What tools in Qt are there to decode HTML 4 entities? - qt

I have an input QString that has HTML 4 entities, like õ that I’d like to decode. But I can’t find any facilities in Qt to do so. Is there a way to do so in Qt? If possible I’d like to avoid QTextDocument so I don’t have to bring in QtGui.
The HTML 4 entities are listed in this link:
https://www.w3schools.com/charsets/ref_html_entities_4.asp

Out of curiosity, I have looked a bit around.
I found this SO: How can i convert entity character(Escape character) to HTML in QT?. However, it uses QTextDocument (which is part of GUI) what OP wants to prevent.
The doc. of QTextDocument::setHtml() doesn't mention anything specific whether something is used which could be accessed directly (and is even part of the Qt core). Hence, I had a look into source code. I started with QTextDocument::setHtml() on woboq.org and followed the bread crumbs.
Finally, I ended up in qtbase/src/gui/text/qtexthtmlparser.cpp:
QString QTextHtmlParser::parseEntity()
{
const int recover = pos;
int entityLen = 0;
QStringRef entity;
while (pos < len) {
QChar c = txt.at(pos++);
if (c.isSpace() || pos - recover > 9) {
goto error;
}
if (c == QLatin1Char(';'))
break;
++entityLen;
}
if (entityLen) {
entity = QStringRef(&txt, recover, entityLen);
QChar resolved = resolveEntity(entity);
if (!resolved.isNull())
return QString(resolved);
if (entityLen > 1 && entity.at(0) == QLatin1Char('#')) {
entity = entity.mid(1); // removing leading #
int base = 10;
bool ok = false;
if (entity.at(0).toLower() == QLatin1Char('x')) { // hex entity?
entity = entity.mid(1);
base = 16;
}
uint uc = entity.toUInt(&ok, base);
if (ok) {
if (uc >= 0x80 && uc < 0x80 + (sizeof(windowsLatin1ExtendedCharacters)/sizeof(windowsLatin1ExtendedCharacters[0])))
uc = windowsLatin1ExtendedCharacters[uc - 0x80];
QString str;
if (QChar::requiresSurrogates(uc)) {
str += QChar(QChar::highSurrogate(uc));
str += QChar(QChar::lowSurrogate(uc));
} else {
str = QChar(uc);
}
return str;
}
}
}
error:
pos = recover;
return QLatin1String("&");
}
A table of named entities can be found in the same source file:
static const struct QTextHtmlEntity { const char name[9]; quint16 code; } entities[]= {
{ "AElig", 0x00c6 },
{ "AMP", 38 },
...
{ "zwj", 0x200d },
{ "zwnj", 0x200c }
};
Q_STATIC_ASSERT(MAX_ENTITY == sizeof entities / sizeof *entities);
These are bad news for OP:
The API of the QTextHtmlParser is private:
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
and it's part of Qt GUI.
If OP insists to prevent GUI dependencies, the only other chance I see is to duplicate the code (or just to re-implement it from scratch).

Related

What could be reasons for this android EditText control to convert the input to the ascii sequence

So for some project i'm working with Xamarin.Forms.
Since one area is just unbearably slow with Xamarin.Forms i've used a CustomRenderer to solve one particular area where a list is involved.
After getting back to the project and upgrading packages, i've suddenly got the weirdest bug.
I am setting "1234" to an EditText, and the EditText.Text Property is suddenly "49505152" - the string is converted to its ascii equivalent.
Is this a known issue? Does anyone know how to fix it?
The cause of the issue was that my EditText had an InputFilter applied and that after updating a package suddenly another code path of FilterFormatted was executed.
public ICharSequence FilterFormatted(ICharSequence source, int start, int end, ISpanned dest, int dstart, int dend)
{
var startSection = dest.SubSequenceFormatted(0, dstart);
var insert = source.SubSequenceFormatted(start, end);
var endSection = dest.SubSequenceFormatted(dstart, dest.Length());
var merged = $"{startSection}{insert}{endSection}";
if (ValidationRegex.IsMatch(merged) && InputRangeCheck(merged, CultureInfo.InvariantCulture))
{
StringBuilder sb = new StringBuilder(end - start);
for (int i = start; i < end; i++)
{
char c = source.CharAt(i);
sb.Append(c);
}
if (source is ISpanned) {
SpannableString sp = new SpannableString(sb);
TextUtils.CopySpansFrom((ISpanned)source, start, sb.Length(), null, sp, 0);
return sp;
} else {
// AFTER UPDATE THIS PATH WAS ENTERED UNLIKE BEFORE
return sb;
}
}
else
{
return new SpannableString(string.Empty);
}
}

