Xamarin Forms show Youtube video - xamarin.forms

I have an app that works with Xamarin Forms, I need to add a feature to show a youtube player (play and pause). It will be only for Android users at least for now.
I think that WebView is not an option that works for me because I need to automatically play a video and pass to the next one with no delay or the minimum possible.
I seach this on SO and Google, but I didn't get a useful to now, for example
Xamarin + Android + Binding YouTube video player compile errors
I can't even understand how he getted to that code
Youtube player for xamarin forms He show a link to github IOS only and nobody answer
https://blog.nishanil.com/2014/08/14/youtube-android-player-for-xamarin-android/ This apparently works, I didn't try because it's for Xamarin but no Xamarin Forms

I think that WebView is not an option that works for me because I need to automatically play a video and pass to the next one with no delay or the minimum possible.
If you want to do this, I suggest you can use com.google.android.youtube.player.YouTubePlayerView to do this. You can follow the steps to create demo.
Download the latest YouTubeAndroidPlayerApi.jar from here.
Create a Android Java binding library project.Once the project is created right click “Jars” folder -> Add existing item-> Add the YouTubeAndroidPlayerApi.jar,lick on the properties of the YouTubeAndroidPlayerApi.jar and mark the BuildAction as “EmbeddedJar”.
3.Create a new Xamarin Android project,reference the Library project we created,add “Internet” permission to the application.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.google.android.youtube.player.YouTubePlayerView
android:id="#+id/youtube_view"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
public class MainActivity : YouTubeBaseActivity, IYouTubePlayerOnInitializedListener
{
private int RECOVERY_DIALOG_REQUEST = 1;
public void OnInitializationFailure(IYouTubePlayerProvider provider, YouTubeInitializationResult errorReason)
{
if (errorReason.IsUserRecoverableError)
{
errorReason.GetErrorDialog(this, RECOVERY_DIALOG_REQUEST).Show();
}
else
{
String errorMessage = String.Format(
GetString(Resource.String.ErrorMessage), errorReason.ToString());
Toast.MakeText(this, errorMessage, ToastLength.Long).Show();
}
}
public void OnInitializationSuccess(IYouTubePlayerProvider p0, IYouTubePlayer yPlayer, bool p2)
{
if(!p2)
{
//load list video
yPlayer.CueVideos(DevConstants.list);
}
//load single video
//yPlayer.LoadVideo(DevConstants.VIDEO_ID);
}
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.activity_main);
YouTubePlayerView youTubeView = FindViewById<YouTubePlayerView>(Resource.Id.youtube_view);
youTubeView.Initialize(DevConstants.DEVELOPER_KEY, this);
}
}
public static class DevConstants
{
public static string DEVELOPER_KEY = "your developer key";
public static string VIDEO_ID = "DHHY8m3rEzU";
public static List<string> list = new List<string>()
{
"DHHY8m3rEzU","luDyX0kYzY4"
};
}
If you still have some issue, please try to add this line in Tramsforms Metadata.xml
<remove-node path="/api/package[#name='com.google.android.youtube.player']/class[#name='YouTubeThumbnailView']/method[#name='finalize' and count(parameter)=0]" />
More detailed info, please take a look:
https://poojargaonkar.wordpress.com/2015/08/13/playing-youtube-videos-in-xamarin-android-app-part-2/
More feature, you can take a look:
https://blog.nishanil.com/2014/08/14/youtube-android-player-for-xamarin-android/

