I need to change color of circles in PieChart Legend. I don't know how to get to this property of PieChart. For example I'm able to change color of text in label Legend and I think this is close to the solution.
It shows what I want to change:
#FXML
public PieChart chart;
public ObservableList<PieChart.Data> pieChartData = FXCollections.observableArrayList();
public void chartLoad() {
pieChartData.clear();
List<String> colorList = new ArrayList<>();
for(int i = 0; i < categoryList.getSize(); i++) {
if(categoryList.getByIndex(i).getValue() > 0) {
PieChart.Data data = new PieChart.Data(categoryList.getByIndex(i).getName(),
categoryList.getByIndex(i).getValue());
pieChartData.add(data);
data.getNode().setStyle("-fx-pie-color: " +
categoryList.getByIndex(i).getColor().getName());
colorList.add(categoryList.getByIndex(i).getColor().getName());
}
}
Set<Node> items = chart.lookupAll("Label.chart-legend-item");
int i = 0;
for(Node item : items) {
Label label = (Label) item;
label.setText("sampleText");
label.setStyle("-fx-text-fill: " + colorList.get(i));
System.out.println(label.getChildrenUnmodifiable().toString());
i++;
}
chart.setData(pieChartData);
}
Thank you for your future comments and answers.
Dynamically allocating colors to charts is a bit of a pain. If you have a fixed set of colors, without a predefined mapping from your data to the colors, you can just use an external style sheet, but doing anything else needs (as far as I know) a bit of a hack.
The default modena.css style sheet defines eight constant colors, CHART_COLOR_1 to CHART_COLOR_8. Nodes in a pie chart, including both the "pie slices" and the color swatches in the legend, are assigned a style class from the eight classes default-color0 to default-color7. Each of these style classes by default has -fx-pie-color set to one of the constants. Unfortunately, if the data in the pie chart are changed, these mappings from default-colorx to CHART_COLOR_y change in a way that isn't documented.
So the best approach for your scenario that I can find is:
add the new data to the chart
once all the data are added, for each datum look up the style class that was added to the datum's node
look up all the nodes in the chart that have that style class (this will also give the legend swatches)
update the -fx-pie-color for those nodes to the desired color
The last trap here is that you need to make sure the legend is added to the chart, and that CSS is applied to the chart, so that the lookup works.
public void chartLoad() {
pieChartData.clear();
List<String> colors = new ArrayList<>();
for(int i = 0; i < categoryList.getSize(); i++) {
if(categoryList.getByIndex(i).getValue() > 0) {
PieChart.Data data = new PieChart.Data(categoryList.getByIndex(i).getName(),
categoryList.getByIndex(i).getValue());
pieChartData.add(data);
colors.add(categoryList.getByIndex(i).getColor().getName());
}
}
chart.setData(pieChartData);
chart.requestLayout();
chart.applyCSS();
for (int i = 0 ; i < pieChartData.size() ; i++) {
PieChart.Data d = pieChartData.get(i);
String colorClass = "" ;
for (String cls : d.getNode().getStyleClass()) {
if (cls.startsWith("default-color")) {
colorClass = cls ;
break ;
}
}
for (Node n : chart.lookupAll("."+colorClass)) {
n.setStyle("-fx-pie-color: "+colors.get(i));
}
}
}
Here's a quick, complete demo of this approach:
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.chart.PieChart;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class PieChartTest extends Application {
private final Random rng = new Random();
#Override
public void start(Stage primaryStage) throws Exception {
PieChart chart = new PieChart();
Button button = new Button("Generate Data");
button.setOnAction(e -> updateChart(chart));
BorderPane root = new BorderPane(chart);
HBox controls = new HBox(button);
controls.setAlignment(Pos.CENTER);
controls.setPadding(new Insets(5));
root.setTop(controls);
Scene scene = new Scene(root, 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
private void updateChart(PieChart chart) {
chart.getData().clear();
int numValues = 4 + rng.nextInt(10);
List<String> colors = new ArrayList<>();
List<PieChart.Data> data = new ArrayList<>();
for (int i = 0 ; i < numValues ; i++) {
colors.add(getRandomColor());
PieChart.Data d = new PieChart.Data("Item "+i, rng.nextDouble() * 100);
data.add( d );
chart.getData().add(d) ;
}
chart.requestLayout();
chart.applyCss();
for (int i = 0 ; i < data.size() ; i++) {
String colorClass = "" ;
for (String cls : data.get(i).getNode().getStyleClass()) {
if (cls.startsWith("default-color")) {
colorClass = cls ;
break ;
}
}
for (Node n : chart.lookupAll("."+colorClass)) {
n.setStyle("-fx-pie-color: "+colors.get(i));
}
}
}
private String getRandomColor() {
Color color = Color.hsb(rng.nextDouble() * 360, 1, 1);
int r = (int) (255 * color.getRed()) ;
int g = (int) (255 * color.getGreen());
int b = (int) (255 * color.getBlue()) ;
return String.format("#%02x%02x%02x", r, g, b) ;
}
public static void main(String[] args) {
Application.launch(args);
}
}
This really is a bit of a hack, so better solutions are obviously welcome.
