Editing application in Ollydbg - out-of-memory

I have a question that need clarification.
When I change the JNZ instruction to JE the application runs in Ollydbg 1.10 perfectly. But when I close Ollydbg and click on the file that I changed, it pops a message which says The file seems to be corrupt. Why is this happening?

Related

Breakpoint is not hitting ascx.vb page when attached to w3wp.exe process

I am currently trying to debug an ascx.vb page and the breakpoint is not hitting the page.
I am getting this error "The breakpoint will not currently be hit. No symbols have been loaded for this document".
I have been using this project for 2 months and never encountered this error before. I just did a small change on add button save it on chrome could see the change however, when i am debugging getting this issue for the first time.
Steps done:
Attach the breakpoint to the ascx.vb page
click on debug then attach to process as below (highlighted in yellow) :
checks already done:
Project is being run on debug mode
when debugging the symbols are not loaded.. have check Debug windows modules and is as below:
I have tried loading some symbols which created a folder symbolscache but still the debug point did not hit the page.
Is there something wrong in browser/iis or VS.
I was using VS 2017 but the same issue is occurring on VS 2019 professional.
Any help will be highly appreciated.
Thanks.
You can try to disable the "Just My Code" option in the Debug/General settings.
or
Right click the Solution in solution explorer, click "clean solution", this deletes all the compiled and temporary files associated with a solution. do a rebuild of the solution and try to debug again.

Game maker refuses to compile and run game, with error message "Unable to find game"

I am currently doing a project in a fresh installation of Game Maker Studio, version 1.4.1499. When I attempt to build and run the project (using the run button, the run menu option, or by pressing F5), it comes up with the following output:
Asset Compile finished: 11:07:49 AM
-----------------------------------------------------------
executing C:\Users\User\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\game.win
-----------------------------------------------------------
"C:\Users\User\AppData\Roaming\GameMaker-Studio\Runner.exe" -game "C:\Users\Juggernaut\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\game.win"
RunnerLoadGame: C:\Users\User\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\game.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\User\AppData\Local\Temp\gm_ttt_64280\gm_ttt_91991\
#########################################################################
RunnerLoadGame() - C:\Users\User\AppData\Local\\game.win
Checking if INIFile C:\Users\User\AppData\Local\/options.ini Exists
!!!!No INI File C:\Users\User\AppData\Local\/options.ini
Reading File C:\Users\User\AppData\Local\\game.win
Error! not allowing save with filename 'C:\Users\User\AppData\Local\game.win'
FAILED to load File C:\Users\User\AppData\Local\\game.win
I do not know if this is a problem with the way I have set up Game Maker, the project itself, or something else, but any assistance will be appreciated.
Your problem is in the last 2 lines:
Error! not allowing save with filename
'C:\Users\User\AppData\Local\game.win' FAILED to load File
C:\Users\User\AppData\Local\game.win
Apparently you can't save the game with this filename. Try another filename, but I hardly think that's the problem. I think closing Gamemaker studio, and re-opening it with administrator rights (right mouse button, open as administrator). Could be that you don't have enough rights to write in the AppData folder.
Good luck!
I had this problem also. I fixed it by running the application as a admin. I hope it worked for you and yes this is a little bit a late answer..

Can't delete a ghost file in my .NET Web Site that prevents publishing

This is really frustrating me. I file I have continually gets recreated, but not really. It appears in my project, it appears in Windows Explorer, but I can't open it, it says the file doesn't exist. If I try to delete it, it says it cannot find the item, BUT if I try to delete it, it says it failed, then refresh, the file is gone. But if I go back into my project and refresh the directory, it shows up again both in the project and explorer.
Now I've read this can be caused if you have low RAM and are doing a lot of operations, however I've got 16gb ram and just am using one instance of VS, so that can't be it. I've also read that restarting the computer helps. Well when I restart, I can see the file there sometimes, sometimes not. If it's there I can F5 and it's gone. BUT as soon as I either try an SVN update (even though it doesn't update/add anything in the svn log box), or try and build the project, or just refresh the directory from within visual studio again, the ghost file appears.
This is preventing me from publishing the website because every time I go to publish it, it throws an error telling me that ghost file is missing. But there is no file indicator in the error message and searching the entire solution for any references to it returns no results...so I am at a loss for what to do.
My best suggestion is to create a new Web Site project in a different folder and copy the files over. It sounds like your project file is damaged.
Alternatively, this could be caused by Adding an existing item as a Link, which by default doesn't get included when you publish a (web) project.

