Adding eventhandler to tab context menu throws null pointer exception - javafx

I would like to add the event handler to a tab context menu. And after the tab context menu is selected I would like to remove the event handler from the node. The problem is that Tab2.getContextMenu().addEventHandler(Event.ANY,handler); throws a NullPointerException.
#FXML Tab Tab2; - Tab2 can be found in my fxml with fx:id="Tab2"
EventHandler<Event> handler = (new EventHandler<Event>() {
public void handle(Event event) {
System.out.println("Tab2 is selected!");
Tab2.getContextMenu().removeEventHandler(Event.ANY, this);
}
});
Tab2.getContextMenu().addEventHandler(Event.ANY, handler);
The code takes place in initialize function.
I would like to achive a similar solution like this:
Tab2.setOnSelectionChanged(e -> {
if(Tab2.isSelected()) {
System.out.println("Tab2 is selected!");
}
});
Unfortunately, with this solution it will run all the time on selection. But I want it to happen only once and also remove the event listener.
This asker used a similar solution like me:
How to remove an event handler?
But he had no problem with adding the event handler.
EDIT:
It seems like getContextMenu() function causes the nullpointer exception and it also seems I kind of misunderstood what that function does. I wanted to get the tab's "header".
But the question remains the same. How can I add an event listener to a tab, and after it is selected the first time remove the event listener from it. That's all.

You can set the listener value as null
e.g.:
tab1.setOnSelectionChanged((e)->{
if(tab1.isSelected()){
tab1.setOnSelectionChanged(null);
}
});

Related

How to skip DRAG_DETECTED Events from TableHeaderRow (resizing TableColumns)

In order to use a TableView (with resizable columns) as drag source,
I have attached an onDragDetected handler on that TableView with the effect, that resizing TableColumns does not work anymore: If the user clicks into the TableHeaderRow for dragging the column separators, these mouse events are consumed by my handler too.
The handler is attached to the whole TableView and I do not see a way to distinguish between events from TableRows and events from the TableHeaderRow.
Attaching the handler to the data-rows only is not appropriate in my case, since I need multiline selection (and do not want to have dependencies from the RowFactory to the application data model).
Any suggestions?
best Hans
I found the solution myself: I had to look up the TableHeaderRow instance with the lookup-method, and discard the DRAG_DETECTED event there.
Pane header = (Pane) mainTableView.lookup("TableHeaderRow");
header.setOnDragDetected(new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
System.out.println("ignoring drag operation from table header.");
event.consume();
}
});
After that, resising of table columns works. Maybe there is something wrong with my drag+drop event handling that initially caused the problem!? Somebody voted down without comment...
The solution by Hans does work, but only after the window is shown. I added a window.setOnShown((WindowEvent e) listener and then I was able to do the lookup and header.setOnDragDetected.
Here is how I added it:
window.setOnShown((WindowEvent e) -> {
Pane header = (Pane) mainTableView.lookup("TableHeaderRow");
....
});
Otherwise, lookup returns null.

