wait on async fuction + - asynchronous

I want to get the last deviceId.
Please try the following code on a smartphone.
https://www.ofima.ch/file1.html
Inside the function "getConnectedDevices" the variable deviceId ok.
But outside is returned a promise and not the variable deviceId.
How can I get the variable deviceId ?
Thanks
Miche

Explanation:
You need to wrap your alert in an async function and use await. Also to take the value from the promise you needed .then(). Hope the below helps.
Original code:
async function getConnectedDevices() {
var index;
const devices = await navigator.mediaDevices.enumerateDevices();
for (var i=0; i<devices.length; i++) {
if (devices[i].kind == "videoinput") {
index = i;
}
}
var deviceId = devices[index].deviceId;
alert('deviceId is ok: ' + deviceId);
return (deviceId);
}
const deviceId = getConnectedDevices();
alert('deviceId is not defined, why ?: ' + deviceId);
New code:
async function getConnectedDevices() {
let index;
const devices = await navigator.mediaDevices.enumerateDevices();
for (let i=0; i < devices.length; i++) {
console.debug(devices[i]);
if (devices[i].kind == "videoinput") {
index = i;
}
}
console.log('deviceId is ok: ', devices[index]);
return devices[index].deviceId;
}
(async() => {
const deviceId = await getConnectedDevices().then();
alert(`deviceId: ${deviceId}`);
})();
And a quick hack for storing the deviceId in the window
console.log('globalDeviceId should be undefined', window.globalDeviceObj);
async function getConnectedDevices() {
let index;
const devices = await navigator.mediaDevices.enumerateDevices();
for (let i = 0; i < devices.length; i++) {
console.debug(devices[i]);
if (devices[i].kind == "videoinput") {
index = i;
}
}
console.log('deviceId is ok', devices[index]);
return devices[index];
}
function getDeviceId() {
(async() => {
window.globalDeviceObj = await getConnectedDevices().then();
console.log(`globalDeviceId set: ${JSON.stringify(window.globalDeviceObj)}`);
})();
}
function tick() {
if(typeof window.globalDeviceObj === 'undefined'){
requestAnimationFrame(tick);
}else {
alert(`globalDeviceId get: ${JSON.stringify(window.globalDeviceObj)}, with deviceId: ${(window.globalDeviceObj.deviceId)}`)
}
}
function init() {
tick();
getDeviceId();
}
init();

Related

How to get the entire path in Next.js 13 in custom loader function, for server components only?

I have a loader function called getBlogData which is like this:
import { getFromCacheOrApi } from 'Base'
const getBlogData = async () => {
const { pathname } = { pathname: "" }
var url = '/blog/data?'
let matches = /\/blog(\/\d+)?\/?$/.exec(pathname)
if (matches != null) {
const pageNumber = matches[1]
if (pageNumber !== undefined) {
url += `&pageNumber=${pageNumber.replace('/', '')}`
}
}
else {
const secondSegments = ['category', 'tag', 'author', 'search']
if (pathname.split('/').length >= 2 && !secondSegments.includes(pathname.split('/')[2])) {
response.status = 404
return
}
for (let i = 0; i < secondSegments.length; i++) {
const segment = secondSegments[i]
if (pathname.startsWith(`/blog/${segment}`)) {
matches = new RegExp(`(?<=\\/blog\\/${segment}\\/)[^/]+\\/?(\\d+)?\\/?$`).exec(pathname)
if (matches == null) {
response.status = 404
return
}
else {
url += `&${segment}=${encodeURI(matches[0].split('/')[0])}`
const pageNumber = matches[1]
if (pageNumber !== undefined) {
url += `&pageNumber=${pageNumber}`
}
break
}
}
}
}
url = url.replace('?&', '?')
const data = await getFromCacheOrApi(url)
// console.log(params, response.status)
// if (pageNumber && isNaN(pageNumber)) {
// console.log(pageNumber, isNaN(pageNumber))
// response.status = 400
// return
// }
const { seoParameters } = data
return data
}
export default getBlogData
This function is only used in my page which is inside app directory in Next 13, which means that it's a server component, and I don't want to change it to a client component.
However, I need to access request data, in this particular case, the path of the URL.
How can I get that?