error: failed to attach to process ID 0

I have been reading the forums and so far none of the solutions suggested works for me. I'm running Xcode 4.4.1 and testing in iPhone 5.1 simulator. The simulator won't open the apps anymore and I'm getting the above error. Any thoughts or solutions pls?
Go to IOS Simulator tool bar and click Reset Content and Settings...
I've met the same problem
1.you can delete the App directy under
~/Library/Application Support/iPhone Simulator/6.0/Applications
and ~/Library/Developer/Xcode/DerivedData
2.then you can start Xcode ; in the menubar you can find Project -> Clean
EDIT: before copy/pasting 1 above change the Simulator Version to what
you are using!
Click on Simulator and reset the simulator by going to the “iOS Simulator” main menu and choose “Reset Content and Settings…
Back in XCode, choose the menu "Product" > "Edit Scheme". On the left menu panel, click on "Run _Your_Project_Name_.app" > "Run _Your_Project_Name.app". The info display on the right should have the "Debug Process As" radio button picked as "Me (your-user-name)". If not, make sure you do not login as root. On Stackoverflow there are many reports of running as root will have problems
Next, still in Xcode, go to the menu "Window" > "Organizer". On the top menu, click on "Projects". Go ahead and delete "Derived Data".
Finally, go to "~/Library/Application Support/iPhone Simulator/6.0/Applications" and delete everything that’s in there
Finally, I found out the problem was I had a folder called "resources" that I used to store all my images. When I changed the name of the folder to something less likely to be used by XCode somewhere else, I did the whole delete derived data/clean/restart XCode and it worked!
Nothing from mentioned above helped me.
But as I found that few moments before, I (or some other entity) had somehow removed records from my /etc/hosts file and I got the same error.
You should check whether you have in your /etc/hosts file the line "127.0.0.1 localhost".
As this line is missing, the LLDB debugger is generating issues.
So just add 127.0.0.1 if you have it missing in your /etc/hosts.
This helped me!
Delete the app on the iOS simulator.
It works for me.
Reset Simulator and quit simulator then Rebuild-Run.Its works for me
Cleaning (either deleting folders, or Product->Clean) did not worked.
I saw that in my .plist the bundle id had been removed. Thanks to git. I checkouted-- the file, and bam! deployed to simulator no problem.
Just sharing...
Sometimes this problem arises from having two targets in a project, both using the same bundle identifier but building products with distinct names.
Deleting the application on the device/simulator solves the problem, as it has been said earlier.
This happend to me after changing the Product name.
After resetting the simulator, cleaning the project, and restarting XCode, nothing worked. After shutting down and restarting the simulator everything worked as expected.
I guess there exists someone who is in case the matter happens only in a project, not in every project and failed to resolve the matter after doing a lot of solutions posted on this Question page, such as 'deleting the App directy under ~/Library/Application Support/iPhone Simulator/6.0/Applications and ~/Library/Developer/Xcode/DerivedData', 'Cleaning all the logs by doing Project -> Clean' and 'Cleaning all the log and contents in the iOS Simulator Menu' and anything else.
Yes, I also finally failed to resolve that.
For you, It might be a solution if you are in the problem I mentioned above:
Create a new project with a similar name, and copy and paste all of your classes and resourse files existing in your previous project folder to the new one and link the references between your new project and the copied files in Xcode.
Then, clean the build logs by pressing 'Shift + Command + K'.
In my case, this made me able to continue my work...
My App didn't have a proper BundleID after deleting some xcconfig files.
I had the same problem and I found that you can't be using the root account on your Mac. If you are logged in as root you are not able to attach process to the Simulator. You have to be logged in as a different account.