Flexlib scheduleViewer.. how to handle clicks on items

I'm trying to use a flexlib schedule viewer in my application.
I want to have it so that when I click on a scheduled event, it calls a function in my main app (that will allow me to edit the event). But there doesn't seem to be any specific function for anything like this built into the class ie no event dispatched when I click on an event.
I can use the 'click' function to detect that the item has been clicked on.. and have tried something like this:
private function exerciseClickHandler(event:MouseEvent):void{
if (exerciseSeries.selectedItem != null){
//code
}
}
<code:ScheduleViewer id="exerciseSeries" click="exerciseClickHandler(event)" />
This method isn't very reliable because if it only works the first time.. once an item is selected, it stays selected so all following clicks on the item fulfills the condition.
Is there any way to determine whether an event was being clicked on?
Or do I have to extend the component and add some sort of clickEvent when an event is clicked on.
Since exerciseClickHandler is firing up when you click on the component, wouldn't this work?
Instead of
private function exerciseClickHandler(event:MouseEvent):void{
if (exerciseSeries.selectedItem != null){
//code
}
}
write
private function exerciseClickHandler(event:MouseEvent):void{
switch (exerciseSeries.selectedItem)
{
//code
case xy:
break;
}
}
or
private function exerciseClickHandler(event:MouseEvent):void{
//do something with exerciseSeries.selectedItem
}
What I mean is that you wrote that everything stops after the first element is clicked. And according to the code you provided it has to stop, beacuse after the first click exerciseSeries.selectedItem won't be null anymore, since it's selected. So remove the conditional you wrote and use the instance.
I'd suggest you set up a ChangeWatcher to keep an eye on the selectedItem (or selectedItems if you are going to allow multiple selection at some point). Example:
protected exerciseSeriesCreationCompleteHandler(event:FlexEvent):void{
ChangeWatcher.watch(this,['exerciseSeries','selectedItem'], handleChange_SelectedItem);
}
protected function handleChange_SelectedItem(event:PropertyChangeEvent):void{
// Either
dispatchedEvent(//some custom event);
// Or
someDirectMethodCall();
}
An alternative would be to search for an instance of the the event class in the view hierarchy under the mouse coordinates whenever a user clicks.
//Attach this click handler to the component
private function handleClick(event : MouseEvent) : void {
var obj : *EventClass*= null;
var applicationStage : Stage = FlexGlobals.topLevelApplication.stage as Stage;
var mousePoint : Point = new Point(applicationStage.mouseX, applicationStage.mouseY);
var objects : Array = applicationStage.getObjectsUnderPoint(mousePoint);
for (var i : int = objects.length - 1; i >= 0; i--) {
if (objects[i] is *EventClass*) {
obj = objects[i] as *EventClass*;
break;
}
}
if(obj is *EventClass*){
//Dispatch some custom event with obj being the item that was clicked on.
}
}
Where EventClass is the class of the objects that represent events
I have had similar problems and sometimes you can get by with wrapping the object with a Box and putting the click event on the Box. If you have not already tried that, it's a cheap, easy fix (if it works for you).
<mx:Box click="exerciseClickHandler(event)">
<code:ScheduleViewer id="exerciseSeries" />
</mx:Box>

Dispatch an event from a class that inherits from EventDispatcher

I've got a class that extends EventDispatcher.
What I want to do is to dispatch the click event when the component is clicked. (The class is essentially some text in a textfield that needs to be able to do certain things, and it needs to be able to respond to a click). Sounds easy enough... I want the event dispatched when that portion of the text is clicked. But uh...how? it's not like a button where I can just go
myButton.addEventListener(MouseEvent.CLICK, myClickHandler);
That's clear, because some component is going to be listening for the Click event dispatched when myButton is clicked. It is built into the AS3 framework that a button knows how to listen for a click event.
After the import statements I've got:
[Event(name="click" type="mx.events.Event")]
How do I dispatch the event when the component is clicked, when the component doesn't yet know how to respond to a click event? I've tried adding an event listener in the textfield which contains this custom class of text, but nothing's happening because the Click event hasn't been dispatched.
You can create your own click event and dispatch it. You can do that also to dispatch clicks on objects where no user ever have clicked :D
Try this:
var mEvent:MouseEvent = new MouseEvent(MouseEvent.CLICK, [HERE MORE PARAMS BY YOU]);
yourObject.dispatchEvent(mEvent);
Now, you will recieve Click Events from yourObject.
Let's say your class consists TextField tf. Then public function YourClass():void { //Constructor
{
//intialize Something
//initialize tf
tf.addEventListener(MouseEvent.CLICK, onClick);
...
}
...
private function onClick(e:MouseEvent):void {
this.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
OK, I tried this in the constructor:
var mEvent:MouseEvent = new MouseEvent(MouseEvent.CLICK, true, false);
this.dispatchEvent(mEvent);
Then, in the containing textfield, while iterating through these objects (each of which is called cp), I did this:
cp.addEventListener(MouseEvent.CLICK, mouseClickHandler);
Finally the mouseClickHandler:
private function mouseClickHandler(event:MouseEvent):void
{
trace("Clicked!!!!!!!!!!!");
}
Running in debug mode I get nada. Nunca. Niente. Nuttin'. Which is to say: no trace of being clicked. Did I do something wrong?

