Whenever i using wo fingers pinch to zoomin and zoomout some unwanted background should copied color appeared my camerapagerenderer if i single touch or touch it not seems to be apppear when i pinch to zoomin using two fingers it appears on my screen
public override bool OnTouchEvent(MotionEvent e)
{
switch (e.Action & MotionEventActions.Mask)
{
case MotionEventActions.Down:
oldDist = getFingerSpacing(e);
break;
case MotionEventActions.Move:
float newDist = getFingerSpacing(e);
if (newDist > oldDist)
{
//mCamera is your Camera which used to take picture, it should already exit in your custom Camera
handleZoom(true, camera);
}
else if (newDist < oldDist)
{
handleZoom(false, camera);
}
oldDist = newDist;
break;
}
return true;
}
private void handleZoom(bool isZoomIn, global::Android.Hardware.Camera camera)
{
global::Android.Hardware.Camera.Parameters parameters = camera.GetParameters();
if (parameters.IsZoomSupported)
{
int maxZoom = parameters.MaxZoom;
int zoom = parameters.Zoom;
if (isZoomIn && zoom < maxZoom)
{
zoom++;
}
else if(zoom > 0)
{
zoom--;
}
parameters.Zoom = zoom;
camera.SetParameters(parameters);
}
else
{
Android.Util.Log.Error("lv", "zoom not supported");
}
}
private static float getFingerSpacing(MotionEvent e)
{
if(e.PointerCount==2)
{
int pointerIndex = e.FindPointerIndex(_activePointerId);
float x = e.GetX(pointerIndex);
float y = e.GetY(pointerIndex);
return (float)Math.Sqrt(x * x + y * y);
}
}
You could check the code below. It works on Android 10.0 with no color shades.
class CameraPageRenderer : PageRenderer, TextureView.ISurfaceTextureListener
{
global::Android.Hardware.Camera camera;
global::Android.Widget.Button takePhotoButton;
global::Android.Widget.Button toggleFlashButton;
global::Android.Widget.Button switchCameraButton;
global::Android.Views.View view;
Activity activity;
CameraFacing cameraType;
TextureView textureView;
SurfaceTexture surfaceTexture;
bool flashOn;
public CameraPageRenderer(Context context) : base(context)
{
}
float oldDist = 1f;
public override bool OnTouchEvent(MotionEvent e)
{
switch (e.Action & MotionEventActions.Mask)
{
case MotionEventActions.Down:
oldDist = getFingerSpacing(e);
break;
case MotionEventActions.Move:
float newDist = getFingerSpacing(e);
if (newDist > oldDist)
{
//mCamera is your Camera which used to take picture, it should already exit in your custom Camera
handleZoom(true, camera);
}
else if (newDist < oldDist)
{
handleZoom(false, camera);
}
oldDist = newDist;
break;
}
return true;
}
private static float getFingerSpacing(MotionEvent e)
{
if (e.PointerCount == 2)
{
float x = e.GetX(0) - e.GetX(1);
float y = e.GetY(0) - e.GetY(1);
return (float)Math.Sqrt(x*x + y*y);
}
return 0;
}
private void handleZoom(bool isZoomIn, global::Android.Hardware.Camera camera)
{
//camera.StopPreview();
// camera.Release();
// camera = global::Android.Hardware.Camera.Open((int)cameraType);
global::Android.Hardware.Camera.Parameters parameters = camera.GetParameters();
if (parameters.IsZoomSupported)
{
int maxZoom = parameters.MaxZoom;
int zoom = parameters.Zoom;
if (isZoomIn && zoom < maxZoom)
{
zoom++;
}
else if (zoom > 0)
{
zoom--;
}
parameters.Zoom = zoom;
camera.SetParameters(parameters);
camera.SetPreviewTexture(surfaceTexture);
PrepareAndStartCamera();
}
else
{
Android.Util.Log.Error("lv", "zoom not supported");
}
}
protected override void OnElementChanged(ElementChangedEventArgs<Page> e)
{
base.OnElementChanged(e);
if (e.OldElement != null || Element == null)
{
return;
}
try
{
SetupUserInterface();
//SetupEventHandlers();
AddView(view);
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(#" ERROR: ", ex.Message);
}
}
void SetupUserInterface()
{
activity = this.Context as Activity;
view = activity.LayoutInflater.Inflate(Resource.Layout.CameraLayout, this, false);
cameraType = CameraFacing.Back;
textureView = view.FindViewById<TextureView>(Resource.Id.textureView);
textureView.SurfaceTextureListener = this;
}
protected override void OnLayout(bool changed, int l, int t, int r, int b)
{
base.OnLayout(changed, l, t, r, b);
var msw = MeasureSpec.MakeMeasureSpec(r - l, MeasureSpecMode.Exactly);
var msh = MeasureSpec.MakeMeasureSpec(b - t, MeasureSpecMode.Exactly);
view.Measure(msw, msh);
view.Layout(0, 0, r - l, b - t);
}
public void OnSurfaceTextureAvailable(SurfaceTexture surface, int width, int height)
{
camera = global::Android.Hardware.Camera.Open((int)cameraType);
textureView.LayoutParameters = new FrameLayout.LayoutParams(width, height);
surfaceTexture = surface;
camera.SetPreviewTexture(surface);
PrepareAndStartCamera();
}
public bool OnSurfaceTextureDestroyed(SurfaceTexture surface)
{
camera.StopPreview();
camera.Release();
return true;
}
public void OnSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height)
{
PrepareAndStartCamera();
}
public void OnSurfaceTextureUpdated(SurfaceTexture surface)
{
}
void PrepareAndStartCamera()
{
camera.StopPreview();
var display = activity.WindowManager.DefaultDisplay;
if (display.Rotation == SurfaceOrientation.Rotation0)
{
camera.SetDisplayOrientation(90);
}
if (display.Rotation == SurfaceOrientation.Rotation270)
{
camera.SetDisplayOrientation(180);
}
camera.StartPreview();
}
}
Update: The result on Android 6.0
I have a question. I am working on mobile app where my user can store experience from trip by loggin current location.