Related

Read current page title with screen reader when push/pop a page

I'm developing an app for blind or visually impaired people using Xamarin.Forms. I have a NavigationPage with the title X, and when the app starts talkback reads the title X. I have 4 pages that can be navigated to with A, B, C and D titles. I would like that when navigating through different pages, the screen reader would read the title of the page. Is it possible?
For example, if I switch on talkback on Android and I navigate through settings pages, talkback reads all page titles. I want to do something similar.
Read current page title with screen reader when push/pop a page
You could use DependencyService to achieve the feature on each platform and call the function code in the OnAppearing method of each page.
Check the code:
Create an interface in the shared project.
public interface IAccessibilityManager
{
void sendAccessibility(string speakText);
}
Implement the interface in the required platform projects.
[assembly: Dependency(typeof(DroidAccessibilityImplement))]
namespace App19F_9.Droid
{
public class DroidAccessibilityImplement : IAccessibilityManager
{
public void sendAccessibility(string speakContent)
{
AccessibilityManager manager = (AccessibilityManager)Android.App.Application.Context.GetSystemService(Context.AccessibilityService);
if (manager.IsEnabled)
{
AccessibilityEvent _event = AccessibilityEvent.Obtain();
_event.EventType = EventTypes.Announcement;
_event.Text.Add(new Java.Lang.String(speakContent));
manager.SendAccessibilityEvent(_event);
}
}
}
}
Resolve the platform implementations from shared code.
public partial class Page5 : ContentPage
{
...
protected override void OnAppearing()
{
base.OnAppearing();
DependencyService.Get<IAccessibilityManager>().sendAccessibility(this.Title);
}
}

Background Service in Xamarin.Forms, iOS, Android

I have a background service in android.
My code is as follows:
[Service]
public class PeriodicService : Service
{
public override IBinder OnBind(Intent intent)
{
return null;
}
public override StartCommandResult OnStartCommand(Intent intent, StartCommandFlags flags, int startId)
{
Device.StartTimer(TimeSpan.FromSeconds(5), () =>
{
// code
});
return StartCommandResult.Sticky;
}
}
The MainActivity class:
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
StartService(new Intent(this, typeof(PeriodicService)));
}
Permission AndroidManifest.xml:
<uses-permission android:name="android.permission.PeriodicService" />
The problem is that my service only works in the background when the app is active or in the foreground but when I close the app it doesn't run in the background.
A possible solution is to follow along with what Fabio has written in his post about how to create The Never Ending Background Task.
The idea behind this is to create a BroadcastReceiver and Android Service in the manifest. The BroadcastReceiver will then activate the service with foreground priority as the application is being closed. If you are dealing with post Android 7 then he created an update to his blog showing The Fix.
Just to get a better understanding of how basic Android services operate, I'd recommend taking a look at this Android Services Tutorial
I also saw this other StackOverflow post that seems to be pretty similar so maybe there will be some useful info over there too.
I'm not too acclimated in this stuff, but I was able to follow along with the blog posts pretty easily so I hope this ends up helping :). If anyone finds a better solution I'd love to hear about it so tag be (if you would be so kind) so I can stay updated!

addSnapshotListener, get, update, etc. in onActivityCreated are called several times (when the user rotates the screen for example) [duplicate]