Click-outside event on custom components in flex

Is there a way to write a custom event that gets triggered when the user clicks outside of that custom component instance? Basically anywhere else in the main flex app.
Thanks.
You can use the FlexMouseEvent.MOUSE_DOWN_OUTSIDE event. For example:
myPopup.addEventListener(
FlexMouseEvent.MOUSE_DOWN_OUTSIDE,
function(mouseEvt:FlexMouseEvent):void
{
PopUpManager.removePopUp(myPopup);
}
);
stage.addEventListener( MouseEvent.CLICK, stgMouseListener, false, 0, true );
...
private function stgMouseListener( evt:MouseEvent ):void
{
trace("click on stage");
}
private function yourComponentListener( evt:MouseEvent ):void
{
trace("do your thing");
evt.stopPropagation();
}
Got this from Senocular. I think it applies to this subject, at least it did the trick for me. What jedierikb suggested seems to be the same, but a little incomplete.
Preventing Event Propagation
If you want to prevent an event from propagating further, you can stop it from doing so within an event listener using stopPropagation() (flash.events.Event.stopPropagation()) or stopImmediatePropagation() (flash.events.Event.stopImmediatePropagation()). These methods are called from the Event objects passed into event listeners and essentially stop the event from happening - at least past that point.
stopPropagation prevents any objects beyond the current from recieving the event, and this can be within any phase of the event. stopImmediatePropagation does the same but also takes the extra step of preventing additional events within the current target receiving the event from happening too. So where as stopPropagation would prevent sprite A's parent from receiving the event, stopImmediatePropagation would prevent sprite A's parent as well as any other listeners listening to sprite A from receiving the event.
Example: toggle between using stopPropagation and stopImmediatePropagation
ActionScript Code:
var circle:Sprite = new Sprite();
circle.graphics.beginFill(0x4080A0);
circle.graphics.drawCircle(50, 50, 25);
addChild(circle);
circle.addEventListener(MouseEvent.CLICK, clickCircle1);
circle.addEventListener(MouseEvent.CLICK, clickCircle2);
stage.addEventListener(MouseEvent.CLICK, clickStage);
function clickCircle1(evt:MouseEvent):void {
evt.stopPropagation();
// evt.stopImmediatePropagation();
trace("clickCircle1");
}
function clickCircle2(evt:MouseEvent):void {
trace("clickCircle2");
}
function clickStage(evt:MouseEvent):void {
trace("clickStage");
}
Click the circle and see how the event is stopped with each method. stopPropagation prevented the stage from receiving the event while stopImmediatePropagation also prevented clickCircle2 from recognizing the event
normal output
clickCircle1
clickCircle2
clickStage
stopPropagation output
clickCircle1
clickCircle2
stopImmediatePropagation output
clickCircle1
Flex/Actionscript 3 - close popupanchor on mouse clicked anywhere outside popup anchor
for 4.6 SDK try this..
frmPUA.popUp.addEventListener(FlexMouseEvent.MOUSE_DOWN_OUTSIDE, menuPopOutside, false, 0, true);
Full code is avaiable at
http://saravanakumargn.wordpress.com/2013/12/14/flexactionscript-3-close-popupanchor-on-mouse-clicked-anywhere-outside-popup-anchor-2/

FLEX: Programmatically remove Alert?

I need to programmatically remove an alert.
This is why:
My application uses BrowserManager to enable deep linking based off of the content in the #hash part of the url. If an alert is currently up, and the user hits the back button, the application will revert back to its previous state. But the Alert will still be up, and in many cases irrelevant at that point.
So is there a way to programmatically remove the Alert? so when the hash fragment changes I can remove it.
Thanks!
It turns out the Alert.show function returns an Alert reference and then just uses PopUpManager to add it to the display list. so if you capture the return reference when you call Alert.show you can tell PopUpManager to remove it. :)
You can do this by keeping the Alert object as member data, and then setting its visible property to false when you're done with it. Next time you need to show an Alert, don't create a new one - grab the one you've already created and set its properties, then set visible to true again.
private var myAlert : Alert;
public void showAlert( message: String, title : String ) : void
{
hideAlert();
myAlert = Alert.show( message, title, Alert.OK | Alert.NONMODAL );
}
public void hideAlert() : void
{
if( myAlert != null && myAlert.visible ) {
myAlert.visible = false;
}
}
I don't think that is possible.
You can create your own alert component subclassing TitleWindow and then use PopupManager to show/hide them.

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