I have created a delegate to show push buttons in a QTableView. It looks like this (last two columns):
Here's the code for the delegate's paint method:
void PushButtonDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
QStyleOptionButton buttonOption;
buttonOption.state = QStyle::State_Enabled;
buttonOption.text = this->text;
buttonOption.rect = option.rect.adjusted(1, 1, -1, -1);
QApplication::style()->drawControl(QStyle::CE_PushButton, &buttonOption, painter);
}
I'm using the table view's clicked signal to capture the clicks on the buttons and that works fine. How can I tweak the delegate so that the buttons look pressed when clicking on them?
Looks like flag QStyle::State_Sunken makes button visually pressed. So try
buttonOption.state = QStyle::State_Enabled | QStyle::State_Sunken;
EDIT:
You can implement button clicking painted by delegate with changing data of QTableWidgetItem (if it was created before). For example, let's use Qt::CheckStateRole for passing a pressed state (or use any other role like Qt:UserRole + 1). In this case your paint method will be
void WidgetPixmapDelegate::paint(QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
QStyleOptionButton buttonOption;
bool isPressed = index.data(Qt::CheckStateRole).toBool();
if (isPressed)
{
buttonOption.state = QStyle::State_Enabled | QStyle::State_Sunken;
}
else
{
buttonOption.state = QStyle::State_Enabled;
}
buttonOption.text = "Text";
buttonOption.rect = option.rect.adjusted(1, 1, -1, -1);
QApplication::style()->drawControl(QStyle::CE_PushButton, &buttonOption, painter);
}
So when you will set Qt::CheckStateRole data button will be painted as pressed.
For processing mouse event subclass QTableWidget and reimplement mouse events you need.
class ClickTableWidget : public QTableWidget
{
Q_OBJECT
public:
explicit ClickTableWidget(QWidget *parent = 0);
protected:
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
signals:
public slots:
};
void ClickTableWidget::mousePressEvent(QMouseEvent *event)
{
QTableWidgetItem *item = itemAt(event->pos());
if (item)
{
//check column item->column()
item->setData(Qt::CheckStateRole, true);
}
}
void ClickTableWidget::mouseReleaseEvent(QMouseEvent *event)
{
QTableWidgetItem *item = itemAt(event->pos());
if (item)
{
item->setData(Qt::CheckStateRole, false);
}
}
Of course this is a primitive example and it does not check drag behaviour, mouse buttons and does not implement hover animation.
Related
I have a delegate MyDelegate which is used for QListWidget. The delegate is derived from QStyledItemDelegate. One of the goals of MyDelegate is to place a checkbox button on each row of ListWidget. It is done within the paint() event of MyDelegate:
void MyDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyledItemDelegate::paint(painter, option, index);
// ... drawing other delegate elements
QStyleOptionButton checkbox;
// setting up checkbox's size and position
// now draw the checkbox
QApplication::style()->drawControl(QStyle::CE_CheckBox, &checkbox, painter);
}
At first I thought the checkbox would automatically change its state on click, since I specified QStyle::CE_CheckBox. But it is not the case. Looks like I have to specify the checkbox visual behavior manually.
Data-wise, When user clicks on that checkbox, certain signal is emitted and the scene data is changed. I perform this action in editorEvent():
bool MyDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
if (event->type() == QEvent::MouseButtonRelease) {
if (/* within checkbox area */)
emit this->clickedCheckbox(index);
}
}
The backend part works. However, I cannot figure out how to make the checkbox button to change its visual state from checked to unchecked, and backwards.
I realized that I can change the checkbox state manually by doing something like this from paint():
checkbox.state = someCondition? (QStyle::State_Enabled | QStyle::State_On) :
(QStyle::State_Enabled | QStyle::State_Off) ;
QStyle::State_On/Off does the trick of manual checkbox state change.
But I do not know how to set up that someCondition and where I should set it up. I tried to introduce it as a private bool variable which would be set in editorEvent() when the checkbox area gets a click, however, it does not produce the desired behavior: it sets all the other checkboxes of ListWidget to the same visual state. So, it behaved like some global condition for all the checkboxes.