In my Android application, when I rotate the device (slide out the keyboard) then my Activity is restarted (onCreate is called). Now, this is probably how it's supposed to be, but I do a lot of initial setting up in the onCreate method, so I need either:
Put all the initial setting up in another function so it's not all lost on device rotation or
Make it so onCreate is not called again and the layout just adjusts or
Limit the app to just portrait so that onCreate is not called.
Using the Application Class
Depending on what you're doing in your initialization you could consider creating a new class that extends Application and moving your initialization code into an overridden onCreate method within that class.
public class MyApplicationClass extends Application {
#Override
public void onCreate() {
super.onCreate();
// TODO Put your application initialization code here.
}
}
The onCreate in the application class is only called when the entire application is created, so the Activity restarts on orientation or keyboard visibility changes won't trigger it.
It's good practice to expose the instance of this class as a singleton and exposing the application variables you're initializing using getters and setters.
NOTE: You'll need to specify the name of your new Application class in the manifest for it to be registered and used:
<application
android:name="com.you.yourapp.MyApplicationClass"
Reacting to Configuration Changes [UPDATE: this is deprecated since API 13; see the recommended alternative]
As a further alternative, you can have your application listen for events that would cause a restart – like orientation and keyboard visibility changes – and handle them within your Activity.
Start by adding the android:configChanges node to your Activity's manifest node
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="#string/app_name">
or for Android 3.2 (API level 13) and newer:
<activity android:name=".MyActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:label="#string/app_name">
Then within the Activity override the onConfigurationChanged method and call setContentView to force the GUI layout to be re-done in the new orientation.
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setContentView(R.layout.myLayout);
}
Update for Android 3.2 and higher:
Caution: Beginning with Android 3.2 (API level 13), the "screen size" also changes when the device switches between portrait and landscape orientation. Thus, if you want to prevent runtime restarts due to orientation change when developing for API level 13 or higher (as declared by the minSdkVersion and targetSdkVersion attributes), you must include the "screenSize" value in addition to the "orientation" value. That is, you must declare android:configChanges="orientation|screenSize". However, if your application targets API level 12 or lower, then your activity always handles this configuration change itself (this configuration change does not restart your activity, even when running on an Android 3.2 or higher device).
From http://web.archive.org/web/20120805085007/http://developer.android.com/guide/topics/resources/runtime-changes.html
Instead of trying to stop the onCreate() from being fired altogether, maybe try checking the Bundle savedInstanceState being passed into the event to see if it is null or not.
For instance, if I have some logic that should be run when the Activity is truly created, not on every orientation change, I only run that logic in the onCreate() only if the savedInstanceState is null.
Otherwise, I still want the layout to redraw properly for the orientation.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_list);
if(savedInstanceState == null){
setupCloudMessaging();
}
}
not sure if this is the ultimate answer, but it works for me.
what I did...
in the manifest, to the activity section, added:
android:configChanges="keyboardHidden|orientation"
in the code for the activity, implemented:
//used in onCreate() and onConfigurationChanged() to set up the UI elements
public void InitializeUI()
{
//get views from ID's
this.textViewHeaderMainMessage = (TextView) this.findViewById(R.id.TextViewHeaderMainMessage);
//etc... hook up click listeners, whatever you need from the Views
}
//Called when the activity is first created.
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
InitializeUI();
}
//this is called when the screen rotates.
// (onCreate is no longer called when screen rotates due to manifest, see: android:configChanges)
#Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
setContentView(R.layout.main);
InitializeUI();
}
What you describe is the default behavior. You have to detect and handle these events yourself by adding:
android:configChanges
to your manifest and then the changes that you want to handle. So for orientation, you would use:
android:configChanges="orientation"
and for the keyboard being opened or closed you would use:
android:configChanges="keyboardHidden"
If you want to handle both you can just separate them with the pipe command like:
android:configChanges="keyboardHidden|orientation"
This will trigger the onConfigurationChanged method in whatever Activity you call. If you override the method you can pass in the new values.
Hope this helps.
I just discovered this lore:
For keeping the Activity alive through an orientation change, and handling it through onConfigurationChanged, the documentation and the code sample above suggest this in the Manifest file:
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="#string/app_name">
which has the extra benefit that it always works.
The bonus lore is that omitting the keyboardHidden may seem logical, but it causes failures in the emulator (for Android 2.1 at least): specifying only orientation will make the emulator call both OnCreate and onConfigurationChanged sometimes, and only OnCreate other times.
I haven't seen the failure on a device, but I have heard about the emulator failing for others. So it's worth documenting.
You might also consider using the Android platform's way of persisting data across orientation changes: onRetainNonConfigurationInstance() and getLastNonConfigurationInstance().
This allows you to persist data across configuration changes, such as information you may have gotten from a server fetch or something else that's been computed in onCreate or since, while also allowing Android to re-layout your Activity using the xml file for the orientation now in use.
See here or here.
It should be noted that these methods are now deprecated (although still more flexible than handling orientation change yourself as most of the above solutions suggest) with the recommendation that everyone switch to Fragments and instead use setRetainInstance(true) on each Fragment you want to retain.
