How to connect a swiftUI button to an NSView action? - button

I have a small start on a SwiftUI app. I'm trying to connect a button to an action in an NSView that I've added to the body of the SwiftUI.
I can't figure out how to reference the DrawingView inside the action of the button so that I can call the toggleDrawingType action. I've found no developer documentation that gives any hints as to how to go about this.
------- ContentView.swift -------
import SwiftUI
struct ContentView : View {
var body: some View {
VStack {
HStack {
Text("Hello")
Image("LineTool")
Button(action: {}) {
Image("CenterCircleTool")
}
}
DrawingView()
}
}
}
-------- DrawingView.swift --------
import SwiftUI
public struct DrawingView: NSViewRepresentable {
public typealias NSViewType = DrawingViewImplementation
public func makeNSView(context: NSViewRepresentableContext<DrawingView>) -> DrawingViewImplementation {
return DrawingViewImplementation()
}
public func updateNSView(_ nsView: DrawingViewImplementation, context: NSViewRepresentableContext<DrawingView>) {
nsView.setNeedsDisplay(nsView.bounds)
}
}
enum DrawingType {
case Rect
case Circle
}
public class DrawingViewImplementation: NSView {
var currentType = DrawingType.Rect
override public func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
NSColor.blue.set()
switch currentType {
case .Rect:
NSRect(x: 100, y: 100, width: 100, height: 100).frame()
case .Circle:
NSBezierPath(ovalIn: NSRect(x: 100, y: 100, width: 100, height: 100)).stroke()
}
}
#IBAction func toggleDrawingType(sender: Any) {
switch currentType {
case .Rect:
currentType = .Circle
case .Circle:
currentType = .Rect
}
setNeedsDisplay(bounds)
}
public override func mouseDown(with event: NSEvent) {
toggleDrawingType(sender: self)
}
}

I had the same problem and found a solution in the organisation of the code.
The basic problem is that a structure following the NSViewRepresentable protocol does by itself not hand out a reference to its underlying NSView.
The solution is to introduce an object which is available at the time of creation of the ViewRepresentable structure. Its reference to the view is set at the time of creation of the view.
I my eyes this is part of the bigger picture that with SwiftUI views view controllers are not any longer present. SwiftUI views depend directly on the model objects (via the #ObservableObject or #EnvironmentObject variable). Hence the model object tends to cary the functionality which before the view controller carried (or the View structure carries this functionality directly).
I hand in the model object into the initialiser of the ViewRepresentable and set a weak reference within the model object to the view created. Like this the content object is the omnipresent entity - within the ViewRepresentable and within the SwiftUI View structure.

Related

SwiftUI - share dictionary among views, unclear what arguments to use at #Main / WindowGroup

