#include <iostream>
#include <vector>
#include <algorithm>
#include <queue> // std::priority_queue
using std::vector;
using std::cin;
using std::cout;
struct fj{
int indexI=0;
int freeT=0;
};
struct DereferenceCompareNode : public std::binary_function<fj, fj, bool>
{
bool operator()(const fj lhs, const fj rhs) const
{
return lhs.freeT > rhs.freeT;
}
};
class JobQueue {
private:
int num_workers_;
vector<int> jobs_;
vector<int> assigned_workers_;
vector<long long> start_times_;
void WriteResponse() const {
for (int i = 0; i < jobs_.size(); ++i) {
cout << assigned_workers_[i] << " " << start_times_[i] << "\n";
}
}
void ReadData() {
int m;
cin >> num_workers_ >> m;
jobs_.resize(m);
std::cout<<"Read fault"<<"\n";
for(int i = 0; i < m; i++)
cin >> jobs_[i];
std::cout<<"Read fault ends"<<"\n";
}
void AssignJobs() {
// TODO: replace this code with a faster algorithm.
std::cout<<"Fault point 1"<<"\n";
assigned_workers_.resize(jobs_.size());
start_times_.resize(jobs_.size());
vector<long long> next_free_time(num_workers_, 0);
std::priority_queue<int, vector<int>, std::greater<int> > thread;
std::priority_queue<fj, vector<fj>, DereferenceCompareNode > freeJob;
/*
for (int i = 0; i < jobs_.size(); ++i) {
int duration = jobs_[i];
int next_worker = 0;
for (int j = 0; j < num_workers_; ++j) {
if (next_free_time[j] < next_free_time[next_worker])
next_worker = j;
}
assigned_workers_[i] = next_worker;
start_times_[i] = next_free_time[next_worker];
next_free_time[next_worker] += duration;
}
*/
std::cout<<"dump point 2"<<"\n";
for(int i=0;i<num_workers_;i++){
thread.push(i);
}
std::cout<<"dump point 1"<<"\n";
int counter = 0;
while(jobs_.size()!=0){
std::cout<<"jobs_.size:"<<jobs_.size()<<"\n";
std::cout<<"freeJob.size:"<<freeJob.size()<<"\n";
//check logic
do{
if(freeJob.top().freeT == counter){
std::cout<<"freeJob.top().freeT:"<<freeJob.top().freeT<<"\n";
std::cout<<"counter:"<<counter<<"\n";
thread.push(freeJob.top().indexI);
freeJob.pop();
}else{
break;
}
}
while(freeJob.size()!=0);
std::cout<<"Thread:"<<thread.size()<<"\n";
while(thread.size()!=0){
if(jobs_.size()!=0){
fj currA;
currA.indexI = thread.top();
currA.freeT = jobs_.at(0)+counter;
std::cout<<"currA.indexI:"<<currA.indexI<<"\n";
std::cout<<"currA.freeT:"<<currA.freeT<<"\n";
thread.pop();
jobs_.erase(jobs_.begin());
assigned_workers_.push_back(currA.indexI);
start_times_.push_back(currA.freeT);
}else{
break;
}
}
counter++;
}
}
public:
void Solve() {
ReadData();
AssignJobs();
WriteResponse();
}
};
int main() {
std::ios_base::sync_with_stdio(false);
JobQueue job_queue;
job_queue.Solve();
return 0;
}
I am getting segmentation fault in function ReadData while taking inputs for vector jobs.
I am getting fault even when I am inside bounds of defined size.
Everything was fine when have not written AssignJob function.
Am I doing something wrong with some bounds or taking illegal inputs format or messing with some other stuff?
Am I doing something wrong
Yes, you are: freeJob starts out empty, so this is undefined behavior:
if(freeJob.top().freeT == counter){
In fact, you never push anything into freeJob, you only pop() things from it.
Related
I am making capitalized function. But when execute this code, the bus error occur. Is there anyone can debug this? I really need your help!! please help me . I am computer programming novice without c knowledge.
#include <stdio.h>
void up(char *c)
{
if((*c < ‘z’) && (*c > ‘a’))
{
*c -= 32;
}
}
char *ft_strcapitalize(char *str)
{
int i;
i=0;
while (str[i])
{
up(&str[i]);
i++;
}
return str;
}
int main()
{
char *str = “salut, comment tu vas ? 42mots quarante-deux cinquante”;
ft_strcapitalize(str);
printf(“%s”, str);
}
This solution should work for you.
