Combinatorics through Recursion: How to be functional - recursion

I am working on a combinatorics function. I want to input a string and output all possible combinations of that string using each character. For instance, this will print all the combinations of ME = {MM, ME, EM, EE}.
function combo_recursive(a)
arr_combo = split(a, "")
arr_size = size(arr_combo)
arr_max = arr_size[1]
mutab!e = []
function combo_recurse(b)
if b ≤ 1
for i in 1:arr_max
append!(mutab!e,arr_combo[i])
println(join(mutab!e))
pop!(mutab!e)
end
else
for j in 1:arr_max
append!(mutab!e,arr_combo[j])
combo_recurse(b-1)
pop!(mutab!e)
end
end
end
combo_recurse(arr_max)
end
It works fine but, I implemented mutable arrays to achieve the desired result. Any recommendations on how to apply a functional ethos to this??

Related

Function that sets an exponent in string in Julia

I am looking for a function that does the following rending:
f("2") = 2²
f("15") = 2¹⁵
I tried f(s) = "2\^($s)" but this doesn't seem to be a valid exponent as I can't TAB.
You can try e.g.:
julia> function f(s::AbstractString)
codes = Dict(collect("1234567890") .=> collect("¹²³⁴⁵⁶⁷⁸⁹⁰"))
return "2" * map(c -> codes[c], s)
end
f (generic function with 1 method)
julia> f("2")
"2²"
julia> f("15")
"2¹⁵"
(I have not optimized it for speed, but I hope this is fast enough with the benefit of being easy to read the code)
this should be a little faster, and uses replace:
function exp2text(x)
two = '2'
exponents = ('⁰', '¹', '²', '³', '⁴', '⁵', '⁶', '⁷', '⁸', '⁹')
#'⁰':'⁹' does not contain the ranges
exp = replace(x,'0':'9' =>i ->exponents[Int(i)-48+1])
#Int(i)-48+1 returns the number of the character if the character is a number
return two * exp
end
in this case, i used the fact that replace can accept a Pair{collection,function} that does:
if char in collection
replace(char,function(char))
end