decrypt function at run time and use it QT c++

I'm new to QT and I'm trying to create an encrypted function.
Overall what you do in C / C ++ is:
Take pointer to function
make the function page rwx
Encrypt it (for the example I encrypt and decrypt in the same program)
Decrypt it and run it
A simple code in C will happen roughly like this:
void TestFunction()
{
printf("\nmsgbox test encrypted func\n");
}
// use this as a end label
void FunctionStub() { return; }
void XorBlock(DWORD dwStartAddress, DWORD dwSize)
{
char * addr = (char *)dwStartAddress;
for (int i = 0; i< dwSize; i++)
{
addr[i] ^= 0xff;
}
}
DWORD GetFuncSize(DWORD* Function, DWORD* StubFunction)
{
DWORD dwFunctionSize = 0, dwOldProtect;
DWORD *fnA = NULL, *fnB = NULL;
fnA = (DWORD *)Function;
fnB = (DWORD *)StubFunction;
dwFunctionSize = (fnB - fnA);
VirtualProtect(fnA, dwFunctionSize, PAGE_EXECUTE_READWRITE, &dwOldProtect); // make function page read write execute permission
return dwFunctionSize;
}
int main()
{
DWORD dwFuncSize = GetFuncSize((DWORD*)&TestFunction, (DWORD*)&FunctionStub);
printf("use func");
TestFunction();
XorBlock((DWORD)&TestFunction, dwFuncSize); // XOR encrypt the function
printf("after enc");
//TestFunction(); // If you try to run the encrypted function you will get Access Violation Exception.
XorBlock((DWORD)&TestFunction, dwFuncSize); // XOR decrypt the function
printf("after\n");
TestFunction(); // Fine here
getchar();
}
When I try to run such an example in QT I get a run time error.
Here is the code in QT:
void TestFunction()
{
QMessageBox::information(0, "Test", "msgbox test encrypted func");
}
void FunctionStub() { return; }
void XorBlock(DWORD dwStartAddress, DWORD dwSize)
{
char * addr = (char *)dwStartAddress;
for (int i = 0; i< dwSize; i++)
{
addr[i] ^= 0xff; // here i get seg. fault
}
}
DWORD GetFuncSize(DWORD* Function, DWORD* StubFunction)
{
DWORD dwFunctionSize = 0, dwOldProtect;
DWORD *fnA = NULL, *fnB = NULL;
fnA = (DWORD *)Function;
fnB = (DWORD *)StubFunction;
dwFunctionSize = (fnB - fnA);
VirtualProtect(fnA, dwFunctionSize, PAGE_EXECUTE_READWRITE, &dwOldProtect); // Need to modify our privileges to the memory
QMessageBox::information(0, "Test", "change func to read write execute ");
return dwFunctionSize;
}
void check_enc_function()
{
DWORD dwFuncSize = GetFuncSize((DWORD*)&TestFunction, (DWORD*)&FunctionStub);
QMessageBox::information(0, "Test", "use func");
TestFunction();
XorBlock((DWORD)&TestFunction, dwFuncSize); // XOR encrypt the function -> ### i get seg fault in here ###
QMessageBox::information(0, "Test", "after enc");
TestFunction(); // If you try to run the encrypted function you will get Access Violation Exception.
XorBlock((DWORD)&TestFunction, dwFuncSize); // XOR decrypt the function
QMessageBox::information(0, "Test", "after dec");
TestFunction(); // Fine here
getchar();
}
Why should this happen?
QT is supposed to behave like precision as standard C ++ ...
post Scriptum.
Interestingly in the same matter, what is the most legitimate way to keep an important function encrypted (the reason it is encrypted is DRM)?
Legitimately I mean that anti-viruses will not mistakenly mark me as a virus because I defend myself.
PS2
If I pass an encrypted function over the network (say, I will build a server client schema that the client asks for the function it needs to run from the server and the server sends it to it if it is approved) How can I arrange the symbols so that the function does not collapse?
PS3
How in QT can I turn off the DEP and ASLR defenses? (In my opinion so that I can execute PS 2. I have to cancel them)
Thanks
yoko
The example is undefined behaviour on my system.
The first and main issue in your code is:
void TestFunction() { /* ... */ }
void FunctionStub() { return; }
You assume that the compiler will put FunctionStub after TestFunction without any padding. I compiled your example and FunctionStub in my case was above TestFunction which resulted in a negative dwFunctionSize.
dwFunctionSize = (fnB - fnA);
TestFunction located at # 0xa11d90
FunctionStub located at # 0xa11b50
dwFunctionSize = -0x240
Also in XorBlock
addr[i] ^= 0xff;
Is doing nothing.
I assume you want to write in XorBlock to the memory location to XOR the entire TestFunction.
You could do something like this:
void XorBlock(DWORD dwStartAddress, DWORD dwSize)
{
DWORD dwEndAddress = dwStartAddress + dwSize;
for(DWORD i = dwStartAddress; i < dwEndAddress; i++) {
// ...
}
}
I can't see any Qt-specific in your example. Even if it's Qt function call it's just a call. So I guess you have undefined behaviour in both examples but only second one crashes.
I can't see any reason for compiler and linker to keep function order. For example GCC let you specify the code section for each function. So you can reorder it in executable without reordering in cpp.
I think you need some compiler specific things to make it work.

