How do you downstream data from Cloud to Thread? - networking

I am new to openthread I have some interrogations about Thread device connectivity to cloud server.
Cloud server <------------> local internet <-----> Thread network
ipv4 Router(firewall) ipv4 OTBR ipv6
Our products (Thread network) will be built in clients networks which have various internet routeur/firewall and network configurations.
Using UDP(DTLS) to PUT/GET/POST... (CoAP) data on cloud server did you experience any issues with UDP timeout parameters ? Will I need to do hole punching to ensure cloud server can contact end device ?
As i understand it, from cloud server point of view, he can only Rest method on the Border Router CoAP server, as he don't know end device ipv6 and i don't plan to do port forwarding ?
Would allowing cloud server to contact specific thread end device require ipv6 tunnel ?
To finish, if im spouting nonsense, please enlight me about how you build your connection with cloud server :) !
Thank you for reading this post, I hope I was clear.
Best,

Let me try to sort some things.
There are two general approaches:
the clients from your local network starts the communication and the cloud-server answer. The router acts as NAT. In that scenario there are usually timeouts on which the "NAT" rules expires and the traffic from the cloud-server will not be forwarded to a client in the local network.
the cloud server starts the communication. That traffic is sent to your router, and the router and forwards the message to a local network node. This approach requires usually configuration of the router (there are some protocols to do that from your client devices, but even that requires to enable that function). You configure a port on the router to forward the traffic to a specific address+port of your clients. Though this requires either configuration of a lot of ports (for each client one port) or one coap-node, which acts as coap-proxy and configuration for that.
The first approach will end up in a lot of traffic just to keep the NAT open.
The seconds requires either a lot of configuration or a "coap-proxy", where I'm not sure, if you can find a proper implementation.
(By the way, the router may have only a temporary fixed ip-address, e.g. one change peer day. So the second approach requires rare updates of the router's address in your cloud server. And sure, there are some Internet provider, which doesn't offer that your router is reachable, because they add a extra NAT.)

Related

How do WebRTC peers connect to each other if none have opened ports?

I know there needs to be a STUN/ICE/TURN server to find the IP addresses of the peers involved in a WebRTC communication. However, even after IPs are found, how do the peers actually talk to each other independently without having any ports opened?
If you build a website, you usually have to open the ports on your server to have others access your site. What's the magic that is happening in WebRTC that I'm not understanding?
There are several strategies to do this: one possibility is for the client to explicitly open a port via UPnP. I'm not sure if any current WebRTC client does so, but in general networking this is a possibility.
Failing that, the STUN server kicks in. There are several hole punching techniques it can try; read the aforelinked article for the gory details. In short though, a firewall will usually open a port for outgoing traffic (because it needs to receive responses), so by establishing an outgoing connection to a known target and then making note of the port that was opened it is possible to open a port.
Failing even that, a TURN server is necessary. This server is publicly accessible from both peers, even if both peers cannot see each other. The TURN server then will act as a relay between the two. This somewhat negates the point of a P2P protocol, but is necessary in a certain percentage of situations (estimates range around 10%-20%).
The original Question is "what/who creates the sockets?"
The browsers creates the socket and bind them to a local port for you
during the "ICE gathering".
Wether you use any stun/turn server or
not, each candidate generated during the ice gathering has a
corresponding port open.
Those ports are usually open only for 30 mn
after which they are revoked to avoid an attack by someone using old
and/or spoof candidates. These 30mns are not specified in any
specification and are an arbitrary choice by the browser vendor. -
The next question is "how does the remote peer know about which ports are open".
through the ICE mechanism, which for each media will generate potential candidates and send them to the remote peer through your preferred signaling channel.
ICE candidates (which are one line of SDP, really) have a "type". if this type is HOST, then your candidate is a local candidate generated without the use of any stun or turn server. is the type is SRFLX, then you have used a STUN server to add the mapping between your local IP:port and your public IP:port. if your type is RELAY, same thing with a TURN server.
of course, using the local IP:port HOST candidate will fail unless the remote peer is on the same local network.
From the browser and local system point of view, the socket is open on the local IP:PORT anyway. Hence, opening the sockets and finding out on which port a remote peer should connect to connect to the socket are separate problems handled separately.
The Final question is: "can it really work without a STUN server"
Most probably no, unless you are on the same sub network.
Stats shows (http://webrtcstats.com) that even with a STUN server, you still fail in 8% of the case, for the general public. It's much more in enterprise, where you'd better have advanced turn (supporting tunneling through TCP/80 and TLS/443) and even support for HTTP proxy's CONNECT method.

