Redux creating new objects on ui - redux

Creating an application that uses redux state quite seriously.
While passing values between the UI components and the reducers. The immutability has become a problem.
1) The cycle problem - I have forms that create JSON objects - which are then used by reducers to maintain the model. The next time you use a form, it is set to the earlier state,.. and either gives error or updates the previous attribute along with itself. Is there someway to capture things in non redux state and then pass it to the states for process?
2) Redux returns or reducers become extremely unmanageable on scale. I have started using immer for this. Is this a good choice?

Are you using Reactjs for creating the forms?
To benefit most from immutabilitiy it is best if your design embraces it also.
What I mean: Develop a form which just displays your data. (a pure form, or FormPure)
Then wrap this form / component by another component which holds the state of the form to be displayed and actually displays the data through the pure form. And allows you to just edit it.
The hierarchy would look like: App > Form > FormPure
Components
Form:
Connected to Redux
May have its own state.
FormPure:
Does not know about redux
Only displays data provided from its parent (in react via props and communicated via callbacks up)
When the user hits the Save Button then the connected Component (Form) may dispatch an action to update the state in redux.
This way you may build your FormPure in isolation separately from any data, and just bring it to live as needed.
You may consider using Storybook for nicely designing your components.
For 2: Yes immer is reasonably fine to use, just make sure you are not overusing it by creating to large object trees, as described in the documentation.
Also make sure to turn off autofreezing when deploying it to production.
Hint: immer uses Proxy make sure your target platform supports them, or make sure to switch then to the ES5 implementation which is considerably slower (see, immer docs)

Related

why use redux with firebase?

I'm asking for better understanding.
I am now using firebase and firestore as backend for a project. I know it is highly recommended to use a state management library such as redux or mobx as the single source of truth for application state. However, firestore is realtime database, what are the reasons then, to store the real time data from firestore in a state store prior to using in in the application ?
It doesn't matter what is the backend you use. You don't have to use redux and you shouldn't use it unless you need it and that depends on the application size and architecture. Ask yourself those questions:
Will you be able to lift the state up to a shared parent component
between the children that needs the same slice of state !? If yes,
you don't need redux.
Will you have to pass the state many levels down the component tree
until it becomes annoying because a deeply nested component needs it
!? If yes, you may need redux.
From redux website:
In general, use Redux when you have reasonable amounts of data
changing over time, you need a single source of truth, and you find
that approaches like keeping everything in a top-level React
component's state are no longer sufficient.
You can read more about it here: When should you use redux?

With React / Redux, is there any reason not to program the store globally?

I love Redux, but to use it, I have LOTS of additional code scattered all over my application: connect, mapDispatchToProps, mapStateToProps etc etc
It appears to me however that I should be able to both dispatch to the store and get any value from the store via a global window level reference to the store object. If I did this, it would cut alot of code out of my application.
So the question is, what is wrong with this approach? Why NOT do all my Redux disptach and state access via window.store?
I wrote a long Reddit comment a while back about why you should use the React-Redux library instead of writing store code by hand.
Quoting the main part of that answer:
First, while you can manually write the code to subscribe to the Redux store in your React components, there's absolutely no reason to write that code yourself. The wrapper components generated by React-Redux's connect function already have that store subscription logic taken care of for you.
Second, connect does a lot of work to ensure that your actual components only re-render when they actually need to. That includes lots of memoization work, and comparisons against the props from the parent component and the values returned by your mapStateToProps function for that component. By not using connect, you're giving up all those performance improvements, and your components will be unnecessarily re-rendering all the time.
Third, by only connecting your top-level component, you are also causing the rest of your app to re-render unnecessarily. The best performance pattern is to connect lots of components in your app, with each connected component only extracting the pieces of data it actually needs via mapStateToProps. That way, if any other data changes, that component won't re-render.
Fourth, you're manually importing the store into your components, and directly coupling them together, thus making it harder to test the components. I personally try to keep my components "unaware" of Redux. They never reference props.dispatch, but rather call pre-bound action creators like this.props.someFunction(). The component doesn't "know" that it's a Redux action creator - that function could be a callback from a parent component, a bound-up Redux action creator, or a mock function in a test, thus making the component more reusable and testable.
And finally, the vast majority of apps built using React and Redux use the React-Redux library. It's the official way to bind the two together, and doing anything else will just confuse other developers looking at your project.
Also, per the Redux FAQ entry on importing the store directly:
While you can reference your store instance by importing it directly, this is not a recommended pattern in Redux. If you create a store instance and export it from a module, it will become a singleton. This means it will be harder to isolate a Redux app as a component of a larger app, if this is ever necessary, or to enable server rendering, because on the server you want to create separate store instances for every request.
Summarizing all that:
Better performance
Lower coupling via dependency injection of the store
Better testability
Better architecture
I'd also suggest you read through my two-part post The Tao of Redux, Part 1 - Implementation and Intent, and The Tao of Redux, Part 2 - Practice and Philosophy. These two posts discuss the history and intent behind Redux's design, how it's meant to be used, why common usage patterns exist, and other ways that people may use Redux.