How to implement clipboard actions for custom mime-types?

I am trying to implement copy/cut/paste in a complex application.
I have a QGraphicsScene that can contain QGraphicsItem subtypes of varied subtypes, fairly complex (with Item as a second parent storing custom properties).
I would copy/cut selected items, and paste them back in place.
I already have implemented it using a local version: a list of items.
void copyItemsActionOld()
{
foreach(QGraphicsItem* qItem, selectedItems())
{
Item* newItem = (dynamic_cast<Item*>(qItem))->createItemCopy();
m_itemClipboard.append(newItem);
}
}
On paste, I make a copy of all items in clipboard and add them to the scene. So simple.....
BUT
I need to implement it using the global system clipboard.
I saw that creating a custom mime type is as simple as calling setData on a QMimeData object, after I make up a format name... (I hope that is true)
static const QString _mimeType("application/myItem");
void copyItemsAction()
{
QMimeData* _mimeData = new QMimeData;
2 QByteArray _itemData = ?????;
_mimeData->setData(_mimeType, _itemData);
QClipboard* _clipboard = QApplication::clipboard();
_clipboard->clear();
_clipboard->setMimeData(_mimeData);
}
void pasteItemsAction()
{
QClipboard* _clipboard = QApplication::clipboard();
const QMimeData* _mimeData = _clipboard->mimeData();
QStringList _formats = _mimeData->formats();
foreach (QString _format, _formats)
{
if (_format == _mimeType)
{
QByteArray _itemData = _mimeData->data(_mimeType);
3 // then do what ? How do I parse it ?
}
}
}
My questions
1) Are the above fragments for copyItemsAction and pasteItemsAction anywhere close to how clipboard actions should work ?
2) How can I put item data in the QByteArray ?
3) How do I parse the data in QByteArray ?
4) Do I need to register the custom mime-type anywhere else ? (other than what I just did in my two functions); and will it be multi-platform ?
I have already implemented save and load functionality for all items. Something like...
void Item::saveItem(QDataStream &outFile)
{
outFile << type;
outFile << width;
outFile << color.name();
}
Can I use this to place the items data in the QByteArray ? (How ?)
I was on the right track, and I kept adding code to my question until I found how to make it work:
static const QString _mimeType("application/myItem");
void copyItemsAction()
{
QByteArray _itemData;
QDataStream outData(&_itemData, QIODevice::WriteOnly);
outData << selectedItems().size();
foreach(QGraphicsItem* qItem, selectedItems())
{
Item* item = dynamic_cast<Item*>(qItem);
item->saveItem(outData);
}
QMimeData* _mimeData = new QMimeData;
_mimeData->setData(_mimeType, _itemData);
_mimeData->setText("My Items");
QClipboard* _clipboard = QApplication::clipboard();
_clipboard->clear();
_clipboard->setMimeData(_mimeData);
}
void pasteItemsAction()
{
QClipboard* _clipboard = QApplication::clipboard();
const QMimeData* _mimeData = _clipboard->mimeData();
QStringList _formats = _mimeData->formats();
foreach (QString _format, _formats)
{
if (_format == _mimeType)
{
QByteArray _itemData = _mimeData->data(_mimeType);
QDataStream inData(&_itemData, QIODevice::ReadOnly);
int itemsSize;
inData >> itemsSize;
for (int i = 0; i < itemsSize; ++i)
{
Item* item = ...
item->loadItem(inData);
}
}
}
}
So, for question 1, yes I was on the right track;
For questions 2 and 3 - I was able to use a QDataStream to serialize info to/from the QByteArray.
If there is a better / more effective / faster way, I would love to know...
For question 4 - it seems that I can use just about any string, if all I want is to copy/paste within a single instance of my application.
It is also true if I want to use it between multiple applications, multiple instances of my application, or for drag-and-drop - on most platforms. (It does not seem to work between multiple applications/instances in the embedded platform I target.)
Caveat - it fails frequently when another clipboard using application is open, in windows.

