as I think it would lead to multiple UI updates.

You are using GetData like an async void. Possible but not advisable.
I would avoid this 'fire and forget' pattern and use the onchange event instead:
<select class="form-control" #onchange="OnChange"> ... </select>
async Task OnChange(ChangeEventArgs e)
{
DayFilter = (string) e.Value;
await GetData();
}
async Task GetData()
{
.... // await stuff
}
No need to call StateHasChanged anymore.

Related

async is snowballing to callers, can't make constructor async

I have a function loadData that loads some text from a file:
Future<String> loadAsset() async {
return await rootBundle.loadString('assets/data/entities.json');
}
The loadString method is from Flutter SDK, and is asynchronous.
The loadAsset method is then called in another method, that must me marked as async, since loadAsset is async and I need to use await:
Future<List<Entity>> loadEntities() async {
String jsonData = await loadAsset();
return parseData(jsonData);
}
The parseData method is not async, it receives a String, parse it, and return a list of objects:
List<Entity> parseData(String jsonString) {
...
}
But since loadEntities must be marked with async, this requires that it returns a Future, but in practice, it's not a Future because since I use await, it awaits for the loadAsset method to finish, then call the parseData funcion using the result.
This easily turns into a snowball of async call, because every method that uses loadEntities must be marked as async too.
Also, I can't use loadEntities in a class constructor, because the constructor should be marked as async, which is not allowed in Dart.
Am I using the async/await pattern in Dart wrong? How could I use the loadEntities method in a class constructor?
No, async is contagious and there is no way to go back from async to sync execution.
async/await is only syntactic sugar for methodThatReturnsFuture().then(...)
Marking a method with async is only to allow you to use await inside its body. Without async you would still need to return a Future for calling code to only execute after the result of loadAsset() becomes available.
You can use the Future returned from the async call directly. This would look something like this:
class HasAsync {
HasAsync() {
asyncFunction().then((val) {
print(val);
});
}
Future<int> asyncFunction() async {
int val = await otherFunction();
return val;
}
}
You just can't use await within the non-async function.
As you've tagged this with 'flutter', I'm going to guess this is within a flutter app. If that's the case look at the docs for FutureBuilder - it might help with what you're trying to do.
I know I may be too late for you to make any use of this answer but I am writing it anyways hoping someone will find it useful. So here is my two cents.
I had the same thought process as you did when I first tried to figure out what is asynchronous programming and how it can be used.
Since the question is regarding Flutter, I will use dart to explain this.
First, let's dive in to the the basic actually the purpose of using async await in asynchronous programming.
According to the flutter documentation, the purpose of async and await keywords is to declaratively mark a function as asynchronous and use it's results.
To define an async function, add async before the function body
The await keyword works only in async functions.
Therefore, whenever you try to get an output from a function marked as asynchronous it will have no option but to return a Future. Look at the following example for more clarification.
Firstly, you have a function which will do some calculations
Secondly, you have a simple function which gets data from an API by doing a simple http get request.
finally another function which will process some data and print some values.
void processInfo(){
calculateStuff();
Future<Map> decodedData = getDataFromInternet();
getDataProcessed(decodedData);
}
so in synchronous programming this would mean that all three functions will execute one after another. But let's say the second function getDataFromInternet() is called asynchronously. A simple implementation would be like below.
Future<Map> getDataFromInternet() async {
http.Response response = await http.get(this._apiPath);
Map decodedData;
if (response.statusCode != 200)
print("invalid response. cannot proceed!");
else {
decodedData = jsonDecode(response.body);
}
return decodedData;
}
So the above function is required to return a future. The question is why?
It's simple. In this case, it's because since we want to return something and by the time the return statement is executed and the data from the 'get request' may or may not be available at that moment.
Thus, the function returns a Future type result which and either be in complete state or incomplete state.
So how can we process this result? As a matter of fact this can be done in 3 ways.
1. Method One - Handle it as a promise
So once the getDataFromInternet() function returns a Future result in this example, you need the process that future result like how you'd handle a promise in javascript. Refer the code sample below.
void getDataProcessed(Future<Map> data) {
print('getting data from future map');
data.then((d) {
print(d);
});
}
2. Method Two - mark the parent function asynchronous (contagious way)
void processInfo() async{
calculateStuff();
//now you can simply await that result and process the result rather
//than handling a Future<Map> result in this case.
//Note: it is not required to use future variable because we are awaiting
//for result
Map decodedData = await getDataFromInternet();
getDataProcessed(decodedData);
}
so in this case the getDataProcessed() function will look something like this.
void getDataProcessed(Map data) {
//this will simply print the data object which is complete result which is by
//no way is a promise object
print(data);
}
3. Method Three - Use the results from the asynchronous method in a synchronous function (non-contagious way)
In this case the processInfo() function will change slightly, i.e. the getDataProcessed() will no longer be invoked in this method and will look something like this.
void processInfo(){
calculateStuff();
getDataFromInternet();
}
Instead of invoking getDataProcessed() in processInfo() function, we can use the result from getDataFromInternet() function to invoke the getDataProcessed() function.this mean we won't have to mark processInfo() as async and we can process getDataProcessed() method after we finish executing getDataFromInternet() method. The following code sample demonstrates how to do it.
void getDataFromInternet() async {
http.Response response = await http.get(this._apiPath);
Map decodedData;
if (response.statusCode != 200)
print("invalid response. cannot proceed!");
else {
decodedData = jsonDecode(response.body);
}
//in this case, since we are awaiting for get results response and the
//function is not expected to return anything the data type passed into
//getDataProcessed() function now will be of type Map rather than being type
//Future<Map> . Thus allowing it to be a synchronous function and without
//having to handle the future objects.
getDataProcessed(decodedData);
}
void getDataProcessed(Map data) {
//this will simply print the data object which is complete result which is by
//no way is a promise object
print(data);
}
So revising back this long answer,
async/await is just the declarative way to mark asynchronous functions
when an asynchronous function is called it can be handled in 3 ways.
get the return Future and handle it like a promise with the use of 'then()' function so no need to mark the parent
function async
mark the parent function async and handle the returned object with await to force the function to wait for the result.
call the desired function with the output of the async function at the end of the async function. This will allow the main
function to continue non-dependent functions while waiting for the
results of the async function and one the async function get the
results it can go in to the other function at the end and execute it
with the data received.
then and await are different. await will stop the program there until the Future task is finished. However then will not block the program. The block within then will be executed when the Future task is finished afterwards.
If you want your program to wait for the Future task, then use await. If you want your program to continue running and the Future task do it things "in the background", then use then.
As to your problem, I suggest redesign it. Do the loading assets and other async things that are needed for the constructor elsewhere. After these tasks are completed, then call the constructor.

