I am building a Next app where I have implemented smooth scrolling with Lenis. Everything is working perfectly apart from when you navigate between pages using nexts link element. The scroll position just remains where it was before the route change instead of the default behaviour of linking to the top of the page. If I remove Lenis then it works properly so it must be that which is causing the issue.
Has anyone else ran into this problem and know a work around for it?
The code snippet below shows how I have set up Lenis in my _app.js file.
Any help would be greatly appreciated.
useIsomorphicLayoutEffect(() => {
const lenis = new Lenis({
duration: 2.5,
easing: (t) => Math.min(1, 1.001 - Math.pow(2, -10 * t))
})
function raf(time) {
lenis.raf(time)
requestAnimationFrame(raf)
}
requestAnimationFrame(raf)
}, []);
I was wondering how I would go about dragging/sliding left to reveal the timestamp on react native. I am using a flatlist in react-native and I have the timestamp data but I am unsure of how to render the timestamps on slight drag. Anyone have detailed ideas on how to do this. I have included images of current implementation and iMessage slide/drag. This feature is also on Instagram (ios version at least). I should add that I'm not trying to do a drag and drop feature more like just a solution review what is not currently in the view from a slide/drag
Current App
Current iMessage
This is the eventual solution i came up with all credit from #Abe and reading the gesture-handler documentation referenced above. I
import Animated, { useAnimatedStyle, useSharedValue, withSpring } from 'react-native-reanimated'
const translateX = useSharedValue(0)
const startX = useRef(0)
My flatlist renders elements like this now
<Animated.View
className="mx-2 flex-1 flex-row"
style={sty}
onTouchStart={(e) => {
startX.current = e.nativeEvent.pageX
}}
onTouchMove={(e) => {
const delta = startX.current - e.nativeEvent.pageX
if (delta > 0) {
translateX.value = -delta / 2
}
}}
onTouchEnd={() => {
translateX.value = withSpring(0)
}}>
...
</Animated.View>
The most common way to handle this is with a PanGestureHandler from react-native-gesture-handler and an Animated.View from react-native-reanimated.
Wrap your component in one, and make the View that you want to move into an Animated.View. (The component that the PanGestureHandler wraps also should be an Animated.View.) Create a shared value (from Reanimated) that represents the x offset of the component. Then create a handler method that responds to the drag gesture and changes the shared value. You may want to add some limits, like not scrolling past a certain offset in either direction. Then, use the shared value in an animated style (something like left: offsetX,) that you apply to your Animated.View.
Since you're using this inside a scrollable list, make sure to set the activeOffsetX prop to something like [-5, 5]. This means that if the user is only trying to scroll up and down, your gesture handler won't steal that touch.
The example in the gesture-handler docs should help.
I am playing with Aframe (version 0.8.0) sometime now. I am stuck at one problem, I have been searching for its solution for couple of days but failed thus this question.
My problem is how can I change camera rotation without having to drag on canvas?
I tried these things but they didn't work:
camera.setAttribute('rotation', {....})
camera.object3D.children[0].rotation.x = 0 // some value
putting camera entity as the child of another entity and changing the rotation of parent entity is not what I am looking for
Any hint would be appreciated, thanks...
Update: this problem occurs only with version 0.8. There is no such error in previous version 0.7.1.
You're milage will vary but you could try:
https://glitch.com/edit/#!/a-frame-rotate-camera-test
AFRAME.registerComponent("rotate", {
init: function () {
document.body.onkeyup = (e) => {
if(e.keyCode == 32){
this.el.components['look-controls'].yawObject.rotation.y += 1
}
}
}
});
I was trying to change background-image while scrolling using only CSS3 but i failed. I need help how to do it on css3 only, not js.
I need to change background opacity of one image to zero and another to 1 having 5 breakpoints, while scrolling page. But i don't know how to process scrolling.
Will be thankful for help)
jQuery(window).scroll(function(){
var fromTopPx = 200; // distance to trigger
var scrolledFromtop = jQuery(window).scrollTop();
if(scrolledFromtop > fromTopPx){
jQuery('html').addClass('scrolled');
}else{
jQuery('html').removeClass('scrolled');``
}
});
http://jsfiddle.net/pZrCM/
Short version:
I am having a problem with auto layout top layout guide when used in conjunction with custom transition and UINavigationController in iOS7. Specifically, the constraint between the top layout guide and the text view is not being honored. Has anyone encountered this issue?
Long version:
I have a scene which has unambiguously define constraints (i.e. top, bottom, left and right) that renders a view like so:
But when I use this with a custom transition on the navigation controller, the top constraint to the top layout guide seems off and it renders is as follows, as if the top layout guide was at the top of the screen, rather than at the bottom of the navigation controller:
It would appear that the "top layout guide" with the navigation controller is getting confused when employing the custom transition. The rest of the constraints are being applied correctly. And if I rotate the device and rotate it again, everything is suddenly rendered correctly, so it does not appear to be not a matter that the constraints are not defined properly. Likewise, when I turn off my custom transition, the views render correctly.
