HERE Isoline Traffic:Disabled - How are routes calulcated - here-api

I'm experimenting with the Isoline API and have a question about the effects of two parameters:
Mode: Shortest
The docs imply that things like turns are penalized. By what factor? Known travel times, or some arbitrary estimation?
Traffic: Disabled
The docs imply that traffic is not taken into account. Does this mean the cost of traversing a component of a road is a function of the speed limit, or collected data on actual travel speeds on that route?
Thanks in advance.

For your questions:
Turns are penalization depend on multiple factors which are different for turns of different characteristic (road types, turn geometry etc).
This takes the actual travel speeds into account.

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Accelerometer using ADXL345 for Earthquake Detection

Well, i want to ask if ADXL345 can be used to detect an Earthquake Occurrence based on its magnitude/intensity level. For more information, I want to used an accelerometer to create a Device that can detect the intensity/magnitude level of an Earthquake.
I have absolutely no experience in this field, but it looks useful and fascinating.
Questions are:
is this device able to detect medium scale earthquakes?
if yes, does anybody did it, available to share experiences?
if no to the previous, is there any guide which explains algorithms, calculations and mechanical plans?
That sensor is not suitable. It has 13 bit resolution at +-16g full range. That gives you a sensitivity of 0.002g for the lsb. In order to detect an earthquake directly below you, you need approx. a few milli-g (e.g. see here), even less for earthquakes with an epicentre elsewhere.
You want a sensor which is much more sensitive by a factor of 100 and probably with more resolution (better ADC), too.
(And you should have been able to do this quick google-search analysis yourself ;) )
Using accelerometers reading tells you nothing about the actual magnitude of the quake itself. It tells you the size of the quake at your location. Combining location and amplitude will give you a 'weighted' measurement, but that's still useless without a calibration curve. Without knowing what acceleration, at a certain distance, corresponds to what magnitude you will be unable to tell what the magnitude is. You can certainly conclude that your measured earthquake has a median amplitude of, say, 2000% of a non-earthquake reading, but you won't be able to turn it into a Richter measurement. To do that you'd need to take some data during earthquakes of known magnitude and then work out how acceleration, distance and magnitude are related for your device. You could alternatively use a scale like the Shindo (just Google it).

estimating distance to ibeacon AVR

I want to ask about I Beacon advertising, especially Tx Power.
I used two BLE module HM10 and HM11. I make one as a ibeacon (HM10). and other one used to connect and listen to HM10 broadcasting.
I used MCU ATmega32 AVR tied with HM11 and I used scanf function to read the broadcast. I want to extract the last byte (Tx Power). I want to measure the distance with AVR programming.
Could you tell me the algorithm?
The formula Apple uses to calculate a distance estimate to an iBeacon is not published. There are a number of alternative formulas including this one, based on a best fit power curve, that we wrote for the Android Beacon Library.
Further research we have done shows that the formula above basically works, but it has two main imperfections:
It does not work well for weaker beacon transmitters. With weaker broadcasts, the distance is underestimated.
It does not account for varying signal gains in receivers. Different receivers have different antennas and receivers which measure the same signals differently.
There is an ongoing discussion of the best formula here.
A bit late but hopefully useful to others. I have given up on Apple's "Accuracy" number; as #davidyoung points out, different devices will have different signal gains. Now I am not an engineer but more of a math and statistics person, so I have gone down the route of "fingerprinting" an indoor space instead. Essentially I read all RSSI from all beacons installed in a certain "venue". Some might not be within reach and therefore I just assume, in such cases, an RSSI of -95 dBm (which seems to be the floor past which a signal is not read any more). Such constituted array has the same beacons in the same positions at all times (even across app launches). I compute a 5 seconds moving average for each beacon (so a I se 5 arrays to do that). The resulting avg array is then shifted up by 95 units and normalised so that the sum of all of its values is one. If you want to tag an an indoor "point" you collect many of these normalised average arrays on that specific spot. I go ahead and construct a database of "spots". To forecast your proximity to any spot in a database you simply compute a quadratic distance of your current reading and the all of the fingerprints in the database.
Which beacons to use? At least class 2 in power. How many? At least a couple per room (put them in two adjacent corners, on the ceiling or high up).
The last step that you need to do is match the fingerprints with an x,y coordinate on your map. I never did this step, because I am mainly interested in proximity applications and not fully fingerprint and indoor space.
Perhaps the discussion above will serve you as a guidance on a technique that is used by many indoor location companies.
Disclosure: I have recently open sourced my code doing the above calculations.

