How to chain various MouseEvent on 1 click? - javafx

On javafx, I have a GridPane with buttons. Each button has a number on them that increases when a leftclick on the button happens and it decreases when a rightclick happens.
I want to know how can I make it so that when the number of one button reaches a certain value (5 for example), then the mouseEvent activates on the buttons that surround the button.
Also if one of those buttons reaches that certain value too, then the mouseEvent activates on its surrounding buttons as well and so on and so forth.
For increasing, decreasing and showing the number of the buttons, I wrap the Button class in an inner class called NumberButton.
Here is my code:
package sample;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
public class Main extends Application {
BorderPane root= new BorderPane();
GridPane grid= new GridPane();
class NumberButton extends Button{
private int innerNumber;
public NumberButton(){
this.innerNumber=0;
showNumber();
}
public void showNumber(){
this.setText(String.valueOf(innerNumber));
}
public void increaseInnerNumber(){
this.innerNumber++;
showNumber();
}
public void decreaseInnerNumber(){
this.innerNumber--;
showNumber();
}
public int getInnerNumber() {
return this.innerNumber;
}
}
#Override
public void start(Stage primaryStage) throws Exception{
NumberButton[][] buttons= new NumberButton[10][10];
for (int i=0; i<buttons.length;i++){
for (int j=0; j<buttons[i].length;j++){
buttons[i][j]= new NumberButton();
NumberButton button= buttons[i][j];
button.setOnMouseClicked(mouseEvent -> {
if (mouseEvent.getButton()== MouseButton.PRIMARY){
button.increaseInnerNumber();
if (button.getInnerNumber()==5){
/*all surrounding buttons activate the mouseEvent
* and mouseEvent.getButton()== MouseButton.PRIMARY is true */
}
}else if (mouseEvent.getButton()==MouseButton.SECONDARY){
button.decreaseInnerNumber();
}
});
button.setMinSize(30,30);
button.setMaxSize(30,30);
grid.add(button,i,j);
}
}
root.setCenter(grid);
primaryStage.setTitle("Number Buttons!");
primaryStage.setScene(new Scene(root, 300, 275));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I have tried using button.setOnAction() but then I don't know how to get if the event was triggered by a leftclick or a rightclick and when I tried using both button.setOnAction() and button.setOnMouseClicked() then the event triggered twice and I don't want that.

Related

Javafx add a dropdown event listener for choicebox

I have a ChoiceBox and I want to refresh it's content whenever user expands it. I haven't found a proper listener for this. All the stuff google gives is related to handling ChangeValue events.
I reckon I should add eventListener<ActionEvent> to ChoiceBox since what I'm handling is click on a ChoiceBox, but my implementation doesn't work.
ActionEvent fires when I click on any List value, not when I click ChoiceBox itself.
Register a listener with the choice box's showingProperty:
choiceBox.showingProperty().addListener((obs, wasShowing, isNowShowing) -> {
if (isNowShowing) {
// choice box popup is now displayed
} else {
// choice box popup is now hidden
}
});
Here is a quick demo:
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.ChoiceBox;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class ChoiceBoxPopupTest extends Application {
private int nextValue ;
#Override
public void start(Stage primaryStage) {
ChoiceBox<Integer> choiceBox = new ChoiceBox<>();
choiceBox.getItems().add(nextValue);
choiceBox.setValue(nextValue);
choiceBox.showingProperty().addListener((obs, wasShowing, isNowShowing) -> {
if (isNowShowing) {
choiceBox.getItems().setAll(++nextValue, ++nextValue, ++nextValue);
}
});
BorderPane root = new BorderPane();
root.setTop(choiceBox);
BorderPane.setAlignment(choiceBox, Pos.CENTER);
root.setPadding(new Insets(5));
Scene scene = new Scene(root, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

JavaFX - Turning off possible focus on TextArea

I have TextArea and TextField in my app. I have managed to give focus to TextField on the start and made TextArea impossible to edit. I want to also somehow turn off possibility to focus it with forexample mouse click or TAB cycling.
Is there any suitable way to do it?
You need to use:
textArea.setFocusTraversable(false);
textArea.setMouseTransparent(true);
Example demonstration :
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
/**
* #author StackOverFlow
*
*/
public class Sample2 extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
BorderPane pane = new BorderPane();
// Label
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textArea1.setPrefSize(100, 50);
// Area
TextArea textArea2 = new TextArea("Can't be focused ");
textArea2.setFocusTraversable(false);
textArea2.setMouseTransparent(true);
textArea2.setEditable(false);
// Add the items
pane.setLeft(textArea1);
pane.setRight(textArea2);
// Scene
Scene scene = new Scene(pane, 200, 200);
primaryStage.setScene(scene);
// Show stage
primaryStage.show();
}
/**
* Application Main Method
*
* #param args
*/
public static void main(String[] args) {
launch(args);
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JavaFX How to position the Mouse