Having said that, _autolayoutTrace is reporting that the UILayoutGuide objects suffer from AMBIGUOUS LAYOUT, when I run:
(lldb) po [[UIWindow keyWindow] _autolayoutTrace]
But those layout guides are always reported as ambiguous whenever I look at them even though I've ensured that there are no missing constraints (I've done the customary selecting of view controller and choosing "Add missing constraints for view controller" or selecting all of the controls and doing the same for them).
In terms of how precisely I'm doing the transition, I've specified an object that conforms to UIViewControllerAnimatedTransitioning in the animationControllerForOperation method:
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController*)fromVC
toViewController:(UIViewController*)toVC
{
if (operation == UINavigationControllerOperationPush)
return [[PushAnimator alloc] init];
return nil;
}
And
#implementation PushAnimator
- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext
{
return 0.5;
}
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
[[transitionContext containerView] addSubview:toViewController.view];
CGFloat width = fromViewController.view.frame.size.width;
toViewController.view.transform = CGAffineTransformMakeTranslation(width, 0);
[UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{
fromViewController.view.transform = CGAffineTransformMakeTranslation(-width / 2.0, 0);
toViewController.view.transform = CGAffineTransformIdentity;
} completion:^(BOOL finished) {
fromViewController.view.transform = CGAffineTransformIdentity;
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
#end
I've also done a rendition of the above, setting the frame of the view rather than the transform, with the same result.
I've also tried manually make sure that the constraints are re-applied by calling layoutIfNeeded. I've also tried setNeedsUpdateConstraints, setNeedsLayout, etc.
Bottom line, has anyone successfully married custom transition of navigation controller with constraints that use top layout guide?
Managed to fix my issue by adding this line:
toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
To:
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext fromVC:(UIViewController *)fromVC toVC:(UIViewController *)toVC fromView:(UIView *)fromView toView:(UIView *)toView {
// Add the toView to the container
UIView* containerView = [transitionContext containerView];
[containerView addSubview:toView];
[containerView sendSubviewToBack:toView];
// animate
toVC.view.frame = [transitionContext finalFrameForViewController:toVC];
NSTimeInterval duration = [self transitionDuration:transitionContext];
[UIView animateWithDuration:duration animations:^{
fromView.alpha = 0.0;
} completion:^(BOOL finished) {
if ([transitionContext transitionWasCancelled]) {
fromView.alpha = 1.0;
} else {
// reset from- view to its original state
[fromView removeFromSuperview];
fromView.alpha = 1.0;
}
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
From Apple's Documentation for [finalFrameForViewController] : https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIViewControllerContextTransitioning_protocol/#//apple_ref/occ/intfm/UIViewControllerContextTransitioning/finalFrameForViewController:
I solved this by fixing the height constraint of the topLayoutGuide. Adjusting edgesForExtendedLayout wasn't an option for me, as I needed the destination view to underlap the navigation bar, but also to be able to layout subviews using topLayoutGuide.
Directly inspecting the constraints in play shows that iOS adds a height constraint to the topLayoutGuide with value equal to the height of the navigation bar of the navigation controller. Except, in iOS 7, using a custom animation transition leaves the constraint with a height of 0. They fixed this in iOS 8.
This is the solution I came up with to correct the constraint (it's in Swift but the equivalent should work in Obj-C). I've tested that it works on iOS 7 and 8.
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let fromView = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!.view
let destinationVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
destinationVC.view.frame = transitionContext.finalFrameForViewController(destinationVC)
let container = transitionContext.containerView()
container.addSubview(destinationVC.view)
// Custom transitions break topLayoutGuide in iOS 7, fix its constraint
if let navController = destinationVC.navigationController {
for constraint in destinationVC.view.constraints() as [NSLayoutConstraint] {
if constraint.firstItem === destinationVC.topLayoutGuide
&& constraint.firstAttribute == .Height
&& constraint.secondItem == nil
&& constraint.constant == 0 {
constraint.constant = navController.navigationBar.frame.height
}
}
}
// Perform your transition animation here ...
}
I struggled with the exact same problem. Putting this in the viewDidLoad of my toViewController really helped me out:
self.edgesForExtendedLayout = UIRectEdgeNone;
This did not solve all my issues and I'm still looking for a better approach, but this certainly made it a bit easier.
Just put the following code toviewDidLoad
self.extendedLayoutIncludesOpaqueBars = YES;
FYI, I ended up employing a variation of Alex's answer, programmatically changing the top layout guide's height constraint constant in the animateTransition method. I'm only posting this to share the Objective-C rendition (and eliminate the constant == 0 test).
