Built-in led glowing on code of led on arduino mega - arduino

I had written a code on atmel studio for blinking a led on pin 13. After uploading the code with xloader mega's builtin led was blinking.
I uploaded fade code on my mega and the builtin led was blinking instead of led. What should i do?
I am using arduino mega 2560.
int main(void)
{
DDRB=0b00000000;
while (1)
{
PORTB=0b10000000;
_delay_ms(1000);
PORTB=0b00000000;
}
}

What you should do? Read the manual.
Please refer to https://ww1.microchip.com/downloads/en/devicedoc/atmel-2549-8-bit-avr-microcontroller-atmega640-1280-1281-2560-2561_datasheet.pdf
Chapter 13.2.
The DDxn bit in the DDRx Register selects the direction of this pin.
If DDxn is written logic one, Pxn is configured as an output pin. If
DDxn is written logic zero, Pxn is configured as an input pin.
Working with registers doesn't make sense if you don't know what they do.
DDRB=0b00000000;
Gives you inputs only.

why would you use Arduino and try to program it without its conventional macros and functions?
If you are trying to blink an led or make it breath then use the Arduino IDE and its built-in functions analogWrite() to generate a pwm pulse for your led or any led on suitable pins which support analogwrite(). You shouldn't try to do any direct modifications on registers if you have no suitable knowledge, because your risk destroying your development kit and maybe burning some other stuff around. Please use your kit's schematics to spot the pins which support analogwrite() and then use the code in examples.
That way you will achieve your goal faster and without any issues.

TL/DR: you have to set 7th bit in DDRB to one.
In AVR ports are configured by bits in two registers: DDRx and PORTx.
When the corresponding bit in the DDRx register is set to one, the port is configured as output. And the corresponding bit in the PORTx register chooses which electrical level is output on the pin. If it is 0 then internal MOSFET shorts the pin to "ground" lane, and sinks current from external source. When the bit of the PORTx is one, then the pin is connected to "VCC", sourcing big amount of current enough to lit up a LED.
But if the pin is connected to something, what consumes too much of current, or the pin is shorted to GND or VCC (let's say you have a button connected and pressed), then output MOSFETS might be overloaded and damaged.
If the bit in DDRx is set to zero, then the pin is configured as input. If the corresponding bit in the PORTx is zero, then the pin has no internal connection to power lines, it is called "Hi-impedance" state, or Tri-state. It does not source or sink any current. So, if no external source of current is connected, then pin level is floating, influenced by electrical interference. Logical level is not detectable and can change occasionally. If you want to connect, for example, a button (between the pin and GND), then logical level will be defined only when button is pressed. When it is released, the logical level will be undefined.
But! If the bit in the PORTx is set to one, then internal MOSFET connects the pin thru a resistor (about 35 kOhm) to VCC line. This make the pin to source a little amount of current, setting its logical level to high. Therefore, if a button is connected, when it is released, then pin will have defined high level. This is called "pull-up resistor". When button is pressed, it will not short and damage the MCU, because current flowing thru the button is limited by the resistor, but the logical level will be defined low.
What if instead of button you have a LED connected to the pin? Very small amount of current will flow thru the LED, makes it barely glow.
Read more in the datasheet (chapter 13. I/O-Ports)

Related

stm32 witch pin PWM capable : datasheet?

I want to build a project with an STM32G070.
I need a couple of PWM pins.
I look at the datasheet and user manual, and I cannot find anyware if all pins of if only some are PWM capable and so, witch one it is.
I want to know because, if i look at the BluePill, not all pin are PWM.
Anyone can guide me ?
To answer the question - no, not all pins can be configured for PWM. However, most STM32s (including the STM32G070) have multiple timers, many with multiple channels which can generate PWM signals, and these can be mapped to many pins. So it's almost guaranteed that you'll find two spare pins that are not used by other peripherals, that you can use for PWM.
As mentioned, PWM signals are generated by timers. You can consult the reference manual for the STM32G070 to see which timers are available, and which ones have channels that can generate PWM signals. And you can reference the datasheet to see which pins they can be mapped to.
If I was designing a board, I'd create (e.g. in STM32CubeIDE) the crucial peripherals first (e.g. any SPI, I2C, UARTs, etc.) Then I'd see which pins are left over that could be used for PWM. There are bound to be several.

STM32DUINO and analogRead for stm32f103c8t6

I have custom board on which I can upload my code generated from platformio and as board bluepill_f103c8. And I can make led blink etc. but when I want to do analogRead it always returns 0.
I'm trying to read from PA8 pin.
In my setup I put that pin as INPUT_ANALOG, do I need to do something else in order to get the reading?
Voltage that's on pin is about 0.25V that I'm trying to read.
According to STM32F103 Datasheet, page 34, any of 3 onboard ADCs simply do not have the ability to connect to PA8. PA8 can only work as simple GPIO (default, reads only 0 and 1), or as USART1_CK, TIM1_CH1, MCO in alternative configuration.
Arduino can use it as PWM output, or software USART, but there is no way to get analog reading from it.
If you really need to read analog voltage coming to that line, you would have to modify your board and solder PA8 to one of PA0..PA7, PB0..PB1, PC0..PC5 and re-configure ADC to read from that line.
#TonoNam, regarding your problem: unless PA1 is permanently damaged, it is fully capable of working with ADC, so there is something wrong with initialization or reading procedure.
Reference the pinout diagram here https://wiki.stm32duino.com/index.php?title=File:Bluepillpinout.gif
analogRead will only work with the pins which have associated ADC channels.
So this is PA0 through PA7, and then PB0 and PB1, so I guess this is your issue.
Looks like PA8 is a PWM output.

