Access file name (extension) with READNULLCMD - zsh

A nice shortcut in Zsh for catting files is, with Python file type for example:
<somefile.py
But it's much nicer if that file is syntax-highlighted. So the trick is to use a tool like bat instead of the default cat:
READNULLCMD=bat
This actually works when a shebang is present since Bat will look for it. BUT, the file type detection by extension might not be possible since the input is simply seen as STDIN. And since most files don't have a shebang line, file name extension is a necessary fallback in order to detect file type.
There is this method for debugging READNULLCMD, using a function. I've tried wrapping in set -x, grepping env, etc, but not finding a way to see the name. If I could see the name, then something like this could be used:
mynullcmd() { bat -l $stdin_filename:x } # get extension and use as file type
READNULLCMD=mynullcmd
Question: Is there some way for Zsh to know what's being passed in as STDIN? Can it know that the command contained somefile.py?

Settle for an alias, like c is short for cat equivalent:
alias c=bat
c somefile.py
Other viable highlighters include coderay and pygmentize, but I've found bat to be the most capable in speed and breadth of language support.

Related

shell function doesn't work in subfolder?

I have the following code that should open the Recode.xlsx inside the subf folder but doesn't
write_xlsx(mtcars, "subf/Recode.xlsx")
shell("subf/Recode.xlsx", wait=FALSE)
The following code works, so if anyone has an idea on why it doesn't work it would help me
write_xlsx(mtcars, "Recode.xlsx")
shell("Recode.xlsx", wait=FALSE)
Here’s what the documentation of the shell function says (emphasis mine):
shell is a more user-friendly wrapper for system. To make use of Windows file associations, use shell.exec.
And here is another bit of relevant information from the shell.exec documentation:
To be interpreted as relative, the path also needs to use backslashes as separators (at least in Windows 10).
So the following is the correct usage:
shell.exec("subf\\Recode.xlsx")

Looping through the content of a file in Zsh

I'm trying to loop through the contents of a file in zsh. In my loop I want to get user input. Going off of this answer for Bash, I'm attempting to do:
while read -u 10 line; do
echo $line;
# TODO read from stdin here, etc.
done 10<myfile.txt
However I get an error:
zsh: parse error near `10'
Referring to the 10 after the done. Obviously I'm not getting the file descriptor syntax right, but I'm having trouble figuring out the docs.
Use a file descriptor number less than 10. If you want to hard code file descriptor numbers, stick to the range 3-9 (plus 0-2 for stdin,out,err). When zsh needs file descriptors itself, it uses them in the 10+ range.
If you're even getting close to needing more than the 7 available hard coded file descriptors, you should really think about using variables to name them. Syntax like exec {myfd}<myfile.txt will open a file with zsh allocating a file descriptor greater than 10 and assigning it to $myfd.
Bourne shell syntax is not entirely unambiguous given file descriptors numbering 10 and over and even in bash, I'd advise against using them. I'm not entirely sure how bash avoids conflicts if it needs to open any for internal use - I guess it never needs to leave any open. This may look like a zsh limitation at first sight but is actually a sensible feature.

How to get path to the vim being executed in vimscript

For example, in directory /abc the command vim def/my.txt would edit file /abc/def/my.txt.
I want to get the path /abc in my vim plugin script, but I don't know which function can do it.
I have read related articles, like
(Please add http:// to following items if you want to access, I don't have enough reputation to post more than 2 links o(╯□╰)o ):
learnvimscriptthehardway.stevelosh.com/chapters/40.html
vim.wikia.com/wiki/Get_the_name_of_the_current_file
How to get path to the current vimscript being executed
But useless.
Thanks.
==============================
I noticed at http://vim.wikia.com/wiki/Get_the_name_of_the_current_file, it said:
:echo #% def/my.txt
I thought I found the hope.
Because I can get /abc by minus def/my.txt from full path.
But I tested above command in my vim environment, it didn't work. It just print my.txt.
I think you're looking for the :pwd command / getcwd() function.
When you edit def/my.txt from /abc, the latter is your current directory, and all files are addressed relative to it. (Unless you have something like :set autochdir.)
For dealing with file paths, the fnamemodify() function is also very helpful; e.g. to turn filespecs into absolute ones (:p argument), or to cut off head, tail, or file extension.

