I am trying to change the fill color of a path when I hover over it in an SVG. I can't seem to make it work. I am thinking it is a z-index issue.
I've tried every selector I can think of.
I've changed the order of the paths so they are the last elements in the svg.
I am trying to change the path's with the class .wedge
I've applied a global z-index using:
* {z-index: 1;}
Then on .wedge I increased the z-index:
.wedge {z-index: 10 !important;)
That didn't work.
Something I found interesting but not sure if it is relevant, I added a click function to change the fill color of one of the paths. That works and if you click it the hover will start working.
Here is a codepen:
Codepen
Any ideas?
Seems to be related to the
.st4 {
fill: none;
}
Changing that to:
.st4 {
fill: transparent;
}
and then using the regular :hover class of:
.wedge:hover {
fill: rgba(21, 255, 0, 0.5);
}
does the trick. Like this:
/*
* === CSS for SVG compass ===
*/
/*
* — Structural and appearance —
*/
* {
z-index: 1;
}
/* Contains compass and limits its size */
.compassWrap {
max-width: 40%;
margin: 0 auto;
}
/* probably needs adjusted */
/* SVG styles, no need to change */
.st0 {
fill: none;
stroke: #505050;
stroke-width: 4.11;
stroke-linecap: round;
stroke-miterlimit: 10;
}
/* don't change */
.st1 {
fill: none;
stroke: #808080;
stroke-width: 2.57;
stroke-linecap: round;
stroke-miterlimit: 10;
}
/* don't change */
.st2 {
fill: #505050;
}
/* don't change */
.st3 {
opacity: 0.5;
}
/* don't change */
.st4 {
fill: transparent;
}
/* don't change */
/*
* — Pie color classes —
Add the class to the path with the ID of the direction you want
Available path ID's
#nnwPie - north by north west
#wnwPie - west by north west
#wswPie - west by south west
#sswPie - south by south west
#ssePie - south by south east
#esePie - east by south east
#enePie - east by north east
#nnePie - north by north east
*/
.green {
fill: rgba(21, 255, 0, 0.5);
}
/* best wind */
.dgreen {
fill: rgba(12, 140, 0, 0.5);
}
/* less good wind */
.red {
fill: rgba(255, 42, 0, 0.5);
}
/* worst wind */
.dred {
fill: rgba(140, 23, 0, 0.5);
}
/* less bad wind */
.wedge {
z-index: 10 !important;
}
.wedge:hover {
fill: rgba(21, 255, 0, 0.5);
}
/* best wind */
/*
* === Arrow ===
*/
/* adjust the center point and make arrow wiggle at all times */
#arrow {
transform-origin: 50% 59.7%;
animation-name: wiggle;
animation-duration: 1s;
animation-fill-mode: forward;
animation-iteration-count: infinite;
}
/*
* === ADD CLASS TO #arrow to move to location and wiggle ===
*/
.north#arrow {
transform-origin: 50% 59.7%;
animation-name: spinNorth, wiggleNorth;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.northEast#arrow {
transform-origin: 50% 59.7%;
animation-name: spinNorthEast, wiggleNorthEast;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.east#arrow {
transform-origin: 50% 59.7%;
animation-name: spinEast, wiggleEast;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.southEast#arrow {
transform-origin: 50% 59.7%;
animation-name: spinSouthEast, wiggleSouthEast;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.south#arrow {
transform-origin: 50% 59.7%;
animation-name: spinSouth, wiggleSouth;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.southWest#arrow {
transform-origin: 50% 59.7%;
animation-name: spinSouthWest, wiggleSouthWest;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.west#arrow {
transform-origin: 50% 59.7%;
animation-name: spinWest, wiggleWest;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.northWest#arrow {
transform-origin: 50% 59.7%;
animation-name: spinNorthWest, wiggleNorthWest;
animation-delay: 0s, 1s;
animation-duration: 1s, 1s;
animation-iteration-count: 1, infinite;
}
.wedge:hover {
fill: rgba(21, 255, 0, 0.5);
}
/*
* === Animations to make #arrow spin ===
*/
/* Spin north Animation */
#keyframes spinNorth {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(45deg);
}
}
/* Spin north east Animation */
#keyframes spinNorthEast {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(90deg);
}
}
/* Spin east Animation */
