Maximize client window vertically to the half left of screen - awesome-wm

How to configure a shortcut key in awesome to toggle a client window vertical maximization to the left half of the screen (snap to left)?
Module awful.placement has an example that may help, but there is no mention on how to implement a toggle that would be able to maximize the client or restore it to its prior size and location.
Currently I have the following in rc.lua:
clientkeys = gears.table.join(
-- ...
awful.key({ modkey, "Mod1" }, "Left",
function (c)
-- Simulate Windows 7 'edge snap' (also called aero snap) feature
local f = awful.placement.scale + awful.placement.left + awful.placement.maximize_vertically
f(c.focus, {honor_workarea=true, to_percent = 0.5})
end ,
{description = "maximize vertically to the left half of screen", group = "client"})
)

Are you looking for awful.placement.restore? It seems to do be what you are looking for. However, the documentation says one has to "set[...] the right context argument" for this, but does not mention which one that is.
I think it should be scale since it is the first one in your chain, but I fail to see the logic in calling this chain "scale".
To turn that into a toggle, you can "invent" a new client property. Something like this: if c.my_toggle then print("a") else print("b") end c.my_toggle = not c.my_toggle. This way, the my_toggle property tracks which function you have to call.

Related

Auto-generating widgets in awesome-wm

So what I currently want to do is pretty much implement rofi in awesome.
The reason I want to do this and I don't just use rofi is because I want to learn how to 'auto-generate' widgets in awesome.
This will come in handy later when I'll implement things like network widgets that when clicked, shows you a panel, shows you the wifi hotspots available as rows, etc etc. So it's just for me to learn how awesome works better. But also, I want a program launcher.
And also, before someone suggests it, I already know that there's a built-in launcher in awesome, and I also know that there's this. This is not what I'm looking for. I want to have the same thing thing rofi and dmenu have: I want to have suggestions pop up when you press keys. and I want to be able to click on the suggestions, etc.
What I want is something like this: uhhhh
So what I'm having problems is this: how do I auto-generate the rows? I want to be able to specify in only one place how many rows I want, and have awesome do the rest.
I've looked through Elv's github and I found radical and even though what he made is a menu system, I thought that I could use some of his code to do what I want. But I can't for the love of god figure out how it works. No offense to him, but it's not all too well docummented, even for users, and for actually explaining how the code works there's no docummentation.
So My question is: How can I make this work? How would I go about making the widgets that act as the rows automatically?
TL;DR:
i want to write a program launcher like rofi in awesome
i want to be able to specify only in one place the number of rows
therefore, (((I think))) I need to automatically generate widgets as rows somehow, how can I do it?
EDIT:
What I want is to be able to create the rows of my launcher automatically. I know I can hardcode the rows myself, have each row have a different id and then I can write a function that on each keypress, will update each widget with the most relevant matches. So it would be something like (not tested at all):
local wibox = require("wibox")
local awful = require("awful")
local num_rows = 10
local row_height = 40
-- set the height of the background in accordance to how many rows there are,
-- and how high each row should be
local prompt_height = row_height * num_rows
local prompt_width = 300
-- make a widget in the middle of the screen
local background = wibox({
x = awful.screen.focused().geometry.width / 2 - prompt_width / 2,
y = awful.screen.focused().geometry.height / 2 - prompt_height / 2,
width = prompt_width,
height = prompt_height,
bg = "#111111",
visible = false,
ontop = false
})
local rofi_launcher = wibox.widget({
widget = background,
{
-- get a flexible layout so the searchbox and the suggestion boxes get
-- scaled to take up all the space of the background
layout = wibox.layout.flex.vertical,
{ -- the prompt you actually type in
-- set id here so we can adjust its ratio later, so the magnifying
-- glass will end up on the right, and the texbox will take up the left side
id = "searchbox_and_mangifying_glass",
layout = wibox.layout.ratio.horizontal,
{
-- set id so we can use it as a prompt later
id = "searchbox",
widget = wibox.widget.textbox,
},
{
widget = wibox.widget.imagebox,
icon = '~/path/to/magnifying_glass_icon.svg',
},
},
{ -- this is where I actually create the rows that will display suggestions
{ -- row number 1
-- make a background for the textbox to sit in, so you can change
-- background color later for the selected widget, etc etc.
widget = wibox.widget.background,
{
-- give it an id so we can change what's displayed in the
-- textbox when we press keys in the prompt
id = "suggestion_1",
widget = wibox.widget.textbox,
},
},
{ -- row number 2
-- background, again
widget = wibox.widget.background,
{
-- id and textbox again
id = "suggestion_2",
widget = wibox.widget.textbox,
},
},
-- and another 8 (according to the `num_rows` variable) of the same two
-- textboxes above. This is exactly my problem. How can I make these
-- textboxes automatically and still be able to interact with them to
-- display suggestions on the fly, as the user types keys into the prompt?
},
},
})
If this is not clear enough please do let me know what you don't understand and I will update my question.
Equally untested as your code, but this creates a tables of textboxes instead of using the declarative layout to create all these textboxes:
[SNIP; For shorter code I removed some stuff at the beginning]
local textboxes = {}
local widgets = {}
for i = 1, num_rows do
local tb = wibox.widget.textbox()
local bg = wibox.widget.background(tb)
bg:set_bg("#ff0000") -- The original code did not set a bg color, but that would make the bg widget useless...?
tb.id = "suggestion_" .. tostring(i) -- This is likely unnecessary, but the original code set these IDs, too
table.insert(textboxes, tb)
table.insert(widgets, bg)
end
local rofi_launcher = wibox.widget({
widget = background,
{
-- get a flexible layout so the searchbox and the suggestion boxes get
-- scaled to take up all the space of the background
layout = wibox.layout.flex.vertical,
{ -- the prompt you actually type in
[SNIP - I did not change anything here; I only removed this part to make the code shorter]
},
widgets
},
})
-- Now make the textboxes display something
textboxes[3].text = "I am the third row"
textboxes[5].text = "I am not"