I'm trying to build an app (macOS, but would be the same for iOS) that creates a number of grids, the outcome of which is to be shown in a second screen. For this, I'm sharing data across these screens, and I'm running into an issue here, I hope someone can help or point me in the right direction. I'll share a simplified version of the code below (working in Xcode 14.0.1)
The code creates a dictionary that can be shown in a grid, on which calculations can be done. The idea is then to add this grid, with some descriptive variables, into another dictionary
The building blocks of the grid are cells
Import Foundation
struct Cell: Comparable, Equatable, Identifiable, Hashable {
static func == (lhs: Cell, rhs: Cell) -> Bool {
lhs.randomVarOne == rhs.randomVarOne
}
var randomVarOne: Double
var randomVarTwo: Bool
// other vars omitted here
var id: Int { randomVarOne }
static func < (lhs: Cell, rhs: Cell) -> Bool {
return lhs.randomVarOne < rhs.randomVarOne
}
}
this is also where there are a bunch of funcs to calculate next neighbor cells in the grid etc
then the grid is defined in a class:
class Info: ObservableObject, Hashable {
static func == (lhs: Info, rhs: Info) -> Bool {
lhs.grid == rhs.grid
}
func hash(into hasher: inout Hasher) {
hasher.combine(grid)
}
#Published var grid = [Cell]()
var arrayTotal = 900
#Published var toBeUsedForTheGridCalculations: Double = 0.0
var toBeUsedToSetTheVarAbove: Double = 0.0
var rowTotalDouble: Double {sqrt(Double(arrayTotal)) }
var rowTotal: Int {
Int(rowTotalDouble) != 0 ? Int(rowTotalDouble) : 10 }
The class includes a func to create and populate the grid with Cells and add these Cells to the grid var. It also includes the formulas to do the calculations on the grid using a user input. The class did not seem to need an initializer.
This is the Scenario struct:
struct Scenario: Comparable, Equatable, Identifiable, Hashable {
static func == (lhs: Scenario, rhs: Scenario) -> Bool {
lhs.scenarioNumber == rhs.scenarioNumber
}
func hash(into hasher: inout Hasher) {
hasher.combine(scenarioNumber)
}
var scenarioNumber: Int
var date: Date
var thisIsOneSnapshot = [Info]()
var id: Int { scenarioNumber }
static func < (lhs: Scenario, rhs: Scenario) -> Bool {
return lhs.scenarioNumber < rhs.scenarioNumber
}
}
added hashable since it uses the Info class as an input.
Then there is the class showing the output overview
class OutputOverview: ObservableObject {
#Published var snapshot = [Scenario]()
// the class includes a formula of how to add the collection of cells (grid) and the additional variables to the snapshot dictionary. Again no initializer was necessary.
Now to go to the ContentView.
struct ContentView: View {
#Environment(\.openURL) var openURL
var scenarioNumberInput: Int = 0
var timeStampAssigned: Date = Date.now
#ObservedObject private var currentGrid: Info = Info()
#ObservedObject private var scenarios: Combinations = Combinations()
var usedForTheCalculations: Double = 0.0
var rows =
[
GridItem(.flexible()),
// whole list of GridItems, I do not know how to calculate these:
// var rows = Array(repeating: GridItem(.flexible()), count: currentGrid.rowTotal)
//gives error "Cannot use instance member 'currentGrid' within property initializer;
// property iunitializers run before 'self' is available
]
var body: some View {
GeometryReader { geometry in
VStack {
ScrollView {
LazyHGrid(rows: rows, spacing: 0) {
ForEach(0..<currentGrid.grid.count, id :\.self) { w in
let temp = currentGrid.grid[w].varThatAffectsFontColor
let temp2 = currentGrid.grid[w].varThatAffectsBackground
Text("\(currentGrid.grid[w].randomVarOne, specifier: "%.2f")")
.frame(width: 25, height: 25)
.border(.black)
.font(.system(size: 7))
.foregroundColor(Color(wordName: temp))
.background(Color(wordName: temp2))
}
}
.padding(.top)
}
VStack{
HStack {
Button("Start") {
}
// then some buttons to do the calculations
Button("Add to collection"){
scenarios.addScenario(numbering: scenarioNumberInput, timeStamp:
Date.now, collection: currentGrid.grid)
} // this should add the newly recalculated grid to the dictionary
Button("Go to Results") {
guard let url = URL(string: "myapp://scenario") else { return }
openURL(url)
} // to go to the screen showing the scenarios
Then the second View, the ScenarioView:
struct ScenarioView: View {
#State var selectedScenario = 1
#ObservedObject private var scenarios: OutputOverview
var pickerNumbers = [ 1, 2, 3, 4 , 5]
// this is to be linked to the number of scenarios completed,this code is not done yet.
var rows =
[
GridItem(.flexible()),
GridItem(.flexible()),
// similar list of GridItems here....
var body: some View {
Form {
Section {
Picker("Select a scenario", selection: $selectedScenario) {
ForEach(pickerNumbers, id: \.self) {
Text("\($0)")
}
}
}
Section {
ScrollView {
if let idx = scenarios.snapshot.firstIndex(where:
{$0.scenarioNumber == selectedScenario}) {
LazyHGrid(rows: rows, spacing: 0) {
ForEach(0..<scenarios.snapshot[idx].thisIsOneSnapshot.count,
id :\.self) { w in
let temp =
scenarios.snapshot[idx].thisIsOneSnapshot[w].varThatAffectsFontColor
let temp2 =
scenarios.snapshot[idx].thisIsOneSnapshot[w].varThatAffectsBackground
Text("\(scenarios.snapshot[idx].thisIsOneSnapshot[w].randomVarOne, specifier: "%.2f")")
.frame(width: 25, height: 25)
.border(.black)
.font(.system(size: 7))
.foregroundColor(Color(wordName: temp))
.background(Color(wordName: temp2))
}
}
}
}
}
}
}
}
Now while the above does not (for the moment..) give me error messages, I am not able to run the PreviewProvider in the second View. The main problem is in #main:
import SwiftUI
#main
struct ThisIsTheNameOfMyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.handlesExternalEvents(matching: ["main"])
WindowGroup("Scenarios") {
ScenarioView()
// error messages here: 'ScenarioView' initializer is inaccessible due to "private"
// protection level - I don't know what is set to private in ScenarioView that could
// cause this
// second error message: missing argument for parameter 'scenarios' in call
}
.handlesExternalEvents(matching: ["scenario"])
}
}
I am at a loss on how to solve these 2 error messages and would be very grateful for any tips or guidance. Apologies if this question is very long, I scanned many other forum questions and could not find any good answers.
I have tried adding pro forma data in #main as follows
#main
struct FloodModelScenarioViewerApp: App {
#State var scenarios = Scenario(scenarioNumber: 1, date: Date.now)
var body: some Scene {
WindowGroup {
ContentView()
}
.handlesExternalEvents(matching: ["main"])
WindowGroup("Scenarios") {
ScenarioView(scenarios: scenarios)
}
.handlesExternalEvents(matching: ["scenario"])
}
}
This still gives 2 error messages:
same issue with regards to ScenarioView initialiser being inaccessible due to being 'private'
Cannot convert value of type 'Scenario' to expected argument type 'OutputOverview'
Just remove the private from
#ObservedObject private var scenarios: OutputOverview
The value is coming from he parent so the parent needs access. So put
#StateObject private var scenarios: OutputOverview = .init()
in FloodModelScenarioViewerApp
#StateObject is for initializing ObservableObjects and #ObservedObject is for passing them around.
I don't know if your code will work after you read this question, and that's because there are many things to correct, but you can start with these:
In Cell, you shouldn't use an id that is a variable, this may cause inconsistent behavior. Use something like:
let id = UUID()
When you initialize ContentView, you can't use currentGrid inside a variable because currentGrid will not be available before all variables are initialized. Meaning, you are trying to initialize rows before currentGrid actually exists. You can try using the .onAppear modifier:
var rows = [GridItem]()
var body: some View {
GeometryReader { geometry in
// ... view code in here
}
.onAppear {
var rows = Array(repeating: GridItem(.flexible()), count: currentGrid.rowTotal)
}
}
This creates the view and, before showing it, the grid is set to its proper value.
The message 'ScenarioView' initializer is inaccessible due to "private" protection level seems clear: you must provide a value to to the variable scenarios (it doesn't have a default value) but it's marked as private. Remove private.
#ObservedObject var scenarios: OutputOverview
Then, remember to pass a value of type OutputOverview for the variable when you call the view:
ScenarioView(scenarios: aVariableOfTypeOutputOverview)
The type mismatch error you get inside the #main code is also clear - you have defined a variable of type Scenario:
#State var scenarios = Scenario(scenarioNumber: 1, date: Date.now)
but ScenarioView requires another type:
#ObservedObject private var scenarios: OutputOverview
One of them needs change for your code to work.

