How to evenly balance processing many simultaneous tasks? - asynchronous

PROBLEM
Our PROCESSING SERVICE is serving UI, API, and internal clients and listening for commands from Kafka.
Few API clients might create a lot of generation tasks (one task is N messages) in a short time. With Kafka, we can't control commands distribution, because each command comes to the partition which is consumed by one processing instance (aka worker). Thus, UI requests could be waiting too long while API requests are processing.
In an ideal implementation, we should handle all tasks evenly, regardless of its size. The capacity of the processing service is distributed among all active tasks. And even if the cluster is heavily loaded, we always understand that the new task that has arrived will be able to start processing almost immediately, at least before the processing of all other tasks ends.
SOLUTION
Instead, we want an architecture that looks more like the following diagram, where we have separate queues per combination of customer and endpoint. This architecture gives us much better isolation, as well as the ability to dynamically adjust throughput on a per-customer basis.
On the side of the producer
the task comes from the client
immediately create a queue for this task
send all messages to this queue
On the side of the consumer
in one process, you constantly update the list of queues
in other processes, you follow this list and consume for example 1 message from each queue
scale consumers
QUESTION
Is there any common solution to such a problem? Using RabbitMQ or any other tooling. Š¯istorically, we use Kafka on the project, so if there is any approach using - it is amazing, but we can use any technology for the solution.

Why not use spark to execute the messages within the task? What I'm thinking is that each worker creates a spark context that then parallelizes the messages. The function that is mapped can be based on which kafka topic the user is consuming. I suspect however your queues might have tasks that contained a mixture of messages, UI, API calls, etc. This will result in a more complex mapping function. If you're not using a standalone cluster and are using YARN or something similar you can change the queueing method that the spark master is using.

As I understood the problem, you want to create request isolation from the customer using dynamically allocated queues which will allow each customer tasks to be executed independently. The problem looks like similar to Head of line blocking issue in networking
The dynamically allocating queues is difficult. This can also lead to explosion of number of queues that can be a burden to the infrastructure. Also, some queues could be empty or very less load. RabbitMQ won't help here, it is a queue with different protocol than kafka.
One alternative is to use custom partitioner in kafka that can look at the partition load and based on that load balance the tasks. This works if the tasks are independent in nature and there is no state store maintains in the worker.
The other alternative would be to load balance at the customer level. In this case you select a dedicated set of predefined queues for a set of customers. Customers with certain Ids will be getting served by a set of queues. The downside of this is some queues can have less load than others. This solution is similar to Virtual Output Queuing in networking,

My understanding is that the partitioning of the messages it's not ensuring a evenly load-balance. I think that you should avoid create overengineering and so some custom stuff that will come on top of the Kafka partitioner and instead think at a good partitioning key that will allows you to use Kafka in an efficiently manner.

Related

Design to support a fast and slow client

I have a situation where I host a high RPS highly available service that receives requests aka commands. These commands have to be sent to N downstream clients, who actually execute them. Each downstream client is separate microsevice and has different constraints like mode (sync,async), execution cadence etc.
Should a slow downstream client build the logic to receive all requests and execute them in batches as they want ? Or my service should build logic to talk to slow and fast clients by maintaining state for commands across downstream clients. Share your opinions
Not enough info to give any prescriptive advice, but I'd start with dividing the tasks into async and sync first. Those are 2 completely different workloads that, most likely, would require different implementation stacks. I'll give you an idea of what you can start with in the world of AWS...
Not knowing what you mean by async, I'd default to a message-bus setup. In that case you can use something like Amazon Kinesis or Kafka for ingestion purposes, and kicking off Lambda or EC2 instance. If the clients need to be notified of a finished job they can either long-poll an SQS queue, subscribe to an SNS topic, or use MQTT with websockets for a long-running connection.
The sync tasks are easier, since it's all about processing power. Just make sure you have your EC2 instances in an auto-scaling group behind an ALB or API Gateway to scale out, and in, appropriately.
This is a very simple answer since I don't have any details needed to be more precise, but this should give you an idea of where to get started.

Why use more than one endpoint in a Rebus system?