Related
Important disclaimer: I'm using fx that's packaged with JDK 8u202
I'm creating a TableView with about 100 TableColumns but when I scroll horizontally to the last TableColumn, that last TableColumn is clipped in half. (for reference, the 99th column is the last column)
Here's a SSCCE of this:
import javafx.application.Application;
import javafx.beans.property.ReadOnlyObjectWrapper;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.Scene;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Main extends Application {
private static final int N_COLS = 100;
private static final int N_ROWS = 1_000;
public void start(Stage stage) throws Exception {
TableView<ObservableList<String>> tableView = new TableView<>();
// add columns
for (int i = 0; i < N_COLS; i++) {
final int finalIdx = i;
TableColumn<ObservableList<String>, String> column = new TableColumn<>(String.valueOf(i));
column.setCellValueFactory(param -> new ReadOnlyObjectWrapper<>(param.getValue().get(finalIdx)));
tableView.getColumns().add(column);
// column.setMinWidth(100);
}
// create rowData
String[] rowData = new String[N_COLS];
for (int i = 0; i < N_COLS; i++)
rowData[i] = "Longggggg string";
// add data to TableView
for (int i = 0; i < N_ROWS; i++)
tableView.getItems().add(FXCollections.observableArrayList(rowData));
// Explicitly set PrefWidth for each TableColumn based on each column's header text, and every cell's width in that column
// autoResizeColumns(tableView);
Scene scene = new Scene(tableView, 800, 800);
stage.setScene(scene);
stage.show();
}
public static void autoResizeColumns( TableView<?> tableView )
{
//Set the right policy
tableView.getColumns().forEach( (column) ->
{
Text t = new Text( column.getText() );
double max = 0.0f;
max = t.getLayoutBounds().getWidth();
for ( int i = 0; i < tableView.getItems().size(); i++ )
{
//cell must not be empty
if ( column.getCellData( i ) != null )
{
t = new Text( column.getCellData( i ).toString() );
double calcwidth = t.getLayoutBounds().getWidth();
//remember new max-width
if ( calcwidth > max )
max = calcwidth;
}
}
// set the new max-widht with some extra space
column.setPrefWidth( max + 15.0d );
} );
}
public static void main(String[] args) {
launch(args);
}
}
I've tried explicitly setting the PrefWidth for each TableColumn based on the header's width, and the cell content's width and it appears that the width is indeed being updated, but the last TableColumn is still clipped in half. I did this by calling this method:
autoResizeColumns(tableView);
So far I've seen that setting each TableColumn's MinWidth to 100 fixes this bug. But I do not wish to use this method since I still prefer having each column's width being computed automatically given that some of the fields will be much shorter than these long string values I have here.
This is the method I'm referring to:
column.setMinWidth(100);
I try to write a code that find the label on which one have clicked.
Using an event listener, I got the positions of the event using getX() and getY().
However, I cannot find the adequate methods for the label positions in order to compare them.
