Fake sign with Idid and uploading to cydia repo - jailbreak

I just finished developing IOS app using xcode. I want to upload it to Cydia Repo. However I searched around and it seems like they are all outdated!.
I found this deb maker https://www.b4x.com/android/forum/threads/publishing-your-apps-in-cydia-store-deb-package.61937/
But it doesn’t include the steps how to “fake sign with idid or theos, according to bigboss its a mandatory for Apps.
Is there any new tutorial or documentation? Let me know thanks

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Firebase Assistant not showing up for new projects in Android Studio

I've been trying to figure this out for several hours with no luck.
In older Flutter projects within Android Studio the Firebase Assistant appears in my Menu Tool-> Firebase; however, when I start new Flutter projects Firebase Assistant does not appear in the Tool's menu. Trying to open Firebase using search, produces a search result, but launching it fails (just an endless loading screen).
I've tried all of the listed items in these previously asked questions:
Firebase assistant not showing in Android Studio 3.4.1
Unable to find Tools > Firebase in Android studio 2.2.3
Firebase assistant not showing in Studio 2.2.3
I am using Android Studio 4.2.1
I've run updates on everything that I can think of to update.
The generally accepted answer in the previously asked questions referenced above is to ensure that the three Firebase plugins are enabled. I've verified that they are:
In older projects where Firebase Assistant appears in the Tools menu, if I disable the three plugins and restart, Firebase Assistant disappears from old projects. When I then re-enable them and restart, Firebase Assistant returns to the Tools menu in older projects. However, in a freshly created Flutter project, disabling and re-enabling the plugins does not cause Firebase Assistant to appear in the tools menu.
One person suggested making sure that you are logged into your Google account. I'm logged in, but that doesn't change anything.
I don't understand why it is available in old projects, but not in new projects.
I assume I'm simply overlooking something.
Any suggestions?
Thanks
EDIT:
Since posting this question, I have tried completely uninstalling Android Studio and performing a clean install of it, Flutter and Dart. However, I have the same result. Older projects have Firebase Assistant and new projects don't.
While trying to figure out the differences between the two projects in the hope of finding something which might explain why one project does have the Firebase Assistant available and new projects do not have Firebase Assistant available, despite having all the same plugins, build.gradle information and pubspec.yaml information, I happened to notice one difference.
In my older projects, the ones that have Firebase Assistant available, if I right click on the project's lib folder and try to add a folder, instead of being able to add a "directory", it gives me the option to add a "package". Here is a screenshot of what it looks like:
However, in my new projects, the menu looks different. It says "directory" instead of "package" as shown here:
I don't know if whatever is different about my projects that is causing one to say "package" and the other to say "directory" is the reason that the project with "package" in the menu has access to Firebase Assistant, while the one with "directory" does not; however, I suspect that it might be.
I haven't been able to find anything that explains why one project would have "package" while another has "directory"; does anyone have an explanation? I would love to test out whether that difference is the reason Firebase Assistant isn't appearing.
You can try to run 'flutter clean', then re-sync the graddle.
I am assuming you are running android studio in administrator mode ? I had problems if I was not in administrator mode.

Install claimed to have succeeded, but application could not be found on device Xcode 11