CGFloat navigationBarHeight = toViewController.navigationController.navigationBar.frame.size.height;
for (NSLayoutConstraint *constraint in toViewController.view.constraints) {
if (constraint.firstItem == toViewController.topLayoutGuide
&& constraint.firstAttribute == NSLayoutAttributeHeight
&& constraint.secondItem == nil
&& constraint.constant < navigationBarHeight) {
constraint.constant += navigationBarHeight;
}
}
Thanks, Alex.
As #Rob mentioned, topLayoutGuide is not reliable when using custom transitions in UINavigationController. I worked around this by using my own layout guide. You can see the code in action in this demo project. Highlights:
A category for custom layout guides:
#implementation UIViewController (hp_layoutGuideFix)
- (BOOL)hp_usesTopLayoutGuideInConstraints
{
return NO;
}
- (id<UILayoutSupport>)hp_topLayoutGuide
{
id<UILayoutSupport> object = objc_getAssociatedObject(self, #selector(hp_topLayoutGuide));
return object ? : self.topLayoutGuide;
}
- (void)setHp_topLayoutGuide:(id<UILayoutSupport>)hp_topLayoutGuide
{
HPLayoutSupport *object = objc_getAssociatedObject(self, #selector(hp_topLayoutGuide));
if (object != nil && self.hp_usesTopLayoutGuideInConstraints)
{
[object removeFromSuperview];
}
HPLayoutSupport *layoutGuide = [[HPLayoutSupport alloc] initWithLength:hp_topLayoutGuide.length];
if (self.hp_usesTopLayoutGuideInConstraints)
{
[self.view addSubview:layoutGuide];
}
objc_setAssociatedObject(self, #selector(hp_topLayoutGuide), layoutGuide, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
HPLayoutSupport is the class that will act as a layout guide. It has to be a UIView subclass to avoid crashes (I wonder why this isn't part of the UILayoutSupport interface).
#implementation HPLayoutSupport {
CGFloat _length;
}
- (id)initWithLength:(CGFloat)length
{
self = [super init];
if (self)
{
self.translatesAutoresizingMaskIntoConstraints = NO;
self.userInteractionEnabled = NO;
_length = length;
}
return self;
}
- (CGSize)intrinsicContentSize
{
return CGSizeMake(1, _length);
}
- (CGFloat)length
{
return _length;
}
#end
The UINavigationControllerDelegate is the one responsible for "fixing" the layout guide before the transition:
- (id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC
{
toVC.hp_topLayoutGuide = fromVC.hp_topLayoutGuide;
id <UIViewControllerAnimatedTransitioning> animator;
// Initialise animator
return animator;
}
Finally, the UIViewController uses hp_topLayoutGuide instead of topLayoutGuide in the constraints, and indicates this by overriding hp_usesTopLayoutGuideInConstraints:
- (void)updateViewConstraints
{
[super updateViewConstraints];
id<UILayoutSupport> topLayoutGuide = self.hp_topLayoutGuide;
// Example constraint
NSDictionary *views = NSDictionaryOfVariableBindings(_imageView, _dateLabel, topLayoutGuide);
NSArray *constraints = [NSLayoutConstraint constraintsWithVisualFormat:#"V:|[topLayoutGuide][_imageView(240)]-8-[_dateLabel]" options:NSLayoutFormatAlignAllCenterX metrics:nil views:views];
[self.view addConstraints:constraints];
}
- (BOOL)hp_usesTopLayoutGuideInConstraints
{
return YES;
}
Hope it helps.
i found way. First uncheck "Extend Edges" property of controller. after that navigation bar getting dark color. Add a view to controller and set top and bottom LayoutConstraint -100. Then make view's clipsubview property no (for navigaionbar transculent effect). My english bad sory for that. :)
I had the same problem, ended up implementing my own topLayout guide view and making constraints to it rather then to topLayoutGuide. Not ideal. Only posting it here in case someone is stuck and looking for quick hacky solution http://www.github.com/stringcode86/SCTopLayoutGuide
Here's the simple solution I'm using that's working great for me: during the setup phase of - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext, manually set your "from" and "to" viewController.view.frame.origin.y = navigationController.navigationBar.frame.size.height. It'll make your auto layout views position themselves vertically as you expect.
