I have not been able to find out why I use a ASSUS ROG 2080 gpu super and this image is appearing on top of my android emulator. This is just with a standard File - > Xamarin Project.
Is it something to do with my 2080 super rather than my android emulator?
Edit 2
As you see its no where to be seen nore is it in the programs list.
The issue was not inside the Nivda driver it self but it was actually in a program called CPU Tweek
If you see here the button at the top with on or off if you switch that off it will no longer appear
However if you want to see the Fps in an app on simulator leave it on and go to settings cog at the top of the screen. Then to the OSD tab and scroll down to photo and simply turn that off.
Related
I've got a BrowseFragment displaying some api-loaded content using the Leanback Support Library. I'm also showing a custom logo in the top right hand corner using the setBadgeDrawable method on the BrowseFragment. This logo is included in the apk in the res folder. It appears as expected on an Android TV emulator, however when I install the binary onto an Amazon Fire TV stick, the logo disappears. All other functionality of the application is identical on Amazon Fire TV.
The image is a PNG and here is how I'm setting it:
setBadgeDrawable(getActivity().getResources().getDrawable(R.drawable.logo));
Any reason why this would be happening? Any help is appreciated. Thanks.
Apparently Amazon Fire TV has a size limit on the image. Once I shrunk the image, worked just fine. Weird.
On a project I work on, using Python3 + PySide, I try to print a popup-message as some sort of notification.
This popup needs to be on top of everything, this includes fullscreen applications like games or browsers. And that's the point that does not work. It works fine for all windows on my Desktop, normal windows, maximized, but as soon as there is a fullscreen application or a borderless window ("pseudo fullscreen") the popup is created, but "behind" the fullscreen app.
I already use self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowStaysOnTopHint) but this flag does get ignored by other fullscreen apps.
How do I fix this? Also without giving focus to the popup.
It is just there to present information, and it is not good when your window looses focus while playing a game.
My code can be found here: https://github.com/GosuSan/PyECM
additional Info:
- my project aims to be cross-platform, so I need a platform-independend solution
- I am running linux, without having a windows machine atm,
so I can't test stuff there.
If you need any more info, let me know!
Edit:
It seems that PySide.QtGui.QSystemTrayIcon.showMessage does what I want, it works on fullscreen as well as on borderless-windows. So I will try to either find out how those messages are displayed on top, or just use them, not sure for now.
What is happening to my app in Xcode 7 / iOS 9?
The whole screen looks condensed, as if an iPhone 4S app is displaying on an iPhone 6. It looks normal in the iPhone 4S simulator.
I thought it was a problem with the auto layout constraints in the main storyboard, so I eventually deleted everything apart from the root view in the root view controller (blue screen), and there's still a problem with it.
I tried enabling size classes, thinking that this was the problem due to previously being disabled, but the result was the same.
Is anyone else getting this problem in their existing apps running in iOS 9?
Target>General>Launch Image Source>use asset
it will create new asset named BrandAsset, place your launch images over here. Create LaunchScreen.storyboard if already not existing and select it to Target>General>Launch Screen File.
Thanks for the answers. They pointed me in the right direction, as I wasn't aware it was anything to do with the launch screen.
I found out I had no LaunchScreen.storyboard file. Digging around in the docs led me onto this:
New projects are created with a launch screen storyboard file called
LaunchScreen.storyboard. Alternately, you can create a new launch
screen file using File > New, selecting the User Interface category,
and choosing a file type of Launch Screen.
It was weird that I had to do this, as I only started developing this app in iOS 8, and apparently this was a change in iOS 8. But with iOS 9 Apple are obviously getting more aggressive with deprecating incorrectly set up projects, and the consequences were that it was bug to my app.
The positive I guess, is that all of this forced me to at least create a launch image instead of having nothing.
I'm in Xcode 6.2 Beta 3 (Build 6C101), I've added a menu and two menu items to my Interface Controller, and created IBActions for both. I've given them titles and images, but when I run the app nothing displays.
I've read
https://developer.apple.com/library/prerelease/ios/documentation/General/Conceptual/WatchKitProgrammingGuide/Menus.html
and can't see anything about need to show menu items programatically - what am I missing?
You do not need to present the menu programmatically. The only thing you need to do is wire each button to IBActions in your Watch app extension.
The most likely issue is caching of the previous Watch app storyboard. Do a clean build and try again.
Finally, as you likely know WatchKit menus only display on a "force press". They cannot be used for the main interface of the Watch app. In the Simulator, a click and hold with the mouse will simulate a force press, and the animation will make it clear when you have done one, even in contexts where it doesn't do anything.
This was solution for me- Go to Hardware->Touch Pressure->Deep Press then try tap on watch simulator.
I have recently encountered this issue on a real device, although the menu was working as expected on the watch simulator. In my case, the problem was in SF Symbol that I've used as an image.
Everything was fixed after replacing it with an image from the assets catalogue.
I am building a project. Everything fine. Then I installed that on my iPhone.
My iPhone stack at the front screen and that's it.
Pressing the power off button for long doesn't work.
The xcode says Could not launch "Application Name". permission denied.
Should I just wait till iPhone run out of battery?
Try to restart iPhone using the instructions here:
http://www.apple.com/support/iphone/assistant/phone/#section_1
"To reset iPhone, press and hold the Sleep/Wake button and the Home button at the same time for at least 10 seconds, until the Apple logo appears."
My iPhone5's display became so large that I could not use it. When I tried to reset the size just like I do on my MacPro, it didn't work. So, I thought I'd restart it, but when I pressed the top button, the screen with the "slide to power off" came on and it was not possible to complete the task. It was frustrating and I thought of taking the battery out and putting it in again, but then I thought to try sliding the bar with my stylus pen and it worked immediately.