#include <stdio.h>
void up(char *c)
{
if (!c)
return;
if((*c <= 'z') && (*c >= 'a'))
*c -= 32;
}
char *ft_strcapitalize(char *str)
{
int i;
for (i = 0; str[i]; i++)
up(&str[i]);
return str;
}
int main()
{
char str[] = "salut, comment tu vas ? 42mots quarante-deux cinquante";
ft_strcapitalize(str);
printf("%s\n", str);
return 0;
}
Can you please help me find the error in printing the reverse of sequence using stacks implemented by vector?
I am getting a Segmenattion fault
#include <iostream>
#include<vector>
using namespace std;
class stack{
public :
int top;
vector<int> data;
bool isempty(){return top == -1;}
void push(int x){data[++top] = x;}
void pop(){--top;}
int topper(){return data[top];}
};
int main()
{
stack s;
int n;
s.top = -1;
cout << "enter the number of integers" << endl;
cin >> n;
for(int i =0; i < n; i ++){
s.push(i);
}
while(!s.isempty()){
cout << s.topper();
s.pop();
}
return 0;
}
This problem occurs, because a vector has size = 0 by default.
You can either resize the vector, before you add values into it like so:
#include <iostream>
#include<vector>
using namespace std;
class stack {
public:
int top;
vector<int> data;
bool isempty() { return top == -1; }
void push(int x) { data.resize(++top+1); data[top] = x; }
void pop() { --top; }
int topper() { return data[top]; }
};
int main()
{
stack s;
int n;
s.top = -1;
cout << "enter the number of integers" << endl;
cin >> n;
for (int i = 0; i < n; i++) {
s.push(i);
}
while (!s.isempty()) {
cout << s.topper();
s.pop();
}
return 0;
}
Or you can use the built-in functionality for vectors like that, which I think is the far better solution:
#include <iostream>
#include<vector>
using namespace std;
class stack {
public:
vector<int> data;
bool isempty() { return data.size() == 0; }
void push(int x) { data.push_back(x); }
void pop() { data.pop_back(); }
int topper() { return data.back(); }
};
int main()
{
stack s = stack();
int n;
cout << "enter the number of integers" << endl;
cin >> n;
for (int i = 0; i < n; i++) {
s.push(i);
}
while (!s.isempty()) {
cout << s.topper();
s.pop();
}
return 0;
}
If I create a static const std::map, it will allocate memory on heap. Following code throws bad_alloc:
#include <iostream>
#include <map>
class A {
public:
static const std::map<int, int> a;
};
const std::map<int, int> A::a = { { 1, 3} , { 2, 5} };
void* operator new ( std::size_t count )
{
throw std::bad_alloc();
}
int
main (void)
{
for(auto &ai: A::a) {
std::cout << ai.first << " " << ai.second << "\n";
}
return 0;
}
Is it possible to create this constant map somehow without having memory allocation?
As Igor Tandetnik suggested, a custom allocator would do the trick. The following is a quick'n'dirty example of a simple linear allocator, which returns memory slots from a static buffer:
#include <iostream>
#include <map>
#include <cassert>
template <typename T>
class LinearAllocator {
static constexpr size_t _maxAlloc = 1<<20;
using Buffer = std::array<T, _maxAlloc>;
using FreeList = std::array<bool, _maxAlloc>;
static Buffer _buffer;
static FreeList _allocated;
public:
typedef T* pointer;
typedef T value_type;
template<typename U>
struct rebind { typedef LinearAllocator<U> other; };
pointer allocate(size_t /*n*/, const void *hint=0) {
for(size_t i = 0; i < _maxAlloc; ++i) {
if(!_allocated[i]) {
_allocated[i] = true;
return &_buffer[i];
}
}
throw std::bad_alloc();
}
void deallocate(pointer p, size_t /*n*/) {
assert(p >= &_buffer[0] && p < &_buffer[_maxAlloc]);
_allocated[p-&_buffer[0]] = false;
}
LinearAllocator() throw() { }
LinearAllocator(const LinearAllocator &a) throw() { }
template <class U>
LinearAllocator(const LinearAllocator<U> &a) throw() { }
~LinearAllocator() throw() { }
};
template <typename T>
typename LinearAllocator<T>::Buffer LinearAllocator<T>::_buffer;
template <typename T>
typename LinearAllocator<T>::FreeList LinearAllocator<T>::_allocated;
using MyMap = std::map<int, int, std::less<int>,
LinearAllocator<std::pair<int,int> > >;
// make sure we notice if new gets called
void* operator new(size_t size) {
std::cout << "new called" << std::endl;
}
int main() {
MyMap m;
m[0] = 1; m[1] = 3; m[2] = 8;
for(auto & p : m)
std::cout << p.first << ": " << p.second << std::endl;
return 0;
}
Output:
0: 1
1: 3
2: 8
Note that this allocator will only handle requests for single slots at a time. I'm sure you will figure out how to extend it according to your requirements.