SwiftUI + MVVM + async tasks in model

For a small application that I want to implement I’d like to use SwiftUI and stick with MVVM.
But async tasks in the model are giving me a headache.
I have created a very simplified example to explain it:
View:
import SwiftUI
struct ContentView: View {
#ObservedObject var viewModel: ViewModel
var body: some View {
VStack {
Text("\(viewModel.model.numberToDisplay)")
Button(action: {self.viewModel.model.increase()}) {
Text("increase")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView(viewModel: ViewModel())
}
}
}
ViewModel:
import Foundation
import SwiftUI
class ViewModel: ObservableObject {
#Published var model = Model()
}
Model:
import Foundation
struct Model {
private(set) var numberToDisplay: Int = 0
mutating func increase() {
for _ in 0...2 {
self.numberToDisplay += 1
sleep(1)
}
}
}
Having this the UI will show “0” at the start. Hitting “increase” gives a blocked UI for 3s (see for loop in the model) and afterwards it’ll show “3”.
What I would like to have is a non-blocked UI and that all updates of numberToDisplay are shown (0 -> 1 -> 2 -> 3 instead of 0 -> 3).
If I try to use a DispatchQueue like this in the model:
DispatchQueue.global().async {
self.numberToDisplay += 1
}
it just gives me an „Escaping closure captures mutating 'self' parameter” error.
Using a class instead of a struct for the model allows me to use a DispatchQueue, but even worse the UI does not get updated at all. (The usage of DispatchQueue does not play any role in here.)
So what the appropriate approach to use SwiftUI with MVVM and async functions within the model?
Best regards
Just Alex
It is just a question of responsibility... if to think about model as a passive storage of data, then here is possible solution.
Tested with Xcode 11.4 / iOS 13.4
struct ContentView: View {
#ObservedObject var viewModel: ViewModel
var body: some View {
VStack {
Text("\(viewModel.model.numberToDisplay)")
Button(action: {self.viewModel.increase()}) {
Text("increase")
}
}
}
}
class ViewModel: ObservableObject {
#Published var model = Model()
func increase() {
DispatchQueue.global(qos: .background).async {
for _ in 0...2 {
DispatchQueue.main.async {
self.model.numberToDisplay += 1
}
sleep(1)
}
}
}
}
struct Model {
var numberToDisplay: Int = 0
}
Note: ... and I would say that even this is not the end, because numberToDisplay semantically cannot be part of model, and belongs to view model layer, so you can continue...
DispatchQueue.global().async {
self.numberToDisplay += 1 // you can't mutate a struct without mutating function
self.increase() // may work
}
If you change model to reference type, i.e.; class, the reference itself does not change even when you mutate its properties, because reference just points to some memory whose content is modified, but not the reference itself.
So your observer won't work with reference type model.