Below is my code, and its ouput.
public class Beta extends Application {
final Label[] answerLabel = new Label[4];
#Override
public void start(Stage primaryStage) {
GridPane root = new GridPane();
root.setGridLinesVisible(true);
final int numCols = 7 ;
final int numRows = 12 ;
//final Label[] answerLabel = new Label[4];
for (int i = 0; i < numCols; i++) {
ColumnConstraints colConst = new ColumnConstraints();
colConst.setPercentWidth(100.0 / numCols);
root.getColumnConstraints().add(colConst);
}
for (int i = 0; i < numRows; i++) {
RowConstraints rowConst = new RowConstraints();
rowConst.setPercentHeight(100.0 / numRows);
root.getRowConstraints().add(rowConst);
}
for(int i = 0; i<4; i++){
answerLabel[i] = new Label();
answerLabel[i].setMaxWidth(Double.MAX_VALUE);
answerLabel[i].setMaxHeight(Double.MAX_VALUE);
answerLabel[i].setStyle("-fx-background-color: blue;-fx-font-size: 7pt;-fx-padding: 0;");
answerLabel[i].setPadding(new Insets(10));
answerLabel[i].setCursor(Cursor.HAND);
root.add(answerLabel[i], 3, i +5, 1, 1);
answerLabel[i].setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent e) {
answerLabelPressed(e);
}
});
}
primaryStage.setScene(new Scene(root, 900, 500));
primaryStage.show();
}
private void answerLabelPressed(MouseEvent e)
{
int labelSelected;
double px = e.getX();
double py = e.getY();
System.out.println("px = " + px + " py = " + py);
for (labelSelected = 0; labelSelected < 4; labelSelected++)
{
System.out.println("answerLabel[labelSelected].getLayoutX() = " + answerLabel[labelSelected].getLayoutX());
System.out.println("answerLabel[labelSelected].getLayoutY() = " + answerLabel[labelSelected].getLayoutY());
}
}
public static void main(String[] args) {
launch(args);
}
}
px = 42.0 py = 7.0
answerLabel[labelSelected].getLayoutX() = 386.0
view.answerLabel[labelSelected].getLayoutY() = 208.0
answerLabel[labelSelected].getLayoutX() = 386.0
view.answerLabel[labelSelected].getLayoutY() = 250.0
answerLabel[labelSelected].getLayoutX() = 386.0
view.answerLabel[labelSelected].getLayoutY() = 292.0
answerLabel[labelSelected].getLayoutX() = 386.0
view.answerLabel[labelSelected].getLayoutY() = 333.0
Upadate: The main purpose was to find/check the equivalent JavaFX methods of those used in Java Swing.
An alternative and better algorithm beeing as one can read in most popular Java books :
MouseListener ml = new MouseListener() {
public void mouseClicked(MouseEvent e) {
report("mouseClicked", e.paramString());
}
In Java Swing, one should read :
Point p = e.getComponent().getLocation();
System.out.println("px = " + p.getX() + " py = " + p.getY());
for (labelSelected = 0; labelSelected < 4; labelSelected++)
{
System.out.println("answerLabel[labelSelected].getX() = " + answerLabel[labelSelected].getX());
System.out.println("answerLabel[labelSelected].getY() = " + answerLabel[labelSelected].getY());
}
I try to write a code that find the label on which one have clicked.
You create four labels, and you create a listener for each label. Each listener is only registered with one label.
So there is no need to get your hands dirty with the coordinates of the click (the event handling mechanism has already done all of that for you, when it decided to which node to dispatch the event). Just reference the label that was clicked:
public class Beta extends Application {
final Label[] answerLabel = new Label[4];
#Override
public void start(Stage primaryStage) {
GridPane root = new GridPane();
root.setGridLinesVisible(true);
final int numCols = 7 ;
final int numRows = 12 ;
for (int i = 0; i < numCols; i++) {
ColumnConstraints colConst = new ColumnConstraints();
colConst.setPercentWidth(100.0 / numCols);
root.getColumnConstraints().add(colConst);
}
for (int i = 0; i < numRows; i++) {
RowConstraints rowConst = new RowConstraints();
rowConst.setPercentHeight(100.0 / numRows);
root.getRowConstraints().add(rowConst);
}
for(int i = 0; i<4; i++){
answerLabel[i] = new Label();
answerLabel[i].setMaxWidth(Double.MAX_VALUE);
answerLabel[i].setMaxHeight(Double.MAX_VALUE);
answerLabel[i].setStyle("-fx-background-color: blue;-fx-font-size: 7pt;-fx-padding: 0;");
answerLabel[i].setPadding(new Insets(10));
answerLabel[i].setCursor(Cursor.HAND);
root.add(answerLabel[i], 3, i +5, 1, 1);
Label currentLabel = answerLabel[i];
int currentIndex = i ;
answerLabel[i].setOnMouseClicked(event -> {
System.out.println("Clicked on label "+currentIndex);
// just for demo: in real life use external stylesheets
// and pseudoclasses, etc.