Redux - dispatch actions which happen frequently and bypass the store ?

I'm building a synthesizer which has a piano-style keyboard UI input.
The keyboard note on/off events can happen quite frequently, these are used to update different parts of the UI and to trigger audio.
What is the frequency threshold which Redux can handle events? For example, if an event occurs 60 times per second which needs to update some aspect of the UI, how would one handle that using Redux patterns ?
I'm fine with doing this event-ing outside of Redux store entirely if Redux doesn't handle this use case.
Redux doesn't have any magic built into it, it's just an immutable state handler, so whatever javascript can do, redux can do.
What you want to take care of are dom operations, and in your case I'm assuming sound operations.
so your optimizations would be more on the react side, not redux.
if you want help with that, share your relevant react code here.
In general, the place to start optimizing react is shouldComponentUpdate
EDIT:
Here are some links I've found that might give some guidance / inspiration:
https://github.com/xjamundx/react-piano
https://github.com/DanielDeychakiwsky/react-piano

Redux, I can modify the state - it is not read only, outside of an action dispatch?

Perhaps someone can shine some light here for me.
I have been doing redux, and just was reading about and I read "State is read only". Ok, I figured that was the case - but let me try.
So, in my component I wrap it in a connect and what have you and now I have access to the state... so, I did this, in the render method.
this.props.state.MYSTORE = {}
Well, that actually killed my store. I get the concept of pure functions, but this idea that the 'state is read only' is not entirely true. I figured it would kill just this instance of the store (passed into my component), but the actual store is kaboomed!! I'm a little confused with "state is read only" - clearly, it is not.
What is actually read only? I get that you set state via action creators, but that doesn't forbide bad practice. Just like in a regular component you use "setState", BUT you could just make an assignment on the state tree...
Much of Redux's behavior is expectations and convention over an absolute enforcement. If you're using plain objects for your Redux state, technically you can mutate it directly if you want (but it's almost always a very bad idea!).
Beyond that, Redux is primarily a way to organize all the "write" logic for your application into a single structured approach, rather than having random writes scattered throughout your codebase.
If you do want additional assistance to make sure you don't ever actually mutate your state accidentally, there's several tools you can use. The DevTools#Linting page of my Redux addons catalog lists some plugins that will warn you if you accidentally mutated the state, although those obviously should only be used in development. You can also use a specific immutable data library to either "freeze" your plain objects or give you a specialized set of data structures that wrap up your state contents.

Best practice for managing / controlling object state with 2 way databinding using Polymer

Lets try this explanation again...
I'm new to polymer (and getting back into web dev after a relatively long absence), and I'm wondering what the recommended approach might be to more closely manage object state while employing 2 way databinding. I am currently consuming rest API (json) objects. My question is if polymer keeps a copy of the original object before initiating updates to the bound object's properties/attributes...so one might be able to easily undo the changes? While allowing 2 way databinding to work its magic is often desired, there are cases where I'd like to prevent / delay changes to the object / DOM until the user approves the changes (say via the paper-dialog component for instance). I suppose one could make a temporary copy of the object and bind fields to that version, and then only persist the changes back to the source object upon user approval. In any case, I'd be interested to hear thoughts and see an example or two of recommended approaches (especially if I am off-track with my ideas!)
I suppose one could make a temporary copy of the object and bind
fields to that version, and then only persist the changes back to the
source object upon user approval
This.
Consider that view-models are essentially different from pure data-models (sometimes called business-data). Frequently, the differences are irrelevant and one can use them interchangeably. However, be aware of scenarios where the view-model is distinct (uncommitted user edits are a good example).
The notion of a field editor that requires approval from the user is purely UI/View oriented. Whatever data is managed in that modality is purely in the domain of the view, and fetches/commits to the business-data should be discrete.

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