I feel like, to accomplish my task, I have to re-implement the button and make it to change the checkbox state on click. But I'm lost on this way and not sure how to approach the problem. From the QStyleOptionButton API I do not see a clicked() or any other method I could use.
So, the question is: how do I make checkbox to behave like a checkbox, visually? If I need to re-implement a checkbox, then what class do I inherit?
You can set some value that describes your checkbox state in MyDelegate::editorEvent and then use it to paint a proper checkbox:
const int CHECK_ROLE = Qt::UserRole + 1;
bool MyDelegate::editorEvent(QEvent *event,
QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index)
{
if (event->type() == QEvent::MouseButtonRelease)
{
bool value = index.data(CHECK_ROLE).toBool();
// invert checkbox state
model->setData(index, !value, CHECK_ROLE);
return true;
}
return QStyledItemDelegate::editorEvent(event, model, option, index);
}
void MyDelegate::paint(QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
QStyleOptionButton cbOpt;
cbOpt.rect = option.rect;
bool isChecked = index.data(CHECK_ROLE).toBool();
if (isChecked)
{
cbOpt.state |= QStyle::State_On;
}
else
{
cbOpt.state |= QStyle::State_Off;
}
QApplication::style()->drawControl(QStyle::CE_CheckBox, &cbOpt, painter);
}
I added the following:
data(Qt:CheckStateRole) is toggled.
enable/disable the item.
center the box in the cell.
only toggle checkmark with left mouse button, and when checkmark is clicked (not the entire cell).
Here's the code:
// -------------------------------- //
class GFQtCheckboxItemDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
const int CHECK_ROLE = Qt::CheckStateRole;
// dont't let the default QStyledItemDelegate create the true/false combobox
QWidget* createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const Q_DECL_OVERRIDE
{
(void)parent;
(void)option;
(void)index;
return nullptr;
}
QRect GetCheckboxRect(const QStyleOptionViewItem &option)const
{
QStyleOptionButton opt_button;
opt_button.QStyleOption::operator=(option);
QRect sz = QApplication::style()->subElementRect(QStyle::SE_ViewItemCheckIndicator, &opt_button);
QRect r = option.rect;
// center 'sz' within 'r'
int dx = (r.width() - sz.width())/2;
int dy = (r.height()- sz.height())/2;
r.setTopLeft(r.topLeft() + QPoint(dx,dy));
r.setWidth(sz.width());
r.setHeight(sz.height());
return r;
}
// click event
bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
if (event->type() == QEvent::MouseButtonRelease)
{
QMouseEvent* pME = static_cast<QMouseEvent*>(event);
if(pME->button() == Qt::LeftButton)
{
QRect ro = GetCheckboxRect(option);
QPoint pte = pME->pos();
if(ro.contains(pte) )
{
bool value = index.data( CHECK_ROLE).toBool();
// invert checkbox state
model->setData(index, !value, CHECK_ROLE);
return true;
}
}
}
return QStyledItemDelegate::editorEvent(event, model, option, index);
}
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyleOptionButton cbOpt;
cbOpt.rect = GetCheckboxRect(option);
bool isChecked = index.data(CHECK_ROLE ).toBool();
if (isChecked)
{
cbOpt.state |= QStyle::State_On;
}
else
{
cbOpt.state |= QStyle::State_Off;
}
QVariant enabled = index.data(Qt::ItemIsEnabled);
if(enabled.isNull() || enabled.toBool() )
{
cbOpt.state |= QStyle::State_Enabled;
}
QApplication::style()->drawControl(QStyle::CE_CheckBox, &cbOpt, painter);
}
};
And for completeness, here's how to apply it:
m_p_QTableView->setItemDelegateForColumn(iTableColumnIndex, new GFQtCheckboxItemDelegate() );
...
bool yesno ...;
pGrid->setData(index, yesno, Qt::CheckStateRole);
qtqcheckboxqtableview
This is much easier if you change the QListWidget to a QListModel and a QListView.
