Timing issue a C++/winRT BLE connection attempt? - bluetooth-lowenergy

I am using C++/winRT UWP to discover and connect to Bluetooth Low Energy devices. I am using the advertisment watcher to look for advertisements from devices I can support. This works.
Then I pick one to connect to. The connection procedure is a little weird by my way of thinking but according to the microsoft docs one Calls this FromBluetoothAddressAsync() with the BluetoothAddress and two things happen; one gets the BluetoothLEDevice AND a connection attempt is made. One needs to register a handler for the connection status changed event BUT you can't do that until you get the BluetoothLEDevice.
Is there a timing issue causing the exception? Has the connection already happened BEFORE I get the BluetoothLEDevice object? Below is the code and below that is the log:
void BtleHandler::connectToDevice(BluetoothLEAdvertisementReceivedEventArgs eventArgs)
{
OutputDebugStringA("Connect to device called\n");
// My God this async stuff took me a while to figure out! See https://msdn.microsoft.com/en-us/magazine/mt846728.aspx
IAsyncOperation<Windows::Devices::Bluetooth::BluetoothLEDevice> async = // assuming the address type is how I am to behave ..
BluetoothLEDevice::FromBluetoothAddressAsync(eventArgs.BluetoothAddress(), BluetoothAddressType::Random);
bluetoothLEDevice = async.get();
OutputDebugStringA("BluetoothLEDevice returned\n");
bluetoothLEDevice.ConnectionStatusChanged({ this, &BtleHandler::onConnectionStatusChanged });
// This method not only gives you the device but it also initiates a connection
}
The above code generates the following log:
New advertisment/scanResponse with UUID 00001809-0000-1000-8000-00805F9B34FB
New ad/scanResponse with name Philips ear thermometer and UUID 00001809-0000-1000-8000-00805F9B34FB
Connect to device called
ERROR here--> onecoreuap\drivers\wdm\bluetooth\user\winrt\common\bluetoothutilities.cpp(509)\Windows.Devices.Bluetooth.dll!03BEFDD6: (caller: 03BFB977) ReturnHr(1) tid(144) 80070490 Element not found.
ERROR here--> onecoreuap\drivers\wdm\bluetooth\user\winrt\device\bluetoothledevice.cpp(428)\Windows.Devices.Bluetooth.dll!03BFB9B7: (caller: 03BFAF01) ReturnHr(2) tid(144) 80070490 Element not found.
BluetoothLEDevice returned
Exception thrown at 0x0F5CDF2F (WindowsBluetoothAdapter.dll) in BtleScannerTest.exe: 0xC0000005: Access violation reading location 0x00000000.
It sure looks like there is a timing issue. But if it is, I have no idea how to resolve it. I cannot register for the event if I don't have a BluetoothLEDevice object! I cannot figure out a way to get the BluetoothLEDevice object without invoking a connection.
================================ UPDATE =============================
Changed the methods to IAsyncAction and used co_await as suggested by #IInspectable. No difference. The problem is clearly that the registered handler is out of scope or something is wrong with it. I tried a get_strong() instead of a 'this' in the registration, but the compiler would not accept it (said identifier 'get_strong()' is undefined). However, if I commented out the registration, no exception is thrown but I still get these log messages
onecoreuap\drivers\wdm\bluetooth\user\winrt\common\bluetoothutilities.cpp(509)\Windows.Devices.Bluetooth.dll!0F27FDD6: (caller: 0F28B977) ReturnHr(3) tid(253c) 80070490 Element not found.
onecoreuap\drivers\wdm\bluetooth\user\winrt\device\bluetoothledevice.cpp(428)\Windows.Devices.Bluetooth.dll!0F28B9B7: (caller: 0F28AF01) ReturnHr(4) tid(253c) 80070490 Element not found.
But the program continues to run an I continue to discover and connect. But since I can't get the connection event it is kind of useless at this stage.