Not being able to send message into chatroom using npm ws package

I'm using npm ws package for websocket. I'm not being able send message into chatroom. any idea how to do it. Below is my code with sendMessage() and broadcast()
const sendMessage = (room_name, message, socket) => {
// rooms[room_name].message = JSON.stringify(message);
const obj = rooms[room_name];
for(i=0;i<obj.length;i++){
var temp = obj[i];
for(var innerObject in temp){
var wsClientID = temp[innerObject];
if(socket!==wsClientID){
wsClientID.send(JSON.stringify({
'message':message,
}));
}
}
}
// rooms[room_name].message = message;
socket.send(JSON.stringify(message));
// rooms[room_name].message = message;
}
socket.on("message", async (data) => {
broadcast(data)}
function broadcast(data) {
var count = 0;
for (const client of server.clients) {
if (client.readyState === socket.OPEN) {
count++;
client.send(data.toString())
}
}
}

Properly Reading Firebase data, using it, and Writing using React Native

I'm trying to utilize my Google firebase to hold data such a equipment details, work details, and work orders. The idea I had was to hold it all on firebase firestore. In react-native, I wanted to be able to use a separate function file to be able to access the data on firebase, then process it, and then write new information on the firestore. I'm having a bit of trouble temporarily saving the data in an array using the async function with push, and being able to regularly use that information for a variety of functions. The code below just results with too many promises exceptions. Is there a better way to write a script? Or, do you have a way to be able to simplify this?
import firestore from '#react-native-firebase/firestore';
class Worker {
constructor(name, certifications, shift, location) {
this.name = name;
this.certifications = certifications;
this.shift = shift;
this.location = location;
this.currentPosition = location;
this.timeLeftinShift = 8;
this.schedule = [];
this.doneScheduling = false;
}
}
class WorkOrder {
constructor(
eID,
eType,
facility,
location,
priority,
timeStamp,
timeToComplete,
) {
this.eID = eID;
this.eType = eType;
this.facility = facility;
this.location = location;
this.priority = priority;
this.timeStamp = timeStamp;
this.timeToComplete = timeToComplete;
this.done = false;
}
}
class Facility {
constructor(name, location, maxOcc) {
this.name = name;
this.location = location;
this.maxOcc = maxOcc;
this.curOcc = 0;
}
}
//assigns a worker
export function assignWorker() {
var tempWorkers = [];
async function workers() {
const workersCollection = await firestore()
.collection('workers')
.get()
.then(async (querySnapshot) => {
querySnapshot.forEach(async (documentSnapshot) => {
let temp = new Worker(
documentSnapshot.id,
documentSnapshot.data().Certifications,
documentSnapshot.data().Shift,
[
documentSnapshot.data().Location.longitude,
documentSnapshot.data().Location.latitude,
],
);
tempWorkers.push(temp);
});
});
return tempWorkers;
}
var tempFacilities = [];
async function Facilities() {
var tempFacilities = [];
const facilitiesCollection = await firestore()
.collection('facility')
.get()
.then(async (querySnapshot) => {
querySnapshot.forEach(async (documentSnapshot) => {
let temp = new Facility(
documentSnapshot.id,
[
documentSnapshot.data().Location.longitude,
documentSnapshot.data().Location.latitude,
],
documentSnapshot.data()['Max Occupancy'],
);
tempFacilities.push(temp);
});
});
return tempFacilities;
}
var tempWorkOrders = [];
async function workOrders() {
var tempWorkOrders = [];
const workOrdersCollection = await firestore()
.collection('sample work order')
.get()
.then(async (querySnapshot) => {
querySnapshot.forEach(async (documentSnapshot) => {
let temp = new WorkOrder(
documentSnapshot.data()['Equipment ID'],
documentSnapshot.data()['Equipment Type'],