SwiftUI Navigation automatically closing/pop - Realm

I'm populating a List with a Realm Result set.
When navigating from this list it opens a new view then automatically closes that view.
Using a struct presents no issue.
Why would the second view automatically close?
I have a screen recording but cant post here.
import SwiftUI
import Combine
struct TestStruct:Identifiable{
let id = UUID()
let firstname: String
}
extension TestStruct {
static func all() -> [TestStruct]{
return[
TestStruct(firstname: "Joe"),
TestStruct(firstname: "Jane"),
TestStruct(firstname: "Johns")
]
}
}
struct TestListView: View {
let realmList = Horoscope.getHoroscopes() //Fetches from Realm
let structList = TestStruct.all()
var body: some View {
NavigationView{
// This owrks
// List(structList) { item in
// MyItemRow(itemTxt: item.firstname)
// }
//This automatically closes the view
List(realmList) { item in
MyItemRow(itemTxt: item.firstname)
}
.navigationBarTitle("Charts", displayMode: .automatic)
.navigationBarItems(trailing: EditButton())
}
}
}
struct MyItemRow: View {
var itemTxt:String
var body: some View {
NavigationLink(destination: Text("Test")) {
Text(itemTxt)
}
}
}
struct TestListView_Previews: PreviewProvider {
static var previews: some View {
TestListView()
}
}
I think the answer can be found here
In short, do not generate the id of the collection on which the ForEach iterates. It would detect a change and navigate back.
Realm object has an auto generated id property with each reference, try replacing it with a consistent id
The following solution worked for me.
The code with an issue (specifying id: \.self is the root cause since it uses the hash calculated from all objects the Stream object consists of, including the data that lies in a subarray).
...
List(streams, id: \.self) { stream in
...
The code with no issues:
...
List(streams, id: \._id) { stream in
// or even List(streams) { stream in
...
The streams is a #ObservedResults(Stream.self) var streams and the object scheme is:
final class Stream: Object, ObjectKeyIdentifiable {
#Persisted(primaryKey: true) var _id: ObjectId
#Persisted var title: String
#Persisted var subtitle: String?
#Persisted var topics = RealmSwift.List<Topic>()
// tags, etc.
}
The issue happened when I added new topic at the topics list in the first stack of the navigationView.

Why won't my SwiftUI Text view update when viewModel changes using Combine?