I need to perform some regexp operations on binary data. I wrote a function to convert QByteArray data in a hexa string representation. Each byte is prepended by 'x' for parsing purpose.
How could this code be optimized?
QByteArray data;
QByteArray newData;
for (int i = 0; i < data.size(); i++) {
QString hex;
hex.setNum(data[i], 16);
if (data[i] < 10) {
hex.prepend("x0");
} else {
hex.prepend("x");
}
newData.append(hex.toLatin1());
}
The code you posted has two bugs in it that I corrected.
1) Assuming you always want two hex digits you want to check if the value is less than 16, not 10.
2) QString::setNum has no overload for char, so the value is promoted to a larger type. For a value like 128, which is negative in a signed char, you would get x0ffffffffffffff80 due to sign extension.
The function foo1 is your original code with the bugs fixed, and foo2 is a more optimal version that avoids creating a temporary QString since the conversion to unicode and back isn't free, and prepending values to a string requires additional copying.
I used QElapsedTimer because on Windows where I am testing it uses the high resolution PerformanceCounter clock. If you are on another platform it might be less accurate. You can see the different types of clocks it may use in the documentation.
Set display_converted_string to true if you want the converted string printed to verify they are identical.
#include <QString>
#include <QByteArray>
#include <QElapsedTimer>
#include <iostream>
QByteArray foo1(QByteArray data)
{
QByteArray newData;
for (int i = 0; i < data.size(); i++) {
unsigned char c = data[i];
QString hex;
hex.setNum(c, 16);
if (c < 16) {
hex.prepend("x0");
} else {
hex.prepend("x");
}
newData.append(hex.toLatin1());
}
return newData;
}
QByteArray foo2(QByteArray data)
{
static const char digits[] = {'0','1','2','3','4','5','6','7',
'8','9','a','b','c','d','e','f'};
QByteArray newData;
newData.reserve(data.size() * 3);
for (int i = 0; i < data.size(); i++)
{
unsigned char c = data[i];
newData.append('x');
newData.append(digits[(c >> 4) & 0x0f]);
newData.append(digits[c & 0x0f]);
}
return newData;
}
int main()
{
const int iterations = 10000;
const bool display_converted_string = false;
QElapsedTimer t;
std::cout << "Using clock type " << t.clockType() << ".\n";
QByteArray data(256, 0);
QByteArray newData;
qint64 elapsed1 = 0, elapsed2 = 0;
//Set the values in data to 0-255 to make sure all values are converted properly.
for(int i = 0; i < data.size(); ++i)
{
data[i] = i;
}
t.start();
for(int i = 0; i < iterations; ++i)
{
newData = foo1(data);
}
elapsed1 = t.nsecsElapsed();
std::cout << "foo1 elapsed time = " << elapsed1 << "\n";
if(display_converted_string)
{
std::cout << "newData = " << newData.data() << "\n";
}
t.restart();
for(int i = 0; i < iterations; ++i)
{
newData = foo2(data);
}
elapsed2 = t.nsecsElapsed();
std::cout << "foo2 elapsed time = " << elapsed2 << "\n";
if(display_converted_string)
{
std::cout << "newData = " << newData.data() << "\n";
}
return 0;
}
It is not possible to capture an argument that has been passed as reference with a QSignalSpy:
QSignalSpy spy( myObject, SIGNAL(foo(int&)));
...
int& i=spy.at(0).at(0).value<int&>();
Since a QVariant can not contain a reference member. Plain logic.
But are there other solutions to check the passed-in argument?
Since Qt 5, we can simply connect to a lambda function, which makes the use of the QSignalSpy unnecessary:
std::vector<Value> values;
QObject::connect(myObject, &MyObject::foo,
[&](const auto &value)
{ values.emplace_back(value); });
myObject.somethingCausingFoo();
ASSERT_EQ(1u, values.size());
EXPECT_EQ(expectedValue, values.at(0));
An "ugly solution" would be to hack the fairly simple QSignalSpy code in order to handle the reference passed arguments. I provide a minimal working example for int reference arguments. The only changes were made to initArgs and appendArgs functions.