Qt::ItemFlags ListModel::flags(const QModelIndex &index) const
{
return QAbstractListModel::flags(index) | Qt::ItemIsUserCheckable;
}
QVariant ListModel::data(const QModelIndex &index, int role) const
{
if (role == Qt::EditRole) {
return m_checkStateForRow[index.row()];
}
}
bool ListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (role == Qt::CheckStateRole) {
m_checkStateForRow[index.row()] = value.toInt();
emit dataChanged(index, index, {role});
return true;
}
return false;
}
I have a QTableView that works very well, the first column holds some thumbnails, in each cell of this column the thumbnails are vertically centered, but not horizontally centered.
Do I really need to use a delegate?
If yes, How to center them horizontally using QStyledItemDelegate?
Construct your own delegate and inherit QStyledItemDelegate. Override the paint method.
Then do something like this:
void
MyDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const
{
QPixmap pixmap;
pixmap.load("Your pixmap file path");
pixmap = pixmap.scaled(option.rect.width(), option.rect.height(), Qt::KeepAspectRatio);
// Position our pixmap
const int x = option.rect.center().x() - pixmap.rect().width() / 2;
const int y = option.rect.center().y() - pixmap.rect().height() / 2;
if (option.state & QStyle::State_Selected) {
painter->fillRect(option.rect, option.palette.highlight());
}
painter->drawPixmap(QRect(x, y, pixmap.rect().width(), pixmap.rect().height()), pixmap);
}
Drawing by yourself is not necessary, but a custom delegate - is. The styled item delegate uses the style's control element drawing code to draw a CE_ItemViewItem - see the source code for Qt 5.5.0. The drawing code takes the style option's decorationAlignment member into account. Unfortunately, there's no data role that would pass that alignment to the styles's implementation. Instead, you have to override the alignment in your delegate:
class DecorationAligningDelegate : public QStyledItemDelegate {
Q_OBJECT
Qt::Alignment const m_alignment;
public:
explicit DecorationAligningDelegate(Qt::Alignment alignment, QObject * parent = 0) :
QStyledItemDelegate(parent), m_alignment(alignment) {}
Qt::Alignment alignment() const { return m_alignment; }
void paint(QPainter * painter, const QStyleOptionViewItem & option, const QModelIndex & index) const {
auto opt = option;
opt.decorationAlignment = m_alignment;
QStyledItemDelegate::paint(painter, opt, index);
}
};
Then, to center the thumbnails:
view.setItemDelegateForColumn(0,
new DecorationAligningDelegate(Qt::AlignHCenter, &view));
//or
view->setItemDelegateForColumn(0,
new DecorationAligningDelegate(Qt::AlignHCenter, view));
If you really wished to paint it all yourself, even though it's unnecessary, the rectangle of the item to be painted is given in the style option (option.rect). To draw the pixmap centered in the item's rectangle, you could do as follows:
QStyleOption option;
QPixmap pix;
QPainter painter;
...
painter.save();
auto loc = option.rect.center() - pix.rect().center()
painter.drawPixmap(loc, pix);
painter.restore();
I will just leave my version that literary is a combination of the two answers.
class DecorationAligningDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
explicit DecorationAligningDelegate(Qt::Alignment alignment, QObject *parent = nullptr)
: QStyledItemDelegate(parent), m_alignment(alignment) {}
Qt::Alignment alignment() const { return m_alignment; }
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QIcon icon = QIcon(qvariant_cast<QIcon>(index.data(Qt::DecorationRole)));
if (option.state & QStyle::State_Selected)
{
painter->fillRect(option.rect, option.palette.highlight());
}
icon.paint(painter, option.rect, m_alignment);
}
private:
Q_DISABLE_COPY(VDecorationAligningDelegate)
Qt::Alignment const m_alignment;
};
I assume you define your item like this:
auto *item = new QTableWidgetItem();
item->setIcon(QIcon("Your pixmap file path"));
Don't forget about setting a delegate.