The approach is useful but is incomplete when using Fragments.
Fragments usually get recreated on configuration change. If you don't wish this to happen, use
setRetainInstance(true); in the Fragment's constructor(s)
This will cause fragments to be retained during configuration change.
http://developer.android.com/reference/android/app/Fragment.html#setRetainInstance(boolean)
I just simply added:
android:configChanges="keyboard|keyboardHidden|orientation"
in the AndroidManifest.xml file and did not add any onConfigurationChanged method in my activity.
So every time the keyboard slides out or in nothing happens! Also checkout this article about this problem.
The onCreate method is still called even when you change the orientation of android. So moving all the heavy functionality to this method is not going to help you
Put the code below inside your <activity> tag in Manifest.xml:
android:configChanges="screenLayout|screenSize|orientation"
It is very simple just do the following steps:
<activity
android:name=".Test"
android:configChanges="orientation|screenSize"
android:screenOrientation="landscape" >
</activity>
This works for me :
Note: orientation depends on your requitement
onConfigurationChanged is called when the screen rotates.
(onCreate is no longer called when the screen rotates due to manifest, see:
android:configChanges)
What part of the manifest tells it "don't call onCreate()"?
Also,
Google's docs say to avoid using android:configChanges (except as a last resort). But then the alternative methods they suggest all DO use android:configChanges.
It has been my experience that the emulator ALWAYS calls onCreate() upon rotation.
But the 1-2 devices that I run the same code on... do not.
(Not sure why there would be any difference.)
Changes to be made in the Android manifest are:
android:configChanges="keyboardHidden|orientation"
Additions to be made inside activity are:
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
}
}
Add this line to your manifest :-
android:configChanges="orientation|keyboard|keyboardHidden|screenSize|screenLayout|uiMode"
and this snippet to the activity :-
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
There are several ways to do this:
Save Activity State
You can save the activity state in onSaveInstanceState.
#Override
public void onSaveInstanceState(Bundle outState) {
/*Save your data to be restored here
Example: outState.putLong("time_state", time); , time is a long variable*/
super.onSaveInstanceState(outState);
}
and then use the bundle to restore the state.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(savedInstanceState!= null){
/*When rotation occurs
Example : time = savedInstanceState.getLong("time_state", 0); */
} else {
//When onCreate is called for the first time
}
}
Handle orientation changes by yourself
Another alternative is to handle the orientation changes by yourself. But this is not considered a good practice.
Add this to your manifest file.
android:configChanges="keyboardHidden|orientation"
for Android 3.2 and later:
android:configChanges="keyboardHidden|orientation|screenSize"
#Override
public void onConfigurationChanged(Configuration config) {
super.onConfigurationChanged(config);
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
//Handle rotation from landscape to portrait mode here
} else if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE){
//Handle rotation from portrait to landscape mode here
}
}
Restrict rotation
You can also confine your activity to portrait or landscape mode to avoid rotation.
Add this to the activity tag in your manifest file:
android:screenOrientation="portrait"
Or implement this programmatically in your activity:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
The way I have found to do this is use the onRestoreInstanceState and the onSaveInstanceState events to save something in the Bundle (even if you dont need any variables saved, just put something in there so the Bundle isn't empty). Then, on the onCreate method, check to see if the Bundle is empty, and if it is, then do the initialization, if not, then do it.
Even though it is not "the Android way" I have gotten very good results by handling orientation changes myself and simply repositioning the widgets within a view to take the altered orientation into account. This is faster than any other approach, because your views do not have to be saved and restored. It also provides a more seamless experience to the user, because the respositioned widgets are exactly the same widgets, just moved and/or resized. Not only model state, but also view state, can be preserved in this manner.
RelativeLayout can sometimes be a good choice for a view that has to reorient itself from time to time. You just provide a set of portrait layout params and a set of landscaped layout params, with different relative positioning rules on each, for each child widget. Then, in your onConfigurationChanged() method, you pass the appropriate one to a setLayoutParams() call on each child. If any child control itself needs to be internally reoriented, you just call a method on that child to perform the reorientation. That child similarly calls methods on any of its child controls that need internal reorientation, and so on.
Every time when the screen is rotated, opened activity is finished and onCreate() is called again.
1 . You can do one thing save the state of activity when the screen is rotated so that, You can recover all old stuff when the activity's onCreate() is called again.
Refer this link
2 . If you want to prevent restarting of the activity just place the following lines in your manifest.xml file.
<activity android:name=".Youractivity"
android:configChanges="orientation|screenSize"/>
you need to use the onSavedInstanceState method to store all the values to its parameter is has which is a bundle
#Override
public void onSaveInstanceState(Bundle outState, PersistableBundle outPersistentState) {
super.onSaveInstanceState(outState, outPersistentState);
outPersistentState.putBoolean("key",value);
}
and use
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
savedInstanceState.getBoolean("key");
}
to retrieve and set the value to view objects
it will handle the screen rotations
Note: I post this answer if someone in the future face the same problem as me. For me the following line wasn't enough:
android:configChanges="orientation"
When I rotated the screen, the method `onConfigurationChanged(Configuration new config) didn't get called.
Solution: I also had to add "screenSize" even if the problem had to do with the orientation. So in the AndroidManifest.xml - file, add this:
android:configChanges="keyboardHidden|orientation|screenSize"