I am connected to SQLite fo now and I am just exploring the Geolocator nuget from James Monemagno. SO far I can get the pin on map with current location, but I am unsure how to store the location in databse. I guess it wont be"position" and it must be Latitude and Longitude but then how will i get again the picture with the pin displayed under my post? Do you guys have some experience?
Public clas NoteViewMode : BaseViewModel
{
/////
private string _location;
public string Location
{
get { return _location; }
set
{
_location = value;
OnPropertyChanged();
}
}
public double _latitude;
public double Latitude
{
get { return _latitude; }
set
{
_latitude = value;
OnPropertyChanged();
}
}
private double _longitude;
public double Longitude
{
get { return _longitude; }
set
{
_longitude = value;
OnPropertyChanged();
}
}
}
public Map()
{
InitializeComponent();
GetPremissions();
BindingContext = ViewModel = new AdLogEntryViewModel();
}
private async void GetPremissions()
{
try
{
var status = await CrossPermissions.Current.CheckPermissionStatusAsync(Plugin.Permissions.Abstractions.Permission.LocationWhenInUse);
if (status != Plugin.Permissions.Abstractions.PermissionStatus.Granted)
{
if (await CrossPermissions.Current.ShouldShowRequestPermissionRationaleAsync(Plugin.Permissions.Abstractions.Permission.LocationWhenInUse))
{
await DisplayAlert("We need location", "", "Ok");
}
var result = await CrossPermissions.Current.RequestPermissionsAsync(Plugin.Permissions.Abstractions.Permission.LocationWhenInUse);
if (result.ContainsKey(Plugin.Permissions.Abstractions.Permission.LocationWhenInUse))
status = result[Plugin.Permissions.Abstractions.Permission.LocationWhenInUse];
}
if (status == Plugin.Permissions.Abstractions.PermissionStatus.Granted)
{
locationsMap.IsShowingUser = true;
hasLocationPermission = true;
GetLocation();
}
else
{
await DisplayAlert("Location denied", "", "");
}
}
catch (Exception ex)
{
await DisplayAlert("erroe", ex.Message, "ok");
}
}
protected override async void OnAppearing()
{
base.OnAppearing();
if (hasLocationPermission)
{
var locator = CrossGeolocator.Current;
locator.PositionChanged += Locator_PositionChanged;
await locator.StartListeningAsync(TimeSpan.Zero, 100);
}
GetLocation();
}
protected override void OnDisappearing()
{
base.OnDisappearing();
CrossGeolocator.Current.StopListeningAsync();
CrossGeolocator.Current.PositionChanged -= Locator_PositionChanged;
}
void Locator_PositionChanged(object sender, Plugin.Geolocator.Abstractions.PositionEventArgs e)
{
MoveMap(e.Position);
}
private async void GetLocation()
{
if (hasLocationPermission)
{
var locator = CrossGeolocator.Current;
var position = await locator.GetPositionAsync();
MoveMap(position);
}
}
private async void MoveMap(Position position)
{
var center = new Xamarin.Forms.Maps.Position(position.Latitude, position.Longitude);
var span = new Xamarin.Forms.Maps.MapSpan(center, 1, 1);
locationsMap.MoveToRegion(span);
}
you can programmatically add a Pin to a Map
Pin pin = new Pin
{
Label = "Santa Cruz",
Address = "The city with a boardwalk",
Type = PinType.Place,
Position = new Position(36.9628066, -122.0194722)
};
map.Pins.Add(pin);
I have create piechart using MpAndroidChart and data is retrieved from firebase.I need to display custom legends but only one item is displaying but pieChart has more than 5items.Since getColor() and getLabels() are deprecated and i have used this Code to get color and label of piechart
listdataref.addListenerForSingleValueEvent(new ValueEventListener() {
#Override
public void onDataChange(#NonNull DataSnapshot dataSnapshot) {
if(dataSnapshot.exists()) {
Log.d("TAG", "IF else");
/* new homePieTask().execute(dataSnapshot);*/
ArrayList<PieEntry> entries = new ArrayList<>();
for (DataSnapshot ds : dataSnapshot.getChildren()) {
int total = ds.child("total").getValue(Integer.class);
String name = ds.child("expensesName").getValue(String.class);
entries.add(new PieEntry(total, name));
}
pieDataSet = new PieDataSet(entries,"Expense By Dates");
pieData= new PieData(pieDataSet);
homepiechart.setData(pieData);
pieDataSet.setColors(color);
Legend legend = homepiechart.getLegend();
legend.setEnabled(false);
int colorCodes[] = getColors(legend);
String labels[] = getLabels(legend);
for (int i = 0; i < getColors(legend).length -1; i++) {
LinearLayout.LayoutParams parms_legen_layout = new LinearLayout.LayoutParams(
20, 20);
parms_legen_layout.setMargins(0, 0, 20, 0);
LinearLayout legend_layout = new LinearLayout(context);
legend_layout.setLayoutParams(parms_legen_layout);
legend_layout.setOrientation(LinearLayout.HORIZONTAL);
legend_layout.setBackgroundColor(colorCodes[i]);
relativeLayout.addView(legend_layout);
TextView txt_unit = new TextView(context);
txt_unit.setText(labels[i]);
relativeLayout.addView(txt_unit);
}
Finally i done this by Following Code and i dnt know this is best method or not but still it works good
listdataref.addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(#NonNull DataSnapshot dataSnapshot) {
if(dataSnapshot.exists()){