find out/predict the port the router is/will be using for a given connection

I know that ipchicken.com will tell you your router's ip address and the port it is using for your connection. But can this information be obtained "locally"? (Without relying on a website).
What I want it for is establishing a connection between two random hosts...without a "dedicated server" in the middle. My problem is to reach through the NAT. I think the best bet is a kind of TCP hole punching, where both hosts connect somewhere and then just tell each other (it can be by phone or chat or similar) the current ip address and the port number their routers are using. It should trick the routers into forwarding the packets to the hosts, albeit coming from a different source than they originally connected to.
Is it possible to find the port number your router is using to patch you through in a more local manner than ipchicken.com?
Are there any ideas on other possible approaches to this problem?
EDIT: Setting port forwarding on the router is not an option in this case, as many people (including me) do not have admin powers over their routers and I do not want to impose such a task on the "users" of my application
The router would use a different source port for every outgoing connection, so checking based on an outgoing connection will not work for your use case.
For an incoming connection, i.e., if you want to reach a specific machine behind a NAT device (like a home router), you'll have to explicitly open up some ports on the router and set up forwarding rules. The router would then listen for incoming connections on that port and forward it to a machine:port based on the configured rule.
How you do this would depend on the specific router make/model. Search the web or logon to the admin interface and look around, it should be easy to find. However make sure you understand the security implications of opening up a port on your router!
UPDATE based on edited question:
Without port-forwarding and if both devices are behind NAT, your only solution is to have an intermediary server! If only one of them is behind NAT, you can have that machine initiate the connection.
You could use a Stun server as the external globally reachable server.

Connecting to a computer remotely

I found a tutorial that shows you how to create server and client programs, and make them communicate over a network.
http://www.win32developer.com/tutorial/winsock/winsock_tutorial_1.shtm
I can make a client program connect to, for example, 192.168.0.4 on my local network, and I can make it connect to 74.125.225.96. But what if I wanted to make it communicate with 192.168.0.4 on the network of 74.125.225.96, instead of just the default server on 74.125.225.96? I'm having a difficult time finding the answer with Google.
Is there even a way to do this? If not, then how are Gnutella and Bittorrent, able to connect computers directly together to share files?
To do what you are asking, 74.125.225.96 would have to be assigned to a router that is configured to forward inbound connections on the target server port to the machine that is running 192.168.0.4.
BitTorrent and other file sharing apps use various techniques, like NAT traversal, hole punching, etc to get connections through routers and firewalls. For example, if one party is behind a router/firewall and the other party is not, then the two apps first try to connect to each other in one direction, and if that fails then they reverse roles - client becomes server and server becomes client - and they try again. If that still fails, they could then connect to a middleman server that both parties have access to, and let it delegate the connections.

Client to client through firewall

A broad question.
We have a client application that currently talks to a web service to exchange data between two clients. The first client stores data on the service and other clients poll the service to collect it at some later time.
We are looking to change this infrastructure a little in that clients will Connect() to the service supplying the IP and Port that they will 'speak' on. When client A wishes to send data to client B it will look up client B's IP and port on the service and then send the data directly to that IP and port.
In the situation where several clients exist behind a common firewall (and NAT), my gut instinct is that I would need to configure port forwarding for each client so that inbound messages at the public IP (ie public side of firewall) can be routed to the appropriate client. As our application is designed to shield 'techy' details we'd like to avoid this it all possible. One caveat is that we are quite happy for the client to have to open a port on the firewall, but to avoid the extra step of setting up port forwarding.
Hope this makes sense, and please feel free to ask for any clarification.
-- Edit --
We are aware of UPnP but it is a non-starter for us due to the fact that it is either not available on some routers and the fact that some corporate environments don't allow it.
Thanks,
Simon
Most home routers provide a UPnP interface to allow applications to set up port forwarding without requiring the user to do anything. Depending on the router model, they may need to enable it on the router, usually a checkbox in some buried config screen.

How to applications listen in local network on internet?