Then implement the method onConfigurationChanged(Configuration newConfig)
In the activity section of the manifest, add:
android:configChanges="keyboardHidden|orientation"
Add this line in manifest : android:configChanges="orientation|screenSize"
People are saying that you should use
android:configChanges="keyboardHidden|orientation"
But the best and most professional way to handle rotation in Android is to use the Loader class. It's not a famous class(I don't know why), but it is way better than the AsyncTask. For more information, you can read the Android tutorials found in Udacity's Android courses.
Of course, as another way, you could store the values or the views with onSaveInstanceState and read them with onRestoreInstanceState. It's up to you really.
One of the best components of android architecture introduced by google will fulfill all the requirements that are ViewModel.
That is designed to store and manage UI-related data in a lifecycle way plus that will allow data to survive as the screen rotates
class MyViewModel : ViewModel() {
Please refer to this: https://developer.android.com/topic/libraries/architecture/viewmodel
After a while of trial and error, I found a solution which fits my needs in the most situations. Here is the Code:
Manifest configuration:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.pepperonas.myapplication">
<application
android:name=".App"
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme">
<activity
android:name=".MainActivity"
android:configChanges="orientation|keyboardHidden|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
MainActivity:
import android.content.res.Configuration;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;
import android.widget.Button;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private static final String TAG = "MainActivity";
private Fragment mFragment;
private int mSelected = -1;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d(TAG, "onCreate " + "");
// null check not realy needed - but just in case...
if (savedInstanceState == null) {
initUi();
// get an instance of FragmentTransaction from your Activity
FragmentManager fragmentManager = getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
/*IMPORTANT: Do the INITIAL(!) transaction only once!
* If we call this everytime the layout changes orientation,
* we will end with a messy, half-working UI.
* */
mFragment = FragmentOne.newInstance(mSelected = 0);
fragmentTransaction.add(R.id.frame, mFragment);
fragmentTransaction.commit();
}
}
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
Log.d(TAG, "onConfigurationChanged " +
(newConfig.orientation
== Configuration.ORIENTATION_LANDSCAPE
? "landscape" : "portrait"));
initUi();
Log.i(TAG, "onConfigurationChanged - last selected: " + mSelected);
makeFragmentTransaction(mSelected);
}
/**
* Called from {#link #onCreate} and {#link #onConfigurationChanged}
*/
private void initUi() {
setContentView(R.layout.activity_main);
Log.d(TAG, "onCreate instanceState == null / reinitializing..." + "");
Button btnFragmentOne = (Button) findViewById(R.id.btn_fragment_one);
Button btnFragmentTwo = (Button) findViewById(R.id.btn_fragment_two);
btnFragmentOne.setOnClickListener(this);
btnFragmentTwo.setOnClickListener(this);
}
/**
* Not invoked (just for testing)...
*/
#Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Log.d(TAG, "onSaveInstanceState " + "YOU WON'T SEE ME!!!");
}
/**
* Not invoked (just for testing)...
*/
#Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
Log.d(TAG, "onSaveInstanceState " + "YOU WON'T SEE ME, AS WELL!!!");
}
#Override
protected void onResume() {
super.onResume();
Log.d(TAG, "onResume " + "");
}
#Override
protected void onPause() {
super.onPause();
Log.d(TAG, "onPause " + "");
}
#Override
protected void onDestroy() {
super.onDestroy();
Log.d(TAG, "onDestroy " + "");
}
#Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.btn_fragment_one:
Log.d(TAG, "onClick btn_fragment_one " + "");
makeFragmentTransaction(0);
break;
case R.id.btn_fragment_two:
Log.d(TAG, "onClick btn_fragment_two " + "");
makeFragmentTransaction(1);
break;
default:
Log.d(TAG, "onClick null - wtf?!" + "");
}
}
/**
* We replace the current Fragment with the selected one.
* Note: It's called from {#link #onConfigurationChanged} as well.
*/
private void makeFragmentTransaction(int selection) {
switch (selection) {
case 0:
mFragment = FragmentOne.newInstance(mSelected = 0);
break;
case 1:
mFragment = FragmentTwo.newInstance(mSelected = 1);
break;
}
// Create new transaction
FragmentTransaction transaction = getSupportFragmentManager().beginTransaction();
// Replace whatever is in the fragment_container view with this fragment,
// and add the transaction to the back stack
transaction.replace(R.id.frame, mFragment);
/*This would add the Fragment to the backstack...
* But right now we comment it out.*/
// transaction.addToBackStack(null);
// Commit the transaction
transaction.commit();
}
}
And sample Fragment:
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
/**
* #author Martin Pfeffer (pepperonas)
*/
public class FragmentOne extends Fragment {
private static final String TAG = "FragmentOne";
public static Fragment newInstance(int i) {
Fragment fragment = new FragmentOne();
Bundle args = new Bundle();
args.putInt("the_id", i);
fragment.setArguments(args);
return fragment;
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
Log.d(TAG, "onCreateView " + "");
return inflater.inflate(R.layout.fragment_one, container, false);
}
}
Can be found on github.
Use orientation listener to perform different tasks on different orientation.
#Override
public void onConfigurationChanged(Configuration myConfig)
{
super.onConfigurationChanged(myConfig);
int orient = getResources().getConfiguration().orientation;
switch(orient)
{
case Configuration.ORIENTATION_LANDSCAPE:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
break;
case Configuration.ORIENTATION_PORTRAIT:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
break;
default:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED);
}
}
Put this below code in your Activity in Android Manifest.
android:configChanges="orientation"
This will not restart your activity when you would change orientation.
Fix the screen orientation (landscape or portrait) in AndroidManifest.xml
android:screenOrientation="portrait" or android:screenOrientation="landscape"
for this your onResume() method is not called.
You may use the ViewModel object in your activity.
ViewModel objects are automatically retained during configuration changes so that the data they hold is immediately available to the next activity or fragment instance.
Read more:
https://developer.android.com/topic/libraries/architecture/viewmodel