Can I pass multiple travel modes when using The Google Maps Distance Matrix API

I need to calculating times and distances with multple travel modes, I try to pass multiple travel modes separated with | like this:
https://maps.googleapis.com/maps/api/distancematrix/json?origins=E149AQ&destinations=UB83PH|NW14SA|WC1E7HU|N78DB&mode=walking|bicycling|driving&language=en-GB&key=myKey
But it doesn't work as I expected.
Only a single travel mode is supported per request. To get results for multiple travel modes, make multiple requests.
The documentation implies that but doesn't state it explicitly:
Optional parameters
mode (defaults to driving) — Specifies the mode of transport to use when calculating distance. Valid values and other request details are specified in the Travel Modes section of this document.
Travel Modes
For the calculation of distances, you may specify the transportation mode to use. By default, distances are calculated for driving directions. The following travel modes are supported:
driving (default) indicates distance calculation using the road network.
walking requests distance calculation for walking via pedestrian paths & sidewalks (where available).
bicycling requests distance calculation for bicycling via bicycle paths & preferred streets (where available).
transit requests distance calculation via public transit routes (where available). This value may only be specified if the request includes an API key or a Google Maps API for Work client ID. If you set the mode to transit you can optionally specify either a departure_time or an arrival_time. If neither time is specified, the departure_time defaults to now (that is, the departure time defaults to the current time). You can also optionally include a transit_mode and/or a transit_routing_preference.
Note: Both walking and bicycling directions may sometimes not include clear pedestrian or bicycling paths, so these directions will return warnings in the returned result which you must display to the user.

Estimating the heat generated by a process or job

Is it possible to estimate the heat generated by an individual process in runtime.
Temperature readings of the processor is easily accessible but what I need is process specific information.
Is it possible to map information such as cpu utilization, io, running time, memory usage etc to get some kind of an estimate?
I'm gonna say no. Because the overall temperature of your system components isn't a simple mathematical equation with everything that's moving and switching either.
Heat generated by and inside a computer is dependent on many external factors like hardware setup, ambient temperature of the room, possibly the age of the components, is there dust on them or in the fans, was the cooling paste correctly applied on the CPU or elsewhere, where heat sinks are present, how is heat being dissipated etc.etc.. In short, again, no.
Additionally, your computer runs a LOT of processes at any given time apart from the ones that you control (and "control" is a relative term). Even if it is possible to access certain sensory data for individual components (like you can see to some extent in the BIOS) then interpolating one single process' generated temperature in regard to the total is, well, impossible.
At the lowest levels (gate networks, control signalling etc.), an external individual no longer has any means to observe or measure what's going on but there as well, things are in a changing state, a variable amount of electricity is being used and thus a variable amount of heat generated.
Pertaining to your second question: that's basically what your task manager does. There are countless examples and articles on the internet on how to get that done in a plethora of programming languages.
That is, unless some of the actually smart people in this merry little community of keytappers and screengazers say that it IS actually possible, at which point I will be thoroughly amazed...
EDIT: Monitoring the processes is a first step in what you're looking for. take a look at How to detect a process start & end using c# in windows? and be sure to follow up on duplicates like the one mentioned by Hans.
You could take a look at PowerTOP or some other tool that monitors power usage. I am not sure how accurate it is across different systems but a power estimation should provide at least some relative information as the heat generated assuming the processes you are comparing are running in similar manners on hardware. In reality there are just too many factors to predict power, much less heat, effectively but you may be able to get an idea of the usage.

Modeling communication costs in MPI

Does anyone know of any papers that discuss communication costs in MPI programs? I am trying to predict the time taken by (say) the communication step in two phase I/O. That would depend on the no. of processes, the size and number of messages sent/received, network interconnect and architecture, etc. It would be helpful for us to come up with a formula to assess the time taken by communication alone. I have read some papers , but none of them handle the case where multiple processes are communicating at the same time.
The most critical elements in any time estimate will be the total data to be sent, and the speed of the interconnect. That should give you an effective "minimum" time for the message transfers.
After that, you can measure the actual time taken and use that to determine a rough efficiency rating for the MPI implementation. As the amount of data scales up, the time required will also scale up using the scale factor. This is a very rough way to get an estimate. Keep in mind that as the data size crosses certain interesting thresholds (e.g. page size, cache size, and so on) the scale factor will likely need to be revised.

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