i want to check timeout response - tcp

In the case of general TCP communication, there is a procedure to check whether the received data comes within a certain time, but there is no capl api. So I want to add this logic (this code is written in a network module, not a test module)
To explain the code below, if there is no error in gtTpRxbuffer, the data is read.
I want to add time related logic to this part.
long TcpRecv( dword socket)
{
int result = 0;
result = TcpReceive( socket, gTcpRxBuffer, elcount( gTcpRxBuffer));
if ( 0 != result)
{
gIpLastErr = IpGetLastSocketError( socket);
if ( WSA_IO_PENDING != gIpLastErr)
{
IpGetLastSocketErrorAsString( socket, gIpLastErrStr, elcount( gIpLastErrStr));
writelineex( 0, 2, "TcpReceive error (%d): %s", gIpLastErr, gIpLastErrStr);
}
}
else{
sysGetVariableString(sysvar::TCPIP::TcpData,gTcpRxBuffer,elcount(gTcpRxBuffer));
return result;
}

Related

Lwip w/ Raw Api - Unefficiency Issue

I'm working on lwip with using STM32H7 as a Tcp client, I also tried on STM32F4. According to my design, I need to transmit a packet with 1 ms time period to host, continuously. Also host sends a packet with 2 ms time period. So I created the software design according to these request.
But my code does not do job on time. For example, size of my packet is 40 bytes. Sometimes it is sending to host 400 bytes, sometimes 200 bytes, even if I use tcp_output(). Sometimes it is waiting 500-1000ms, without doing anything. When it does not send on time, queue length exceeds, and I'm gettin ERR_MEM as it is. But what I need here is to only send 40 bytes of data on. By the way, I observed the transmission time, it takes only 3-4 us with 100Mbps. I tried also in 10Mbps, it takes 40-50 us, but the result did not change.
I'm having same trouble in receive process. I'm getting the packet with recv callback function, but it is also missing most of packages, if I send periodically from host. Sometimes it is taking on time, sometimes doing nothing.
I think there is no problem in my transmit and received callback function, they are very simple, but I want to share here.
uint8_t tcpClientTransmit(const unsigned char *p_data, uint8_t len)
{
err_t err_ret;
err_ret = tcp_write(m_tcpPcbClient, p_data, len, 0); // Queues up data to be sent.
if(err_ret == ERR_OK)
{
if(tcp_output(m_tcpPcbClient) != ERR_OK) // Force to sent.
{
return 1;
}
else
{
return 0;
}
}
else
{
return 1; //error occured
}
}
uint8_t tcpReceivedCallback(void *arg, struct tcp_pcb *tpcb, struct pbuf *p, err_t err)
{
if(p == NULL)
{
g_ethernetConnected = false;
tcpClientDisconnect();
}
else
{
tcp_recved(tpcb, p->tot_len);
pbuf_free(p);
parseProcess((unsigned char*)p->payload);
}
return err_ret;
}
I've been stuck here for long days. I've seen various similar issues in questions, but I could not see the solution, or they do not solve my problem. Thanks a lot.