Log.d("Grid","On");
List<String> labelsList=new ArrayList<>();
if (getActivity() != null) {
Log.d("Grid", "OnOn");
for(int i=0;i< dataSnapshot.getChildrenCount();i++) {
for(DataSnapshot ds:dataSnapshot.getChildren()) {
String label = ds.child("expensesName").getValue(String.class);
labelsList.add(label);
List<Integer> intList = new ArrayList<Integer>();
for (int j : color)
{
intList.add(j);
}
aClass = new LegendsClass(intList.get(i), labelsList.get(i));
}
legendsClasses.add(aClass);
gridViewAdapter = new GridViewAdapter(getActivity(), legendsClasses);
gridView.setAdapter(gridViewAdapter);
gridViewAdapter.notifyDataSetChanged();
Log.d("Grid", "After");
}
}
}else
{
Log.d("Grid","else");
gridView.setVisibility(View.INVISIBLE);
}
}
#Override
public void onCancelled(#NonNull DatabaseError databaseError) {
}
});
Am calling my camera function as separate fragment during first 2 times of calling the class camera is opening but if am calling the class third time app is crashing.
private int findFrontFacingCamera() {
int cameraId = 0;
// Search for the front facing camera
int numberOfCameras = Camera.getNumberOfCameras();
for (int i = 0; i < numberOfCameras; i++) {
CameraInfo info = new CameraInfo();
Camera.getCameraInfo(i, info);
if (info.facing == CameraInfo.CAMERA_FACING_FRONT) {
cameraId = i;
cameraFront = true;
break;
}
}
return cameraId;
}
private int findBackFacingCamera() {
int cameraId = -1;
//Search for the back facing camera
//get the number of cameras
int numberOfCameras = Camera.getNumberOfCameras();
//for every camera check
for (int i = 0; i < numberOfCameras; i++) {
CameraInfo info = new CameraInfo();
Camera.getCameraInfo(i, info);
if (info.facing == CameraInfo.CAMERA_FACING_BACK) {
cameraId = i;
cameraFront = false;
break;
}
}
return cameraId;
}
public void onResume() {
super.onResume();
if (!hasCamera(myContext)) {
Toast toast = Toast.makeText(myContext, "Sorry, your phone does not have a camera!", Toast.LENGTH_LONG);
toast.show();
finish();
}
if (mCamera == null) {
//if the front facing camera does not exist
if (findFrontFacingCamera() < 0) {
Toast.makeText(getActivity().getApplicationContext(), "No front facing camera found.", Toast.LENGTH_LONG).show();
switchCamera.setVisibility(View.GONE);
}
mCamera = Camera.open(findFrontFacingCamera());
mPicture = getPictureCallback();
mPreview.refreshCamera(mCamera);
}
}
logcat
01-19 10:56:15.164 11477-11477/com.example.siva.prep E/AndroidRuntime﹕ FATAL EXCEPTION: main
Process: com.example.siva.prep, PID: 11477
java.lang.RuntimeException: Fail to connect to camera service
at android.hardware.Camera.native_setup(Native Method)
at android.hardware.Camera.<init>(Camera.java:393)
at android.hardware.Camera.open(Camera.java:347)
at com.example.siva.prep.Selfie.onResume(Selfie.java:146)
It's showing error on the following line in "onResume()" method:
mCamera = Camera.open(findFrontFacingCamera());
Here is the full my code am using:
public class Selfie extends Fragment implements OnClickListener {
private Camera mCamera;
private CameraPreview mPreview;
private PictureCallback mPicture;
private Button capture, switchCamera;
private Context myContext;
private LinearLayout cameraPreview;
private boolean cameraFront = false;
Bitmap bmp;
ImageView iv;
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_selfie, container, false);
// getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
iv=(ImageView) view.findViewById(R.id.image);
myContext = getActivity().getApplicationContext();
getActivity().setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
cameraPreview = (LinearLayout) view.findViewById(R.id.camera_preview);
mPreview = new CameraPreview(myContext, mCamera);
cameraPreview.addView(mPreview);
ImageView capture = (ImageView) view.findViewById(R.id.button_capture);
capture.setOnClickListener(captrureListener);
ImageView switchCamera = (ImageView) view.findViewById(R.id.button_ChangeCamera);
switchCamera.setOnClickListener(switchCameraListener);
ImageView button1 = (ImageView) view.findViewById(R.id.back);
button1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
FreeFragment fragment2 = new FreeFragment();
FragmentManager fragmentManager = getFragmentManager();
android.support.v4.app.FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
fragmentTransaction.replace(R.id.container, fragment2);
fragmentTransaction.commit();
}
});
getSupportActionBar().hide();
return view;
}
private ActionBar getSupportActionBar() {
return ((AppCompatActivity) getActivity()).getSupportActionBar();
}
#Override
public void onClick(View v) {
}
private int findFrontFacingCamera() {
int cameraId = 0;
// Search for the front facing camera
int numberOfCameras = Camera.getNumberOfCameras();
for (int i = 0; i < numberOfCameras; i++) {
CameraInfo info = new CameraInfo();
Camera.getCameraInfo(i, info);
if (info.facing == CameraInfo.CAMERA_FACING_FRONT) {
cameraId = i;
cameraFront = true;
break;
}
}
return cameraId;
}
private int findBackFacingCamera() {
int cameraId = -1;
//Search for the back facing camera
//get the number of cameras
