I want to use JavaFX to draw a git graphic history using JGit.
Can you give me an idea?
JGit provides an AbstractPlotRenderer that is meant to draw the commit history in a table widget.
Subclass this class and its related classes PlotCommitList and PlotLane to show a Git history in JavaFX.
There is also an AWTPlotRenderer that may serve as a template.
Related
**I have a "LWJGL Project" ** and I want to make some buttons by JavaFx scene in this project or put LWJGL in JavaFx scene .. but I can't understand how to do that.. any one have idea ?
Take a look at https://github.com/AlmasB/FXGL which is an open source framework to do exactly what you want for 2D type GL renders mixed with JavaFX.
JMonkeyEngine has been adding features and examples that have JavaFX 2D HUDs and GUIs over their 3D displays, so you may want to look at those.
Otherwise if you need to write it yourself, a quick way is to use SwingNode: place the LWJGL component in a SwingNode and then the SwingNode into the JavaFX layout. Be advised that you will have two separate rendering systems (JavaFX and Swing->OpenGL). Its really not hard but you'll need to code up any communications or event handlers that must "cross the divide".
Artifactory OSS 5.4.6.rev 50406900
Logged in as admin
Trying to follow instructions here...
https://www.jfrog.com/knowledge-base/how-to-create-simple-versioning-custom-layout-in-artifactory/
Step 1) First we will need to create a simple layout. In Artifactory, got to [Admin] --> [Repositories] --> [Layout], then click on "New"
I get to the Layout area but there is no "New" to click. Where is this supposed to be?
I read elsewhere that it's also possible to copy an existing layout and modify that to create a new one. How does one copy an existing layout?
Should admin be good enough to do this sort of thing?
Thanks in advance.
Unfortunately, custom layouts are an Artifactory PRO feature and are not available in the OSS version.
https://www.jfrog.com/confluence/display/RTF/Repository+Layouts
HTH,
Or
Without manual intervention I would like to generate screenshots of a Qt desktop application. The screenshots should be generated when the make documentation make target is being issued. So in the source tree there are no PNG files containing screenshots but instead there are automated instructions of how to produce them.
An advantage of generating the screenshots would be that the documentation would always stay accurate. It would cope with the problem that the visual appearance of Qt widgets might change over time. Another advantage would be that screenshots for different Qt styles could be created. A Qt style is chosen by using
QApplication::setStyle() or by starting the app with the -style command line option.
I guess there are be two approaches of how to achieve my goal.
Record all mouse events and key strokes that are needed to bring the application
into the state where the screenshot is being taken.
Make the Qt application scriptable, and write a script that brings the application into the state where the screenshot is being taken
Is there any third-party software that could automate the first approach?
Should I use QtScript for the second approach? Are there other ways of how to accomplish my goal? Are there any open source Qt applications that generate their documentation screenshots in their build system?
Hi I am using the Three20 SDK to create a gallery and it's all working great. I basically want to extend this so that when you see a large image there is an additional button on the bottom bar (by the > keys) so you can view some text about the image - I guess this is in principal the same as on the Facebook app where you can click the comments button and the photo flips over to reveal the comments.
Ideally a tutorial on this would be amazing but I guess that probably doesn't exist so I wanted to know the best way to do this was? Should I be adding new files into the Three20 directory to add this additional functionality? Or can I do it just in the one project where I need it?
Sorry to be vague, I'm a bit new to all this!
Generally, you shouldn't modify the three20 source code, unless it's a patch you're planning on submitting back to the three20 project.
If you need different behavior from TTPhotoViewController, you can subclass it and override any functions which doesn't fit your needs.
In your case, if you want to add a button to the toolbar, you should probably override (void)loadView, and replace the _toolbar with your own UIToolbar
Also, if you're only using the photo viewer from the entire three20 library, you will probably better off with a light weight solution, such as https://github.com/kirbyt/KTPhotoBrowser
In Xcode 4.x is there a way to quickly add method stubs for a delegate or dataSourceDelegate?
Right now if I'm adding an UI component like a UI picker view I need to lookup the protocol in the header and then create those methods.
Is there some handy way of saying add the required and optional stubs to my .m for a given delegate protocol? Without translating copy+paste and adapt from the protocol declaration.
This SO question What is the most efficient way in XCode to add a delegate's or protocol's methods to the .m file? talks about cut and paste from Xcode3 and that's always how I've done it but I'm wondering if there is a slicker approach in Xcode4.
You could create your own stubs and add them to Xcode's Code Snippet pane. To create a new snippet, highlight the relevant section of your code, and click and drag into the code snippets pane. Then to use them, simply drag and drop snippets into your code. I've heard you can set a completion prefix too so that the snippet will come up in autocomplete.