In a Rebus service bus, there is a single message transport queue per endpoint. It is possible for an endpoint to handle more than one message, and it is possible to have only a single endpoint in a system.
Other than the throughput of messages, what reasons are there to use more than a single endpoint in a Rebus service bus system?
Excellent question! :) There can be many reasons why you might want to have several Rebus endpoints active at the same time.
An obvious reason is that you might want to host the endpoints in separate processes so you can update them independently of each other. But since this reason is pretty obvious, I assume you are thinking about reasons one might want to host multiple Rebus endpoints in the same process.
Let me just mention a few(*):
Concurrency requirements
One endpoint might be hosting data that experiences contention and therefore does not benefit from being able to process messages concurrently - this endpoint will probably have only a few threads and low parallelism, possibly 1/1.
Another endpoint might be doing stream-based data processing (e.g. loading blobs from one place into another, downloading data from web services, etc.), which can be done with very high throughput and low resource requirements with one single thread and a high level of parallelism - e.g. 1/20.
Yet another endpoint might be doing a lot of serialization/deserialization, which is usually CPU-bound, and therefore might benefit from running on a many-core box with many worker threads and matching parallelism - e.g. 10/10.
As you can see, the type of tasks performed by an endpoint can call for a configuration that matches the nature of the tasks.
SLAs
One endpoint might be designated for processing low-priority background stuff, like e.g. moving data to cold storage, optimizing storage of historic data, etc.
Another endpoint might be processing messages where low latency is the most important quality attribute.
If these two were using the same queue, the low-priority background stuff could sometimes clog up the queue, hindering low-latency processing of the other messages.
Logical separation
I have many times started out by hosting several Rebus endpoints in the same process because it was easy to deal with during development, while keeping the endpoints separate because they were implementing different business functions.
This way it is easy to physically break them apart some time later on, allowing for a higher degree of separation and independence.
(*) Udi Dahan works with the concepts "business components" and "autonomous components" where the first one is an implementation of a business capability and the second one is what business components are decomposed into, mostly for technical reasons.
I guess you could say that the first two reasons I mentioned are separate endpoints for "autonomous component" reasons, whereas the third is separation because things belong to different business components.
Udi keeps a pretty strict view of these concepts that is completely orthogonal to how the system is physically composed, but I almost always end up with pretty high convergence between logical separation and physical separation.

Managing multiple Azure Service Bus Queues concurrently

I'm using an Azure environment and developing in .NET
I am running a web app (ClientApp) that takes client data to perform a series of calculations. The calculations are performance intensive, so they are running on a separate web app (CalcApp).
Currently, the ClientApp sends the calculation request to the CalcApp. The requests from every client are put into a common queue and run one at a time, FIFO. My goal is to create separate queues for each client and run several calculations concurrently.
I am thinking of using the Azure Service Bus queues to accomplish this. On the ClientApp, the service bus would check for an existing queue for that client and create one if needed. On the CalcApp, the app would periodically check for existing queues. If it finds a new queue, then it would create a new QueueClient that uses OnMessageAsync() and RunCalculationsAsync() as the callback function.
Is this feasible or even a good idea?
I would consider using multiple consumers instead, perhaps with a topic denoting the "client" if you need to differentiate the type of processing based on which client originated it. Each client can add an entry into the queue, and the consumers "fight" over the messages. There is no chance of the same message being processed twice if you follow this approach.
I'm not sure having multiple queues is necessary.
Here is more information on the Competing Consumers pattern.
https://msdn.microsoft.com/en-us/library/dn568101.aspx
You could also build one consumer and spawn multiple threads. In this model, you would have one queue and one consumer, but still have the ability to calculate more than one at a time. Ultimately, though, competing consumers is far more scalable, using a combination of both strategies.

How to best implement a blocking/waiting actor?