int numberOfCameras = Camera.getNumberOfCameras();
//for every camera check
for (int i = 0; i < numberOfCameras; i++) {
CameraInfo info = new CameraInfo();
Camera.getCameraInfo(i, info);
if (info.facing == CameraInfo.CAMERA_FACING_BACK) {
cameraId = i;
cameraFront = false;
break;
}
}
return cameraId;
}
public void onResume() {
super.onResume();
if (!hasCamera(myContext)) {
Toast toast = Toast.makeText(myContext, "Sorry, your phone does not have a camera!", Toast.LENGTH_LONG);
toast.show();
finish();
}
if (mCamera == null) {
//if the front facing camera does not exist
if (findFrontFacingCamera() < 0) {
Toast.makeText(getActivity().getApplicationContext(), "No front facing camera found.", Toast.LENGTH_LONG).show();
switchCamera.setVisibility(View.GONE);
}
mCamera = Camera.open(findFrontFacingCamera());
mPicture = getPictureCallback();
mPreview.refreshCamera(mCamera);
}
}
private void finish() {
}
OnClickListener switchCameraListener = new OnClickListener() {
#Override
public void onClick(View v) {
//get the number of cameras
int camerasNumber = Camera.getNumberOfCameras();
if (camerasNumber >= 1) {
//release the old camera instance
//switch camera, from the front and the back and vice versa
releaseCamera();
chooseCamera();
} else {
Toast toast = Toast.makeText(myContext, "Sorry, your phone has only one camera!", Toast.LENGTH_LONG);
toast.show();
}
}
};
public void chooseCamera() {
// if the camera preview is the front
if (cameraFront) {
int cameraId = findBackFacingCamera();
if (cameraId <= 0) {
//open the backFacingCamera
//set a picture callback
//refresh the preview
mCamera = Camera.open(cameraId);
mPicture = getPictureCallback();
mPreview.refreshCamera(mCamera);
}
} else
{
int cameraId = findFrontFacingCamera();
if (cameraId >= 0) {
//open the backFacingCamera
//set a picture callback
//refresh the preview
mCamera = Camera.open(cameraId);
mPicture = getPictureCallback();
mPreview.refreshCamera(mCamera);
}
}
}
#Override
public void onPause() {
super.onPause();
//when on Pause, release camera in order to be used from other applications
releaseCamera();
}
private boolean hasCamera(Context context) {
//check if the device has camera
if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA)) {
return true;
} else {
return false;
}
}
private PictureCallback getPictureCallback() {
PictureCallback picture = new PictureCallback() {
#Override
public void onPictureTaken(byte[] data, Camera camera) {
//make a new picture file
File pictureFile = getOutputMediaFile();
if (pictureFile == null) {
return;
}
try {
//write the file
FileOutputStream fos = new FileOutputStream(pictureFile);
fos.write(data);
fos.close();
Toast toast = Toast.makeText(myContext, "Picture saved: " + pictureFile.getName(), Toast.LENGTH_LONG);
iv.setImageURI(Uri.fromFile(pictureFile));
//Intent intent = new Intent(AndroidCameraExample.this,Fina.class);
String stringUri;
stringUri = pictureFile.toString();
//intent.putExtra("imagePath", stringUri);
//startActivity(intent);
FreeFragment ldf = new FreeFragment ();
Bundle args = new Bundle();
args.putString("Image", stringUri);
ldf.setArguments(args);
Log.d("Passing image", String.valueOf(args));
getFragmentManager().beginTransaction().add(R.id.container, ldf).commit();
toast.show();
} catch (FileNotFoundException e) {
} catch (IOException e) {
}
//refresh camera to continue preview
mPreview.refreshCamera(mCamera);
}
};
return picture;
}
//make picture and save to a folder
public static File getOutputMediaFile() {
//make a new file directory inside the "sdcard" folder
File mediaStorageDir = new File("/sdcard/", "JCG Camera");
//if this "JCGCamera folder does not exist
if (!mediaStorageDir.exists()) {
//if you cannot make this folder return
if (!mediaStorageDir.mkdirs()) {
return null;
}
}
//take the current timeStamp
String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
File mediaFile;
//and make a media file:
mediaFile = new File(mediaStorageDir.getPath() + File.separator + "IMG_" + timeStamp + ".jpg");
return mediaFile;
}
OnClickListener captrureListener = new OnClickListener() {
#Override
public void onClick(View v) {
mCamera.takePicture(null, null, mPicture);
}
};
private void releaseCamera() {
// stop and release camera
if (mCamera != null) {
mCamera.release();
mCamera = null;
}
}
}
Irrespective of the reason, not obtaining Camera handle is a case that needs to be handled with proper error handling. In the current case in your Pause handler, is the Camera instance being released ? Check for proper usage at http://developer.android.com/training/basics/activity-lifecycle/pausing.html
Today I was going to pack my game into a Jar to provide to a friend who codes and wanted to see a nice glitch I managed to create. When I went to make it a Runnable jar it would load up in the Command Prompt but throw Resource Not Found errors for Sounds (.ogg's), which was fine because they werent going to be used in the Debug mode it was set to. Then it threw a NullPointerException in TileHanlder.class at initTileMap() line 137.