Is there a way to jump to last edited cell in Jupyter?

Often in Jupyter I'd move to different parts of the notebook to look at something, and when I am done I want to jump back to where I was working on previously. Right now I'd have to navigate to the closest Markdown section (through the Jupyter Notebook Extensions) and move up or down to get to where I was. Is there a way to jump directly to the last cell that I have made an edit (preferably through keyboard shortcut)? Thanks!
Ideally this would be a built-in shortcut of course, but in the meantime:
Option 1: Custom JavaScript
If you get a browser extension like Custom JavaScript for Websites 2 (open-source), then you can use this code to record a stack of scroll position histories and jump backwards with Ctrl+Shift+X:
// Visit JupyterLab in browser and click the Custom JS browser extension icon and then paste this:
if(location.href.startsWith("http://localhost:8888/lab")) {
let scrollLocationsHistories = new Map();
let scrollBinHeight = 100;
window.addEventListener("keydown", (e) => {
let notebookEl = document.querySelector(".jp-mod-searchable .jp-NotebookPanel-notebook");
if(!scrollLocationsHistories.has(notebookEl)) scrollLocationsHistories.set(notebookEl, [])
let scrollLocationsHistory = scrollLocationsHistories.get(notebookEl);
if(e.ctrlKey && e.shiftKey && e.key === "X") {
if(scrollLocationsHistory.length > 0) {
e.preventDefault();
let origScrollPos = notebookEl.scrollTop;
notebookEl.scrollTo(0, scrollLocationsHistory.pop()*scrollBinHeight);
let newScrollPos = notebookEl.scrollTop;
if(Math.abs(origScrollPos-newScrollPos) < scrollBinHeight && scrollLocationsHistory.length > 0) {
notebookEl.scrollTo(0, scrollLocationsHistory.pop()*scrollBinHeight); // jump back again because last edit position was close to current position
}
console.log("Scroll History (newest locations at end):", scrollLocationsHistory.map(v => v*scrollBinHeight))
}
} else if(!e.ctrlKey && !e.shiftKey && document.activeElement.tagName.toLowerCase() === "textarea") {
let scrollBin = Math.round(notebookEl.scrollTop/scrollBinHeight);
if(scrollLocationsHistory[scrollLocationsHistory.length-1] !== scrollBin) {
scrollLocationsHistory.push(scrollBin);
if(scrollLocationsHistory.length > 500) scrollLocationsHistory = scrollLocationsHistory.slice(-250);
}
}
});
}
It's just an initial prototype, but it seems to work quite well so far. You may want to adjust it a bit - e.g. scrollBinHeight causes nearby edits that are within scrollBinHeight pixels of one another to not create a second history entry. You'll need to edit http://localhost:8888/lab to match the URL that you want to enable it on. If you're reading this long after I've written it, then you may also need to change document.querySelector(".jp-mod-searchable .jp-NotebookPanel-notebook") (i.e. the main scrolling element of the active notebook) in case they've updated the HTML class names, or HTML structure.
Option 2: Fold Often
Another possible option (which may be impractical depending on your use case) is to get used to folding cells that you're not currently working on. That makes it much easy to quickly scroll between cells that you're working on.
Option 3: Search Hack
If you're working on a particular cell but often have to jump to another one, you can add a comment like #vv (or any random easy-to-type string) to both of those cells and then whenever you need to jump between them, just press Ctrl+F and then Enter. The first time you do this you'll obviously need to type vv in the search box, but after that it'll be remembered (unless you use the search for another string). The disadvantage of this approach is that you need to "prune" the #vvs from cells that you're no longer working on.
echap to go to command mode, then Ctrl + z will undo your last change, which will bring the focus on the last edited cell. ctrl + y will redo the last modification.
(Only tested on python3 kernel)
EDIT Actually if you press ctrl + z just once, you only get the focus part, without modifying your cell. Then press enter to go to edit mode, which scrolls the page to the active cell.