I'm creating a new watchOS app using SwiftUI and Combine trying to use a MVVM architecture, but when my viewModel changes, I can't seem to get a Text view to update in my View.
I'm using watchOS 6, SwiftUI and Combine. I am using #ObservedObject and #Published when I believe they should be used, but changes aren't reflected like I would expect.
// Simple ContentView that will push the next view on the navigation stack
struct ContentView: View {
var body: some View {
NavigationLink(destination: NewView()) {
Text("Click Here")
}
}
}
struct NewView: View {
#ObservedObject var viewModel: ViewModel
init() {
viewModel = ViewModel()
}
var body: some View {
// This value never updates
Text(viewModel.str)
}
}
class ViewModel: NSObject, ObservableObject {
#Published var str = ""
var count = 0
override init() {
super.init()
// Just something that will cause a property to update in the viewModel
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
self?.count += 1
self?.str = "\(String(describing: self?.count))"
print("Updated count: \(String(describing: self?.count))")
}
}
}
Text(viewModel.str) never updates, even though the viewModel is incrementing a new value ever 1.0s. I have tried objectWillChange.send() when the property updates, but nothing works.
Am I doing something completely wrong?
For the time being, there is a solution that I luckily found out just by experimenting. I'm yet to find out what the actual reason behind this. Until then, you just don't inherit from NSObject and everything should work fine.
class ViewModel: ObservableObject {
#Published var str = ""
var count = 0
init() {
// Just something that will cause a property to update in the viewModel
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
self?.count += 1
self?.str = "\(String(describing: self?.count))"
print("Updated count: \(String(describing: self?.count))")
}
}
}
I've tested this and it works.
A similar question also addresses this issue of the publisher object being a subclass of NSObject. So you may need to rethink if you really need an NSObject subclass or not. If you can't get away from NSObject, I recommend you try one of the solutions from the linked question.