I hate my answer. But after asynching and co-routining everything under the sun, the problem is unsolvable by me:
This method
bluetoothLEDevice = co_await BluetoothLEDevice::FromBluetoothAddressAsync(eventArgs.BluetoothAddress(), BluetoothAddressType::Random);
returns NULL. That should not happen and there is not much I can do about it. I read that as a broken BLE API.
A BTLE Central should be able to do as follows
Discover a device if new then:
If user selects connect, connect to
the device
perform service discovery
read/write/enable
characteristics as needed
handle indications/notifications
If at any time the peripheral sends a security request or insufficient authentication error, start pairing
repeat the action that caused the insufficient authentication.
On disconnect, save the paired and bonded state if the device is pairable.
On rediscovery of the device, if unpaired (not a pairable device)
repeat above
If paired and bonded
start encryption
work with the device; no need to re-enable or do service discovery
========================= MORE INFO ===================================
This is what the log shows when the method is called
Connect to device called
onecoreuap\drivers\wdm\bluetooth\user\winrt\common\bluetoothutilities.cpp(509)\Windows.Devices.Bluetooth.dll!0496FDD6: (caller: 0497B977) ReturnHr(1) tid(3b1c) 80070490 Element not found.
onecoreuap\drivers\wdm\bluetooth\user\winrt\device\bluetoothledevice.cpp(428)\Windows.Devices.Bluetooth.dll!0497B9B7: (caller: 0497AF01) ReturnHr(2) tid(3b1c) 80070490 Element not found.
BluetoothLEDevice returned is NULL. Can't register
Since the BluetoothLEDevice is NULL, I do not attempt to register.
================= MORE INFO ===================
I should also add that taking an over-the-air sniff reveals that there is never a connection event. Though the method is supposed to initiate a connection as well as return the BluetoothLEDevice object, it ends up doing neither. My guess is that the method requires more pre-use setup of the system that only the DeviceWatcher does. The AdvertisementWatcher probably does not.

In BLE you always have to wait for every operation to complete.
I am not an expert in C++, but in C# the async connection procedure returns a bool if it was successful.
In C++ the IAsyncOperation does not have a return type, so there is no way to know if the connection procedure was successful or completed.
You will have to await the IAsyncOperation and make sure that you have a BluetoothLEDevice object, before you attach the event handler.
To await an IAsyncOperation there is a question/answer on how to await anIAsyncOperation:
How to wait for an IAsyncAction? How to wait for an IAsyncAction?

Related

Firestore Timeout [duplicate]

We are building a real-time chat app using Firestore. We need to handle a situation when Internet connection is absent. Basic message sending code looks like this
let newMsgRef = database.document(“/users/\(userId)/messages/\(docId)“)
newMsgRef.setData(payload) { err in
if let error = err {
// handle error
} else {
// handle OK
}
}
When device is connected, everything is working OK. When device is not connected, the callback is not called, and we don't get the error status.
When device goes back online, the record appears in the database and callback triggers, however this solution is not acceptable for us, because in the meantime application could have been terminated and then we will never get the callback and be able to set the status of the message as sent.
We thought that disabling offline persistence (which is on by default) would make it trigger the failure callback immediately, but unexpectedly - it does not.
We also tried to add a timeout after which the send operation would be considered failed, but there is no way to cancel message delivery when the device is back online, as Firestore uses its queue, and that causes more confusion because message is delivered on receiver’s side, while I can’t handle that on sender’s side.
If we could decrease the timeout - it could be a good solution - we would quickly get a success/failure state, but Firebase doesn’t provide such a setting.
A built-in offline cache could be another option, I could treat all writes as successful and rely on Firestore sync mechanism, but if the application was terminated during the offline, message is not delivered.
Ultimately we need a consistent feedback mechanism which would trigger a callback, or provide a way to monitor the message in the queue etc. - so we know for sure that the message has or has not been sent, and when that happened.
The completion callbacks for Firestore are only called when the data has been written (or rejected) on the server. There is no callback for when there is no network connection, as this is considered a normal condition for the Firestore SDK.
Your best option is to detect whether there is a network connection in another way, and then update your UI accordingly. Some relevant search results:
Check for internet connection with Swift
How to check for an active Internet connection on iOS or macOS?
Check for internet connection availability in Swift
As an alternatively, you can check use Firestore's built-in metadata to determine whether messages have been delivered. As shown in the documentation on events for local changes:
Retrieved documents have a metadata.hasPendingWrites property that indicates whether the document has local changes that haven't been written to the backend yet. You can use this property to determine the source of events received by your snapshot listener:
db.collection("cities").document("SF")
.addSnapshotListener { documentSnapshot, error in
guard let document = documentSnapshot else {
print("Error fetching document: \(error!)")
return
}
let source = document.metadata.hasPendingWrites ? "Local" : "Server"
print("\(source) data: \(document.data() ?? [:])")
}
With this you can also show the message correctly in the UI

How to log Error Message Contents in Rebus?