Just after switching from Xcode 10 to 11, I am unable to install my app on any device
The error at launch time after installation succeeded says :
Install claimed to have succeeded, but application could not be found on device.
Details says :
Could not locate installed application
Domain: com.apple.platform.iphoneos
Code: -1
Recovery Suggestion: Install claimed to have succeeded, but application could not be found on device. bundleId = myBundleId
--
Installed application was not present in database of installed apps after multiple lookup attempts.
Domain: com.apple.platform.iphoneos
Code: -1
However everything works fine on a simulator.
I tried to delete derived data, clean project, delete the app ..
Very strange : After submitting the app to testlfight I can download it and it works.
But when I build a new app to Xcode it launch the app just downloaded from tesflight and not the version pushed via Xcode ..
For me, it's a problem with ipatool.
Here's a way to find out details why it failed to create a proper iPhone App (.ipa) file from the build output/Xcode archive:
Go to Product > Archive, then open Window > Organizer > Distribute App.
It should show you "IPA processing failed" with a big red error symbol.
Now, open the logs and search along these lines:
timestamp Assertion failed: Expected n archs in otool output:
and
timestamp /Path/to/ Xcode-beta.app/Contents/Developer/usr/bin/ipatool exited with 1
While this can't be the final solution, try removing all problematic libraries mentioned in the logs between the two lines until ipatool exists successfully.
I also had this issue/error message. I realized that I had automatic signing deactivated and I had selected a provisioning profil with a distribution certificate.
Solution:
So if you want to run the app on your iphone directly from Xcode (not through testflight) you have to make sure you use a provisioning profil with a developer certificate.
This is probably not the case for most people facing this issue, but I faced it once several days ago and easily dealt with it by cleaning the build folder and switching to a legacy build. The second time I faced it, none of the suggested solutions seemed to be working.
I then noticed that because I'd almost run out of storage on my device, iOS had "offloaded" almost all of my apps. If there is a small cloud under your apps and the app needs to "install" again before launching, then this is the case with your phone too. Trying to launch all of the apps that I don't use regularly (so I never noticed the little clouds) "reinstalled" all of them and solved the issue entirely. Maybe this helps someone facing this for similar reasons.
I have the same problem,I modify the project setting
File --> Workspace Setting --> Build System --> Legacy Build System
it's OK for me
I also got this alert. That's because i run the app in release Build Configuration, but with a appstore Provisioning Profile . It's not allowed. So i change the appstore Provisioning Profile to a dev Profile. Then everything is ok.
Hope this can help you.
I found a way to solve this problem. After I upgraded iOS 13.1, the real machine also ran. Later, I found out that because I had archive operation the day before, the real machine running certificate changed from distribution mode to development mode and everything worked normally.
For my case (xcode 11, ios 12.4), change the Bundle identifier can solve this issue...
Before changing Bundle id, I've tried
using beta xcode
deleting app on iphone
deleting derived data
cleaning project
reopen xcode
Here's another solution. I had previously installed three other apps using XCode and got this error message when I tried to install a fourth.
I simply deleted one of my three existing apps (after hours of hair pulling and SO searching) and tried again. It worked.
Platform: iPad 2018 on v13.1 with XCode v11.1,
I was using different signing team/certificate for ...Tests target.
Setting the same for main target helped.
Update pods if you have.
pod update
just it.

READ ERROR when deploying Polymer web app onto Firebase hosting

I'm trying out Polymer web components for the first time and everything is working perfectly fine using Brackets Live Preview.
But when I try to deploy the app using Firebase hosting I get a READ ERROR.
READ ERROR - Could not read directory. Remove symbolic links / shortcuts and try again.
I updated firebase-tools but still get the same error.
I've spent so many hours going through tech forums hoping I'd find somebody having the same issue but unsuccessful.
Any information regarding my inquiry is much appreciated.
Your app's directory contains a shortcut or a symbolic link. You need to replace that with the actual content before firebase-tools can upload the site. Once you've removed the shortcut firebase deploy should work as expected

No desktopSDK found in TideSDK Developer

when searching the internet, i came across the TideSDK which I learnt was made for develoing desktop apps with HTML, CSS & Javascript. As an experienced web designer I downloaded it hoping to begin creating desktop apps with my HTML, CSS & Jscript experience immediately. But, that wasn't the case.
Immediately I launched it I saw just two buttons one to import, the other to create new project. Since I had nothing to import, i opt to create new project. After filling the spaces for project type(project type was fixed on desktop), name, app id, directory, company/personal URL,the Titanium SDK Version was left inactive ( I don't know why but i thought it was minor), I expected to see some spaces to write my codes but none. Rather after saving my changes, I brought to a 'console' which was also inactive. No cursor at all except some buttons with lauch app, kill app, package with Runtime, package without runtime which were all not yielding any result. Infact after clicking each of them, I still remained in the inactive console.
In my curiousity to get things working, I have done many researches on the net without a fruitful result. The best article I have gotten so far is from: http://seyekuyinu.com/how-to-set-up-the-tide-sdk-developing-desktop-applications-with-html5-css3-and-javascript/ but even that did not work fine. I downloaded the Tiv Community App which suppose to serve as the IDE but it could not be installed.The installer always stop on the way. I have tried to instal it on my home laptop and the office desktop but it could not be completed in any of them. Please if you want to reply to this question, i would love you to download the Tiv Community app and see what am talking about. I have also downloaded the helloworld from Github but when I try to import, it gives an error message something like "Importing desktop project, but not desktop SDK found in your system". I downloaded the desktopsdk-1.2.0.C4-win32 but the installer is not work - 'cannot locate application path'.
Please, am curious about this whole project and would appreciate any useful reply. I would also appreciate if TideSDK Developer team could write a comprehensive 'getting started guide' but the guide avaiable now is not meeting up with our curiousity for getting started in SDK. Thanks
Checkout Getting Started Guide http://tidesdk.multipart.net/docs/user-dev/generated/#!/guide/getting_started
TideSDK's latest release version is 1.3.1-beta
You need to download the SDK from http://tidesdk.org and extract the same in appropriate directory as mentioned in getting started guide.