for (Label label : answerLabel) {
label.setStyle("-fx-background-color: blue;-fx-font-size: 7pt;-fx-padding: 0;");
}
currentLabel.setStyle("-fx-background-color: gold;-fx-font-size: 7pt;-fx-padding: 0;");
});
}
primaryStage.setScene(new Scene(root, 900, 500));
primaryStage.show();
}
}
It is not necessary to manually compute which node the mouse clicked on. That calculation is already done for you by the framework. That's how the framework knows which event handlers to invoke. If you simply add a unique handler to each node, then when that handler is invoked only that node could be the source. This is demonstrated in #James_D's answer.
However, if you want to manually compute which node was clicked (e.g., for fun or just for learning purposes), then here is a runnable example:
import java.util.stream.IntStream;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Border;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
var labels = IntStream.range(0, 12)
.mapToObj(this::createLabel)
.toArray(Label[]::new);
var grid = new GridPane();
grid.setPadding(new Insets(20));
grid.setHgap(20);
grid.setVgap(20);
grid.setOnMouseClicked(e -> {
var clickedOnLabel = getClickedOnLabel(labels, e);
if (clickedOnLabel == null) {
System.out.println("You did not click on a label!");
} else {
System.out.printf("You clicked on a label: '%s'%n", clickedOnLabel.getText());
}
});
int i = 0;
for (int col = 0; col < 4; col++) {
for (int row = 0; row < 3; row++) {
grid.add(labels[i++], col, row);
}
}
primaryStage.setScene(new Scene(grid));
primaryStage.show();
}
private Label getClickedOnLabel(Label[] labels, MouseEvent event) {
for (var label : labels) {
var bounds = label.localToScene(label.getBoundsInLocal());
if (bounds.contains(event.getSceneX(), event.getSceneY())) {
return label;
}
}
return null;
}
private Label createLabel(int n) {
var label = new Label(String.format("Label #%02d", n));
label.setCursor(Cursor.HAND);
label.setPadding(new Insets(5));
label.setFont(Font.font("Monospaced", 15.0));
label.setBorder(Border.stroke(Color.BLACK));
return label;
}
}
The important part, the part which computes which label was clicked on, is here:
private Label getClickedOnLabel(Label[] labels, MouseEvent event) {
for (var label : labels) {
var bounds = label.localToScene(label.getBoundsInLocal());
if (bounds.contains(event.getSceneX(), event.getSceneY())) {
return label;
}
}
return null;
}
It gets the bounds of each Label in the scene's coordinate space, and then tests if the mouse's location—also in the scene's coordinate space—is contained within those bounds. You can use whatever coordinate space you like (e.g., the screen's, the grid pane's, the label's, etc.), as long as you use the same one for both the label's bounds and the mouse's location. Note the mouse's local coordinates (i.e., getX() and getY()) are in the source node's coordinate space. The source node is the node that the currently-being-invoked handler was registered with for the specific event currently being processed (the GridPane in the above example).
But again, for any "real" code, I strongly recommend you use the solution in #James_D's answer.
I have inherited a simulation program to extend with new features. The original was written as an Applet using the AWT library for graphics. Before adding the new features I want to adapt the program to the desktop and use JavaFX instead of AWT.
The simulation paints hundreds or thousands of objects dozens of times per second, then erases them and repaints them at new locations, effectively animating them. I am using a Canvas object for that part of the UI. Erasing is done by repainting the object with the background color. What I am seeing though is that erasing objects is incomplete. A kind of "halo" gets left behind though.