I am at a loss so I came to StackOverflow because I have spent nearly my entire day on getting a working Jar. I have also tried JarSplice.
My main question is if there is any anomalies you notice or something I didnt do that is leading to resources not being found in the .jar.
ALL CODE AND RESOURCES WERE IN THE SAME JAR, ONE JAR FOR EVERYTHING there were not multiple jars
For ALL my code (it is OpenSource after all: Game Source Code)
Level.java (The class calling AssetHandler and TileHandler)
public class Level extends BasicGameState {
public MapHandler map = new MapHandler();
public AssetHandler asset = new AssetHandler();
static OutputHandler out = new OutputHandler();
public GameContainer container;
public StateBasedGame game;
public static float MouseX = 0;
public static float MouseY = 0;
public float RectX = 0;
public float RectY = 0;
public int tileAmount = 0;
public static int mapID = 1;
public static int delta;
public static int score = 0;
private static int EntityAmount = 0;
private static int ActiveEntityAmount = 0;
private int FPS = 0;
public static Image mapImage;
public static TileHandler Tile = new TileHandler();
public Point mousePoint;
public Circle mouseCirc;
public static Player p;
public static Enemy Blinky, Pinky, Inky, Clyde;
public static EntityAI AGGRESSIVE, AMBUSH, HIT_RUN, SORTOFRANDOM;
public Level(int id) {
}
#Override
public void init(GameContainer container, StateBasedGame game) throws SlickException {
MapHandler.mapRect();
mapID = MapHandler.getMapID();
MapHandler.deployMap(mapID);
try {
asset.initAssets();
OutputHandler.initFont();
} catch (AssetException e) {
e.printStackTrace();
}
TileHandler.initTileMap();
container.setUpdateOnlyWhenVisible(true);
container.setShowFPS(false);
container.setSmoothDeltas(false);
container.setVerbose(true);
this.container = container;
this.game = game;
AGGRESSIVE = new RedAI();
AMBUSH = new PinkAI();
HIT_RUN = new BlueAI();
SORTOFRANDOM = new OrangeAI();
p = new Player("Player1");
Blinky = new Enemy("Shadow", AGGRESSIVE);
Pinky = new Enemy("Speedy", AMBUSH);
Inky = new Enemy("Bashful", HIT_RUN);
Clyde = new Enemy("Pokey", SORTOFRANDOM);
}
#Override
public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
Tile.drawTileMap(TileHandler.tileLayer, TileHandler.tMapTiles, g);
if (Reference.debug) {
displayTileBounds(TileHandler.tileLayer, g);
}
drawEntities();
drawStrings(g);
}
#Override
public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {
Input in = container.getInput();
MouseX = in.getMouseX();
MouseY = in.getMouseY();
RectX = MapHandler.Map32.getX();
RectY = MapHandler.Map32.getY();
EntityAmount = Entity.entityList.size();
ActiveEntityAmount = Enemy.enemyList.size() + Projectile.activeProjectiles.size() + 1;
Level.delta = delta;
Reference.defProjectileVelocity = .13f * Level.delta;
p.update(in);
updateNonPlayerEntities();
FPS = container.getFPS();
}
#Override
public int getID() {
return 2;
}
/** #deprecated **/
#Deprecated
protected void drawMap(Graphics g) {
g.drawImage(mapImage, Reference.MAP_X, Reference.MAP_Y);
}
protected void drawStrings(Graphics g) {
if (Reference.debug) {
OutputHandler.write("FPS: " + Integer.toString(FPS), 11, 10);
OutputHandler.write(String.format("Mouse X: %s, Mouse Y: %s", MouseX, MouseY), 11, 30);
OutputHandler.write(String.format("Rect X: %s, Y: %s", RectX, RectY), 11, 50);
OutputHandler.write("Amount of Tiles: " + (TileHandler.tileLayer.length * TileHandler.tileLayer[0].length), 11, 70);
OutputHandler.write(String.format("Amount of Entities = %s", Integer.toString(EntityAmount)), 11, 90);
OutputHandler.write(String.format("Active Entities = %s", Integer.toString(ActiveEntityAmount)), 11, 110);
out.write("Currently Loaded: " + p.isReloaded(), 11, 130);
OutputHandler.write("Amount of Entities is Accumulative", 11, 666);
} else {
String curTime = Reference.getTime();
String scoreStr = Reference.convertScore(score);
OutputHandler.write("Time: " + curTime, 11, 10);
OutputHandler.write("Score: " + scoreStr, 550, 10);
}
}
protected void displayTileBounds(Rectangle[][] tileLayer, Graphics g) {
g.setColor(Color.white);
for (int x = 0; x < tileLayer.length; x++) {