Begin Transmission and Receiving Byte using I2C, PSOC

I'm new to the PSoC board and I'm trying to read the x,y,z values from a Digital Compass but I'm having a problem in beginning the Transmission with the compass itself.
I found some Arduino tutorial online here but since PSoC doesn't have the library I can't duplicate the code.
Also I was reading the HMC5883L datasheet here and I'm suppose to write bytes to the compass and obtain the values but I was unable to receive anything. All the values I received are zero which might be caused by reading values from wrong address.
Hoping for your answer soon.
PSoC is sorta tricky when you are first starting out with it. You need to read over the documentation carefully of both the device you want to talk to and the i2c module itself.
The datasheet for the device you linked states this on page 18:
All bus transactions begin with the master device issuing the start sequence followed by the slave address byte. The
address byte contains the slave address; the upper 7 bits (bits7-1), and the Least Significant bit (LSb). The LSb of the
address byte designates if the operation is a read (LSb=1) or a write (LSb=0). At the 9
th clock pulse, the receiving slave
device will issue the ACK (or NACK). Following these bus events, the master will send data bytes for a write operation, or
the slave will clock out data with a read operation. All bus transactions are terminated with the master issuing a stop
sequence.
If you use the I2C_MasterWriteBuf function, it wraps all that stuff the HMC's datasheet states above. The start command, dealing with that ack, the data handling, etc. The only thing you need to specify is how to transmit it.
If you refer to PSoC's I2C module datasheet, the MasterWriteBuf function takes in the device address, a pointer to the data you want to send, how many bytes you want to send, and a "mode". It shows what the various transfer modes in the docs.
I2C_MODE_COMPLETE_XFER Perform complete transfer from Start to Stop.
I2C_MODE_REPEAT_START Send Repeat Start instead of Start.
I2C_MODE_NO_STOP Execute transfer without a Stop
The MODE_COMPLETE_XFRE transfer will send the start and stop command for you if I'm not mistaken.
You can "bit-bang" this also if you want but calling directly on the I2C_MasterSendStart, WriteByte, SendStop, etc. But it's just easier to call on their writebuf functions.
Pretty much you need to write your code like follows:
// fill in your data or pass in the buffer of data you want to write
// if this is contained in a function call. I'm basing this off of HMC's docs
uint8 writeBuffer[3];
uint8 readBuffer[6];
writeBuffer[0] = 0x3C;
writeBuffer[1] = 0x00;
writeBuffer[2] = 0x70;
I2C_MasterWriteBuf(HMC_SLAVE_ADDRESS, &writeBuffer, 3, I2C_MODE_COMPLETE_XFER);
while((I2C_MasterStatus() & I2C_MSTAT_WR_CMPLT) == 0u)
{
// wait for operation to finish
}
writeBuffer[1] = 0x01;
writeBuffer[2] = 0xA0;
I2C_MasterWriteBuf(HMC_SLAVE_ADDRESS, &writeBuffer, 3, I2C_MODE_COMPLETE_XFER);
// wait for operation to finish
writeBuffer[1] = 0x02;
writeBuffer[2] = 0x00;
I2C_MasterWriteBuf(HMC_SLAVE_ADDRESS, &writeBuffer, 3, I2C_MODE_COMPLETE_XFER);
// wait for operation to finish
CyDelay(6); // docs state 6ms delay before you can start looping around to read
for(;;)
{
writeBuffer[0] = 0x3D;
writeBuffer[1] = 0x06;
I2C_MasterWriteBuf(HMC_SLAVE_ADDRESS, &writeBuffer, 2, I2C_MODE_COMPLETE_XFER);
// wait for operation to finish
// Docs don't state any different sort of bus transactions for reads.
// I'm assuming it'll be the same as a write
I2C_MasterReadBuf(HMC_SLAVE_ADDRESS, readBuffer, 6, I2C_MODE_COMPLETE_XFER);
// wait for operation to finish, wait on I2C_MSTAT_RD_CMPLT instead of WR_COMPLT
// You should have something in readBuffer to work with
CyDelay(67); // docs state to wait 67ms before reading again
}
I just sorta wrote that off the top of my head. I have no idea if that'll work or not, but I think that should be a good place to start and try. They have I2C example projects to look at also I think.
Another thing to look at so the WriteBuf function doesn't just seem like some magical command, if you right-click on the MasterWriteBuf function and click on "Find Definition" (after you build the project) it'll show you what it's doing.
Following are the samples for I2C read and write operation on PSoC,
simple Write operation:
//Dumpy data values to write
uint8 writebuffer[3]
writebuffer[0] = 0x23
writebuffer[1] = 0xEF
writebuffer[2] = 0x0F
uint8 I2C_MasterWrite(uint8 slaveAddr, uint8 nbytes)
{
uint8 volatile status;
status = I2C_MasterClearStatus();
if(!(status & I2C_MSTAT_ERR_XFER))
{
status = I2C_MasterWriteBuf(slaveAddr, (uint8 *)&writebuffer, nbytes, I2C_MODE_COMPLETE_XFER);
if(status == I2C_MSTR_NO_ERROR)
{
/* wait for write complete and no error */
do
{
status = I2C_MasterStatus();
} while((status & (I2C_MSTAT_WR_CMPLT | I2C_MSTAT_ERR_XFER)) == 0u);
}
else
{
/* translate from I2CM_MasterWriteBuf() error output to
* I2C_MasterStatus() error output */
status = I2C_MSTAT_ERR_XFER;
}
}
return status;
}
Read Operation:
void I2C_MasterRead(uint8 slaveaddress, uint8 nbytes)
{
uint8 volatile status;
status = I2C_MasterClearStatus();
if(!(status & I2C_MSTAT_ERR_XFER))
{
/* Then do the read */
status = I2C_MasterClearStatus();
if(!(status & I2C_MSTAT_ERR_XFER))
{
status = I2C_MasterReadBuf(slaveaddress,
(uint8 *)&(readbuffer),
nbytes, I2C_MODE_COMPLETE_XFER);
if(status == I2C_MSTR_NO_ERROR)
{
/* wait for reading complete and no error */
do
{
status = I2C_MasterStatus();
} while((status & (I2C_MSTAT_RD_CMPLT | I2C_MSTAT_ERR_XFER)) == 0u);
if(!(status & I2C_MSTAT_ERR_XFER))
{
/* Decrement all RW bytes in the EZI2C buffer, by different values */
for(uint8 i = 0u; i < nbytes; i++)
{
readbuffer[i] -= (i + 1);
}
}
}
else
{
/* translate from I2C_MasterReadBuf() error output to
* I2C_MasterStatus() error output */
status = I2C_MSTAT_ERR_XFER;
}
}
}
if(status & I2C_MSTAT_ERR_XFER)
{
/* add error handler code here */
}
}