Minus the pseudo-code (e.g. you probably have your own way of determining if a device is running iOS7), this is what my method looks like:
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *container = [transitionContext containerView];
CGAffineTransform destinationTransform;
UIViewController *targetVC;
CGFloat adjustmentForIOS7AutoLayoutBug = 0.0f;
// We're doing a view controller POP
if(self.isViewControllerPop)
{
targetVC = fromViewController;
[container insertSubview:toViewController.view belowSubview:fromViewController.view];
// Only need this auto layout hack in iOS7; it's fixed in iOS8
if(_device_is_running_iOS7_)
{
adjustmentForIOS7AutoLayoutBug = toViewController.navigationController.navigationBar.frame.size.height;
[toViewController.view setFrameOriginY:adjustmentForIOS7AutoLayoutBug];
}
destinationTransform = CGAffineTransformMakeTranslation(fromViewController.view.bounds.size.width,adjustmentForIOS7AutoLayoutBug);
}
// We're doing a view controller PUSH
else
{
targetVC = toViewController;
[container addSubview:toViewController.view];
// Only need this auto layout hack in iOS7; it's fixed in iOS8
if(_device_is_running_iOS7_)
{
adjustmentForIOS7AutoLayoutBug = toViewController.navigationController.navigationBar.frame.size.height;
}
toViewController.view.transform = CGAffineTransformMakeTranslation(toViewController.view.bounds.size.width,adjustmentForIOS7AutoLayoutBug);
destinationTransform = CGAffineTransformMakeTranslation(0.0f,adjustmentForIOS7AutoLayoutBug);
}
[UIView animateWithDuration:_animation_duration_
delay:_animation_delay_if_you_need_one_
options:([transitionContext isInteractive] ? UIViewAnimationOptionCurveLinear : UIViewAnimationOptionCurveEaseOut)
animations:^(void)
{
targetVC.view.transform = destinationTransform;
}
completion:^(BOOL finished)
{
[transitionContext completeTransition:([transitionContext transitionWasCancelled] ? NO : YES)];
}];
}
A couple of bonus things about this example:
For view controller pushes, this custom transition slides the pushed toViewController.view on top of the unmoving fromViewController.view. For pops, fromViewController.view slides off to the right and reveals an unmoving toViewController.view under it. All in all, it's just a subtle twist on the stock iOS7+ view controller transition.
The [UIView animateWithDuration:...] completion block shows the correct way to handle completed & cancelled custom transitions. This tiny tidbit was a classic head-slap moment; hope it helps somebody else out there.
Lastly, I'd like to point out that as far as I can tell, this is an iOS7-only issue that has been fixed in iOS8: my custom view controller transition that is broken in iOS7 works just fine in iOS8 without modification. That being said, you should verify that this is what you're seeing too, and if so, only run the fix on devices running iOS7.x. As you can see in the code example above, the y-adjustment value is 0.0f unless the device is running iOS7.x.
I ran into this same issue but without using a UINavigationController and just positioning a view off of the topLayoutGuide. The layout would be correct when first displayed, a transition would take place to another view, and then upon exiting and returning to the first view, the layout would be broken as that topLayoutGuide would no longer be there.
I solved this problem by capturing the safe area insets prior to the transition and then reimplementing them, not by adjusting my constraints, but by setting them on the viewController's additionalSafeAreaInsets.
I found this solution to work well as I don't have to adjust any of my layout code and search through constraints and I can just reimplementing the space that was there previously. This could be more difficult if you are actually using the additionalSafeAreaInsets property.
Example
I added a variable to my transitionManager to capture the safe insets that exist when the transitionManager is created.
class MyTransitionManager: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
private var presenting = true
private var container:UIView?
private var safeInsets:UIEdgeInsets?
...
Then during the entering transition I save those insets.
let toView = viewControllers.to.view
let fromView = viewControllers.from.view
if #available(iOS 11.0, *) {
safeInsets = toView.safeAreaInsets
}
In the case of the iPhone X this looks something like UIEdgeInsets(top: 44.0, left: 0.0, bottom: 34.0, right: 0.0)
Now when exiting, the insets on that same view we transitioned from in the entrance will be .zero so we add our captured insets to the additionalSafeAreaInsets on the viewController, which will set them on our view for us as well as update the layout. Once our animation is done, we reset the additionalSafeAreaInsets back to .zero.
if #available(iOS 11.0, *) {
if safeInsets != nil {
viewControllers.to.additionalSafeAreaInsets = safeInsets!
}
}
...then in the animation completion block
if #available(iOS 11.0, *) {
if self.safeInsets != nil {
viewControllers.to.additionalSafeAreaInsets = .zero
}
}
transitionContext.completeTransition(true)
try :
self.edgesforextendedlayout=UIRectEdgeNone
Or just set navigationbar opaque and set background image or backgroundcolor to navigationbar
In storyboard add another vertical constraint to main view's top. I have the same problem too but adding that constraint help me to avoid manual constraints. See screenshot here link
Other solution is to calculate toVC frame... something like this:
float y = toVC.navigationController.navigationBar.frame.origin.y + toVC.navigationController.navigationBar.frame.size.height;
toVC.view.frame = CGRectMake(0, y, toVC.view.frame.size.width, toVC.view.frame.size.height - y);
Let me know if you have found a better solution. I have been struggling with this issue as well and I came up with previous ideas.