Generate sequence using previous values

I'm learning functional programming with F#, and I want to write a function that will generate a sequence for me.
There is a some predetermined function for transforming a value, and in the function I need to write there should be two inputs - the starting value and the length of the sequence. Sequence starts with the initial value, and each following item is a result of applying the transforming function to the previous value in the sequence.
In C# I would normally write something like that:
public static IEnumerable<double> GenerateSequence(double startingValue, int n)
{
double TransformValue(double x) => x * 0.9 + 2;
yield return startingValue;
var returnValue = startingValue;
for (var i = 1; i < n; i++)
{
returnValue = TransformValue(returnValue);
yield return returnValue;
}
}
As I tried to translate this function to F#, I made this:
let GenerateSequence startingValue n =
let transformValue x =
x * 0.9 + 2.0
seq {
let rec repeatableFunction value n =
if n = 1 then
transformValue value
else
repeatableFunction (transformValue value) (n-1)
yield startingValue
for i in [1..n-1] do
yield repeatableFunction startingValue i
}
There are two obvious problems with this implementation.
First is that because I tried to avoid making a mutable value (analogy of returnValue variable in C# implementation), I didn't reuse values of former computations while generating sequence. This means that for the 100th element of the sequence I have to make additional 99 calls of the transformValue function instead of just one (as I did in C# implementation). This reeks with extremely bad performance.
Second is that the whole function does not seem to be written in accordance with Functional Programming. I am pretty sure that there are more elegant and compact implementation. I suspect that Seq.fold or List.fold or something like that should have been used here, but I'm still not able to grasp how to effectively use them.
So the question is: how to re-write the GenerateSequence function in F# so it would be in Functional Programming style and have a better performance?
Any other advice would also be welcomed.
The answer from #rmunn shows a rather nice solution using unfold. I think there are other two options worth considering, which are actually just using a mutable variable and using a recursive sequence expression. The choice is probably a matter of personal preference. The two other options look like this:
let generateSequenceMutable startingValue n = seq {
let transformValue x = x * 0.9 + 2.0
let mutable returnValue = startingValue
for i in 1 .. n do
yield returnValue
returnValue <- transformValue returnValue }
let generateSequenceRecursive startingValue n =
let transformValue x = x * 0.9 + 2.0
let rec loop value i = seq {
if i < n then
yield value
yield! loop (transformValue value) (i + 1) }
loop startingValue 0
I modified your logic slightly so that I do not have to yield twice - I just do one more step of the iteration and yield before updating the value. This makes the generateSequenceMutable function quite straightforward and easy to understand. The generateSequenceRecursive implements the same logic using recursion and is also fairly nice, but I find it a bit less clear.
If you wanted to use one of these versions and generate an infinite sequence from which you can then take as many elements as you need, you can just change for to while in the first case or remove the if in the second case:
let generateSequenceMutable startingValue n = seq {
let transformValue x = x * 0.9 + 2.0
let mutable returnValue = startingValue
while true do
yield returnValue
returnValue <- transformValue returnValue }
let generateSequenceRecursive startingValue n =
let transformValue x = x * 0.9 + 2.0
let rec loop value i = seq {
yield value
yield! loop (transformValue value) (i + 1) }
loop startingValue 0
If I was writing this, I'd probably go either with the mutable variable or with unfold. Mutation may be "generally evil" but in this case, it is a localized mutable variable that is not breaking referential transparency in any way, so I don't think it's harmful.
Your description of the problem was excellent: "Sequence starts with the initial value, and each following item is a result of applying the transforming function to the previous value in the sequence."
That is a perfect description of the Seq.unfold method. It takes two parameters: the initial state and a transformation function, and returns a sequence where each value is calculated from the previous state. There are a few subtleties involved in using Seq.unfold which the rather terse documentation may not explain very well:
Seq.unfold expects the transformation function, which I'll call f from now on, to return an option. It should return None if the sequence should end, or Some (...) if there's another value left in the sequence. You can create infinite sequences this way if you never return None; infinite sequences are perfectly fine since F# evaluates sequences lazily, but you do need to be careful not to ever loop over the entirely of an infinite sequence. :-)
Seq.unfold also expects that if f returns Some (...), it will return not just the next value, but a tuple of the next value and the next state. This is shown in the Fibonacci example in the documentation, where the state is actually a tuple of the current value and the previous value, which will be used to calculate the next value shown. The documentation example doesn't make that very clear, so here's what I think is a better example:
let infiniteFibonacci = (0,1) |> Seq.unfold (fun (a,b) ->
// a is the value produced *two* iterations ago, b is previous value
let c = a+b
Some (c, (b,c))
)
infiniteFibonacci |> Seq.take 5 |> List.ofSeq // Returns [1; 2; 3; 5; 8]
let fib = seq {
yield 0
yield 1
yield! infiniteFibonacci
}
fib |> Seq.take 7 |> List.ofSeq // Returns [0; 1; 1; 2; 3; 5; 8]
And to get back to your GenerateSequence question, I would write it like this:
let GenerateSequence startingValue n =
let transformValue x =
let result = x * 0.9 + 2.0
Some (result, result)
startingValue |> Seq.unfold transformValue |> Seq.take n
Or if you need to include the starting value in the sequence:
let GenerateSequence startingValue n =
let transformValue x =
let result = x * 0.9 + 2.0
Some (result, result)
let rest = startingValue |> Seq.unfold transformValue |> Seq.take n
Seq.append (Seq.singleton startingValue) rest
The difference between Seq.fold and Seq.unfold
The easiest way to remember whether you want to use Seq.fold or Seq.unfold is to ask yourself which of these two statements is true:
I have a list (or array, or sequence) of items, and I want to produce a single result value by running a calculation repeatedly on pairs of items in the list. For example, I want to take the product of this whole series of numbers. This is a fold operation: I take a long list and "compress" it (so to speak) until it's a single value.
I have a single starting value and a function to produce the next value from the current value, and I want to end up with a list (or sequence, or array) of values. This is an unfold operation: I take a small starting value and "expand" it (so to speak) until it's a whole list of values.