Is it possible to create an async inteceptor using Castle.DynamicProxy?

We basically have a class that looks like this below that is using the Castle.DynamicProxy for Interception.
using System;
using System.Collections.Concurrent;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Castle.DynamicProxy;
namespace SaaS.Core.IoC
{
public abstract class AsyncInterceptor : IInterceptor
{
private readonly ILog _logger;
private readonly ConcurrentDictionary<Type, Func<Task, IInvocation, Task>> wrapperCreators =
new ConcurrentDictionary<Type, Func<Task, IInvocation, Task>>();
protected AsyncInterceptor(ILog logger)
{
_logger = logger;
}
void IInterceptor.Intercept(IInvocation invocation)
{
if (!typeof(Task).IsAssignableFrom(invocation.Method.ReturnType))
{
InterceptSync(invocation);
return;
}
try
{
CheckCurrentSyncronizationContext();
var method = invocation.Method;
if ((method != null) && typeof(Task).IsAssignableFrom(method.ReturnType))
{
var taskWrapper = GetWrapperCreator(method.ReturnType);
Task.Factory.StartNew(
async () => { await InterceptAsync(invocation, taskWrapper).ConfigureAwait(true); }
, // this will use current synchronization context
CancellationToken.None,
TaskCreationOptions.AttachedToParent,
TaskScheduler.FromCurrentSynchronizationContext()).Wait();
}
}
catch (Exception ex)
{
//this is not really burring the exception
//excepiton is going back in the invocation.ReturnValue which
//is a Task that failed. with the same excpetion
//as ex.
}
}
....
Initially this code was:
Task.Run(async () => { await InterceptAsync(invocation, taskWrapper)).Wait()
But we were losing HttpContext after any call to this, so we had to switch it to:
Task.Factory.StartNew
So we could pass in the TaskScheduler.FromCurrentSynchronizationContext()
All of this is bad because we are really just swapping one thread for another thread. I would really love to change the signature of
void IInterceptor.Intercept(IInvocation invocation)
to
async Task IInterceptor.Intercept(IInvocation invocation)
And get rid of the Task.Run or Task.Factory and just make it:
await InterceptAsync(invocation, taskWrapper);
The problem is Castle.DynamicProxy IInterecptor won't allow this. I really want do an await in the Intercept. I could do .Result but then what is the point of the async call I am calling? Without being able to do the await I lose out of the benefit of it being able to yield this threads execution. I am not stuck with Castle Windsor for their DynamicProxy so I am looking for another way to do this. We have looked into Unity, but I don't want to replace our entire AutoFac implementation.
Any help would be appreciated.
All of this is bad because we are really just swapping one thread for another thread.
True. Also because the StartNew version isn't actually waiting for the method to complete; it will only wait until the first await. But if you add an Unwrap() to make it wait for the complete method, then I strongly suspect you'll end up with a deadlock.
The problem is Castle.DynamicProxy IInterecptor won't allow this.
IInterceptor does have a design limitation that it must proceed synchronously. So this limits your interception capabilities: you can inject synchronous code before or after the asynchronous method, and asynchronous code after the asynchronous method. There's no way to inject asynchronous code before the asynchronous method. It's just a limitation of DynamicProxy, one that would be extremely painful to correct (as in, break all existing user code).
To do the kinds of injection that is supported, you have to change your thinking a bit. One of the valid mental models of async is that a Task returned from a method represents the execution of that method. So, to append code to that method, you would call the method directly and then replace the task return value with an augmented one.
So, something like this (for return types of Task):
protected abstract void PreIntercept(); // must be sync
protected abstract Task PostInterceptAsync(); // may be sync or async
// This method will complete when PostInterceptAsync completes.
private async Task InterceptAsync(Task originalTask)
{
// Asynchronously wait for the original task to complete
await originalTask;
// Asynchronous post-execution
await PostInterceptAsync();
}
public void Intercept(IInvocation invocation)
{
// Run the pre-interception code.
PreIntercept();
// *Start* the intercepted asynchronous method.
invocation.Proceed();
// Replace the return value so that it only completes when the post-interception code is complete.
invocation.ReturnValue = InterceptAsync((Task)invocation.ReturnValue);
}
Note that the PreIntercept, the intercepted method, and PostInterceptAsync are all run in the original (ASP.NET) context.
P.S. A quick Google search for async DynamicProxy resulted in this. I don't have any idea how stable it is, though.