How to apply a custom font on the title of a navigation page?

I'm working on a multiplatform app with Xamarin.Forms for Android, iOS and UWP. One of the requirements is to apply a corporate custom font on the title of all pages, which are instances of NavigationPage. I've got this working for iOS but I can't get it to work for Android or UWP.
What I've done is to create custom renderers for each platform. For iOS this is working with the following code:
using System.ComponentModel;
using UIKit;
using MyNameSpace.iOS.Renderers
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRendererAttribute(typeof(NavigationPage), typeof(MyNavigationPageRenderer))]
namespace MyNameSpace.iOS.Renderers
{
public class MyNavigationPageRenderer : NavigationRenderer
{
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
var page = this.Element as NavigationPage;
if (page == null) return;
this.NavigationBar.TitleTextAttributes = new UIStringAttributes
{
Font = UIFont.FromName("MyFont", 18),
ForegroundColor = page.BarTextColor.ToUIColor()
};
}
}
}
I know how to get the correct font in the OnElementChanged-method for the Android and the UWP platform but how do I apply them? I can't find a property to set.
I can partially answer my own question. For Android, there are a lot of solutions in Java and translating them to Xamarin is not always easy. But I have found a reasonable and easy to understand solution, based on Getting ActionBar Title TextView with AppCompat v7 r21.
First, add a TextView to Resources/layout/toolbar.axml:
<?xml version="1.0" encoding="utf-8"?>
<android.support.v7.widget.Toolbar xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:minHeight="?attr/actionBarSize"
android:background="?attr/colorPrimary"
android:theme="#style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:popupTheme="#style/ThemeOverlay.AppCompat.Light"
app:layout_scrollFlags="scroll|enterAlways">
<TextView
style="#style/TextAppearance.AppCompat.Widget.ActionBar.Title"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:text="Toolbar Title"
android:gravity="center_vertical"
android:id="#+id/toolbar_title" />
</android.support.v7.widget.Toolbar>
Then create a custom NavigationPage renderer:
using System;
using System.ComponentModel;
using Android.Graphics;
using Android.Widget;
using MyNameSpace.Droid.Renderers;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
using Xamarin.Forms.Platform.Android.AppCompat;
using Support = Android.Support.V7.Widget;
[assembly: ExportRenderer(typeof(NavigationPage), typeof(MyNavigationPageRenderer))]
namespace MyNameSpace.Droid.Renderers
{
public class MyNavigationPageRenderer : NavigationPageRenderer
{
private Support.Toolbar _toolbar;
public override void OnViewAdded(Android.Views.View child)
{
base.OnViewAdded(child);
if (child.GetType() == typeof(Support.Toolbar))
_toolbar = (Support.Toolbar)child;
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
var page = this.Element as NavigationPage;
if (page != null && _toolbar != null)
{
Typeface tf = Typeface.CreateFromAsset(Android.App.Application.Context.Assets, "MyFont.ttf");
TextView title = (TextView)_toolbar.FindViewById(Resource.Id.toolbar_title);
title.SetText(page.CurrentPage.Title, TextView.BufferType.Normal);
title.SetTypeface(tf, TypefaceStyle.Normal);
}
}
}
}
In the OnViewAdded-event, we get a reference to the toolbar. In the OnElementPropertyChanged-event, we get the custom font from the assets and with a FindViewById() we retrieve the defined TextView. Then we can set the Title and Typeface (font) of the Textview of the Toolbar.
So far so good. Anyone an idea to accomplish the same in the UWP-project?