Lua - writing iterator similar to ipairs, but selects indices

I'd like to write an iterator that behaves exactly like ipairs, except which takes a second argument. The second argument would be a table of the indices that ipairs should loop over.
I'm wondering if my current approach is inefficient, and how I could improve it with closures.
I'm also open to other methods of accomplishing the same thing. But I like iterators because they're easy to use and debug.
I'll be making references to and using some of the terminology from Programming in Lua (PiL), especially the chapter on closures (chapter 7 in the link).
So I'd like to have this,
ary = {10,20,30,40}
for i,v in selpairs(ary, {1,3}) do
ary[i] = v+5
print(string.format("ary[%d] is now = %g", i, ary[i]))
end
which would output this:
ary[1] is now = 15
ary[3] is now = 35
My current approach is this : (in order: iterator, factory, then generic for)
iter = function (t, s)
s = s + 1
local i = t.sel[s]
local v = t.ary[i]
if v then
return s, i, v
end
end
function selpairs (ary, sel)
local t = {}
t.ary = ary
t.sel = sel
return iter, t, 0
end
ary = {10,20,30,40}
for _,i,v in selpairs(ary, {1,3}) do
ary[i] = v+5
print(string.format("ary[%d] is now = %g", i, ary[i]))
end
-- same output as before
It works. sel is the array of 'selected' indices. ary is the array you want to perform the loop on. Inside iter, s indexes sel, and i indexes ary.
But there are a few glaring problems.
I must always discard the first returned argument s (_ in the for loop). I never need s, but it has to be returned as the first argument since it is the "control variable".
The "invariant state" is actually two invariant states (ary and sel) packed into a single table. Pil says that this is more expensive, and recommends using closures. (Hence my writing this question).
The rest can of this can be ignored. I'm just providing more context for what I'm wanting to use selpairs for.
I'm mostly concerned with the second problem. I'm writing this for a library I'm making for generating music. Doing simple stuff like ary[i] = v+5 won't really be a problem. But when I do stuff like accessing object properties and checking bounds, then I get concerned that the 'invariant state as a table' approach may be creating unnecessary overhead. Should I be concerned about this?
If anything, I'd like to know how to write this with closures just for the knowledge.
Of course, I've tried using closures, but I'm failing to understand the scope of "locals in enclosing functions" and how it relates to a for loop calling an iterator.
As for the first problem, I imagine I could make the control variable a table of s, i, and v. And at the return in iter, unpack the table in the desired order.
But I'm guessing that this is inefficient too.
Eventually, I'd like to write an iterator which does this, except nested into itself. My main data structure is arrays of arrays, so I'd hope to make something like this:
ary_of_arys = {
{10, 20, 30, 40},
{5, 6, 7, 8},
{0.9, 1, 1.1, 1.2},
}
for aoa,i,v in selpairs_inarrays(ary_of_arys, {1,3}, {2,3,4}) do
ary_of_arys[aoa][i] = v+5
end
And this too, could use the table approach, but it'd be nice to know how to take advantage of closures.
I've actually done something similar: A function that basically does the same thing by taking a function as it's fourth and final argument. It works just fine, but would this be less inefficient than an iterator?
You can hide "control variable" in an upvalue:
local function selpairs(ary, sel)
local s = 0
return
function()
s = s + 1
local i = sel[s]
local v = ary[i]
if v then
return i, v
end
end
end
Usage:
local ary = {10,20,30,40}
for i, v in selpairs(ary, {1,3}) do
ary[i] = v+5
print(string.format("ary[%d] is now = %g", i, ary[i]))
end
Nested usage:
local ary_of_arys = {
{10, 20, 30, 40},
{5, 6, 7, 8},
{0.9, 1, 1.1, 1.2},
}
local outer_indices = {1,3}
local inner_indices = {2,3,4}
for aoa, ary in selpairs(ary_of_arys, outer_indices) do
for i, v in selpairs(ary, inner_indices) do
ary[i] = v+5 -- This is the same as ary_of_arys[aoa][i] = v+5
end
end
Not sure if I understand what you want to achive but why not simply write
local values = {"a", "b", "c", "d"}
for i,key in ipairs {3,4,1} do
print(values[key])
end
and so forth, instead of implementing all that interator stuff? I mean your use case is rather simple. It can be easily extended to more dimensions.
And here's a co-routine based possibility:
function selpairs(t,selected)
return coroutine.wrap(function()
for _,k in ipairs(selected) do
coroutine.yield(k,t[k])
end
end)
end

Recursive function to repeat string in OCaml

I am absolute OCaml beginner. I want to create a function that repeats characters 20 times.
This is the function, but it does not work because of an error.
let string20 s =
let n = 20 in
s ^ string20 s (n - 1);;
string20 "u";;
I want to run like this
# string20 "u"
- : string = "uuuuuuuuuuuuuuuuuuuu"
Your function string20 takes one parameter but you are calling it recursively with 2 parameters.
The basic ideas are in there, but not quite in the right form. One way to proceed is to separate out the 2-parameter function as a separate "helper" function. As #PierreG points out, you'll need to delcare the helper function as a recursive function.
let rec string n s =
if n = 0 then "" else s ^ string (n - 1) s
let string20 = string 20
It is a common pattern to separate a function into a "fixed" part and inductive part. In this case, a nested helper function is needed to do the real recursive work in a new scope while we want to fix an input string s as a constant so we can use to append to s2. s2 is an accumulator that build up the train of strings over time while c is an inductor counting down to 1 toward the base case.
let repeat s n =
let rec helper s1 n1 =
if n1 = 0 then s1 else helper (s1 ^ s) (n1 - 1)
in helper "" n
A non-tail call versions is more straightforward since you won't need a helper function at all:
let rec repeat s n =
if n = 0 then "" else s ^ repeat s (n - 1)
On the side note, one very fun thing about a functional language with first-class functions like Ocaml is currying (or partial application). In this case you can create a function named repeat that takes two arguments n of type int and s of type string as above and partially apply it to either n or s like this:
# (* top-level *)
# let repeat_foo = repeat "foo";;
# repeat_foo 5;;
- : bytes = "foofoofoofoofoo" (* top-level output *)
if the n argument was labeled as below:
let rec repeat ?(n = 0) s =
if n = 0 then "" else s ^ repeat s (n - 1)
The order of application can be exploited, making the function more flexible:
# (* top-level *)
# let repeat_10 = repeat ~n:10;;
# repeat_10 "foo";;
- : bytes = "foofoofoofoofoofoofoofoofoofoo" (* top-level output *)
See my post Currying Exercise in JavaScript (though it is in JavaScript but pretty simple to follow) and this lambda calculus primer.
Recursive functions in Ocaml are defined with let rec
As pointed out in the comments you've defined your function to take one parameter but you're trying to recursively call with two.
You probably want something like this:
let rec stringn s n =
match n with
1 -> s
| _ -> s ^ stringn s (n - 1)
;;