#keyframes spinEast {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(135deg);
}
}
/* Spin south east Animation */
#keyframes spinSouthEast {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(180deg);
}
}
/* Spin south Animation */
#keyframes spinSouth {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(225deg);
}
}
/* Spin south west Animation */
#keyframes spinSouthWest {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(270deg);
}
}
/* Spin west Animation */
#keyframes spinWest {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(315deg);
}
}
/* Spin north west Animation */
#keyframes spinNorthWest {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
/* 360 because this is the starting point of #arrow */
}
}
/*
* === WIGGLES for each direction ===
*/
/* Wiggle north Animation */
#keyframes wiggleNorth {
0% {
transform: rotate(46deg);
}
50% {
transform: rotate(44deg);
}
100% {
transform: rotate(46deg);
}
}
/* Wiggle north east Animation */
#keyframes wiggleNorthEast {
0% {
transform: rotate(91deg);
}
50% {
transform: rotate(89deg);
}
100% {
transform: rotate(91deg);
}
}
/* Wiggle east Animation */
#keyframes wiggleEast {
0% {
transform: rotate(136deg);
}
50% {
transform: rotate(134deg);
}
100% {
transform: rotate(136deg);
}
}
/* Wiggle south east Animation */
#keyframes wiggleSouthEast {
0% {
transform: rotate(181deg);
}
50% {
transform: rotate(179deg);
}
100% {
transform: rotate(181deg);
}
}
/* Wiggle south Animation */
#keyframes wiggleSouth {
0% {
transform: rotate(226deg);
}
50% {
transform: rotate(224deg);
}
100% {
transform: rotate(226deg);
}
}
/* Wiggle south west Animation */
#keyframes wiggleSouthWest {
0% {
transform: rotate(271deg);
}
50% {
transform: rotate(269deg);
}
100% {
transform: rotate(271deg);
}
}
/* Wiggle west Animation */
#keyframes wiggleWest {
0% {
transform: rotate(316deg);
}
50% {
transform: rotate(314deg);
}
100% {
transform: rotate(316deg);
}
}
/* Wiggle north west Animation */
#keyframes wiggleNorthWest {
0% {
transform: rotate(361deg);
}
50% {
transform: rotate(359deg);
}
100% {
transform: rotate(361deg);
}
}
/*
* === wiggle when no direction ===
*/
#keyframes wiggle {
0% {
transform: rotate(1deg);
}
50% {
transform: rotate(-1deg);
}
100% {
transform: rotate(1deg);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="compassWrap">
<svg version="1.1" id="Layer_4" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 116.3 144" style="enable-background:new 0 0 116.3 144;" xml:space="preserve">
<title>compass</title>
<line id="N" class="st0" x1="58.2" y1="31.3" x2="58.2" y2="49.6"/>
<line id="NW" class="st1" x1="18.5" y1="46.1" x2="31.4" y2="59"/>
<line id="W" class="st0" x1="3.6" y1="85.7" x2="21.9" y2="85.7"/>
<line id="SW" class="st1" x1="18.3" y1="125.5" x2="31.3" y2="112.5"/>
<line id="S" class="st0" x1="58" y1="140.3" x2="58" y2="122"/>
<line id="SE" class="st1" x1="97.7" y1="125.6" x2="84.8" y2="112.6"/>
<line id="E" class="st0" x1="113.4" y1="85.9" x2="95.1" y2="85.9"/>
<line id="NE" class="st1" x1="97.8" y1="46.2" x2="84.9" y2="59.1"/>
<path id="compass" class="st2" d="M69.6,28.8c6.7-6.3,7-16.9,0.7-23.6s-16.9-7-23.6-0.7s-7,16.9-0.7,23.6c0.2,0.2,0.4,0.5,0.7,0.7
c-31.5,6.3-51.9,37-45.6,68.5s37,51.9,68.5,45.6c31.5-6.3,51.9-37,45.6-68.5C110.6,51.4,92.6,33.4,69.6,28.8z M58.2,6.5
c5.6,0,10.2,4.6,10.2,10.2H48C48,11.1,52.6,6.5,58.2,6.5z M58.2,138.3c-29,0-52.5-23.5-52.5-52.5s23.5-52.5,52.5-52.5
c29,0,52.5,23.5,52.5,52.5c0,0,0,0,0,0C110.6,114.8,87.1,138.3,58.2,138.3z"/>
<path id="inner_compass" class="st2" d="M58.2,130.8c-24.9,0-45.2-20.2-45.2-45.2s20.2-45.2,45.2-45.2c24.9,0,45.2,20.2,45.2,45.1
c0,0,0,0,0,0C103.3,110.6,83.1,130.8,58.2,130.8z M58.2,43.8c-23.1,0-41.9,18.8-41.9,41.9s18.8,41.9,41.9,41.9s41.9-18.8,41.9-41.9
C100.1,62.6,81.3,43.8,58.2,43.8L58.2,43.8z"/>
<polygon id="arrow" class="st2" points="78.4,105.3 80.2,107.1 79.1,108.3 77.2,106.4 75.5,109.7 74.1,108.6 75.9,105.1 75.1,104.3
73.3,107.7 71.9,106.6 73.8,103 72.9,102.1 71.2,105.6 69.8,104.5 71.7,100.9 63.5,92.7 63.5,92.7 41.5,70.7 41.4,70.8 39,74.3