Packaging Operation Failed in Xcode 4

When I use Xcode 4 to create an app IPA fie, I go to Product --> Archive to get an Xcode Archive. I recently read the SO post here detailing on how to distribute an app in the AppStore. I followed the instructions in this post and my errors still persist.
First, I begin with validation. When I click Validate I login, elect the correct code signing ID and then get the following error:
I get the same error message when I attempt to distribute to the AppStore.
Any ideas as to why I cannot share and/or distribute my app?
EDIT
Previously, I was having trouble validating and distributing and as a result I would receive this error:
I fixed this problem by finishing my CCATs / Encryption Registration in iTunes Connect.
I got the same error and found this solution (Xcode 4.4).
In Build Settings/Code Signing I had "Don't Code Sign" in my first Archive attempt.
I then put a valid Distribution Certificate (in the Release identity) and, after Archiving, validation of package went flawless.
Thanks to Apple that at every release does something (undocumented) different from the previous version.
Cheers.
Couple months late, but in case someone else encounters this problem and finds this question (as I did) and none of the other suggestions work for you. After reading the other answers, there seem to be multiple causes for this error.
In my case, it was because my project's scheme had its Archive build configuration set to Release, instead of Distribution. After changing this to Distribution, I was able to submit the app without issues.
Hope this helps someone else.
I had similar situation and standard solutions like removing files with prefix _. and certificate experimenting did not lead into success.
Build distribution of English version worked, but localised to Croatian did not. So I used heavy weapon. I installed Croatian keyboard layout. And guess what? Since that moment all worked out!
So maybe there was something else in the place, but I would suggest you at least to check if this matches your situation.
Possible error with your certificate/provisioning profiles. Here is a short summary of my certificate quest with Xcode 4.3:
Make certain (in developer.apple.com) that you have created a distribution certificate
Make certain your application id in Xcode matches perfectly the one in developer.apple.com
Create your app in itunesconnect.apple.com
Load the distribution certificate in your keyChain create a distribution provisioning profile for your app (make certain you add all devices when creating the provisioning profile)
Drag the provisioning profile in Xcode organizer, LIBRARY section, Provisioning Profiles.
Make your archive.
In Xcode organizer, validate your app, then distribute it for ad-hoc.
Eventually (if you are patient) Xcode will offer to save the IPA somewhere. Save it, place the IPA in a place where your testers can download it.
After download, the tester can drag the IPA in iTunes (LIBRARY), and eventually sync up the device (if and only if their device UDID was checked when you created/modified the provisioning profile).
more or less. Best of luck.
ps. there is a free app in AppStore , Get UDID. Ask your testers to use that and email you the devices specifics, will save you tons of frustrations with the 40'ish characters long device ID.
It happnes to me when I've try distribute app from Xcode DEVELOPER PREVIEW.
From actual version of XCode - everything works fine.
I was also seeing this inexplicable error, and tried all of the suggestions here with no success. I finally went and deleted my local certificates and provisioning profiles and downloaded them again from Apple's provisioning website. After making sure the code signing options were set correctly in my build settings, I cleaned the project and archived again and this time the error disappeared when I ran the validation step.
Check if the code signing entries are correct (containing the distribution profile) for both the project and the target. It is possible to archive the project even if only the project settings are correct.
To me the answer came after trying to validate my app after unsuccessfully submitting it to the MacAppStore. I thought that by validating it, I should get a more detailed error message, instead ot this "Packaging operation error". And here it comes:
And that was because I had to revoke my certificates (as for why I had to revoke them, don't ask, I don't know, it happens in one every 2 submissions...). And I had recreated only the Mac Submission certificate. Actually, you also need the Installer one. It waqs late, I thought do I really need this?... Hence I finally made twice the little dance in Keychain.app -> Request Certificate from a Certificate Authority... etc, uploading to itunesconnect, and downloading them back. After that, it worked.

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