How to spawn child process and communicate with it Deno? - deno

Suppose I have 2 script, father.ts and child.ts, how do I spawn child.ts from father.ts and periodically send message from father.ts to child.ts ?

You have to use the Worker API
father.ts
const worker = new Worker("./child.ts", { type: "module", deno: true });
worker.postMessage({ filename: "./log.txt" });
child.ts
self.onmessage = async (e) => {
const { filename } = e.data;
const text = await Deno.readTextFile(filename);
console.log(text);
self.close();
};
You can send messages using .postMessage

You can use child processes. Here is an example: proc with PushIterable
This will let you send and receive multiple commands from non-Deno child processes asynchronously, as well as Deno child processes.
Be careful as this requires --allow-run to work, and this almost always breaks out of the sandbox, if you care about that.

Related

Asterisk ARI Caller id is always Anonymous

I'm trying to make a outgoing call using asterisk and stasis.
From my app, i send a simple post to /ari/channels/create, like this:
params = {
endpoint: `PJSIP/${trunkPrefix}${numberOriginal}#${trunkName}`,
app: 'stasisApp',
channelId: uuidv4(),
appArgs: `digital,"${JSON.stringify(appArgs).replace(/\"/g, '\\"')}"`,
formats: 'ulaw',
};
url = `http://${asteriskHost}/ari/channels/create`;
const variables = {
'CALLERID(num)': callerId,
};
(async () => {
await axios.post(url, {
variables,
}, {
auth: {
username: '',
password: '',
},
params,
}).then(({ data }) => {
console.log(data);
}).catch(({response: {data}}) => {
console.log('Error', data);
});
})();
Then, i do dial() on the channel, but asterisk sets the From parameter like this:
From: "Anonymous" <sip:anonymous#anonymous.invalid>
I need to be able to set the callerid on outbound calls, i tried using CONNECTEDLINE(number), but isnt working either, also tried to set the callerid using /channels/{channelId}/variable endpoint, but when the call goes out, the From header is still anonymous. Any ideas?
I'm using asterisk 19.
I managed to solve my problem, after creating the channel I was doing another things before using dial() method, nothing fancy, just creating a bridge, start a recording on the bridge and putting another channel on the bridge, but apparently something during those operations made the callerid on the original channel go away, I just did an request to setChannelVar endpoint with CONNECTEDLINE(num) just before the dial() and it worked.
Thanks for the help

Deno web workers - Cannot find name "window"

I'm trying to run a Deno app with a deno_webview and an http server but for some reason I cannot run both at the same time, calling webview.run() seems to block something and I can no longer reach my http server.
In order to prevent the blocking, I'm trying running either the server or the webview in a webworker, but in both scenarios I get the same error "Cannot find name 'window'"
What is the issue here?
api.webworker.ts
import { Application } from 'https://deno.land/x/oak/mod.ts';
const app = new Application();
await app.listen({ port: 8080 });
webview.webworker.ts
import { WebView } from 'https://deno.land/x/webview/mod.ts';
const webview = new WebView({ url: 'http://localhost:4200' });
await webview.run();
server.ts
const webviewWorker = new Worker(
'./workers/webview.worker.ts', {
type: 'module',
deno: true
});
Error:
const apiWorker = new Worker(
'./workers/api.worker.ts', {
type: 'module',
deno: true
});
Error:
Web Workers don't have window object, you have to use self or globalThis
So https://deno.land/x/webview/mod.ts doesn't support being called from a Web Worker.
The library will need to change window usage to globalThis so it will work int the main process and inside workers.

can we unregister old service worker by its name and register new service worker

I am facing some problem related to service worker before some time i am using gcm and service worker file name was service-worker.js after releasing fcm i changed my code and now my service worker file name is firebase-messaging-sw.js but in some my client browser calling old service-worker.js file which is generating an error(service-worker.js not found 500). I already used following code before gettoken().
const messaging = firebase.messaging();
navigator.serviceWorker.register('/firebase-messaging-sw.js')
.then((registration) => {
messaging.useServiceWorker(registration);
// Request permission and get token.....
});
but its still showing this error.
In general, if you have multiple service workers registered with different scopes, and you want to get a list of them from a client page (and potentially unregister some of them, based on either matching scope or SW URL), you can do the following:
async unregisterSWs({matchingScope, matchingUrl}) {
const registrations = await navigator.serviceWorker.getRegistrations();
const matchingRegistrations = registrations.filter(registration => {
if (matchingScope) {
return registration.scope === matchingScope;
}
if (matchingUrl) {
return registration.active.scriptURL === matchingUrl;
}
});
for (const registration of matchingRegistrations) {
await registration.unregister();
console.log('Unregistered ', registration);
}
}
and then call it passing in either a scope or SW script URL that you want to use to unregister:
unregisterSWs({matchingScope: 'https://example.com/push'});
unregisterSWs({matchingUrl: 'https://example.com/my-push-sw.js'});