34.5,62.5 46.3,67.1 42.5,69.5 64.6,91.6 65.2,92.1 72.9,99.8 76.5,98 77.6,99.5 74.1,101.1 74.9,101.9 78.6,100 79.7,101.4
76.2,103.1 75.9,102.9 77.1,104 80.8,102.3 81.9,103.8 "/>
<path id="nnwPie" class="st4 wedge" d="M57.9,27.7v58.2l-41-41C27.8,33.9,42.5,27.7,57.9,27.7z"/>
<path id="wnwPie" class="st4 wedge" d="M57.9,85.8H0.2v-0.2c0-15.3,6-30,16.8-40.8L57.9,85.8z"/>
<path id="wswPie" class="st4 wedge" d="M57.9,85.8l-40.8,40.8c-10.8-10.8-16.9-25.5-17-40.8H57.9z"/>
<path id="sswPie" class="st4 wedge" d="M57.9,85.8v57.8c-15.3,0-30-6.2-40.8-17L57.9,85.8z"/>
<path id="ssePie" class="st4 wedge" d="M99,126.9c-10.8,10.8-25.5,16.8-40.8,16.8H58V85.8L99,126.9z"/>
<path id="esePie" class="st4 wedge" d="M116.2,85.8c0,15.4-6.2,30.2-17.2,41l-41-41H116.2z"/>
<path id="enePie" class="st4 wedge" d="M116.2,85.7v0.2H57.9l41.2-41.2C110.1,55.5,116.2,70.3,116.2,85.7z"/>
<path id="nnePie" class="st4 wedge" d="M99.1,44.6L57.9,85.8V27.7h0.2C73.5,27.6,88.3,33.7,99.1,44.6z"/>
</svg>
</div>
Looking for some help on trying to achieve a certain animation. I'm trying to create a sequence similar to the infinite expanding rings seen here. (The example rings are contracting, I'm looking to go the other direction).
I've got a pretty good start thus far, I'm just not sure how to go about making it loop "smoothly", or if it's even possible with only CSS.
Any tips or ideas are greatly appreciated. Thanks!
Demo: http://codepen.io/fractionwhole/pen/HljuG
First, let's create 6 rings
<div id="r1" class="ring"></div>
<div id="r2" class="ring"></div>
<div id="r3" class="ring"></div>
<div id="r4" class="ring"></div>
<div id="r5" class="ring"></div>
<div id="r6" class="ring"></div>
And the CSS:
.ring {
width: 300px;
height: 300px;
border-radius: 50%;
position: absolute;
background-color: transparent;
border: 15px gray solid;
-webkit-animation-name: ani;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: ease;
-webkit-animation-duration: 6s;
-webkit-animation-direction: reverse;
}
#-webkit-keyframes ani {
0% {-webkit-transform: scale(1); opacity: 0;}
10% {-webkit-transform: scale(1); opacity: 1;}
99.9% {-webkit-transform: scale(0.1); opacity: 1}
100% {-webkit-transform: scale(0.1); opacity: 0}
}
#r2 { -webkit-animation-delay: 1s;}
#r3 { -webkit-animation-delay: 2s;}
#r4 { -webkit-animation-delay: 3s;}
#r5 { -webkit-animation-delay: 4s;}
#r6 { -webkit-animation-delay: 5s;}
The idea is to make the ring appear at minscale, go from min scale to max scale, and then make it disappear.
To make that for n rings, you don't need to create different animations, just reuse the same with an initial delay.
I misread your question and didn't see that you wanted the oposite of the video. I fixed it later setting the animaion in reverse; sorry !
webkit demo
A better solution:
CSS
.ring {
width: 300px;
height: 300px;
border-radius: 50%;
position: absolute;
background-color: transparent;
border: 15px gray solid;
-webkit-animation-name: ani;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
-webkit-animation-duration: 6s;
-webkit-animation-direction: normal;
}
#-webkit-keyframes ani {
0% {-webkit-transform: scale(0.01); opacity: 0}
1% {-webkit-transform: scale(0.01); opacity: 1}
95% {-webkit-transform: scale(1); opacity: 1;}
100% {-webkit-transform: scale(1); opacity: 0;}
}
#r2 { -webkit-animation-delay: -1s;}
#r3 { -webkit-animation-delay: -2s;}
#r4 { -webkit-animation-delay: -3s;}
#r5 { -webkit-animation-delay: -4s;}
#r6 { -webkit-animation-delay: -5s;}
new demo
I have changed the keyframes so that now it can run in normal. More important, setting the delays to negative, you can keep the rings separate, but the animation starts right away.
in addition to scaling you would have to dynamically add smaller rings and attach the css animations to them after a certain period. The larger rings should be removed accordingly.
You will have to use jquery for that. The smaller rings should be id'd properly.
Suppose at t=0 you have 7 rings id'd r1-r7(outwards). When the seventh ring scales out of sight, add another ring inside(with an id of r7) and add animation to it. Repeat this infinitely.