documentSnapshot.data().Facility,
getFCoord(documentSnapshot.data().Facility, tempFacilities),
documentSnapshot.data()['Priority(1-5)'],
documentSnapshot.data()['Submission Timestamp'],
documentSnapshot.data()['Time to Complete'],
);
tempWorkOrders.push(temp);
});
});
return tempWorkOrders;
}
// final part
console.log('Reached Assigned Schedule');
workOrders().then((y) => {
workers().then((z) => {
assignSchedule(z, y);
for (let i = 0; i < z.length; ++i) {
firestore()
.collection('schedules')
.doc(tempWorkers[i].name)
.set({
schedule: tempWorkers[i].schedule,
})
.then(() => {});
}
});
});
console.log('Reached Assigned Schedule');
function getFCoord(inFacility) {
Facilities().then((x) => {
for (let i = 0; i < x.length; ++i) {
if (inFacility === x[i].name) {
// //console.log(
// // 'fCoord lat: ',
// // x[i].location[0],
// // ', fCoord long: ',
// x[i].location[1],
// );
return [x[i].location[0], x[i].location[1]];
}
}
});
}
// if a task is completed, we remove the work order
// if a task isn't completed by shift end, we subtract the time spent on the task and change the work order to reflect that
// two points (long, lat) distance function
function distBetweenTwoGeoPoints(lat, long, lat2, long2) {
const earthRadius = 6371;
let deltaPhi = ((lat2 - lat) * Math.PI) / 180;
let deltaLambda = ((long2 - long) * Math.PI) / 180;
let phi1 = (lat * Math.PI) / 180;
let phi2 = (lat2 * Math.PI) / 180;
let a =
Math.sin(deltaPhi / 2) ** 2 +
Math.cos(phi1) * Math.cos(phi2) * Math.sin(deltaLambda / 2) ** 2;
let c = 2 * Math.atan(Math.sqrt(a), Math.sqrt(1 - a));
return earthRadius * c;
}
// initial schedule for the day will come from all work orders that haven't been completed before their shift
//based upon technician certification we'd filter the work orders applicable
// letiables for optimization
// probability of failure
// location distance
// priority
// function -> ()
//filter each task by worker which can complete them
//for each worker, filter tasks that they can complete
// urgency score will be function of priority and time since task has been requested
// real time will be time takes to complete + travel time
// multiplier will be a function of how long a task will take and how much time is left in that person's shift
function score(workorder) {
//return workorder.priority * timeSinceRequest(workorder.timeStamp);
return workorder.priority;
}
function listOfTasksPerWorker() {
workOrders().then((Workers) => {
workers().then((workorders) => {
let numWorkers = Workers.length;
let numTasks = workorders.length;
let possibleTasks = [];
for (let i = 0; i < numWorkers; ++i) {
let taskList = [];
for (let j = 0; j < numTasks; ++j) {
//console.log("equipment " + workorders[j].eType);
for (let k = 0; k < workers[i].certifications.length; ++k) {
//console.log("certif " + workers[i].certifications[k]);
if (workorders[j].eType === workers[i].certifications[k]) {
//check certifications
taskList.push(workorders[j]);
}
}
}
possibleTasks.push(taskList);
}
return possibleTasks;
});
});
}
//given task will be apart of taskList
function removeTask(task, taskList) {
let newArr = [];
for (let i = 0; i < taskList.length; ++i) {
if (task.eID === taskList[i].eID) {
newArr = taskList.slice(i, i + 1);
return newArr;
}
}
}
// while workers have shift
// go through workorders
// terminates either when all the workers shifts are full or when there are no work orders
function assignSchedule() {
workOrders().then((Workers) => {
workers().then((workorders) => {
let numDone = 0;
while (numDone < Workers.length && workorders.length > 0) {
console.log('before choose workers');
chooseWorkers(Workers, workorders);
console.log('pass choose workers');
for (let i = 0; i < Workers.length; ++i) {
if (Workers[i].timeLeftinShift <= 0) {
++numDone;
}
}
}
});
});
}
//change time left in workshift
//change location of worker