I've a problem with my QListView, it paint an unintended item on the top left of the QListView :
http://s4.postimage.org/64orbk5kd/Screen_Shot_2013_02_14_at_20_23_14.png
I use a QStyledItemDelegate in my QListView :
m_stringList.push_back("FIRST");
m_stringList.push_back("SECOND");
m_stringList.push_back("THIRD");
m_model.setStringList(m_stringList);
ui->processesListView->setFlow(QListView::LeftToRight);
ui->processesListView->setModel(&m_model);
ui->processesListView->setItemDelegate(new ProcessItemDelegate(this, ui->processesListView));
The delegate (ProcessItemDelegate) paint method use a custom QWidget to display the information :
void ProcessItemDelegate::paint ( QPainter * painter, const QStyleOptionViewItem & option, const QModelIndex &inIndex ) const
{
_listItem->setContent(_listView->model()->data(inIndex).toString());
painter->save();
painter->translate(option.rect.center());
_listItem->render(painter);
painter->restore();
}
The setContent method of the QWidget is very simple :
void ProcessItem::setContent(const QString &s)
{
ui->processId->setText(s);
}
I have another way to add a widget to some list using a QListWidget.
For example knowing that ui->historyView is a QListWidget element and HistoryElementView a subclass of QWidget.
void View::onHistoryChanged(const QList<HistoryElement> &history)
{
clearHistory();
foreach(HistoryElement elt, history)
{
HistoryElementView *historyViewElement = new HistoryElementView(elt.getDateTime("dd/MM/yyyy - hh:mm"), elt.getFilename());
QListWidgetItem *item = new QListWidgetItem();
ui->historyView->addItem(item);
ui->historyView->setItemWidget(item, historyViewElement);
}
}
void View::clearHistory()
{
QListWidgetItem *item;
while (ui->historyView->count() != 0)
{
item = ui->historyView->takeItem(0);
delete item;
}
}
You do not need to delete the widgets inside your QListWidgetItem, it will be handle by Qt.
Once your widgets are inside the list, you can retrieve them using :
// Using index
QListWidgetItem *item = ui->historyView->item(0);
HistoryElementView *elt = qobject_cast<HistoryElementView *>(ui->historyView->itemWidget(item));
// Using position
QListWidgetItem *item = ui->historyView->itemAt(pos);
HistoryElementView *historyElement = qobject_cast<HistoryElementView *>(ui->historyView->itemWidget(item));
Hope it helps.
How to make QComboBox as MultiSelect in QT ?
There is no option of MultiSelect in Combox in QT ?
OR
Anybody can suggest me some diffrent control but look & feel should be like QCombobox only.
//This is the file named as CheckBoxList.h
#ifndef CHECKBOXLIST_H
#define CHECKBOXLIST_H
#include <QtGui>
class CheckBoxList: public QComboBox
{
Q_OBJECT;
public:
CheckBoxList(QWidget *widget = 0);
virtual ~CheckBoxList();
bool eventFilter(QObject *object, QEvent *event);
virtual void paintEvent(QPaintEvent *);
void SetDisplayText(QString text);
QString GetDisplayText() const;
private:
QString m_DisplayText;
};
#endif // CHECKBOXLIST_H
//This is the file named as CheckBoxList.cpp
#include "CheckBoxList.h"
#include <QtGui>
// internal private delegate
class CheckBoxListDelegate : public QItemDelegate
{
public:
CheckBoxListDelegate(QObject *parent)
: QItemDelegate(parent)
{
;
}
void paint(QPainter *painter, const QStyleOptionViewItem &option,
const QModelIndex &index) const
{
//Get item data
bool value = index.data(Qt::UserRole).toBool();
QString text = index.data(Qt::DisplayRole).toString();
// fill style options with item data
const QStyle *style = QApplication::style();
QStyleOptionButton opt;
opt.state |= value ? QStyle::State_On : QStyle::State_Off;
opt.state |= QStyle::State_Enabled;
opt.text = text;
opt.rect = option.rect;
// draw item data as CheckBox
style->drawControl(QStyle::CE_CheckBox,&opt,painter);
//QMessageBox::information(0,"Info",text);
}
QWidget *createEditor(QWidget *parent,
const QStyleOptionViewItem & option ,
const QModelIndex & index ) const
{
// create check box as our editor
QCheckBox *editor = new QCheckBox(parent);