Get Geometry of widgets with variable size

Situation
I have a pop_up widget (say a textbox), which I can place arbitrarily on the screen by setting the properties x and y accordingly.
On the other hand I use the prompt, which is located in the default wibar.
I would like to place the pop_up widget directly below the prompt
Problem
I was not yet able to gather any useful information about the geometry of the prompt. With geometry I mean its x and y values together with its height and width. I solved the y-positioning by using the height of the wibar itself.
But I am stuck with x-positioning.
Is there a way to get the width of the widgets within the toolbar?
Notice
I read something about forced_width, but in this situation it sounds like a hack to me. So I would prefer to avoid forcing any widths.
I'm currently running awesome WM 4.2 on Fedora 26
Part of a problem is that "a" widget does not have a position and size since awesome allows widgets to be shown in multiple places at once. However, if we just ignore this problem, something like the following could work (to be honest: I did not test this):
function find_widget_in_wibox(wb, widget)
local function find_widget_in_hierarchy(h, widget)
if h:get_widget() == widget then
return h
end
local result
for _, ch in ipairs(h:get_children()) do
result = result or find_widget_in_hierarchy(ch, widget)
end
return result
end
local h = wb._drawable._widget_hierarchy
return h and find_widget_in_hierarchy(h, widget)
end
However, I have to warn you that the above could break in newer versions of awesome since it access non-public API (the part with wb._drawable._widget_hierarchy). There is a way to work with just the public API using :find_widgets(), but I am too lazy for that for now.
The above function gets the wibox.hierarchy instance representing a widget which allows to get the geometry of the prompt via something like the following (in the default config of awesome 4.2):
local s = screen.primary -- Pick a screen to work with
local h = find_widget_in_wibox(s.mywibox, s.mypromptbox)
local x, y, width, height = h:get_matrix_to_device()
:transform_rectangle(0, 0, h:get_size())
local geo = s.mywibox:geometry()
x, y = x + geo.x, y + geo.y
print(string.format("The widget is inside of the rectangle (%d, %d, %d, %d) on the screen", x, y, width, height)
Finally, note that the widget hierarchy is only updated during repaints. So, during startup the code above will fail to find the widget at all and right after something changed (e.g. you entered another character into the promptbox), the above will still "figure out" the old geometry.

Console not showing up on Xcode Playground 7.1.1

This is what Standard Editor looks like:
This is what Assistant Editor looks like:
This is a problem because whether I click on the eye icon or the + next to (6 times), it shows me a graph only: I was wondering if there would be a way to show more useful output?
Edit: When I show the debug area, it doesn't show any output there:
You can access the console by the menu
View > Debug Area > Show Debug Area
There's also a little upper arrow icon in the bottom left of the Playground, and the SHIFT+CMD+Y shortcut.
In the console you will be able to see not only the error messages but also anything you print.
To be able to see the output in the preview panel you have to place the statement you want to see on a separate line, and break down the logic on separate lines up to some point.
In your case, for example:
let arr = [1,2,3,4,5]
let triple = arr.map({
(i:Int) -> Int in
return i*3
})
Here with let triple ... not being on the same line as the closure anymore, the Playground is able to preview it.
And by clicking on the + on the right side, you can now unfold the special panel where all values are visible:

Execute command when mouse touches screen edge in Awesome-wm

I'm new to doing custom lua for the rc.lua in Awesome and I'm having a bit of trouble working out how to launch something based on the mouse position. This is what I have, so-far, but it's not doing anything.
-- Open todo when mouse hits right screen edge.
todo_timer = timer({timeout = 0.1})
todo_timer:add_signal("todopopup", function()
if mouse.coords.x >= 3198 then
scratch.drop("urxvt -e vim /home/ryan/to-do", "center", "right", 0.33, 1, "true")
end
end)
todo_timer:start()
--
Instead of using a timer, you could/should use the mousegrabber like the following:
mousegrabber.run(function(mouse)
if mouse.x > 3196 then
-- Do your stuff here
end
-- Return true, to continue grabbing the mouse
return true
end)
The problem with that approach is, that you can only register one mousegrabber at a time. So this is a perfect solution, if you just need to listen shortly for that mouse movements. If you need longer, you could stop the grabbing when you need the grabber for something else (mainly client re sizing and moving) and start it, when that that is finished.
This almost works as intended. For some reason the scratchpad appears on screen 1 the first time and does not center vertically properly (this problem only occurs with a horizontal position of "right", I assume it's a problem with scratchpad), for me, but it should work for people who do not have a multi-monitor setup or for launching other commands of your choice.
-- Open todo when mouse hits right screen edge.
local function todopad()
scratch.drop("urxvt -e vimpager /home/ryan/to-do", "center", "right", .20, 800, "true", 2)
end
todo_timer = timer({timeout = 1})
todo_timer:add_signal("timeout", function()
if mouse.coords()["x"] >= 3196 then
todopad()
end
end)
todo_timer:start()
--

Resources