How many amp can arduino take

Im currently trying to get an electric signal from arduino, its 5v and 1amp that i get from a powersupply.
I want to input that signal into an arduino pin, lets say pin 4.
The main powersource from my arduino is via usb, but the 5v signal is from an external device.
I just want to know the number of time that signal became active, like a switch.
As far as i know arduino can take only .04amp from 5v.
Is there anyway i can reduce the current?
Anyway to obtain the value of a resistor to make it less dangerous for my arduino?
Your question is a very common application for Arduino!
You can give your Arduino some additional protection by placing a 10kOhm resistor between the Arduino analog pin you wish to use and the positive voltage output of the power supply.
If you're worried that the voltage could increase above 5V, you can protect your arduino with a simple voltage divider using two resistors. There's a detailed tutorial for this approach here: https://startingelectronics.org/articles/arduino/measuring-voltage-with-arduino/ Here's a simplified circuit diagram with a voltage divider that reduces voltage 11 fold - making voltages up to 55V safe to measure (where the battery could be replaced by your power supply):
For your code, you can use analogread() to read the voltage of the pin. If you wired it correctly, it should return near 0 when the powersupply is at 0, and 1026 or thereabouts if it is at 5v (or whatever the maximum value your voltage divider is designed for). Here is an example to get you started :
https://www.arduino.cc/reference/en/language/functions/analog-io/analogread/
If you need any support with your code to count the number of times the voltage goes high, post that as a separate question along with the code you have so far.

On NodeMCU or Arduino, what is the best rest state for a GPIO pin?

If a pin is unused, what should be its rest state?
I'm thinking gpio.INPUT makes sense, or maybe gpio.OUT set to gpio.LO, grounding the pin.
Is there a customary or preferred setting for unused pins?
For unconnected pins INPUT_PULLUP or OUTPUT. Using Pull-Up is better if there is any possibility that board layout will chance and someone connects this pin to ground/Vcc directly. It's better to sink small current to ground than short output pin to different logic level.
For connected pins INPUT (connection should be connected to LOW or HIGH level)

Arduino and electronics beginner beginnering

I'm working through a set of beginner exercises with the Arduino Uno microcontroller. (A generic one, though, as this is what I've been supplied with.)
The program I'm running, which alternates between sending 1's and 0's to serial output depending on the state of a momentary switch, has set pin 2 to be the input for the switch. But. Whilst wiring up, I accidentally plugged the jumper cable in to pin 3 initially, and found it still mostly sent the 1's when the button was pushed. Some 0's, yet mostly 1's.
Initially I thought maybe it was just the board was a bit dodgy, but thought I'd experiment a bit. Plugging into pin 3 instead of pin 2 still fairly consistently sent 1's when the button was pushed, though the 1's flowed a little bit less consistently than when it was in pin 2. In pin 2 it was completely consistent by comparison. So I tried pin 4, but with that one there's no response at all.
Am I right in presuming the program's readings seems to get a little bit less responsive the further away I move the cable from the pin that I've programmed to act as input? Can anyone help me understand why this happens?
It's probably quite obvious that I'm new to electronics. :)
The program I've got uploaded to the board is as follows:
// digital pin 2 has a pushbutton attached to it. Give it a name:
int pushButton = 2;
// the setup routine runs once when you press reset:
void setup() {
// initialize serial communication at 9600 bits per second:
Serial.begin(9600);
// make the pushbutton's pin an input:
pinMode(pushButton, INPUT);
}
// the loop routine runs over and over again forever:
void loop() {
// read the input pin:
int buttonState = digitalRead(pushButton);
// print out the state of the button:
Serial.println(buttonState);
delay(1); // delay in between reads for stability
}
Floating pins are prone to noise. If you are not actually connecting anything to pin 2, you will be reading noise. Any wire connected to pin 2 (even connections on the board) will act like an antenna and pick up noise. You should always use the pin number that you are physically connecting in situations like these.
Leaving input pins open makes the microcontroller read a floating value which swings between 0 to 1. Also when wiring a switch to any pin, make sure to hook some pull-down resistor to make the input 0.
These are common for many electronics and proper notice to be taken while designing circuits of your own.
You need to look into datasheet where described functions of the pins.
The pins of MCU can be assigned various functions through special registers.
Two most common functions of the pins are input and output. MCUs provide internal pull-up and pull-down resistors which when used properly significantly simplifies electronic schemas.
If the input activated as input without any pull-??? then it's state is not defined and can be used as initiator of random number generator. Due this reason it is better to define what is default state of the input pin by connecting pull-??? resistors.
In Arduino IDE you are not limited to functions provided -- you still can use register manipulation directly, you just need to learn internals of the MCU.
If you do it properly then 2kbit program very often can be made as small as a few hundred bytes and it will work hundred times faster.
Operating registers in C is not much different from assembly, in C++ you get right away significant overhead -- although some benefits of registers still can be significant.
Libraries hide from programmers internals of MCU what is nice as it simplifies the programming and does not require to understand how MCU works, what registers are changed in what sequence.
But when you know hardware in and out -- you can squeeze from small MCU what is not possible with use of libraries (code will just not fit into the chip). MCUs are not that complicated (Atmel) to learn about it's internals -- benefits are significant.
Knowledge is a power which many avoid.

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