The following program illustrates the problem. Clicking the "Draw" button causes it to draw a few hundred circles on the Canvas using the foreground color. After drawing, clicking the button again will erase the circles by re-drawing them in the background color. Multiple cycles of draw/erase will build up a visible background of "ghost" images.
package com.clartaq.antialiasingghosts;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import java.util.Random;
public class Main extends Application {
static final int NUM_CIRCLES = 500;
static final int CIRCLE_DIAMETER = 10;
static final double PANEL_WIDTH = 75.0;
static final double PANEL_HEIGHT = 40.0;
static final Color FG_COLOR = Color.rgb(10, 0, 200);
static final Color BG_COLOR = Color.rgb(255, 255, 255);
static final double BUTTON_WIDTH = 50.0;
GraphicsContext gc;
Random rand = new Random();
double[] px = new double[NUM_CIRCLES];
double[] py = new double[NUM_CIRCLES];
void randomizeParticlePositions() {
for (int i = 0; i < NUM_CIRCLES; i++) {
px[i] = rand.nextDouble() * PANEL_WIDTH;
py[i] = rand.nextDouble() * PANEL_HEIGHT;
}
}
void drawCircles(Color color) {
gc.setFill(color);
for (int i = 0; i < NUM_CIRCLES; i++) {
var screenX = px[i] * CIRCLE_DIAMETER;
var screenY = py[i] * CIRCLE_DIAMETER;
gc.fillOval(screenX, screenY, CIRCLE_DIAMETER, CIRCLE_DIAMETER);
}
}
#Override
public void start(Stage stage) {
String javaVersion = System.getProperty("java.version");
String javafxVersion = System.getProperty("javafx.version");
stage.setTitle("AntiAliasingGhosts -- erasing objects leaves ghosts in JavaFX");
Label versionLabel = new Label("JavaFX " + javafxVersion
+ ", running on Java " + javaVersion + ".");
double canvasWidth = (PANEL_WIDTH * CIRCLE_DIAMETER);
double canvasHeight = (PANEL_HEIGHT * CIRCLE_DIAMETER);
Canvas canvasRef = new Canvas(canvasWidth, canvasHeight);
gc = canvasRef.getGraphicsContext2D();
Button deBtn = new Button("Draw");
deBtn.setPrefWidth(BUTTON_WIDTH);
deBtn.setOnAction(e -> {
String txt = deBtn.getText();
switch (txt) {
case "Draw" -> {
randomizeParticlePositions();
drawCircles(FG_COLOR);
deBtn.setText("Erase");
}
case "Erase" -> {
drawCircles(BG_COLOR);
deBtn.setText("Draw");
}
default -> Platform.exit();
}
});
Button exBtn = new Button("Exit");
exBtn.setPrefWidth(BUTTON_WIDTH);
exBtn.setOnAction(e -> Platform.exit());
TilePane tp = new TilePane();
tp.setAlignment(Pos.CENTER);
tp.setHgap(10);
tp.getChildren().addAll(deBtn, exBtn);
VBox root = new VBox();
root.setPadding(new Insets(7));
root.setSpacing(10);
root.setAlignment(Pos.CENTER);
root.getChildren().addAll(versionLabel, canvasRef, tp);
StackPane sp = new StackPane(root);
BackgroundFill bf = new BackgroundFill(BG_COLOR, CornerRadii.EMPTY, Insets.EMPTY);
Background bg = new Background(bf);
sp.setBackground(bg);
Scene scene = new Scene(sp, 640.0, 480.0);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
I can get good erasure by expanding the diameter of the circles by 2 pixels when erasing. Of course, that can affect nearby shapes too.
Also, using the fillRect method to erase the entire Canvas seems reasonable, but that means everything has to be re-drawn if anything has to be re-drawn. I suppose it is possible to optimize the re-draw by erasing and re-drawing a smaller section of the Canvas but I don't want to do that if it isn't necessary.
Magnifying sections of the program display shows that it is really an antialiasing effect. Constructing the Scene with the SceneAntialiasing.DISABLED parameter does not seem to have any effect.
Attempting to turn off image smoothing as suggested in this question does not help.