I am trying to make a little game and in the most games the mouse gets locked in the center of the screen. So, is it possible to lock the mouse in the center of the screen or set the position of the mouse in JavaFX? I know that it is possible to do, and I also know some samples written in LWJGL or just with the AWT/SWING package.
Thanks for help.
Update 11/27/2019
From now you can use also JavaFX Robot API:
https://openjfx.io/javadoc/11/javafx.graphics/javafx/scene/robot/Robot.html
Here is the code you need:
import java.awt.AWTException;
import java.awt.Robot;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import javafx.stage.Screen;
import javafx.stage.Stage;
public class MoveCursor extends Application {
Scene scene;
VBox container;
Button moveMouse;
Button showHideCursor;
public static int screenWidth = (int) Screen.getPrimary().getBounds().getWidth();
public static int screenHeight = (int) Screen.getPrimary().getBounds().getHeight();
#Override
public void start(Stage stage) throws Exception {
// MoveMouse Button
moveMouse = new Button("Move Cursor to the center of Screen");
moveMouse.setOnAction(m -> {
moveCursor(screenWidth/2, screenHeight/2);
});
// ShowHide Cursor
showHideCursor = new Button("Show/Hide Cursor");
showHideCursor.setCursor(Cursor.HAND);
showHideCursor.setOnAction(m -> {
if (scene.getCursor() != Cursor.NONE)
scene.setCursor(Cursor.NONE);
else
scene.setCursor(Cursor.DEFAULT);
});
// Container
container = new VBox();
container.getChildren().addAll(moveMouse, showHideCursor);
// Scene
scene = new Scene(container, 500, 500);
stage.setScene(scene);
stage.show();
}
/**
* Move the mouse to the specific screen position
*
* #param x
* #param y
*/
public void moveCursor(int screenX, int screenY) {
Platform.runLater(() -> {
try {
Robot robot = new Robot();
robot.mouseMove(screenX, screenY);
} catch (AWTException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
});
}
public static void main(String[] args) {
launch(args);
}
}

JavaFX fixed button size with dynamic length of text

I have a problem with my button size in JavaFX. I want to have fixed size buttons but when I change text on the buttons, changes button size aswell.
I have 5 buttons and 5 random numbers between 1 - 20. Buttons with single digit is smaller then buttons with two digits. I want both same size.
What can I do?
Here is one way to do this. The buttons go in a TilePane, the TilePane goes in a group so that everything in it remains at it's preferred size. A preferred size is set on each button.
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.TilePane;
import javafx.stage.Stage;
import java.util.Random;
public class FixedSizes extends Application {
private static final int NUM_BUTTONS = 5;
private static final int MAX_BUTTON_VALUE = 20;
private static final Random random = new Random(42);
#Override
public void start(Stage stage) throws Exception {
stage.setScene(new Scene(generateButtonLayout()));
stage.show();
}
private Parent generateButtonLayout() {
TilePane layout = new TilePane();
layout.setHgap(10);
layout.setPrefColumns(NUM_BUTTONS);
layout.getChildren().setAll(createButtons());
layout.setPadding(new Insets(10));
return new Group(layout);
}
private Button[] createButtons() {
Button[] buttons = new Button[NUM_BUTTONS];
for (int i = 0; i < buttons.length; i++) {
buttons[i] = createButton();
}
return buttons;
}
private Button createButton() {
Button button = new Button(generateButtonText());
button.setOnAction(event -> button.setText(generateButtonText()));
button.setPrefWidth(50);
return button;
}
private String generateButtonText() {
return "" + (random.nextInt(MAX_BUTTON_VALUE) + 1);
}
public static void main(String[] args) {
launch(args);
}
}

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I have an internal jfxtra window. On clicking a button, I want to bring it forward.
The code that I have tried :
window w = new window("mdi win");
private Stage primaryStage;
private BorderPane rootLayout;
...
public void win() {
Parent bla = FXMLLoader.load(getClass().getResource("bla.fxml"));
w.getContentPane().getChildren().add(bla);
rootLayout.getChildren().add(w);
}
private void wfront(ActionEvent event) throws Exception {
w.isMoveToFront(); // is not?
}
How to make it possible?
So you made me curious and I went through the JFXtras docs. I came to know that Window in Jfxtras extends Control. So there is a method called toFront which can be fired on it. To show this I have created a sample for you.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import jfxtras.scene.control.window.Window;
public class NewWindow extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane stackPane = new StackPane();
Button button = new Button("Click Me to show Window !");
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button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
window.toFront();
window.setTitle("I am on the Front");
}
});
window.setPrefSize(200, 200);
stackPane.getChildren().addAll(window, button);
Scene scene = new Scene(stackPane, 500, 500);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Let me know, if you are looking for something else !

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