Adding observer for KVO without pointers using Swift

In Objective-C, I would normally use something like this:
static NSString *kViewTransformChanged = #"view transform changed";
// or
static const void *kViewTransformChanged = &kViewTransformChanged;
[clearContentView addObserver:self
forKeyPath:#"transform"
options:NSKeyValueObservingOptionNew
context:&kViewTransformChanged];
I have two overloaded methods to choose from to add an observer for KVO with the only difference being the context argument:
clearContentView.addObserver(observer: NSObject?, forKeyPath: String?, options: NSKeyValueObservingOptions, context: CMutableVoidPointer)
clearContentView.addObserver(observer: NSObject?, forKeyPath: String?, options: NSKeyValueObservingOptions, kvoContext: KVOContext)
With Swift not using pointers, I'm not sure how to dereference a pointer to use the first method.
If I create my own KVOContext constant for use with the second method, I wind up with it asking for this:
let test:KVOContext = KVOContext.fromVoidContext(context: CMutableVoidPointer)
EDIT: What is the difference between CMutableVoidPointer and KVOContext? Can someone give me an example how how to use them both and when I would use one over the other?
EDIT #2: A dev at Apple just posted this to the forums: KVOContext is going away; using a global reference as your context is the way to go right now.
There is now a technique officially recommended in the documentation, which is to create a private mutable variable and use its address as the context.
(Updated for Swift 3 on 2017-01-09)
// Set up non-zero-sized storage. We don't intend to mutate this variable,
// but it needs to be `var` so we can pass its address in as UnsafeMutablePointer.
private static var myContext = 0
// NOTE: `static` is not necessary if you want it to be a global variable
observee.addObserver(self, forKeyPath: …, options: [], context: &MyClass.myContext)
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey: Any]?, context: UnsafeMutableRawPointer?) {
if context == &myContext {
…
}
else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
Now that KVOContext is gone in Xcode 6 beta 3, you can do the following. Define a global (i.e. not a class property) like so:
let myContext = UnsafePointer<()>()
Add an observer:
observee.addObserver(observer, forKeyPath: …, options: nil, context: myContext)
In the observer:
override func observeValueForKeyPath(keyPath: String!, ofObject object: AnyObject!, change: [NSObject : AnyObject]!, context: UnsafePointer<()>) {
if context == myContext {
…
} else {
super.observeValueForKeyPath(keyPath, ofObject: object, change: change, context: context)
}
}
Swift 4 - observing contentSize change on UITableViewController popover to fix incorrect size
I had been searching for an answer to change to a block based KVO because I was getting a swiftlint warning and it took me piecing quite a few different answers together to get to the right solution. Swiftlint warning:
Block Based KVO Violation: Prefer the new block based KVO API with keypaths when using Swift 3.2 or later. (block_based_kvo).
My use case was to present a popover controller attached to a button in a Nav bar in a view controller and then resize the popover once it's showing - otherwise it would be too big and not fitting the contents of the popover. The popover itself was a UITableViewController that contained static cells, and it was displayed via a Storyboard segue with style popover.
To setup the block based observer, you need the following code inside your popover UITableViewController:
// class level variable to store the statusObserver
private var statusObserver: NSKeyValueObservation?
// Create the observer inside viewWillAppear
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
statusObserver = tableView.observe(\UITableView.contentSize,
changeHandler: { [ weak self ] (theTableView, _) in self?.popoverPresentationController?.presentedViewController.preferredContentSize = theTableView.contentSize
})
}
// Don't forget to remove the observer when the popover is dismissed.
override func viewDidDisappear(_ animated: Bool) {
if let observer = statusObserver {
observer.invalidate()
statusObserver = nil
}
super.viewDidDisappear(animated)
}
I didn't need the previous value when the observer was triggered, so left out the options: [.new, .old] when creating the observer.
Update for Swift 4
Context is not required for block-based observer function and existing #keyPath() syntax is replaced with smart keypath to achieve swift type safety.
class EventOvserverDemo {
var statusObserver:NSKeyValueObservation?
var objectToObserve:UIView?
func registerAddObserver() -> Void {
statusObserver = objectToObserve?.observe(\UIView.tag, options: [.new, .old], changeHandler: {[weak self] (player, change) in
if let tag = change.newValue {
// observed changed value and do the task here on change.
}
})
}
func unregisterObserver() -> Void {
if let sObserver = statusObserver {
sObserver.invalidate()
statusObserver = nil
}
}
}
Complete example using Swift:
//
// AppDelegate.swift
// Photos-MediaFramework-swift
//
// Created by Phurg on 11/11/16.
//
// Displays URLs for all photos in Photos Library
//
// #see http://stackoverflow.com/questions/30144547/programmatic-access-to-the-photos-library-on-mac-os-x-photokit-photos-framewo
//
import Cocoa
import MediaLibrary
// For KVO: https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/AdoptingCocoaDesignPatterns.html#//apple_ref/doc/uid/TP40014216-CH7-ID12
private var mediaLibraryLoaded = 1
private var rootMediaGroupLoaded = 2
private var mediaObjectsLoaded = 3
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
#IBOutlet weak var window: NSWindow!
var mediaLibrary : MLMediaLibrary!
var allPhotosAlbum : MLMediaGroup!
func applicationDidFinishLaunching(_ aNotification: Notification) {
NSLog("applicationDidFinishLaunching:");
let options:[String:Any] = [
MLMediaLoadSourceTypesKey: MLMediaSourceType.image.rawValue, // Can't be Swift enum
MLMediaLoadIncludeSourcesKey: [MLMediaSourcePhotosIdentifier], // Array
]
self.mediaLibrary = MLMediaLibrary(options:options)
NSLog("applicationDidFinishLaunching: mediaLibrary=%#", self.mediaLibrary);
self.mediaLibrary.addObserver(self, forKeyPath:"mediaSources", options:[], context:&mediaLibraryLoaded)
NSLog("applicationDidFinishLaunching: added mediaSources observer");
// Force load
self.mediaLibrary.mediaSources?[MLMediaSourcePhotosIdentifier]
NSLog("applicationDidFinishLaunching: done");
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
NSLog("observeValue: keyPath=%#", keyPath!)
let mediaSource:MLMediaSource = self.mediaLibrary.mediaSources![MLMediaSourcePhotosIdentifier]!
if (context == &mediaLibraryLoaded) {
NSLog("observeValue: mediaLibraryLoaded")
mediaSource.addObserver(self, forKeyPath:"rootMediaGroup", options:[], context:&rootMediaGroupLoaded)
// Force load
mediaSource.rootMediaGroup
} else if (context == &rootMediaGroupLoaded) {
NSLog("observeValue: rootMediaGroupLoaded")
let albums:MLMediaGroup = mediaSource.mediaGroup(forIdentifier:"TopLevelAlbums")!
for album in albums.childGroups! {
let albumIdentifier:String = album.attributes["identifier"] as! String
if (albumIdentifier == "allPhotosAlbum") {
self.allPhotosAlbum = album
album.addObserver(self, forKeyPath:"mediaObjects", options:[], context:&mediaObjectsLoaded)
// Force load
album.mediaObjects
}
}
} else if (context == &mediaObjectsLoaded) {
NSLog("observeValue: mediaObjectsLoaded")
let mediaObjects:[MLMediaObject] = self.allPhotosAlbum.mediaObjects!
for mediaObject in mediaObjects {
let url:URL? = mediaObject.url
// URL does not extend NSObject, so can't be passed to NSLog; use string interpolation
NSLog("%#", "\(url)")
}
}
}
}

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