Is possible to erase a single shape drawn on a Canvas by re-drawing it in the background color?
I am using Java 17.0.1, JavaFX 17.0.1, and a 5K Mac display if that is relevant.
For expedience, note the difference between fillOval and strokeOval() in the GraphicsContext. You can conditionally erase the outline in drawCircles() as a function of a suitable boolean value:
if (stroke) {
gc.setStroke(BG_COLOR);
gc.strokeOval(screenX, screenY, CIRCLE_DIAMETER, CIRCLE_DIAMETER);
}
Try a few representative shapes, e.g. fillRect, to verify the desired result.
A better alternative, IMO, is to pursue the erase -> render strategy. Complete examples seen here and here may help you establish whether the approach is scalable to your use-case. See also this related examination of resampling artifact.
Expedient approach, as tested:
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import java.util.Random;
public class Main extends Application {
static final int NUM_CIRCLES = 500;
static final int CIRCLE_DIAMETER = 10;
static final double PANEL_WIDTH = 75.0;
static final double PANEL_HEIGHT = 40.0;
static final Color FG_COLOR = Color.rgb(10, 0, 200);
static final Color BG_COLOR = Color.rgb(255, 255, 255);
static final double BUTTON_WIDTH = 50.0;
GraphicsContext gc;
Random rand = new Random();
private boolean stroke;
double[] px = new double[NUM_CIRCLES];
double[] py = new double[NUM_CIRCLES];
void randomizeParticlePositions() {
for (int i = 0; i < NUM_CIRCLES; i++) {
px[i] = rand.nextDouble() * PANEL_WIDTH;
py[i] = rand.nextDouble() * PANEL_HEIGHT;
}
}
void drawCircles(Color color) {
gc.setFill(color);
for (int i = 0; i < NUM_CIRCLES; i++) {
var screenX = px[i] * CIRCLE_DIAMETER;
var screenY = py[i] * CIRCLE_DIAMETER;
gc.fillOval(screenX, screenY, CIRCLE_DIAMETER, CIRCLE_DIAMETER);
if (stroke) {
gc.setStroke(BG_COLOR);
gc.strokeOval(screenX, screenY, CIRCLE_DIAMETER, CIRCLE_DIAMETER);
}
}
}
#Override
public void start(Stage stage) {
String javaVersion = System.getProperty("java.version");
String javafxVersion = System.getProperty("javafx.version");
stage.setTitle("AntiAliasingGhosts -- erasing objects leaves ghosts in JavaFX");
Label versionLabel = new Label("JavaFX " + javafxVersion
+ ", running on Java " + javaVersion + ".");
double canvasWidth = (PANEL_WIDTH * CIRCLE_DIAMETER);
double canvasHeight = (PANEL_HEIGHT * CIRCLE_DIAMETER);
Canvas canvasRef = new Canvas(canvasWidth, canvasHeight);
gc = canvasRef.getGraphicsContext2D();
Button deBtn = new Button("Draw");
deBtn.setPrefWidth(BUTTON_WIDTH);
deBtn.setOnAction(e -> {
String txt = deBtn.getText();
switch (txt) {
case "Draw" -> {
randomizeParticlePositions();
drawCircles(FG_COLOR);
deBtn.setText("Erase");
stroke = true;
}
case "Erase" -> {
drawCircles(BG_COLOR);
deBtn.setText("Draw");
stroke = false;
}
default ->
Platform.exit();
}
});
Button exBtn = new Button("Exit");
exBtn.setPrefWidth(BUTTON_WIDTH);
exBtn.setOnAction(e -> Platform.exit());
TilePane tp = new TilePane();
tp.setAlignment(Pos.CENTER);
tp.setHgap(10);
tp.getChildren().addAll(deBtn, exBtn);
VBox root = new VBox();
root.setPadding(new Insets(7));
root.setSpacing(10);
root.setAlignment(Pos.CENTER);
root.getChildren().addAll(versionLabel, canvasRef, tp);
StackPane sp = new StackPane(root);
BackgroundFill bf = new BackgroundFill(BG_COLOR, CornerRadii.EMPTY, Insets.EMPTY);
Background bg = new Background(bf);
sp.setBackground(bg);
Scene scene = new Scene(sp, 640.0, 480.0);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
I am having trouble changing colors of text that are within the JavaFX label class.