//say task is assigned, and remove from workorder IF COMPLETED
function assignTask(worker, workorder) {
workOrders().then((workorders) => {
let taskTime =
workorder.timeToComplete +
timeToGetFacility(worker.location, workorder.location);
if (worker.timeLeftinShift < taskTime) {
worker.timeLeftinShift = 0;
workorder.timeToComplete =
worker.timeToComplete - worker.timeLeftinShift;
} else {
worker.timeLeftinShift = worker.timeLeftinShift - taskTime;
workorder.timeToComplete = 0;
workorders = removeTask(workorder, workorders);
}
worker.location = workorder.location;
worker.schedule.push(workorder);
console.log('assign task');
});
}
function chooseWorkers() {
workOrders().then((Workers) => {
workers().then((workorders) => {
for (let i = 0; i < Workers.length; ++i) {
let keep = true;
let bestTaskw1;
let bestTaskw2;
let worker1Tasks = listOfTasksPerWorker(Workers, workorders)[i];
console.log('tasks: ', worker1Tasks);
let schedule = oneSchedule(Workers[i], worker1Tasks);
if (!schedule[0].length) {
break;
} else {
bestTaskw1 = schedule[0][0];
}
console.log('pass schedule');
if (!Workers[i].doneScheduling) {
for (let j = i + 1; j < Workers.length; ++j) {
if (!Workers[j].doneScheduling) {
let worker2Tasks = listOfTasksPerWorker(Workers, workorders)[j];
let schedule2 = oneSchedule(Workers[j], worker2Tasks);
if (!schedule2[0].length) {
break;
} else {
bestTaskw2 = schedule[0][0];
if (bestTaskw1.eID === bestTaskw2.eID) {
let w1SecondSchedule = oneSchedule(
Workers[i],
removeTask(bestTaskw1, worker1Tasks),
);
let w2SecondSchedule = oneSchedule(
Workers[j],
removeTask(bestTaskw1, worker1Tasks),
);
if (
bestTaskw1[1] - w1SecondSchedule[1] <
bestTaskw2[1] - w2SecondSchedule[1]
) {
keep = false;
i = i - 1;
//fix next line
worker1Tasks = removeTask(bestTaskw1, worker1Tasks);
break;
}
}
}
}
}
if (keep) {
assignTask(Workers[i], bestTaskw1, workorders);
}
}
}
});
});
}
function timeToGetFacility(point1, point2) {
const avgSpdKm = 70;
let timeToGetThere =
distBetweenTwoGeoPoints(point1[0], point1[1], point2[0], point2[1]) /
avgSpdKm;
return timeToGetThere;
}
function oneSchedule(worker1, worker1Tasks) {
let time1 = worker1.timeLeftinShift;
let total1 = 0;
let tasks1 = [];
let tempLocation = worker1.location;
while (time1 > 0) {
let bestOrder;
let bestOrderInd;
let bestScorePerHour = 0;
let travelTime = 0;
let bestTravelTime = 0;
console.log('before for');
console.log(worker1Tasks.length.toString());
for (let i = 0; i < worker1Tasks.length; ++i) {
console.log('before if');
console.log('test: ', i, worker1Tasks.length);
if (!worker1Tasks[i].done) {
console.log('after if');
let tempScorePerHour = 0;
console.log('location: ', tempLocation[0], tempLocation[1]);
travelTime = timeToGetFacility(
tempLocation,
worker1Tasks[i].location,
);
console.log('travel time: ', travelTime);
if (time1 - (worker1Tasks[i].timeToComplete + travelTime) < 0) {
tempScorePerHour =
(score(worker1Tasks[i]) *
((time1 - travelTime) / worker1Tasks[i].timeToComplete)) /
time1;
} else {
tempScorePerHour =
score(worker1Tasks[i]) /
(worker1Tasks[i].timeToComplete + travelTime);
}
console.log('score: ', score(worker1Tasks[i]));
console.log('temp: ', tempScorePerHour);
if (tempScorePerHour > bestScorePerHour) {
bestScorePerHour = tempScorePerHour;
bestOrder = worker1Tasks[i];
bestOrderInd = i;
bestTravelTime = travelTime;
}
}
}
if (bestScorePerHour > 0) {
worker1Tasks.splice(bestOrderInd, 1);
//bestOrder.done = true;
tasks1.push(bestOrder);
console.log(bestOrder.eID);
console.log(bestScorePerHour);
if (time1 - (bestOrder.timeToComplete + bestTravelTime) < 0) {
total1 += bestScorePerHour * time1;
time1 = 0;
} else {
total1 += score(bestOrder);
time1 -= bestOrder.timeToComplete + bestTravelTime;
}
console.log(bestOrder.timeToComplete);
tempLocation = bestOrder.location;
} else {
break;
}
}
return [tasks1, total1];
}
}