Youtube video stops after 1 second when using YouTubePlayerSupportFragment

I am using YouTubePlayerSupportFragment and after a second it stops playing.
If I move the slider it again starts to show a movie image and sound but stops again after less then a second. It almost looks as if the movie is not streaming and buffering but view is showing the movie controls and the image.
I am using the default video mode and here is my fragment class:
public class PlayerYouTubeFrag extends YouTubePlayerSupportFragment {
String developerKey = "dev_key";
private YouTubePlayer activePlayer;
public static PlayerYouTubeFrag newInstance(String url) {
PlayerYouTubeFrag playerYouTubeFrag = new PlayerYouTubeFrag();
Bundle bundle = new Bundle();
bundle.putString("url", url);
playerYouTubeFrag.setArguments(bundle);
playerYouTubeFrag.init();
return playerYouTubeFrag;
}
private void init() {
initialize(developerKey, new OnInitializedListener() {
#Override
public void onInitializationFailure(Provider arg0, YouTubeInitializationResult arg1) {
System.out.println("PlyerYouTubeFrag initialization failure");
}
#Override
public void onInitializationSuccess(YouTubePlayer.Provider provider, YouTubePlayer player, boolean wasRestored) {
activePlayer = player;
if (getArguments().getString("url") != null) {
if (wasRestored) {
activePlayer.play();
} else {
activePlayer.loadVideo(getArguments().getString("url"), 0);
}
}
}
});
}
}
I am using viewpager for other fragments and here is the section of my main activity in my getItem() call where I create the fragment and return it:
if(ft3 ==null)
ft3 = PlayerYouTubeFrag.newInstance(video_id);
for my main activity I use this xml
<android.support.v4.view.ViewPager
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/pager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
I am using 1.2.2 of the youtube api
I am running on 5.1 of android and have tried the newest and older youtube player. I have read about this might be happening for others and is pointed to being a API issue but I am not sure.
Any ideas I am willing to try.
I had the same problem and after few hours I finally found a solution. The problem is the view is probably not at the top of the layout where you want to put this youtubePlayerFragment.
That is why the video is cut after 1 second. To solve that you need to be sure that the place where you want to add the youtubeFragment is the top of the layout.
<FrameLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="0.96"
android:paddingTop="5dp"
android:id="#+id/youtubeFragment">
</FrameLayout>
I do not really understand why you cannot invoke youtubePlayerFragment where you want. Perhaps to avoid some programmers to hide some parts of the video (for example artificially displaying sound without the view which is not legal following the conditions of use)...
You cannot use youtubePlayerFragment as the view overlaps the youtubePlayerView, Youtube docs recommend to use another approach for overlaying views.
Please follow the steps in this guide for ActionBarDemoActivity
https://github.com/youtube/yt-android-player

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