Every time I have this issue (that is quite often actualy), I uninstall the app from the simulator (like a user would on the device) and do a clean on XCode. Next build and run works.
I can also reset the simulator content and settings to make it work but this seems like using a bazooka to kill a fly.
This also happens if you prepare your file for enterprise distribution and end up saving the resulting .ipa and .plist in the project directory, thus overwriting your project plist. When that happens you'll know because the version information and main window in your project configuration will be blanked. If this happens restore your old plist from source control... and save your product files elsewhere !
This happens when you switch between versions of xcode.
Simple solution is to quit xcode and simulator.
Relaunch xcode and at the same time clean the simulator befor running. This should solve the problem.
I had this problem because I had another user on the same machine running the iOS simulator. Logging in as the other user and quitting the simulator (and Xcode) solved it in my case.
Step1: ping
$ ping localhost
This should return something like
PING localhost (127.0.0.1): 56 data bytes
64 bytes from 127.0.0.1: icmp_seq=0 ttl=64 time=0.028 ms
64 bytes from 127.0.0.1: icmp_seq=1 ttl=64 time=0.048 ms
...
If this works, this answer won't fix your problem, try something else.
If ping return something else for example: ping: cannot resolve localhost: Unknown host something is screwed up with your /etc/hosts file, go to Step 2
Step2: Check /etc/hosts
Check that the top of your /etc/hosts file looks like this
127.0.0.1 localhost
255.255.255.255 broadcasthost
::1 localhost
fe80::1%lo0 localhost
If it doesn't have these entries in the file, enter them at the top of the file, flush the dns cache using $ dscacheutil -flushcache and go back to Step 1, otherwise continue to Step 3.
Step3: Correct File Format: It should be unix or LF *
$ file /etc/hosts
This should return: /etc/hosts: ASCII English text
If it returns something like /etc/hosts: ASCII English text, with CR line terminators then the file is in the wrong format and is likely being ignored.
Change the file line endings to unix or LF using your favorite text editor.
In Sublime Text 2 this can be done throught the view menue: View > Line Endings > Unix
Flush the dns cache ($ dscacheutil -flushcache) and go back to step 1
Embarrassing late-night moment, but just for completeness... when you click "reset content and settings" on the emulator, of course the big blue default button says "DON'T reset", and the little white other button says "reset". If you're not paying attention it can be quite difficult to remember to read the buttons. I can't believe I'm admitting this but hey, happens to us all (right? :))
I restart the simulator and it worked for me
Some times it happens because you have two projects with same name. Try this:
go to xCode preference choose location and click on DerivedData delete the DerivedData
Reset and force Quit Simulator
Force Quit The Xcode and restart
If it has not worked than restart your PC.
and another one for the record: (none of the suggestions worked for me)
Mountain Lion: XCode 4.6.3
I moved the whole Application to Trash and deleted following other folders
/Users/[USERNAME]/Library/Developer
/Users/[USERNAME]/Library/Caches/com.apple.dt.XCode
/Users/[USERNAME]/Library/Application Support/iPhone Simulator
reboot System and reinstall XCode

Does aptana save my files on every keypress?

I've just downloaded Aptana to do some web-development. I've downloaded the JsTestDriver plugin (javascript testing framework) which works fantastic, however there is one thing bugging me... In my run configuration of JsTestDriver i set it to run everytime i save my project. The funny thing is that the my run configuration is executed everytime i press a key... Does this mean that aptana saves my project everytime i make a single change to it? If so, how do I disable it? Running all my unit tests everytime i press a single key is kinda taxing on my system :P
Found it! Disable "Build Automatically" in Eclipse -> Workspace settings

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