return editor;
}
void setEditorData(QWidget *editor,
const QModelIndex &index) const
{
//set editor data
QCheckBox *myEditor = static_cast<QCheckBox*>(editor);
myEditor->setText(index.data(Qt::DisplayRole).toString());
myEditor->setChecked(index.data(Qt::UserRole).toBool());
//
}
void setModelData(QWidget *editor, QAbstractItemModel *model,
const QModelIndex &index) const
{
//get the value from the editor (CheckBox)
QCheckBox *myEditor = static_cast<QCheckBox*>(editor);
bool value = myEditor->isChecked();
//set model data
QMap<int,QVariant> data;
data.insert(Qt::DisplayRole,myEditor->text());
data.insert(Qt::UserRole,value);
model->setItemData(index,data);
}
void updateEditorGeometry(QWidget *editor,
const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
editor->setGeometry(option.rect);
}
};
//min-width:10em;
CheckBoxList::CheckBoxList(QWidget *widget )
:QComboBox(widget),m_DisplayText(0)
{
// set delegate items view
view()->setItemDelegate(new CheckBoxListDelegate(this));
//view()->setStyleSheet(" padding: 15px; ");
// Enable editing on items view
view()->setEditTriggers(QAbstractItemView::CurrentChanged);
// set "CheckBoxList::eventFilter" as event filter for items view
view()->viewport()->installEventFilter(this);
// it just cool to have it as defualt ;)
view()->setAlternatingRowColors(true);
}
CheckBoxList::~CheckBoxList()
{
;
}
bool CheckBoxList::eventFilter(QObject *object, QEvent *event)
{
// don't close items view after we release the mouse button
// by simple eating MouseButtonRelease in viewport of items view
if(event->type() == QEvent::MouseButtonRelease && object==view()->viewport())
{
return true;
}
return QComboBox::eventFilter(object,event);
}
void CheckBoxList::paintEvent(QPaintEvent *)
{
QStylePainter painter(this);
painter.setPen(palette().color(QPalette::Text));
// draw the combobox frame, focusrect and selected etc.
QStyleOptionComboBox opt;
initStyleOption(&opt);
// if no display text been set , use "..." as default
if(m_DisplayText.isNull())
opt.currentText = "......";
else
opt.currentText = m_DisplayText;
painter.drawComplexControl(QStyle::CC_ComboBox, opt);
// draw the icon and text
painter.drawControl(QStyle::CE_ComboBoxLabel, opt);
}
void CheckBoxList::SetDisplayText(QString text)
{
m_DisplayText = text;
}
QString CheckBoxList::GetDisplayText() const
{
return m_DisplayText;
}
One alternative is to set menu with checkable actions to a button, as I've shown here.
Or you can change the selection model of the combo and control the hiding and showing of the pop up window as shown here.
Is there any way to determine if a QTableView has an open editor in the current cell? I need to handle the following situation:
A user double-clicks a cell and edits the data, but leaves the cell in the "edit" state.
On another part of the UI, an action is taken that changes the selected row of the underlying model.
Back on my view, I want to determine if the newly selected row is the same as the open row. If not, I need to take an action. (Prompt the user? Commit automatically? Revert?)
I see how to get the current item, and can get the delegate on that item, but I don't see any isEditMode() property I was hoping to find.
Can someone point me in the right direction?
Just check whether the return value of
State QAbstractItemView::state () const
is
QTableView::EditingState
Connect to underlying model dataChanged signal
void QAbstractItemModel::dataChanged ( const QModelIndex & topLeft, const QModelIndex & bottomRight )
You can check if the cell where data has changed is the same than the currentIndex
QModelIndex QAbstractItemView::currentIndex () const
You cannot know if the current cell had an open editor straight, but can check if the view is in QAbstractItemView::EditingState
State QAbstractItemView::state () const
It should be enough to do what you want.
You can subclass QTableView in order to be able to access the state() function, which is unfortunately protected. However, I did not try that.