Meteor call scope variable won't be set

I'm having quite a bit of trouble with the scope of the Meteor.call procedure. It won't set my scope variable to the result.length
'takeaways': function (userId) {
var len = 0;
Meteor.call('userTakeaways', userId, function (error, result) {
if (error) {
console.log('there was an error finding the number of messages that were takeaways')
} else {
len = result.length; // result.length is 2
}
});
console.log(len); // still 0
return len;
}
Please help!
Thank you :)
len is not a reactive variable. So if the len value changes, it won't update the spacebar value.
So here two approach to solving this problem:
1. using reactive var/session.
//Make sure you have install reactive var package
var len = new ReactiveVar(0);
Template['name'].helpers({
'takeaways': function (userId) {
Meteor.call('userTakeaways', userId, function (error, result) {
if (error) {
console.log('there was an error finding the number of messages that were takeaways')
} else {
len.set(result.length); // result.length is 2
}
});
console.log(len.get()); // You will get 2 when response come from you method call.
return len.get();
}
});
2. Using 'simple:reactive-method' package
takeaways : function(userId){
return ReactiveMethod.call('userTakeaways', userId).length;
}
try adding in the else statement
return len = result.length;
as you can see bellow.
'takeaways': function (userId) {
var len = 0;
Meteor.call('userTakeaways', userId, function (error, result) {
if (error) {
console.log('there was an error finding the number of messages that were takeaways')
} else {
return len = result.length; // result.length is 2
}
});
console.log(len); // still 0
return len;
}