MPI call and receive in a nested loop

I have a nested loop and from inside the loop I call the MPI send which I want it to
send to the receiver a specific value then at the receiver takes the data and again sends MPI messages
to another set of CPUs ... I used something like this but it looks like there is a problem in the receive ... and I cant see where I went wrong ..."the machine goes to infinite loop somewhere ...
I am trying to make it work like this :
master CPU >> send to other CPUs >> send to slave CPUs
.
.
.
int currentCombinationsCount;
int mp;
if (rank == 0)
{
for (int pr = 0; pr < combinationsSegmentSize; pr++)
{
int CblockBegin = CombinationsSegementsBegin[pr];
int CblockEnd = CombinationsSegementsEnd [pr];
currentCombinationsCount = numOfCombinationsEachLoop[pr];
prossessNum = 1; //specify which processor we are sending to
// now substitute and send to the main Processors
for (mp = CblockBegin; mp <= CblockEnd; mp++)
{
MPI_Send(&mp , 1, MPI_INT , prossessNum, TAG, MPI_COMM_WORLD);
prossessNum ++;
}
}//this loop goes through all the specified blocks for the combinations
} // end of rank 0
else if (rank > currentCombinationsCount)
{
// here I want to put other receives that will take values from the else below
}
else
{
MPI_Recv(&mp , 1, MPI_INT , 0, TAG, MPI_COMM_WORLD, &stat);
// the code stuck here in infinite loop
}
You've only initialised currentCombinationsCount within the if(rank==0) branch so all other procs will see an uninitialised variable. That will result in undefined behaviour and the outcome depends on your compiler. Your program may crash or the value may be set to 0 or an undetermined value.
If you're lucky, the value may be set to 0 in which case your branch reduces to:
if (rank == 0) { /* rank == 0 will enter this }
else if (rank > 0) { /* all other procs enter this }
else { /* never entered! Recvs are never called to match the sends */ }
You therefore end up with sends that are not matched by any receives. Since MPI_Send is potentially blocking, the sending proc may stall indefinitely. With procs blocking on sends, it can certainly look as thought "...the machine goes to infinite loop somewhere...".
If currentCombinationsCount is given an arbitrary value (instead of 0) then rank!=0 procs will enter arbitrary branchss (with a higher chance of all entering the final else). You then end up with second set of receives not being called resulting in the same issue as above.

Unix Networking Programming - Client and Server. List Function That wait for input after 40 lines