This is the code I have so far.
package Problem2;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.Slider;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Problem2Code extends Application {
Slider[] slider = new Slider[4];
#Override
public void start(Stage primaryStage) throws Exception {
Text text = new Text("Show Colors");
// Bottom pane
Label[] labels = new Label[4];
String[] stringLabels = {"Red", "Green", "Blue", "Opacity"};
GridPane gridPane = new GridPane();
gridPane.setHgap(30);
gridPane.setVgap(5);
gridPane.setPadding(new Insets(25));
gridPane.setAlignment(Pos.CENTER);
for (int i = 0; i < slider.length; i++) {
slider[i] = new Slider();
slider[i].setMin(0);
if (!stringLabels[i].equals("Opacity")) {
slider[i].setMax(255);
slider[i].setValue(255);
} else {
slider[i].setMax(1);
slider[i].setValue(1);
}
labels[i] = new Label(stringLabels[i]);
slider[i].valueProperty()
.addListener((obser, old, newV) -> text.setFill(getColor()));
gridPane.add(labels[i], 0, i);
gridPane.add(slider[i], 1, i);
}
StackPane stackPane = new StackPane(text);
stackPane.setPrefSize(315, 65);
BorderPane borderPane = new BorderPane(stackPane);
borderPane.setBottom(gridPane);
primaryStage.setScene(new Scene(borderPane));
primaryStage.setTitle("Color Changer");
primaryStage.show();
}
private Color getColor() {
// r g b o
double[] rgb = new double[4];
for (int i = 0; i < rgb.length; i++) {
rgb[i] = slider[i].getValue();
}
return Color.rgb((int)rgb[0], (int)rgb[1], (int)rgb[2], rgb[3]);
}
public static void main(String[] args) {
Application.launch(args);
}}
When I build it and play with the sliders, this is what it looks like.
How can I edit the colors of text "Red", "Green", and "Blue", so the text colors matches the words like this?
I believe it has to do something with making an HBox? I tried it with that but didn't know how to do it correctly. I also tried making variables stringLabels1, stringLabels2, stringLabels3, and stringLabels4 for each of the strings, but had trouble with that in the gridPane portion. Having trouble coding either of those.
Please help, thank you.
Use setTextFill on label, below will set text color to Red:
labels[i].setTextFill(Color.color(1, 0, 0));
You could use Color#web method:
for (int i = 0; i < slider.length; i++) {
slider[i] = new Slider();
slider[i].setMin(0);
labels[i] = new Label(stringLabels[i]);
if (!stringLabels[i].equals("Opacity")) {
slider[i].setMax(255);
slider[i].setValue(255);
labels[i].setTextFill(Color.web(stringLabels[i])); //css alternative: labels[i].setStyle("-fx-text-fill: " + stringLabels[i]);
} else {
slider[i].setMax(1);
slider[i].setValue(1);
}
slider[i].valueProperty()
.addListener((obser, old, newV) -> text.setFill(getColor()));
gridPane.add(labels[i], 0, i);
gridPane.add(slider[i], 1, i);
}
Side note: you could use one listener for all four sliders:
ChangeListener<Number> listener = (obser, old, newV) -> text.setFill(getColor());
for (int i = 0; i < slider.length; i++) {
..
slider[i].valueProperty().addListener(listener);
..
}
I have the goal to create a field of hexagonal tiles. I have come as far as having a matrix of cells, each high enough to fit the complete hexagon image:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
public class UITest extends Application {
final private static String TILE_IMAGE_LOCATION = System.getProperty("user.dir") + File.separatorChar +"resources"+ File.separatorChar + "blueTile.png";
final private static Image HEXAGON_IMAGE = initTileImage();
private static Image initTileImage() {
try {
return new Image(new FileInputStream(new File(TILE_IMAGE_LOCATION)));
} catch (FileNotFoundException e) {
throw new IllegalStateException(e);
}
}
public void start(Stage primaryStage) {
int height = 4;
int width = 6;
GridPane tileMap = new GridPane();
Scene content = new Scene(tileMap, 800, 600);
primaryStage.setScene(content);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
ImageView tile = new ImageView(HEXAGON_IMAGE);
GridPane.setConstraints(tile, x, y);
tileMap.getChildren().add(tile);
}
}
primaryStage.show();
}
}
My problem is not the vertical gap, which I can surely figure out by adding the GridPane's vGap() to a proper value. The difficulty for me is shifting each second row half a cellwidth to the right.