How to avoid blockin while uploading file using Meteor method

I've created a Meteor method to upload a file, it's working well but until the file is fully uploaded, I cannot move around, all subscriptions seem to wait that the upload finishes... is there a way to avoid that ?
Here is the code on the server :
Meteor.publish('product-photo', function (productId) {
return Meteor.photos.find({productId: productId}, {limit: 1});
});
Meteor.methods({
/**
* Creates an photo
* #param obj
* #return {*}
*/
createPhoto: function (obj) {
check(obj, Object);
// Filter attributes
obj = filter(obj, [
'name',
'productId',
'size',
'type',
'url'
]);
// Check user
if (!this.userId) {
throw new Meteor.Error('not-connected');
}
// Check file name
if (typeof obj.name !== 'string' || obj.name.length > 255) {
throw new Meteor.Error('invalid-file-name');
}
// Check file type
if (typeof obj.type !== 'string' || [
'image/gif',
'image/jpg',
'image/jpeg',
'image/png'
].indexOf(obj.type) === -1) {
throw new Meteor.Error('invalid-file-type');
}
// Check file url
if (typeof obj.url !== 'string' || obj.url.length < 1) {
throw new Meteor.Error('invalid-file-url');
}
// Check file size
if (typeof obj.size !== 'number' || obj.size <= 0) {
throw new Meteor.Error('invalid-file-size');
}
// Check file max size
if (obj.size > 1024 * 1024) {
throw new Meteor.Error('file-too-large');
}
// Check if product exists
if (!obj.productId || Meteor.products.find({_id: obj.productId}).count() !== 1) {
throw new Meteor.Error('product-not-found');
}
// Limit the number of photos per user
if (Meteor.photos.find({productId: obj.productId}).count() >= 3) {
throw new Meteor.Error('max-photos-reached');
}
// Resize the photo if the data is in base64
if (typeof obj.url === 'string' && obj.url.indexOf('data:') === 0) {
obj.url = resizeImage(obj.url, 400, 400);
obj.size = obj.url.length;
obj.type = 'image/png';
}
// Add info
obj.createdAt = new Date();
obj.userId = this.userId;
return Meteor.photos.insert(obj);
}
});
And the code on the client :
Template.product.events({
'change [name=photo]': function (ev) {
var self = this;
readFilesAsDataURL(ev, function (event, file) {
var photo = {
name: file.name,
productId: self._id,
size: file.size,
type: file.type,
url: event.target.result
};
Session.set('uploadingPhoto', true);
// Save the file
Meteor.call('createPhoto', photo, function (err, photoId) {
Session.set('uploadingPhoto', false);
if (err) {
displayError(err);
} else {
notify(i18n("Transfert terminé pour {{name}}", photo));
}
});
});
}
});
I finally found the solution myself.
Explication : the code I used was blocking the subscriptions because it was using only one method call to transfer all the file from the first byte to the last one, that leads to block the thread (I think, the one reserved to each users on the server) until the transfer is complete.
Solution : I splitted the file into chunks of about 8KB, and send chunk by chunk, this way the thread or whatever was blocking the subscriptions is free after each chunk transfer.
The final working solution is on that post : How to write a file from an ArrayBuffer in JS
Client Code
// data comes from file.readAsArrayBuffer();
var total = data.byteLength;
var offset = 0;
var upload = function() {
var length = 4096; // chunk size
// adjust the last chunk size
if (offset + length > total) {
length = total - offset;
}
// I am using Uint8Array to create the chunk
// because it can be passed to the Meteor.method natively
var chunk = new Uint8Array(data, offset, length);
if (offset < total) {
// Send the chunk to the server and tell it what file to append to
Meteor.call('uploadFileData', fileId, chunk, function (err, length) {
if (!err) {
offset += length;
upload();
}
}
}
};
upload();
Server code
var fs = Npm.require('fs');
var Future = Npm.require('fibers/future');
Meteor.methods({
uploadFileData: function(fileId, chunk) {
var fut = new Future();
var path = '/uploads/' + fileId;
// I tried that with no success
chunk = String.fromCharCode.apply(null, chunk);
// how to write the chunk that is an Uint8Array to the disk ?
fs.appendFile(path, new Buffer(chunk), function (err) {
if (err) {
fut.throw(err);
} else {
fut.return(chunk.length);
}
});
return fut.wait();
}
});
Improving #Karl's code:
Client
This function breaks the file into chunks and sends them to the server one by one.
function uploadFile(file) {
const reader = new FileReader();
let _offset = 0;
let _total = file.size;
return new Promise((resolve, reject) => {
function readChunk() {
var length = 10 * 1024; // chunk size
// adjust the last chunk size
if (_offset + length > _total) {
length = _total - _offset;
}
if (_offset < _total) {
const slice = file.slice(_offset, _offset + length);
reader.readAsArrayBuffer(slice);
} else {
// EOF
setProgress(100);
resolve(true);
}
}
reader.onload = function readerOnload() {
let buffer = new Uint8Array(reader.result) // convert to binary
Meteor.call('fileUpload', file.name, buffer, _offset,
(error, length) => {
if (error) {
console.log('Oops, unable to import!');
return false;
} else {
_offset += length;
readChunk();
}
}
);
};
reader.onloadend = function readerOnloadend() {
setProgress(100 * _offset / _total);
};
readChunk();
});
}
Server
The server then writes to a file when offset is zero, or appends to its end otherwise, returning a promise, as I used an asynchronous function to write/append in order to avoid blocking the client.
if (Meteor.isServer) {
var fs = require('fs');
var Future = require('fibers/future');
}
Meteor.methods({
// Upload file from client to server
fileUpload(
fileName: string,
fileData: Uint8Array,
offset: number) {
check(fileName, String);
check(fileData, Uint8Array);
check(offset, Number);
console.log(`[x] Received file ${fileName} data length: ${fileData.length}`);
if (Meteor.isServer) {
const fut = new Future();
const filePath = '/tmp/' + fileName;
const buffer = new Buffer(fileData);
const jot = offset === 0 ? fs.writeFile : fs.appendFile;
jot(filePath, buffer, 'binary', (err) => {
if (err) {
fut.throw(err);
} else {
fut.return(buffer.length);
}
});
return fut.wait();
}
}
)};
Usage
uploadFile(file)
.then(() => {
/* do your stuff */
});

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