for (int y = 0; y < tileLayer[0].length; y++) {
g.fill(tileLayer[x][y]);
}
}
g.setColor(Color.magenta);
for (int s = 0; s < TileHandler.collisionTiles.size(); s++) {
Rectangle r = TileHandler.collisionTiles.get(s);
g.fill(r);
}
g.setColor(Color.orange);
g.fill(p.boundingBox);
for (int z = 0; z < Entity.teleportingTiles.length; z++) {
Rectangle r = Entity.teleportingTiles[z];
g.fill(r);
}
}
protected void drawEntities() {
ArrayList<Entity> list = Entity.entityList;
for (int i = 0; i < list.size(); i++) {
list.get(i).drawEntity(list.get(i));
}
}
protected void updateNonPlayerEntities() {
ArrayList<Enemy> list = Enemy.enemyList;
for (int i = 0; i < list.size(); i++) {
list.get(i).update();
}
ArrayList<Projectile> pList = Projectile.activeProjectiles;
for (int p = 0; p < pList.size(); p++) {
pList.get(p).update();
}
}
}
The AssetHandler (Game-Handlers-AssetHandler.java) Sounds are the THIRD TO LAST METHOD
public class AssetHandler {
public static boolean isComplete = false;
private static String musPath = "res/Sounds/";
static TileHandler tile;
private static int tsize = 32;
private static String spritesPath = "res/GameSprites/Maze Game/sprites.png";
private static String terrainPath = "res/GameSprites/Maze Game/terrain.png";
private static String twPath = "res/GameSprites/Maze Game/animation/tankToWest.png";
private static String tePath = "res/GameSprites/Maze Game/animation/tankToEast.png";
private static String tnPath = "res/GameSprites/Maze Game/animation/tankToNorth.png";
private static String tsPath = "res/GameSprites/Maze Game/animation/tankToSouth.png";
private static String bwPath = "res/GameSprites/Maze Game/animation/blueToWest.png";
private static String bePath = "res/GameSprites/Maze Game/animation/blueToEast.png";
private static String bnPath = "res/GameSprites/Maze Game/animation/blueToNorth.png";
private static String bsPath = "res/GameSprites/Maze Game/animation/blueToSouth.png";
private static String rePath, rwPath, rsPath, rnPath;
private static String pePath, pwPath, psPath, pnPath;
private static String oePath, owPath, osPath, onPath;
public static Music titleMus1, titleMus2, titleMus3, loadingScreenMus1, loadingScreenMus2, loadingScreenMus3;
public static Sound tankMove, tankFire, tankExplode, tankSurrender, tankRetreat;
public static void initSounds() {
System.out.println("Initializing Main Menu Music...");
try {
titleMus1 = new Music(musPath + "title/titlefirst.ogg");
titleMus2 = new Music(musPath + "title/titlesecond.ogg");
titleMus3 = new Music(musPath + "title/titlethird.ogg");
System.out.println("Initialized Main Menu Music!...");
} catch (SlickException e) {
e.printStackTrace();
System.out.println("ERROR: Initializing Main Menu Sounds at " + "com.treehouseelite.tank.game.handlers.AssetHandler" + " : initSounds() Method, First Try/Catch");
}
System.out.println("Initializing Loading Screen Music...");
try {
loadingScreenMus1 = new Music(musPath + "levels or loading screens/ActionBuilder.ogg");
loadingScreenMus2 = new Music(musPath + "levels or loading screens/StruggleforSurvival.ogg");
loadingScreenMus3 = new Music(musPath + "levels or loading screens/SurrealSomber.ogg");
} catch (SlickException e) {
e.printStackTrace();
System.out.println("ERROR: Initializing Loading Screen Sounds at " + "com.treehouseelite.tank.game.handlers.AssetHandler" + " : initSounds() Method, Second Try/Catch");
}
initSFX();
initsComplete();
}
private static void initsComplete() {
System.out.println("========================ALL ASSETS INITIALIZED========================");
}
public static void initSFX() {
try {
tankMove = new Sound("res/Sounds/SFX/tankMove.wav");
} catch (SlickException e) {
e.printStackTrace();
} finally {
System.out.println("All Sound Effects Initialized...");
}
}
}
TileHandler.java (Game-Handlers-TileHandler.java)
public class TileHandler {
public static String mapPath = "res/World/level_";
public static int bg, paths, collision;
public static Image[][] tMapTiles = new Image[25][20];
public static boolean[][] collidableTile = new boolean[25][20];
static Graphics g = new Graphics();
static AssetHandler asset = new AssetHandler();
// The Amount of Image is too damn high!