QtInputContextFactory returning NULL on embedded target

On my embedded system I don't have X11, Mac, Win, S60, etc. I keep getting a NULL ( 0 ) pointer returned from the create method of the QInputContextFactory class. I verified that QT_NO_LIBRARY is not defined.
On my Desktop Qt Build this works just fine.
I also verified that my custom key and parent are being passed to the method.
What could cause this to fail? -->
if (QInputContextFactoryInterface *factory =
qobject_cast<QInputContextFactoryInterface*>(loader()->instance(key))) {
result = factory->create(key);
}
Here is the entire method:
QInputContext *QInputContextFactory::create( const QString& key, QObject *parent )
{
QInputContext *result = 0;
#if defined(Q_WS_X11) && !defined(QT_NO_XIM)
if (key == QLatin1String("xim")) {
result = new QXIMInputContext;
}
#endif
#if defined(Q_WS_WIN)
if (key == QLatin1String("win")) {
result = new QWinInputContext;
}
#endif
#if defined(Q_WS_MAC)
if (key == QLatin1String("mac")) {
result = new QMacInputContext;
}
#endif
#if defined(Q_WS_S60)
if (key == QLatin1String("coefep")) {
result = new QCoeFepInputContext;
}
#endif
#ifdef QT_NO_LIBRARY
Q_UNUSED(key);
#else
qDebug() << "Here we are";
if (QInputContextFactoryInterface *factory =
qobject_cast<QInputContextFactoryInterface*>(loader()->instance(key))) {
result = factory->create(key);
}
#endif
if (result)
result->setParent(parent);
return result;
}
Within Qt, the QInputContextFactory class is front-end on loading input context plug-ins. It will fail to load an input context plug-in if it fails to exist, or hasn't been deployed properly. Input context plug-ins are typically stored under $QT_PLUGIN_PATH/inputmethods. As such, if there is no plug-in within that directory, the create method of the QInputContextFactory will return NULL.
Of note, Qt does provide a few mechanisms for customizing the location of plug-ins. Refer to the following for more detail on this:
http://qt-project.org/doc/qt-4.8/deployment-plugins.html