How to use a template in vim

This is really a newbie question - but basically, how do I enable a template for certain filetypes.
Basically, I just want the template to insert a header of sorts, that is with some functions that I find useful, and libraries loaded etc.
I interpret
:help template
the way that I should place this in my vimrc
au BufNewFile,BufRead ~/.vim/skeleton.R
Running a R script then shows that something could happen, but apparently does not:
--- Auto-Commands ---
This may be because a template consists of commands (and there are no such in skeleton.R) - and in this case I just want it to insert a text header (which skelton.R consist of).
Sorry if this question is mind boggeling stupid ;-/
The command that you've suggested is not going to work: what this will do is run no Vim command whenever you open ~/.vim/skeleton.R
A crude way of achieving what you want would be to use:
:au BufNewFile *.R r ~/.vim/skeleton.R
This will read (:r) your file whenever a new *.R file is created. You want to avoid having BufRead in the autocmd, or it will read the skeleton file into your working file every time you open the file!
There are many plugins that add a lot more control to this process. Being the author and therefore completely biased, I'd recommend this one, but there are plenty of others listed here.
Shameless plug:
They all work in a relatively similar way, but to explain my script:
You install the plugin as described on the linked page and then create some templates in ~/.vim/templates. These templates should have the same extension as the 'target' file, so if it's a template for .R files, call it something like skeleton.R. In your .vimrc, add something like this:
let g:file_template_default = {}
let g:file_template_default['R'] = 'skeleton'
Then create your new .R file (with a filename, so save it if it's new) and enter:
:LoadFileTemplate
You can also skip the .vimrc editing and just do:
:LoadFileTemplate skeleton
See the website for more details.
Assume that your skeletons are in your ~/.vim/templates/ directory, you can put this
snippet in your vimrc file.
augroup templates
au!
" read in templates files
autocmd BufNewFile *.* silent! execute '0r ~/.vim/templates/skeleton.'.expand("<afile>:e")
augroup END
Some explanation,
BufNewFile . = each time we edit a new file
silent! execute = execute silently, no error messages if failed
0r = read file and insert content at top (0) in the new file
expand(":e") = get extension of current filename
see also http://vim.wikia.com/wiki/Use_eval_to_create_dynamic_templates
*fixed missing dot in file path
Create a templates subdirectory in your ~/.vim folder
$ mkdir -p ~/.vim/templates
Create a new file in subdirectory called R.skeleton and put in the header and/or other stuff you want to automagically load upon creating a new ".R " file.
$ vim ~/.vim/templates/R.skeleton
Then, add the following to your ~/.vimrc file, which may have been suggested in a way by "guest"
autocmd BufNewFile * silent! 0r $HOME/.vim/templates/%:e.skeleton
Have a look at my github repository for some more details and other options.
It's just a trick I used to use .
It's cheap but If you ain't know nothing about vim and it's commands it's easy to handle.
make a directory like this :
~/.vim/templates/barney.cpp
and as you konw barney.cpp should be your template code .
then add a function like ForUncleBarney() to end of your .vimrc file located in ~/.vimrc
it should be like
function ForBarneyStinson()
:read ~/.vim/templates/barney.cpp
endfunction
then just use this command in vim
:call ForBarneyStinson()
then you see your template
as an example I already have two templates for .cpp files
:call ForBarney()
:call ACM()
sorry said too much,
Coding's awesome ! :)
Also take a look at https://github.com/aperezdc/vim-template.git.
I use it and have contributed some patches to it and would argue its relatively full featured.
What about using the snipmate plugin? See here
There exist many template-file expanders -- you'll also find there explanations on how to implement a rudimentary template-file expander.
For my part, I'm maintaining the fork of muTemplate. For a simple start, just drop a {ft}.template file into {rtp}/template/. If you want to use any (viml) variable or expression, just do. You can even put vim code (and now even functions) into the template-file if you wish. Several smart decisions are already implemented for C++ and vim files.

Convert asp.net project pages from Windows-1251 to Utf-8

I can do that file-by-file with Save As Encoding in Visual Studio, but I'd like to make this in one click. Is it possible?
I know, some will start bashing on me:
download a smalltalk IDE (such as ST/X),
open a workspace,
type in:
'yourDirectoryHere' asFilename directoryContentsAsFilenamesDo:[:oldFileName |
|cyrString utfString newFile|
cyrString := oldFileName contentsAsString.
utfString := CharacterEncoder encodeString:cyrString from:#'iso8859-5' into:#'utf'.
newFile := oldFile withSuffix:'utf'.
newFile contents:utfString.
].
that will convert all files in the given directory and create corresponding .utf files without affecting the original files. Even if you normally do not use smalltalk, for this type of actions, smalltalk is a perfect scripting environment.
I know, most of you don't read smalltalk, but the code should be readable even for non-smalltalkers and a corresponding perl/python/java/c# piece of code also written and executed in 1 minute or so, taking the above as a guide. I guess all current languages provide something similar to the CharacterEncoder above.

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