Is there anyway to log message contents when an exception occurs?
I looked at various logging extensions but they are just logging CorrelationId. And message contents are not available.
There is a CurrentMessge property in MessageContext, but that is not available at the time logger writes the exception.
I tried to handle PoisonMessage Event, which allows me to log the message contents.
public static void OnPoisonMessage(IBus bus, ReceivedTransportMessage receivedTransportMessage, Rebus.Bus.PoisonMessageInfo poisonMessageInfo) {
var message = new JsonMessageSerializer().Deserialize(receivedTransportMessage);
Log.Error("{#messageType} failed {#message}", message.Messages[0].GetType(), message);
}
This works great, but now I have two errors in the log one coming from my handler and the other coming from logger.
I am wondering if there is a better way to handle this requirement.
If your requirement is to simply log the message contents as JSON, I think you've found the right way to do it - at least that's the way I would have done it.
I'm curious though as to what problem you're solving by logging the message contents - you are aware of the fact that the failing message will end up in an error queue where you can inspect it?
If you're using MSMQ, you can inspect JSON-serialized messages using Rebus' Snoop-tool, which is a simple MSMQ inspector. It will also allow you to move the message back into the input queue where it failed ("return to source queue")
A good way to monitor your Rebus installation is to set up some kind of alerts when something arrives in an error queue, and then you can look at the message (which event includes the caught exceptions in a special header) and then resolve the situation from there.

DeliverNotificationFailed Exception handling in Orchestration

Is this possible to handle DeliveryNotificationFailure exception on One-way File Type Send Port?
If yes, how to do this?
I followed the below steps but still not working.
I Kept the send shape in Scope Shape, which is handling by DeliveryFailureException Catch Block.
I did set the property on Send Port "Delivery Notification = Transmitted".
For testing:
On Admin console, I have given the wrong file path, to get message failed. And I have give the wrong Server Instance, Either ways it is not giving the results.
Yes it is possible to catch the Microsoft.XLANGs.BaseTypes.DeliveryFailureException on a One-way File Type send port.
However after catching it you have to ensure that the Orchestration either Suspends, Terminates or has logic to cope after the Catch block.
Debug Orchestration when failed
Debug Orchestration when it succeeds

How disable MQ error display when using exception hanling

I am using java API to interact with MQ.
When I try to get a message from an empty queue, I get exception.
Ok, but when I control it with try catch, I am expecting not prompted any error message in console.
but I get!!
try {
queue.get(getMessage, new MQGetMessageOptions());
return getMessage.readUTF();
} catch (Exception e) {
return "";
}
get in console as "MQJE001: Completion Code '2', Reason '2033'."
How can I disable this information output?
how can I check message availability or current queue size?
Thanks
First question: How can I disable this information output?
This link might help: Hide Java Output
Second question: How can I check message availability or current queue size?
MQQueue.getCurrentDepth() method will get you the current queue size. But you must note that this may not represent the correct queue depth at all times as messages could be consumed by other applications from the same queue. Actually you should not worry about queue depth. It is best practice to keep consuming messages and handle 2033 (MQJE001: MQRC_NO_MSG_AVAILABLE) exception which is thrown when there are no messages in the queue in your application.
Easiest method is using MQException.log=null line in your application.
Details bellow:
https://www.ibm.com/support/knowledgecenter/SSFKSJ_7.5.0/com.ibm.mq.dev.doc/q031000_.htm

Suspended orchestration service instance re-throwing the same unexpected exception after Resume