Can I return a Task directly with HttpResponseMessage, such no async declaration is needed

I have the following WebAPI action and is wondering if returning Task<bool> and return _store.ContainerExistsAsync(container) directly is better;
I ask because, if I understand async/await correctly, the compiler creates a statemachine at the await to return to the same state. Returning the task directly without having to await it in the action, would that be theoretical faster?
public async Task<HttpResponseMessage> GetContainer(string container)
{
if (container.Length < 3 ||
container.Length > 63 ||
!Regex.IsMatch(container, #"^[a-z0-9]+(-[a-z0-9]+)*$"))
return Request.CreateResponse(HttpStatusCode.BadRequest, new { errors = new string[1] { "Container Name is not alowed." } })
return Request.CreateResponse<bool>(HttpStatusCode.OK, await _store.ContainerExistsAsync(container));
}
Yes, if you can implement an asynchronous method without async and await, then go ahead; async/await will add overhead.
This is commonly seen when the last line of a method has the only await and looks like return await ...;
In your particular example, I'm not 100% sure whether this would work since the method is doing something after the await.
It's easy enough to make it return the Task<bool> from ContainerExistsAsync directly, but the error handling would also need to change. If throwing a HttpResponseException works well enough, then yes, you would be able to implement an asynchronous method without using async.

Dart, how to create a future to return in your own functions?