static TiledMap tMap;
public static int wFrame = 0;
private static int id;
public static Rectangle[][] tileLayer = new Rectangle[25][20];
public static ArrayList<Rectangle> collisionTiles = new ArrayList<Rectangle>(500);
public TileHandler() {
}
public TileHandler(int id, Rectangle rect) {
TileHandler.id = id;
try {
createTiles(id, rect);
} catch (SlickException e) {
e.printStackTrace();
}
}
protected void createTiles(int id, Rectangle layer) throws SlickException {
// Scans 0,0 to 0,20 of the tiles and then moves down the x line
// gettings tiles
// 0,0 = tileLayer[0][0]
mapPath = String.format("res/World/level_%s.tmx", id);
tMap = new TiledMap(mapPath);
bg = tMap.getLayerIndex("background");
paths = tMap.getLayerIndex("paths");
collision = tMap.getLayerIndex("collision");
// Constructs a Grid of Rectangles based on the Map's Top Left point
for (int i = 0; i < tileLayer.length; i++) {
for (int y = 0; y < tileLayer[0].length; y++) {
Rectangle tile = new Rectangle((i + Reference.MAP_X) + (i * Reference.TILE_SIZE), (y + Reference.MAP_Y) + (y * Reference.TILE_SIZE), 32, 32);
tileLayer[i][y] = tile;
}
}
/*
* for(int x = 0; x<collisionTiles.length; x++){ for(int y = 0;
* y<collisionTiles[0].length; y++){ Rectangle tile = new
* Rectangle((x+Reference.MAP_X) + (x*31),
* (y+Reference.MAP_Y+14)+(y*31),32,32); collisionTiles[x][y] = tile; }
* }
*/
}
/** #deprecated */
#Deprecated
public static void initSprites(Rectangle[][] layer) {
bg = tMap.getLayerIndex("background");
paths = tMap.getLayerIndex("paths");
collision = tMap.getLayerIndex("collision");
System.out.println("Initialized Sprites!");
}
// Initializes all tiles and put them into Image and Boolean Arrays
// Boolean Array for later use with determining whether the player or entity
// can be there. (collidableTile)
// Image array holds the tiles (tMapTiles)
public static void initTileMap() {
new Graphics();
// Getting Tiles based off Tile ID's
/** DIRT PATH MAPS (Dev Map, Level 1) **/
if ((id == 0) || (id == 1)) {
for (int x = 0; x < tileLayer.length; x++) {
for (int y = 0; y < tileLayer[0].length; y++) {
Rectangle r = new Rectangle(tileLayer[x][y].getX(), tileLayer[x][y].getY(), 32, 32);
if (tMap.getTileId(x, y, bg) == 1) {
tMapTiles[x][y] = AssetHandler.sparseGrass;
}
if (tMap.getTileId(x, y, collision) == 2) {
tMapTiles[x][y] = AssetHandler.water11;
collisionTiles.add(r);
}
if (tMap.getTileId(x, y, collision) == 57) {
tMapTiles[x][y] = AssetHandler.concrete1;
collisionTiles.add(r);
}
if (tMap.getTileId(x, y, collision) == 71) {
tMapTiles[x][y] = AssetHandler.concrete2;
// collisionTiles.add(new
// Rectangle(tileLayer[x][y].getX(),
// tileLayer[x][y].getY()+14, 32, 32)) ;
collisionTiles.add(r);
}
if (tMap.getTileId(x, y, collision) == 85) {
tMapTiles[x][y] = AssetHandler.concrete3;
collisionTiles.add(r);
}
if (tMap.getTileId(x, y, collision) == 72) {
tMapTiles[x][y] = AssetHandler.metal1;
collisionTiles.add(r);
}
if (tMap.getTileId(x, y, collision) == 58) {
tMapTiles[x][y] = AssetHandler.metal2;
collisionTiles.add(r);
}
if (tMap.getTileId(x, y, paths) == 50) {
tMapTiles[x][y] = AssetHandler.hDirtPath;
}
if (tMap.getTileId(x, y, paths) == 60) {
tMapTiles[x][y] = AssetHandler.dirtPath;
}
if (tMap.getTileId(x, y, paths) == 59) {
tMapTiles[x][y] = AssetHandler.dirtPathTurn4;
}
if (tMap.getTileId(x, y, paths) == 73) {
tMapTiles[x][y] = AssetHandler.dirtPathTurn3;
}
if (tMap.getTileId(x, y, paths) == 79) {
tMapTiles[x][y] = AssetHandler.dirtThreewayRight;
}
if (tMap.getTileId(x, y, paths) == 46) {
tMapTiles[x][y] = AssetHandler.dirtPathTurn1;
}
if (tMap.getTileId(x, y, paths) == 37) {
tMapTiles[x][y] = AssetHandler.hDirtCrossing1;
}
if ((tMap.getTileId(x, y, paths) == 80) || (tMap.getTileId(x, y, paths) == 88)) {
tMapTiles[x][y] = AssetHandler.dirtThreewayLeft;
}
if (tMap.getTileId(x, y, paths) == 102) {
tMapTiles[x][y] = AssetHandler.dirtThreewayDown;
}
if (tMap.getTileId(x, y, paths) == 74) {
tMapTiles[x][y] = AssetHandler.dirtPathTurn2;
}
if (tMap.getTileId(x, y, paths) == 107) {
tMapTiles[x][y] = AssetHandler.dirtThreewayUp;
}
if (tMap.getTileId(x, y, paths) == 88) {
tMapTiles[x][y] = AssetHandler.dirtCrossroads;
}
}
}
}
}
public void drawTileMap(Rectangle[][] layer, Image[][] tiles, Graphics g) {