I am getting below error, when i am trying to resume Suspended(resumable) orchestration instance.
Scenario: Request went thourgh DB2 Static solicit - Response port, and it got failed because of access permission denied. I can see two instances suspended in the admin console one is related to port and another one is related to orchestration. After fixing the credentials, suspended port instance got resumed but the orchestration one is keep on failing.
Uncaught exception (see the 'inner exception' below) has suspended an instance of service 'Orchestration name'.
The service instance will remain suspended until administratively resumed or terminated.
If resumed the instance will continue from its last persisted state and may re-throw the same unexpected exception.
InstanceId: ca927086-465d-40e8-93fe-c3a0e4c161f7
Shape name:
ShapeId:
Exception thrown from: segment -1, progress -1
Inner exception: An error occurred while processing the message, refer to the details section for more information
Message ID: {96B72521-9833-48EF-BB2F-4A2E2265D697}
Instance ID: {F6FBC912-C9DC-489C-87F3-103FA1273FDC}
Error Description: The user does not have the authority to access the host resource. Check your authentication credentials or contact your system administrator. SQLSTATE: HY000, SQLCODE: -1000
Exception type: XlangSoapException
Source: Microsoft.XLANGs.BizTalk.Engine
Target Site: Void VerifyTransport(Microsoft.XLANGs.Core.Envelope, Int32, Microsoft.XLANGs.Core.Context)
The following is a stack trace that identifies the location where the exception occured
at Microsoft.BizTalk.XLANGs.BTXEngine.BTXPortBase.VerifyTransport(Envelope env, Int32 operationId, Context ctx)
at Microsoft.XLANGs.Core.Subscription.Receive(Segment s, Context ctx, Envelope& env, Boolean topOnly)
at Microsoft.XLANGs.Core.PortBase.GetMessageIdForSubscription(Subscription subscription, Segment currentSegment, Context cxt, Envelope& env, CachedObject location)
at Microsoft.XLANGs.Core.PortBase.GetMessageId(Subscription subscription, Segment currentSegment, Context cxt, Envelope& env, CachedObject location)
at (StopConditions stopOn)
at Microsoft.XLANGs.Core.SegmentScheduler.RunASegment(Segment s, StopConditions stopCond, Exception& exp)
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Any thoughts how to fix this?
Creating the above scenario using samples:
Go to BizTalk
samples/orchestrations/consumeWebservice
folder, install the
ConsumeWebService application and
publish POWebservice to IIS.
Change IIS Directory security
permissions for POWebservice, remove
anonymous or any other access.
Now drop the message you will see
suspended messages because of HTTP
status 401: Access Denied, then give
access to POWebservice either
anonymous or Windows.
Then resume
the suspended instances, one will
get disappear but
another(orchestration) one wont.
The orchestration will continue to fail with the exception because when it was suspended, the last persistence point was the receipt of the exception. This means that the orchestration will re-start (when resumed) and re-throw the exception.
Here's at article discussing some points at which orchestration state is persisted to the database: http://blogs.msdn.com/b/sanket/archive/2006/11/12/understanding-persistence-points-in-biztalk-orchestration.aspx
You can manipulate this to some extent in your orchestration design, as Richard Seroter discusses here, but generally you would do better to use failed message routing, enabling you to handle the failed messages, and terminate the failed orchestration instance.
Please correct me if I'm wrong, but is this not just normal biztalk behavior? I am not 100% sure so please let me know if this is wrong:
The outbound messaging instance was suspended because the credentials the port was using to connect to to the DB were wrong.
This caused the orchestrations making these calls to also suspend.
The suspended message instance was resumed and was processed correctly because the problem was fixed. So the call was made to the DB.
However, the orchestration instance may not be able to resume because when resumed it found itself at the most recent persistence point and the original error which was delivered back from the send port is still available to the orchestration, causing it to re-suspend.
In the error message, it actually says "If resumed the instance will continue from its last persisted state and may re-throw the same unexpected exception."
If you want to handle this sort of thing you could make the call to the database atomic. That way the orchestration will not persist itself at the point of making the DB call. If the orchestration then suspends it will resume at a point before the DB call is made, and will make the DB call as normal, which should succeed this time because you have fixed the original issue.
The only problem with this is if your DB call cannot be executed more than once with the same data without bad things happenning (is not idempotent).
I am not 100% on the above explaination. Please point out if my understanding is incorrect.
this scenario not treated by Microsoft Biztalk = Middleware FAIL.
you have to solve this at the orchestration design stage up front...
http://seroter.wordpress.com/2007/01/02/orchestration-handling-of-suspended-messages/

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