is it possible to create your own futures in Dart to return from your methods, or must you always return a built in future return from one of the dart async libraries methods?
I want to define a function which always returns a Future<List<Base>> whether its actually doing an async call (file read/ajax/etc) or just getting a local variable, as below:
List<Base> aListOfItems = ...;
Future<List<Base>> GetItemList(){
return new Future(aListOfItems);
}
If you need to create a future, you can use a Completer. See Completer class in the docs. Here is an example:
Future<List<Base>> GetItemList(){
var completer = new Completer<List<Base>>();
// At some time you need to complete the future:
completer.complete(new List<Base>());
return completer.future;
}
But most of the time you don't need to create a future with a completer. Like in this case:
Future<List<Base>> GetItemList(){
var completer = new Completer();
aFuture.then((a) {
// At some time you need to complete the future:
completer.complete(a);
});
return completer.future;
}
The code can become very complicated using completers. You can simply use the following instead, because then() returns a Future, too:
Future<List<Base>> GetItemList(){
return aFuture.then((a) {
// Do something..
});
}
Or an example for file io:
Future<List<String>> readCommaSeperatedList(file){
return file.readAsString().then((text) => text.split(','));
}
See this blog post for more tips.
You can simply use the Future<T>value factory constructor:
return Future<String>.value('Back to the future!');
Returning a future from your own function
This answer is a summary of the many ways you can do it.
Starting point
Your method could be anything but for the sake of these examples, let's say your method is the following:
int cubed(int a) {
return a * a * a;
}
Currently you can use your method like so:
int myCubedInt = cubed(3); // 27
However, you want your method to return a Future like this:
Future<int> myFutureCubedInt = cubed(3);
Or to be able to use it more practically like this:
int myCubedInt = await cubed(3);
The following solutions all show ways to do that.
Solution 1: Future() constructor
The most basic solution is to use the generative constructor of Future.
Future<int> cubed(int a) {
return Future(() => a * a * a);
}
I changed the return type of the method to Future<int> and then passed in the work of the old function as an anonymous function to the Future constructor.
Solution 2: Future named constructor
Futures can complete with either a value or an error. Thus if you want to specify either of these options explicitly you can use the Future.value or Future.error named constructors.
Future<int> cubed(int a) {
if (a < 0) {
return Future.error(ArgumentError("'a' must be positive."));
}
return Future.value(a * a * a);
}
Not allowing a negative value for a is a contrived example to show the use of the Future.error constructor. If there is nothing that would produce an error then you can simply use the Future.value constructor like so:
Future<int> cubed(int a) {
return Future.value(a * a * a);
}
Solution 3: async method
An async method automatically returns a Future so you can just mark the method async and change the return type like so:
Future<int> cubed(int a) async {
return a * a * a;
}
Normally you use async in combination with await, but there is nothing that says you must do that. Dart automatically converts the return value to a Future.
In the case that you are using another API that returns a Future within the body of your function, you can use await like so:
Future<int> cubed(int a) async {
return await cubedOnRemoteServer(a);
}
Or this is the same thing using the Future.then syntax:
Future<int> cubed(int a) async {
return cubedOnRemoteServer(a).then((result) => result);
}
Solution 4: Completer
Using a Completer is the most low level solution. You only need to do this if you have some complex logic that the solutions above won't cover.
import 'dart:async';
Future<int> cubed(int a) async {
final completer = Completer();
if (a < 0) {
completer.completeError(ArgumentError("'a' must be positive."));
} else {
completer.complete(a * a * a);
}
return completer.future;
}
This example is similar to the named constructor solution above. It handles errors in addition completing the future in the normal way.
A note about blocking the UI
There is nothing about using a future that guarantees you won't block the UI (that is, the main isolate). Returning a future from your function simply tells Dart to schedule the task at the end of the event queue. If that task is intensive, it will still block the UI when the event loop schedules it to run.
If you have an intensive task that you want to run on another isolate, then you must spawn a new isolate to run it on. When the task completes on the other isolate, it will return a message as a future, which you can pass on as the result of your function.
Many of the standard Dart IO classes (like File or HttpClient) have methods that delegate the work to the system and thus don't do their intensive work on your UI thread. So the futures that these methods return are safe from blocking your UI.
See also
Asynchrony support documentation
Flutter Future vs Completer
#Fox32 has the correct answer addition to that we need to mention Type of the Completer otherwise we get exception
Exception received is type 'Future<dynamic>' is not a subtype of type 'FutureOr<List<Base>>
so initialisation of completer would become
var completer= new Completer<List<Base>>();
Not exactly the answer for the given question, but sometimes we might want to await a closure:
flagImage ??= await () async {
...
final image = (await codec.getNextFrame()).image;
return image;
}();
I think it does create a future implicitly, even though we don't pass it anywhere.
Here a simple conditional Future example.
String? _data;
Future<String> load() async {
// use preloaded data
if (_data != null) return Future<String>.value(_data);
// load data only once
String data = await rootBundle.loadString('path_to_file');
_data = data;
return data;
}

Preventing a deadlock when calling an async method without using await

I need to call a method returning a Task from within
public override void OnActionExecuting(ActionExecutingContext filterContext)
It wont let me make this method async it throws the following
An asynchronous module or handler completed while an asynchronous
operation was still pending.
and when calling
entityStorage.GetCurrentUser().Result
I get a deadlock. How can I avoid this?
I have been playing around with it coming up with stuff like
entityStorage.GetCurrentUser().Result.ConfigureAwait(false).GetAwaiter().GetResult();
But this isn't working. How can I do it? My solution will need to work with ASP.NET 4 and the Async Targetting Pack, I can't use ASP.NET 4.5 as am deploying to Azure.
The cause of the deadlock is explained here. In short, don't block on async code. You should use ConfigureAwait(false) in your library async code and await the results (not use Result or Wait).
Update: Please vote here for the MVC team to add support for async action filters.
Since await is just syntax sugar for the compiler rewriting a continuation for you, the most 'direct' path would be to take whatever code was going to follow your await and make it a ContinueWith call.
So, something like:
entityStorage.GetCurrentUser().ContinueWith(t =>
{
// do your other stuff here
});
If you MUST convert asynch to synch.
public User GetCurrentUserSynch()
{
return Task.Run(() =>
{
var asyncResult = entityStorage.GetCurrentUser();
while (!asyncResult.IsCompleted)
{
Application.Current.TryFindResource(new object()); // This is for WPF but you can do some other nonsense action of your choosing
}
return asyncResult.Result;
}).Result;
}
Otherwise use #Stephen's answer.

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