Qt moc_file issues

I'm a student programmer and I am using Qt to build some GUI applications for work and I have been running into moc issues over and over again. I was hoping for a solution to the current problem that I am having; however, if anyone more veteraned in Qt could shed some light on how to properly handle these files while making changes to your cpp file(s) I'd appreciate any help. In my most recent change (sorry I can't post what it did look like, because it's obviously been restructured) I was validating data by nesting a function inside of my checkData function. Because I would like a specific error to appear for each field that might be invalid I began to create a function for each QLineEdit. I realized that this would not work (or at least make more work) then instead of just providing sequenced checks of information. Below is the new code without the original nested function:
void InjectionDialog::checkData() {
bool validateFluidVelocity;
QString tempStrFluidVelocity;
tempStrFluidVelocity = ui->lineEditFluidVelocity->text();
double convertedFluidVelocity =
tempStrFluidVelocity.toDouble(&validateFluidVelocity);
if (validateFluidVelocity == false) {
QErrorMessage validateErrorFluidVelocityError;
validateErrorFluidVelocityError.
showMessage("Fluid velocity input is invalid");
validateErrorFluidVelocityError.exec();
}
else {
transData.lineEditFluidVelocity = convertedFluidVelocity;
}
bool validateFluidMassFlow;
QString tempStrFluidMassFlow;
tempStrFluidMassFlow = ui->lineEditFluidMassFlow->text();
double convertedFluidMassFlow =
tempStrFluidMassFlow.toDouble(&validateFluidMassFlow);
if (validateFluidMassFlow == false) {
QErrorMessage validateErrorFluidMassFlowError;
validateErrorFluidMassFlowError.
showMessage("Fluid mass flow input is invalid");
validateErrorFluidMassFlowError.exec();
}
else {
transData.lineEditFluidMassFlow = convertedFluidMassFlow;
}
bool validateParticleVelocity;
QString tempStrParticleVelocity;
tempStrParticleVelocity = ui->lineEditParticleVelocity->text();
double convertedParticleVelocity =
tempStrParticleVelocity.toDouble(&validateParticleVelocity);
if (validateParticleVelocity == false) {
QErrorMessage validateErrorParticleVelocity;
validateErrorParticleVelocity.
showMessage("Particle velocity input is invalid");
validateErrorParticleVelocity.exec();
}
else {
transData.lineEditParitcle_sic_Velocity = convertedParticleVelocity;
}
bool validateParticleMassFlow;
QString tempStrParticleMassFlow;
tempStrParticleMassFlow = ui->lineEditParticleMassFlow->text();
double convertedParticleMassFlow =
tempStrParticleMassFlow.toDouble(&validateParticleMassFlow);
if (validateParticleMassFlow == false) {
QErrorMessage validateErrorParticleMassFlow;
validateErrorParticleMassFlow.
showMessage("Particle mass flow input is invalid");
validateErrorParticleMassFlow.exec();
}
else {
transData.lineEditParticleMassFlow = convertedParticleMassFlow;
}
}
Initially I had InjectionDialog::checkFluidVelociy for the first check but decided against it pretty quickly. Now with the code restructured I receive the error:
In function 'InjectionDialog::checkFluidVelocity(QMetaObject::Call, int, void**)':
this error is referenced to moc_injectionDialog.o
unidentified reference to 'InjectionDialog::checkFluidVelocity()'
this error is referenced to moc_injectiondialog.cpp
In moc_injectiondialog I have the following I have the following listed:
/****************************************************************************
** Meta object code from reading C++ file 'injectiondialog.h'
**
** Created: Sat Jan 7 21:58:22 2012
** by: The Qt Meta Object Compiler version 62 (Qt 4.7.4)
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
#include "../InjectionGUI/injectiondialog.h"
#if !defined(Q_MOC_OUTPUT_REVISION)
#error "The header file 'injectiondialog.h' doesn't include <QObject>."
#elif Q_MOC_OUTPUT_REVISION != 62
#error "This file was generated using the moc from 4.7.4. It"
#error "cannot be used with the include files from this version of Qt."
#error "(The moc has changed too much.)"
#endif
QT_BEGIN_MOC_NAMESPACE
static const uint qt_meta_data_InjectionDialog[] = {
// content:
5, // revision
0, // classname
0, 0, // classinfo
2, 14, // methods
0, 0, // properties
0, 0, // enums/sets
0, 0, // constructors
0, // flags
0, // signalCount
// slots: signature, parameters, type, tag, flags
17, 16, 16, 16, 0x08,
29, 16, 16, 16, 0x08,
0 // eod
};
static const char qt_meta_stringdata_InjectionDialog[] = {
"InjectionDialog\0\0checkData()\0"
"checkFluidVelocity()\0"
};
const QMetaObject InjectionDialog::staticMetaObject = {
{ &QDialog::staticMetaObject, qt_meta_stringdata_InjectionDialog,
qt_meta_data_InjectionDialog, 0 }
};
#ifdef Q_NO_DATA_RELOCATION
const QMetaObject &InjectionDialog::getStaticMetaObject() { return staticMetaObject; }
#endif //Q_NO_DATA_RELOCATION
const QMetaObject *InjectionDialog::metaObject() const
{
return QObject::d_ptr->metaObject ? QObject::d_ptr->metaObject : &staticMetaObject;
}
void *InjectionDialog::qt_metacast(const char *_clname)
{
if (!_clname) return 0;
if (!strcmp(_clname, qt_meta_stringdata_InjectionDialog))
return static_cast<void*>(const_cast< InjectionDialog*>(this));
return QDialog::qt_metacast(_clname);
}
int InjectionDialog::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
_id = QDialog::qt_metacall(_c, _id, _a);
if (_id < 0)
return _id;
if (_c == QMetaObject::InvokeMetaMethod) {
switch (_id) {
case 0: checkData(); break;
case 1: checkFluidVelocity(); break;
default: ;
}
_id -= 2;
}
return _id;
}
QT_END_MOC_NAMESPACE
I have looked over some of the other moc_file posts and most of them say to have Qt clean and rebuild the project. I have ran a project clean up and rebuild all to try to overhaul this moc file but have not had any success in getting rid of the error. It seems like a bug but I couldn't find anything online about it so maybe it's something I don't know about. Thanks in advance for any help you can offer.
Whenever I have MOC problems, I Build->Clean All and then Build->Run qmake (Qt Creator IDE). If that doesn't solve my problem, I go into my project folder and delete moc_* files and any other junk that Clean doesn't remove - basically leaving nothing but headers, source and resources.
Go to you moc file which is throwing the error. At the top, there will be an include statement, which includes the header file for that window, NOT ui_.h, just .h
check in that file if there is a reference to the widget which is causing the error.

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