I'm fairly new to Akka and writing concurrent applications and I'm wondering what's a good way to implement an actor that would wait for a redis list and once an item becomes available it will process it, or send it to a different actor to process?
Would using the blocking function BRPOPLPUSH be better, or would a scheduler that will ask the actor to poll redis every second be a better way?
Also, on a normal system, how many of these actors can I spawn concurrently without consuming all the resource the system has to offer? How does one decide how many of each Actor type should an actor system be able to handle on the system its running on?
As a rule of thumb you should never block inside receive. Each actor should rely only on CPU and never wait, sleep or block on I/O. When these conditions are met you can create even millions of actors working concurrently. Each actor is suppose to have 600-650 bytes memory footprint (see: Concurrency, Scalability & Fault-tolerance 2.0 with Akka Actors & STM).
Back to your main question. Unfortunately there is no official Redis client "compatible" with Akka philosophy, that is, completely asynchronous. What you need is a client that instead of blocking will return you a Future object of some sort and allow you to register callback when results are available. There are such clients e.g. for Perl and node.js.
However I found fyrie-redis independent project which you might find useful. If you are bound to synchronous client, the best you can do is either:
poll Redis periodically without blocking and inform some actor by sending a message to with a Redis reply or
block inside an actor and understand the consequences
See also
Redis client library recommendations for use from Scala
BRPOPLPUSH with block for long time (up to the timeout you specify), so I would favour a Scheduler instead which still blocks, but for a shorter amount of time every second or so.
Whichever way you go, because you are blocking, you should read this section of the Akka docs which describes methods for working with blocking libraries.
Do you you have control over the code that is inserting the item into redis? If so you could get that code to send your akka code a message (maybe over ActiveMQ using the akka camel support) to notify it when the item has been inserted into redis. This will be a more event driven way of working and prevent you from having to poll, or block for super long periods of time.

When a queue should be used?

Suppose we were to implement a network application, such as a chat with a central server and several clients: we assume that all communication must go through the central server, then it should pick up messages from some clients and forward them to target clients, and so on.
Regardless of the technology used (sockets, web services, etc..), it is possible to think that there are some producer threads (that generate messages) and some consumer threads (that read messages).
For example, you could use a single queue for incoming and outgoing messages, but using a single queue, you couldn't receive and send messages simultaneously, because only one thread at a time can access the queue.
Perhaps it would be more appropriate to use two queues: for example, this article explains a way in which you can manage a double queue so that producers and consumers can work almost simultaneously. This scenario may be fine if there are only a producer and a consumer, but if there are many clients:
How to make so that the central server can receive data simultaneously from multiple input streams?
How to make so that the central server can send data simultaneously to multiple output streams?
To resolve this problem, my idea is to use a double queue for each client: on the central server, each client connection may be associated with two queues, one for incoming messages from that client and one for outgoing messages addressed to that client. In this way the central server may send and receive data simultaneously on almost all the connections with the clients...
There are probably other ways to manage the queues ... What are the parameters to determine how many queues are needed and how to organize them? There are cases that do not need any queue?
To me, this idea of using a queue per client or multiple queues per client seems to miss the point. First of all, it is absolutely possible to build a queue which can be accessed simultaneously by 2 threads (one can be enqueueing an item while a different one is dequeueing another item). If you want to know how, post a specific question about that.
Second, even if we assume that only 1 thread at a time can access a single queue, and even if we assume that the server will be receiving or sending data to/from all the clients simultaneously, it still doesn't follow that you need a different queue for each client. To avoid limiting system performance, you just need to allow enough concurrency to utilize all the server's CPUs. Even with a single, system-wide queue, if dequeueing/enqueueing messages is fast enough compared to the other work the server is doing, it might not be a bottleneck. (And with an efficient implementation, simply inserting an item or removing an item from a queue should be very fast. It's a very simple operation.) For that message queue to become the bottleneck limiting performance, either you would need a LOT of CPUs, or everything else the server was doing would have to be very fast. In that case, you could work out some scheme with 2 or 4 system-wide queues, to allow 2x or 4x more concurrency.
The whole idea of using work queues in a multi-threaded system is that they 1) allow multiple consumers to all grab work from a single location, so producers can "dump" whatever work they need done at that single location without worrying about which consumer will do it, and 2) function as a load-balancing mechanism for the consumers. (Additionally, a work queue can act as a "buffer" if producers temporarily generate work too fast for the consumers.) If you have a dedicated pair of producer-consumer threads for each client, it calls into question why you need to use queues at all. Why not just do a synchronous "pass off" from dedicated producer to corresponding dedicated consumer? Or, why not use a single thread per client which acts as both producer and consumer? Using queues in the way which you are proposing doesn't seem to really gain anything.

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