Getting count of occurrences for X in string

Im looking for a function like Pythons
"foobar, bar, foo".count("foo")
Could not find any functions that seemed able to do this, in a obvious way. Looking for a single function or something that is not completely overkill.
Julia-1.0 update:
For single-character count within a string (in general, any single-item count within an iterable), one can use Julia's count function:
julia> count(i->(i=='f'), "foobar, bar, foo")
2
(The first argument is a predicate that returns a ::Bool).
For the given example, the following one-liner should do:
julia> length(collect(eachmatch(r"foo", "bar foo baz foo")))
2
Julia-1.7 update:
Starting with Julia-1.7 Base.Fix2 can be used, through ==('f') below, as to shorten and sweeten the syntax:
julia> count(==('f'), "foobar, bar, foo")
2
What about regexp ?
julia> length(matchall(r"ba", "foobar, bar, foo"))
2
I think that right now the closest built-in thing to what you're after is the length of a split (minus 1). But it's not difficult to specifically create what you're after.
I could see a searchall being generally useful in Julia's Base, similar to matchall. If you don't care about the actual indices, you could just use a counter instead of growing the idxs array.
function searchall(s, t; overlap::Bool=false)
idxfcn = overlap ? first : last
r = findnext(s, t, firstindex(t))
idxs = typeof(r)[] # Or to only count: n = 0
while r !== nothing
push!(idxs, r) # n += 1
r = findnext(s, t, idxfcn(r) + 1)
end
idxs # return n
end
Adding an answer to this which allows for interpolation:
julia> a = ", , ,";
julia> b = ",";
julia> length(collect(eachmatch(Regex(b), a)))
3
Actually, this solution breaks for some simple cases due to use of Regex. Instead one might find this useful:
"""
count_flags(s::String, flag::String)
counts the number of flags `flag` in string `s`.
"""
function count_flags(s::String, flag::String)
counter = 0
for i in 1:length(s)
if occursin(flag, s)
s = replace(s, flag=> "", count=1)
counter+=1
else
break
end
end
return counter
end
Sorry to post another answer instead of commenting previous one, but i've not managed how to deal with code blocks in comments :)
If you don't like regexps, maybe a tail recursive function like this one (using the search() base function as Matt suggests) :
function mycount(what::String, where::String)
function mycountacc(what::String, where::String, acc::Int)
res = search(where, what)
res == 0:-1 ? acc : mycountacc(what, where[last(res) + 1:end], acc + 1)
end
what == "" ? 0 : mycountacc(what, where, 0)
end
This is simple and fast (and does not overflow the stack):
function mycount2(where::String, what::String)
numfinds = 0
starting = 1
while true
location = search(where, what, starting)
isempty(location) && return numfinds
numfinds += 1
starting = location.stop + 1
end
end
one liner: (Julia 1.3.1):
julia> sum([1 for i = eachmatch(r"foo", "foobar, bar, foo")])
2
Since Julia 1.3, there has been a count method that does exactly this.
count(
pattern::Union{AbstractChar,AbstractString,AbstractPattern},
string::AbstractString;
overlap::Bool = false,
)
Return the number of matches for pattern in string.
This is equivalent to calling length(findall(pattern, string)) but more
efficient.
If overlap=true, the matching sequences are allowed to overlap indices in the
original string, otherwise they must be from disjoint character ranges.
│ Julia 1.3
│
│ This method requires at least Julia 1.3.
julia> count("foo", "foobar, bar, foo")
2
julia> count("ana", "bananarama")
1
julia> count("ana", "bananarama", overlap=true)
2

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