If you already have an QStyledItemDelegate subclass, you can use it to track whether an editor is currently open. However, you can't just use setEditorData/setModelData, because setModelData won't be called, when the user cancels editing. Instead, you can track the creation and destruction of the editor itself.
class MyItemDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
MyItemDelegate( QObject* parent = nullptr );
~MyItemDelegate();
QWidget* createEditor( QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index ) const;
void setEditorData( QWidget* editor, const QModelIndex& index ) const;
void setModelData( QWidget* editor, QAbstractItemModel* model, const QModelIndex& index ) const;
bool isEditorOpen() const { return *m_editorCount > 0; }
protected:
int* m_editorCount;
protected slots:
void onEditorDestroyed( QObject* obj );
};
Implementation:
MyItemDelegate::MyItemDelegate( QObject* parent ) :
QStyledItemDelegate( parent )
{
m_editorCount = new int;
*m_editorCount = 0;
}
MyItemDelegate::~MyItemDelegate()
{
delete m_editorCount;
}
QWidget* MyItemDelegate::createEditor( QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index ) const
{
// create an editor, can be changed as needed
QWidget* editor = QStyledItemDelegate::createEditor( parent, option, index );
connect( editor, SIGNAL(destroyed(QObject*)), SLOT(onEditorDestroyed(QObject*)));
printf( "editor %p created\n", (void*) editor );
(*m_editorCount)++;
return editor;
}
void MyItemDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
...
}
void MyItemDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
{
...
}
void MyItemDelegate::onEditorDestroyed( QObject* obj )
{
printf( "editor %p destroyed\n", (void*) obj );
(*m_editorCount)--;
}
On some occasions, e.g. when moving to the next item in the tree using the cursor keys, Qt will create the new editor first and then destroy the old one. Hence, m_editorCount must be an integer instead of a bool.
Unfortunately, createEditor() is a const function. Therefore, you cannot create an int-member. Instead, create a pointer to an int and use that.
Subclass your delegate so that it includes an accessor that tells you when it's editing:
void MyDelegate::setEditorData ( QWidget * editor, const QModelIndex & index ) const {
// _isEditing will have to be mutable because this method is const
_isEditing = true;
QStyledItemDelegate::setEditorData(editor, index);
}
void MyDelegate::setModelData ( QWidget * editor, QAbstractItemModel * model, const QModelIndex & index ) const {
QStyledItemDelegate::setModelData(editor, model, index);
_isEditing = false;
}
bool MyDelegate::isEditing() const { return _isEditing; }
Then you can just check the delegate to see what's going on. Alternatively and/or if you don't like the mutable, you can emit signals so you know what state the delegate is in.
If you know the index of the item being edited, you can call indexWidget() and attempt to cast it. If it's valid, you not only know you're editing, but you also have your editor widget handy.
EditWidget *editWidget = qobject_cast<EditWidget*>(tableView->indexWidget(tableView->currentIndex()));
if(editWidget)
{
//yep, ur editing bro
}
Here is an idea, its even helpful to get the edit/combo widget before the edit begins...
just emit a signal and consume it in the mainwindow... this is what I used one to get combo box in QTableWidget before editing...
first create a signal in ComoBoxItemDelegate...
signals:
void OnComboEdit(QComboBox* pCombo) const;
then emit the signal in the createEditor method...
QWidget* ComboBoxItemDelegate::createEditor(QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
// Create the combobox and populate it
QComboBox* cb = new QComboBox(parent);
emit OnComboEdit(cb);
return cb;
}
and in the MainWindow declare a function to receive the singal...
void MainWindow::OnComboEidt(QComboBox *pCB) const
{
qDebug() << "Combo Eidt Singal Received";
}
Then finally in the constructor of MainWindow connect it...
ComboBoxItemDelegate* cbid = new ComboBoxItemDelegate(ui->tableWidget);
connect(cbid, &ComboBoxItemDelegate::OnComboEdit, this, &MainWindow::OnComboEidt);
ui->tableWidget->setItemDelegateForColumn(0, cbid);