Notice that with this approach you will only be able to check the value of the passed argument by reference. You will not be able to change it's value.
In the initArgs function we check if we have references by argument and we populate the shouldreinterpret list.
void initArgs(const QMetaMethod &member)
{
QList<QByteArray> params = member.parameterTypes();
for (int i = 0; i < params.count(); ++i) {
int tp = QMetaType::type(params.at(i).constData());
if (tp == QMetaType::Void)
{
qWarning("Don't know how to handle '%s', use qRegisterMetaType to register it.",
params.at(i).constData());
// Check if we have a reference by removing the & from the parameter name
QString argString(params.at(i).constData());
argString.remove("&");
tp = QMetaType::type(argString.toStdString().c_str());
if (tp != QMetaType::Void)
shouldReinterpret << true;
}
else
shouldReinterpret << false;
args << tp;
}
}
and the appendArgs function, where we reinterpret the passed by reference arguments:
void appendArgs(void **a)
{
QList<QVariant> list;
for (int i = 0; i < args.count(); ++i) {
QMetaType::Type type = static_cast<QMetaType::Type>(args.at(i));
if (shouldReinterpret.at(i))
{
switch (type)
{
case QMetaType::Int:
list << QVariant(type, &(*reinterpret_cast<int*>(a[i + 1])));
break;
// Do the same for other types
}
}
else
list << QVariant(type, a[i + 1]);
}
append(list);
}
Complete code for reference:
class MySignalSpy: public QObject, public QList<QList<QVariant> >
{
public:
MySignalSpy(QObject *obj, const char *aSignal)
{
#ifdef Q_CC_BOR
const int memberOffset = QObject::staticMetaObject.methodCount();
#else
static const int memberOffset = QObject::staticMetaObject.methodCount();
#endif
Q_ASSERT(obj);
Q_ASSERT(aSignal);
if (((aSignal[0] - '0') & 0x03) != QSIGNAL_CODE) {
qWarning("QSignalSpy: Not a valid signal, use the SIGNAL macro");
return;
}
QByteArray ba = QMetaObject::normalizedSignature(aSignal + 1);
const QMetaObject *mo = obj->metaObject();
int sigIndex = mo->indexOfMethod(ba.constData());
if (sigIndex < 0) {
qWarning("QSignalSpy: No such signal: '%s'", ba.constData());
return;
}
if (!QMetaObject::connect(obj, sigIndex, this, memberOffset,
Qt::DirectConnection, 0)) {
qWarning("QSignalSpy: QMetaObject::connect returned false. Unable to connect.");
return;
}
sig = ba;
initArgs(mo->method(sigIndex));
}
inline bool isValid() const { return !sig.isEmpty(); }
inline QByteArray signal() const { return sig; }
int qt_metacall(QMetaObject::Call call, int methodId, void **a)
{
methodId = QObject::qt_metacall(call, methodId, a);
if (methodId < 0)
return methodId;
if (call == QMetaObject::InvokeMetaMethod) {
if (methodId == 0) {
appendArgs(a);
}
--methodId;
}
return methodId;
}
private:
void initArgs(const QMetaMethod &member)
{
QList<QByteArray> params = member.parameterTypes();
for (int i = 0; i < params.count(); ++i) {
int tp = QMetaType::type(params.at(i).constData());
if (tp == QMetaType::Void)
{
qWarning("Don't know how to handle '%s', use qRegisterMetaType to register it.",
params.at(i).constData());
QString argString(params.at(i).constData());
argString.remove("&");
tp = QMetaType::type(argString.toStdString().c_str());
if (tp != QMetaType::Void)
shouldReinterpret << true;
}
else
shouldReinterpret << false;
args << tp;
}
}
void appendArgs(void **a)
{
QList<QVariant> list;
for (int i = 0; i < args.count(); ++i) {
QMetaType::Type type = static_cast<QMetaType::Type>(args.at(i));
if (shouldReinterpret.at(i))
{
switch (type)
{
case QMetaType::Int:
int k = (*reinterpret_cast<int*>(a[i + 1]));
list << QVariant(type, &k);
break;
}
}
else
list << QVariant(type, a[i + 1]);
}
append(list);
}
// the full, normalized signal name
QByteArray sig;
// holds the QMetaType types for the argument list of the signal
QList<int> args;
// Holds the indexes of the arguments that
QList<bool> shouldReinterpret;
};