I am currently in the process of making a Client and Server in the Unix/Windows environment but right now I am just working on the Unix side of it. One of the function we have to create for the program is similar to the list function in Unix which shows all files within a dir but we also have to show more information about the file such as its owner and creation date. Right now I am able to get all this information and print it to the client however we have to also add that once the program has printing 40 lines it waits for the client to push any key before it continues to print.
I have gotta the program to sort of do this but it will cause my client and server to become out of sync or at least the std out to become out of sync. This means that if i enter the command 'asdad' it should print invalid command but it won't print that message until i enter another command. I have added my list functions code below. I am open to suggestions how how to complete this requirement as the method I have chosen does not seem to be working out.
Thank-you in advance.
Server - Fork Function: This is called when the list command is enter. eg
fork_request(newsockfd, "list", buf);
int fork_request(int fd, char req[], char buf[])
{
#ifndef WIN
int pid = fork();
if (pid ==-1)
{
printf("Failed To Fork...\n");
return-1;
}
if (pid !=0)
{
wait(NULL);
return 10;
}
dup2(fd,1); //redirect standard output to the clients std output.
close(fd); //close the socket
execl(req, req, buf, NULL); //run the program
exit(1);
#else
#endif
}
Here is the function used to get all the info about a file in a dir
void longOutput(char str[])
{
char cwd[1024];
DIR *dip;
struct dirent *dit;
int total;
char temp[100];
struct stat FileAttrib;
struct tm *pTm;
int fileSize;
int lineTotal;
if(strcmp(str, "") == 0)
{
getcwd(cwd, sizeof(cwd));
}
else
{
strcpy (cwd, str);
}
if (cwd != NULL)
{
printf("\n Using Dir: %s\n", cwd);
dip = opendir(cwd);
if(dip != NULL)
{
while ((dit = readdir(dip)) != NULL)
{
printf("\n%s",dit->d_name);
stat(dit->d_name, &FileAttrib);
pTm = gmtime(&FileAttrib.st_ctime);
fileSize = FileAttrib.st_size;
printf("\nFile Size: %d Bytes", fileSize);
printf("\nFile created on: %.2i/%.2i/%.2i at %.2i:%.2i:%.2i GMT \n", (pTm->tm_mon + 1), pTm->tm_mday,(pTm->tm_year % 100),pTm->tm_hour,pTm->tm_min, pTm->tm_sec);;
lineTotal = lineTotal + 4;
if(lineTotal == 40)
{
printf("40 Lines: Waiting For Input!");
fflush(stdout);
gets(&temp);
}
}
printf("\n %d \n", lineTotal);
}
else
{
perror ("");
}
}
}
At here is the section of the client where i check that a ! was not found in the returned message. If there is it means that there were more lines to print.
if(strchr(command,'!') != NULL)
{
char temp[1000];
gets(&temp);
}
Sorry for the long post but if you need anything please just ask.
Although, I didn't see any TCP/IP code, I once had a similar problem when I wrote a server-client chat program in C++. In my case, the problem was that I didn't clearly define how messages were structured in my application. Once, I defined how my protocol was suppose to work--it was a lot easier to debug communication problems.
Maybe you should check how your program determines if a message is complete. In TCP, packets are guaranteed to arrive in order with no data loss, etc. Much like a conversation over a telephone. The only thing you have to be careful of is that it's possible to receive a message partially when you read the buffer for the socket. The only way you know to stop reading is when you determine a message is complete. This could be as simple as two '\n' characters or "\n\r".
If you are using UDP, then that is a completely different beast all together (i.e. messages can arrive out of order and can be lost in transit, et cetera).
Also, it looks like you are sending across strings and no binary data. If this is the case, then you don't have to worry about endianess.

How to send large objects using boost::asio

Good day.
I'm receiving a large objects via the net using boost::asio.
And I have a code:
for (int i = 1; i <= num_packets; i++)
boost::asio::async_read(socket_, boost::asio::buffer(Obj + packet_size * (i - 1), packet_size), boost::bind(...));
Where My_Class * Obj.
I'm in doubt if that approach possible (because i have a pointer to an object here)? Or how it would be better to receive this object using packets of fixed size in bytes?
Thanks in advance.
I think the http_client example in boost.asio documentation explains it better than I can:
http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/example/http/client/async_client.cpp
You won't need to bother about packets, you get a TCP stream, and you read from the socket belonging to the stream. End of story.
You need something like this, the difference is that you won't be reading the response into std::cout, but rebuilding your object from it (not sure if this works for objects, or just simple types).
class client
{
...
void handle_read_content(const boost::system::error_code& err)
{
if (!err)
{
// Write all of the data that has been read so far.
std::cout << &response_;
// Continue reading remaining data until EOF.
boost::asio::async_read(socket_, response_,
boost::asio::transfer_at_least(1),
boost::bind(&client::handle_read_content, this,
boost::asio::placeholders::error));
}
else if (err != boost::asio::error::eof)
{
std::cout << "Error: " << err << "\n";
}
}
...
boost::asio::ip::tcp::socket socket_;
boost::asio::streambuf response_;
};
You should also look into serialization, for example Boost.Serialization.
That never hurts if you want to transfer complex objects.

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