I have attempted to lay two GridPanes over eachother, one containing the odd and one the even rows, with the goal to add padding to one of them, shifting it entirely. To my knowledge however, there is no way for this, as well as nesting GridPanes into on another.
How can I best achieve the shifting of only every second row?
(The image I reference in the code which is expected in the ${projectroot}/resources/ folder: )
It took me some time to figure it out. I hope it helps. I don't use an image. It's made of polygons, you can customize the stroke and fill color, as well as the width.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Polygon;
public class UITest extends Application {
public void start(Stage primaryStage) {
int height = 600;
int width = 800;
AnchorPane tileMap = new AnchorPane();
Scene content = new Scene(tileMap, width, height);
primaryStage.setScene(content);
double size = 50,v=Math.sqrt(3)/2.0;
for(double y=0;y<height;y+=size*Math.sqrt(3))
{
for(double x=-25,dy=y;x<width;x+=(3.0/2.0)*size)
{
Polygon tile = new Polygon();
tile.getPoints().addAll(new Double[]{
x,dy,
x+size,dy,
x+size*(3.0/2.0),dy+size*v,
x+size,dy+size*Math.sqrt(3),
x,dy+size*Math.sqrt(3),
x-(size/2.0),dy+size*v
});
tile.setFill(Paint.valueOf("#ffffff"));
tile.setStrokeWidth(2);
tile.setStroke(Paint.valueOf("#000000") );
tileMap.getChildren().add(tile);
dy = dy==y ? dy+size*v : y;
}
}
primaryStage.show();
}
public static void main(String[] args)
{
launch(args);
}
}
For other interested souls out there, I have used the accepted answer by Cthulhu and improved/documented the given code as a short standalone demonstration:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
import javafx.stage.Stage;
public class UISolution extends Application {
private final static int WINDOW_WIDTH = 800;
private final static int WINDOW_HEIGHT = 600;
private final static double r = 20; // the inner radius from hexagon center to outer corner
private final static double n = Math.sqrt(r * r * 0.75); // the inner radius from hexagon center to middle of the axis
private final static double TILE_HEIGHT = 2 * r;
private final static double TILE_WIDTH = 2 * n;
public static void main(String[] args) {
launch(args);
}
public void start(Stage primaryStage) {
AnchorPane tileMap = new AnchorPane();
Scene content = new Scene(tileMap, WINDOW_WIDTH, WINDOW_HEIGHT);
primaryStage.setScene(content);
int rowCount = 4; // how many rows of tiles should be created
int tilesPerRow = 6; // the amount of tiles that are contained in each row
int xStartOffset = 40; // offsets the entire field to the right
int yStartOffset = 40; // offsets the entire fiels downwards
for (int x = 0; x < tilesPerRow; x++) {
for (int y = 0; y < rowCount; y++) {
double xCoord = x * TILE_WIDTH + (y % 2) * n + xStartOffset;
double yCoord = y * TILE_HEIGHT * 0.75 + yStartOffset;
Polygon tile = new Tile(xCoord, yCoord);
tileMap.getChildren().add(tile);
}
}
primaryStage.show();
}
private class Tile extends Polygon {
Tile(double x, double y) {
// creates the polygon using the corner coordinates
getPoints().addAll(
x, y,
x, y + r,
x + n, y + r * 1.5,
x + TILE_WIDTH, y + r,
x + TILE_WIDTH, y,
x + n, y - r * 0.5
);
// set up the visuals and a click listener for the tile
setFill(Color.ANTIQUEWHITE);
setStrokeWidth(1);
setStroke(Color.BLACK);
setOnMouseClicked(e -> System.out.println("Clicked: " + this));
}
}
}