I was wondering that how application like skype ( a popular chat client ) works in local network with one router, How it can listen on particular port?
for example:=
In one network A and B are two machines running skype , gateway of both is G1,
now how A and B will have same IP on internet that is of G1, but how can they ensure that they are listening on different ports? How can they ask to router G1 for unique port.
I want to make a simple text chat server on linux. How can I have connections between two different computers in two different networks?
Solution to your problem is to have a forwarding server somewhere in the net.
Different programs use different means to connect to each other. But every chat server, including Skype, has a server, which forwards data or information about subnet IP/port availability.
There are two types of clients: "listening" clients and "passive" ones. Listening clients have direct access to Internet via router port forwarding, and "passive" ones have to use additional tricks to get their hands on external data, line external servers or additional ports to listen.
The point is, not clients connect to each other, but they connect to a server, which then connects back to them to verify they are available, and, if at least one of them is not firewalled, direct another on to connect to the first one, excludint itself from further communication. And if both are firewalled, then is has to forward their messages through itself.
Host Discovery
Manual discovery, client A knowns who client B is
Discovery through broadcast UDP which is used by lot of games for LAN play. A client sends out a packet to the broadcast address for their subnet. The peers can choose to pick up this broadcast and respond. The downside is that this is limited to the current subnet. The more general INADDR_BROADCAST (255.255.255.255) works for all subnets on the local-link, but it cannot be routed, so won't work over internet (this is what DHCP auto-configuration uses).
Discovery through a central (Rendezvous) server. Each individual client knows the address of the server, and the latter informs them about each other. This technique is used by IRC, Voip, IMs and by most 'peer-to-peer' networks.
Communication
After the initial discovery is done you want to be able to talk to eachother. On the internet this can get tricky. Most people nowadays have their own router and sit behind a NAT, so direct connections are impossible.
Using a Rendezvous server, you can possibly talk to each other using the server itself. client A tells the server what to say, and it in turn tells client B, since both clients have an outbound connection to the server.
It is possible for the clients to talk to each other without the server proxying. This requires either DMZ, port forwarding or UPnP. DMZ will basically forward all incoming connections on all the ports to a given local IP. Port forwarding only forwards certain ports to local IPs. UPnP is a bit more advanced, the client requests that the router temporarily forwards a port to it, and you tell the other client via the rendezvous server where to connect.
Chatting app implementation
The easiest solution to your problem is most likely to use a central server, which is known by all the clients, that proxies host discovery and possibly the communication between the clients. If you want the clients to communicate directly, you can just proxy host discovery, and then let either DMz, manual port forwarding or UPnP do the rest.
Another solution would be to just have direct communication through NAT traversal techniques discussed above, and do manual host discovery.
Yet another solution would be to use a public webserver and 'abuse' its ability to insert content to chat with each other.
You need a central UDP Rendezvous Server.
After the initial connection from the client to the server the UDP clients can be redirected to talk to eachother directly even if firewalled.
The trick is to open an UDP connection from the inside.
Check out Real-Time Media Flow Protocol and how they use it.
Check out UDP Hole Punching
alt text http://labs.adobe.com/technologies/stratus/images/p2pvideo_250x215.jpg
Traditional NAT servers replace the source address and port with the address and a random port number of the external interface of the NAT server. This works well for simple protocols such as HTTP and SMTP, but it can create problems for more complex protocols that require multiple response ports on the external interface of the NAT server. NAT servers also aren’t aware of information stored in the data portion of the application layer header without the help of NAT editors and similar software fixes.
Windows XP’s answer to these problems is NAT Traversal, which can automatically allow the UPnP-enabled NAT client application to communicate with a UPnP NAT device. NAT Traversal provides methods to allow the UPnP client to learn the public IP address of the NAT server and to negotiate dynamically assigned port mappings for UPnP NAT client applications.
NAT Traversal features can be built into any hardware device or software application. Applications that commonly cause troubles for NAT devices but work well when UPnP-enabled include the following:
Multiplayer Internet games
Audio and video communications
Terminal Services clients and servers
Peer-to-peer file sharing applications
When these applications are UPnP-enabled, access through the Windows XP ICS allows them to work seamlessly.
Unless A and B are actually "listening" to the responses to outgoing requests, your router will need to be cofigured to forward the relevant port numbers to the relevant hosts. This isn't something that you can request in the code, it's something you need to configure on the router itself.

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