// Loops through the Image array and places tile based on the Top Left
// corner of the Rectangle in the rectangle array
// Rectangle Array = layer (tileLayer was passed)
// Image Array = tiles (tMapTiles was passed)
// Asset Refers to Asset Handler
for (int x = 0; x < layer.length; x++) {
for (int y = 0; y < layer[0].length; y++) {
g.drawImage(tiles[x][y], layer[x][y].getX(), layer[x][y].getY());
// Below here is image detection for the placement of Animations
if (tiles[x][y] == AssetHandler.water11) {
AssetHandler.vRiver1.draw(layer[x][y].getX(), layer[x][y].getY());
AssetHandler.vRiver1.start();
AssetHandler.vRiver1.update(Level.delta);
} else if (tiles[x][y] == AssetHandler.hDirtCrossing1) {
AssetHandler.hDirtCrossing.draw(layer[x][y].getX(), layer[x][y].getY());
AssetHandler.hDirtCrossing.start();
AssetHandler.hDirtCrossing.update(Level.delta);
}
}
}
}
}
Finally, MapHandler.java -- Very Sparsely used, Main goal is to intialize a TileHandler object to construct the tile grid for constructing the TiledMap.
public class MapHandler {
public static AssetHandler asset = new AssetHandler();
static Image devMap;
Image map_1;
Image map_2;
Image map_3;
public static Rectangle Map32;
public MapHandler() {
}
// Sends a Rectangle set Around the Map Image to TileHandler
// to construct a grid of 32x32 Rectangles inside the Map's Rectangle
public static void deployMap(int id) {
if (id == 0) {
new TileHandler(id, Map32);
}
}
// Randomly Generates a Map ID corresponding to a Level_X.tmx
// Currently set to 0 for development purposes
public static int getMapID() {
new Random();
return 0;
// return id;
}
/* Create the Rectangle and Grid */
public static void mapRect() throws SlickException {
System.out.println("Initializing Rectangular Plane...");
Map32 = new Rectangle(Reference.GUI_WIDTH / 24, Reference.GUI_HEIGHT / 24, 800, 640);
System.out.println("Map32 Initialized!...");
}
}
If You need ANY other resources or information than please let me know and I will be happy to provide so I can get over this. I will also be thinking of other ways, Thank you for any responses!
THINGS WERE CUT OUT DUE TO THE 30k Char Limit on the question text box. Mostly in the insanely crowded AssetHandler.java, it is still there in the git repository though.
I had the very same problem. After searching for a while, I came across this neat solution. See this LWJGL forum post.
public static void main(String[] args) throws SlickException {
/* Set lwjgl library path so that LWJGL finds the natives depending on the OS. */
String osName = System.getProperty("os.name");
// Get .jar dir. new File(".") and property "user.dir" will not work if .jar is called from
// a different directory, e.g. java -jar /someOtherDirectory/myApp.jar
String nativeDir = "";
try {
nativeDir = new File(GameMain.class.getProtectionDomain().getCodeSource().getLocation().toURI()).getParent();
} catch (URISyntaxException uriEx) {
try {
// Try to resort to current dir. May still fail later due to bad start dir.
uriEx.printStackTrace();
nativeDir = new File(".").getCanonicalPath();
} catch (IOException ioEx) {
// Completely failed
ioEx.printStackTrace();
JOptionPane.showMessageDialog(new JFrame(), "Failed to locate native library directory. " +
"Error:\n" + ioEx.toString(), "Error", JOptionPane.ERROR_MESSAGE);
System.exit(-1);
}
}
// Append library subdir
nativeDir += File.separator + "lib" + File.separator + "native" + File.separator;
if (osName.startsWith("Windows")) {
nativeDir += "windows";
} else if (osName.startsWith("Linux") || osName.startsWith("FreeBSD")) {
nativeDir += "linux";
} else if (osName.startsWith("Mac OS X")) {
nativeDir += "macosx";
} else if (osName.startsWith("Solaris") || osName.startsWith("SunOS")) {
nativeDir += "solaris";
} else {
JOptionPane.showMessageDialog(new JFrame(), "Unsupported OS: " + osName + ". Exiting.",
"Error", JOptionPane.ERROR_MESSAGE);
System.exit(-1);
}
System.setProperty("org.lwjgl.librarypath", nativeDir);
}
Bear in mind that you need a lib folder in the same directory. I have mine stored outside of the .jar, but it may be possible to have it inside as well. Also note that it needs to happen before you do any LWJGL stuff, so the main method is a good place.