How to emit data only to one client in Meteor streams

I am building a realtime game with Meteor streams. I need to update only one client - send a room ID from server. Users are not logged in so Meteor.userId() is null and therefore I can't use this: http://arunoda.github.io/meteor-streams/communication-patterns.html#streaming_private_page
There is only one URL (homepage) where all things happen. So I don't use any URL parameters for room. Everything is on the server.
I have tried to use Meteor.uuid() instead of Meteor.userId() but uuid is changed after each emit (which is strange).
In socket.io I would do this:
//clients is an array of connected socket ids
var clientIndex = clients.indexOf(socket.id);
io.sockets.socket(clients[clientIndex]).emit('message', 'hi client');
Is there any way to do this in Meteor streams or Meteor itself?
Well, this can be easily done if you decided to use database, but I guess it is not the best option if you have a large number of clients.
So another way to achieve this - without database - is to make a good use of the Meteor's publish/subscribe mechanism. Basically the way it could work is the following:
1. client asks server for a communication token (use Meteor.methods)
2. client subscribes to some (abstract) data set using that token
3. server publishes the required data based on the received token
So you will need to define a method - say getToken - on the server that generates tokens for new users (since you don't want to use accounts). This could be something more or less like this:
var clients = {}
Meteor.methods({
getToken: function () {
var token;
do {
token = Random.id();
} while (clients[token]);
clients[token] = {
dependency: new Deps.Dependency(),
messages: [],
};
return token;
},
});
A new client will need to ask for token and subscribe to the data stream:
Meteor.startup(function () {
Meteor.call('getToken', function (error, myToken) {
// possibly use local storage to save the token for further use
if (!error) {
Meteor.subscribe('messages', myToken);
}
});
});
On the server you will need to define a custom publish method:
Meteor.publish('messages', function (token) {
var self = this;
if (!clients[token]) {
throw new Meteor.Error(403, 'Access deniend.');
}
send(token, 'hello my new client');
var handle = Deps.autorun(function () {
clients[token].dependency.depend();
while (clients[token].messages.length) {
self.added('messages', Random.id(), {
message: clients[token].messages.shift()
});
}
});
self.ready();
self.onStop(function () {
handle.stop();
});
});
and the send function could defined as follows:
var send = function (token, message) {
if (clients[token]) {
clients[token].messages.push(message);
clients[token].dependency.changed();
}
}
That's a method I would use. Please check if it works for you.
I think using Meteor.onConnection() like a login would enable you to do what you want pretty easily in a publish function.
Something like this:
Messages = new Meteor.Collection( 'messages' );
if ( Meteor.isServer ){
var Connections = new Meteor.Collection( 'connections' );
Meteor.onConnection( function( connection ){
var connectionMongoId = Connections.insert( connection );
//example Message
Message.insert( {connectionId: connection.id, msg: "Welcome"});
//remove users when they disconnect
connection.onClose = function(){
Connections.remove( connectionMongoId );
};
});
Meteor.publish( 'messages', function(){
var self = this;
var connectionId = self.connection.id;
return Messages.find( {connectionId: connectionId});
});
}
if ( Meteor.isClient ){
Meteor.subscribe('messages');
Template.myTemplate.messages = function(){
//show all user messages in template
return Messages.find();
};
}
I have used database backed collections here since they are the default but the database is not necessary. Making Messages a collection makes the reactive publishing easy whenever a new message is inserted.
One way that this is different from streams is that all the messages sent to all clients will end up being kept in server memory as it tries to keeps track of all data sent. If that is really undesirable then you could use a Meteor.method so send data instead and just use publish to notify a user a new message is available so call the method and get it.
Anyway this is how I would start.

Can I publish only Collections object in meteor?

On the introducing article of DDP, I read that anything can be published, but I've read somewhere ( for example in this Stackoverflow comment Publish arbitrary data and automatically update HTML ) that only Collections can be published.
So where is the truth? If we can publish other things than Collections, I would liek to see an example as I can't find one so far.
From the docs: http://docs.meteor.com/#meteor_publish
Publish functions can return a Collection.Cursor, in which case Meteor will publish that cursor's documents. You can also return an array of Collection.Cursors, in which case Meteor will publish all of the cursors.
So at the moment you can only return a Collection via a cursor (result of a Collection.find()).
To return other data you need to hack into the sockjs stream (the socket library meteor uses to communicate to the server). Be aware this does not guarantee compatibility with future versions of meteor. Sockjs is the library used for meteor to communicate between the server (the wire)
from Publish arbitrary data and automatically update HTML*
client side js
sc = new Meteor._Stream('/sockjs');
sc.on('message', function(payload) {
var msg = JSON.parse(payload);
Session.set('a_random_message', JSON.stringify(msg.data));
});
Template.hello.greeting = function () {
return Session.get('a_random_message');
};
server side js
ss = new Meteor._StreamServer();
ss.register(function (socket) {
var data = {socket: socket.id, connected: new Date()}
var msg = {msg: 'data', data: data};
// Send message to all sockets (which will be set in the Session a_random_message of the client
_.each(ss.all_sockets(), function(socket) {
socket.send(JSON.stringify(msg));
});
});
You can also look at Meteor Streams too. See below.
assume you have added meteor streams via atmosphere - mrt add streams
sc = new Meteor.Stream('hello');
if(Meteor.isServer) {
Meteor.setInterval(function() {
sc.emit('a_random_message', 'Random Message: ' + Random.id());
}, 2000);
Meteor.permissions.read(function() { return true });
}
if(Meteor.isClient) {
sc.on('a_random_message', function(message) {
Session.set('a_random_message', message);
});
Template.hello.greeting = function () {
return Session.get('a_random_message');
};
}

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