How to redefine a node expanding in a QTreeWidget? - qt

The way I understand the qtreeview.cpp the expand method in the QTreeView is responsible for expanding nodes. For example it is used in the expandOrCollapseItemAtPos method. I try to redefine a node expansion in the QTreeWidget:
#include <QApplication>
#include <QWidget>
#include <QTreeWidget>
#include <QMessageBox>
class MyTree : public QTreeWidget
{
public:
MyTree(QWidget *parent) : QTreeWidget(parent) {}
expandItem(const QTreeWidgetItem *item) {
QMessageBox msg;
msg.setText("EXPAND ITEM!!");
msg.exec();
QTreeWidget::expandItem(item);
}
expand(const QModelIndex &index) {
QMessageBox msg;
msg.setText("EXPAND!!");
msg.exec();
QTreeWidget::expand(index);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget *mainWidget = new QWidget();
mainWidget->resize(200,100);
MyTree *myTree = new MyTree(mainWidget);
myTree->resize(200,100);
QTreeWidgetItem *node, *leaf;
node = new QTreeWidgetItem(myTree);
node->setText(0,"node");
leaf = new QTreeWidgetItem(node);
leaf->setText(0,"leaf");
mainWidget->show();
return a.exec();
}
But there is no any message box when I expand a node. I tried to comment QTreeWidget::expandItem(item); and QTreeWidget::expand(index); but expanding is still working.
How do I redefine a node expanding in a QTreeWidget?

QTreeWidget::expand and QTreeWidget::expandItem are non-virtual methods. So redefinition is not useful. I will use slot-signal mechanism with QTreeWidget::expanded/collapsed signals.
connect(this, SIGNAL(expanded(QModelIndex)), this, SLOT(myExpand(QModelIndex)));

This should solve your problem -
connect(QTreeWidgetObject, SIGNAL(itemExpanded(QTreeWidgetItem*)), SLOT(slotItemExpanded(QTreeWidgetItem*)));

Related

How to do QObject::connect to QJSValue?

If Qml can do
MyComponent.connect(someJsFunction);
how can I do this on c++ ???
I need connect JSValue if it isCallable without workarounds. I want to know how it makes qml engine...
QObject::connect(QObject, signal, QJSValue, evaluateFunctionSlot);
This will work. I got the solution from this SO post. That said, I don't know if it aligns with the Qt way of doing it. Their example of invoking a QML method uses QMetaObject::invokeMethod().
main.cpp
#include <QGuiApplication>
#include <QQuickItem>
#include <QQuickView>
class MyClass : public QObject
{
Q_OBJECT
signals:
void cppSignal(const QString &msg);
};
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQuickView view(QUrl(u"qrc:/75069400/main.qml"_qs));
view.show();
QObject *item = view.rootObject();
MyClass myClass;
QObject::connect(&myClass, SIGNAL(cppSignal(QString)),
item, SLOT(callFromCpp(QString)));
emit myClass.cppSignal("this is a test");
return app.exec();
}
#include "main.moc"
main.qml
import QtQuick
Rectangle {
width: 320
height: 240
function callFromCpp(value : string) {
console.log("QML" , value)
}
}
As result the best workaround:
qml
function connect(name, fn){
myObject[name].connect(fn[name]);
}
c++
QMetaObject::invokeMethod(MyObject, "connect", Q_ARG(QVariant, "anySlotName"), Q_ARG(QVariant, QVariant::fromValue(data)));

How to use QMenu signals?

It is very straightforward to connect to QMenu::triggered or QMenu::hovered signals by calling QObject::connect and pass the appropriate QAction.
However, I do not know how to use QMenu::aboutToHide signal, as there is no action passed to that signal.
How to use QMenu::aboutToHide and QMenu::aboutToShow signals or those are just virtual functions that can be overridden?
The signals in the world of Qt are not functions, never invoke them. The signals notify that something has happened with the QObject and send information if necessary.
In the case of triggered and hovered it is necessary to send the QAction because several QActions in a QMenu, then the developer thought that it is necessary to know with which QAction was interacting. On the other hand with aboutToShow and aboutToHide the signal does not send anything because it wants to notify is that if the QMenu was shown or hidden, respectively. Is there any need to know that QMenu was shown or hidden if he did it ? no, because the sender did it, I do not use other properties that we do not have at hand.
Example of use:
#include <QApplication>
#include <QMainWindow>
#include <QMenuBar>
#include <QDebug>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow w;
QMenu *foo_menu = w.menuBar()->addMenu("Foo Menu");
for(const QString & name: {"action1", "action2", "action3"}){
foo_menu->addAction(name);
}
QObject::connect(foo_menu, &QMenu::aboutToShow, [](){
qDebug()<<"aboutToShow";
});
QObject::connect(foo_menu, &QMenu::aboutToHide, [](){
qDebug()<<"aboutToHide";
});
QObject::connect(foo_menu, &QMenu::triggered, [](QAction *action){
qDebug()<< "triggered: " <<action->text();
});
QObject::connect(foo_menu, &QMenu::hovered, [](QAction *action){
qDebug()<< "hovered: " <<action->text();
});
w.show();
return a.exec();
}
And what happens if you have several QMenu that connect to the same slot? How do I know QMenu was shown or hidden?
The solution is to use sender() which is a method that belongs to the QObject class that returns the object that emitted the signal, in this case the QMenu.
Example:
#include <QApplication>
#include <QMainWindow>
#include <QMenuBar>
#include <QDebug>
class MainWindow: public QMainWindow{
public:
MainWindow(QWidget *parent=nullptr):
QMainWindow(parent)
{
for(const QString & name_of_menubar: {"bar1", "bar2", "bar3"}){
QMenu *menu = menuBar()->addMenu(name_of_menubar);
connect(menu, &QMenu::aboutToShow, this, &MainWindow::on_aboutToShow);
connect(menu, &QMenu::aboutToHide, this, &MainWindow::on_aboutToHide);
for(const QString & name: {"action1", "action2", "action3"}){
menu->addAction(name);
}
}
}
private slots:
void on_aboutToShow(){
if(QMenu *menu = qobject_cast<QMenu *>(sender()))
qDebug()<<"aboutToShow" << menu->title();
}
void on_aboutToHide(){
if(QMenu *menu = qobject_cast<QMenu *>(sender()))
qDebug()<<"aboutToHide" << menu->title();
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}

The line edit widget shows nothing

I've recently started learning Qt and I'm a beginner of it now. So as first example for myself I wrote the following simple example.
The example is named Calculator. It now only has two buttons an a line edit. It's here:
:
My Calculator.h is this:
#ifndef CALCULATOR_H
#define CALCULATOR_H
#include<QDialog>
#include "ui_Calculator.h"
class Calculator : public QDialog, public Ui::Calculator
{
Q_OBJECT
public:
Calculator(QWidget* parent = 0);
private slots:
void myslot();
};
#endif // CALCULATOR_H
And the Calculator.cpp is this:
#include <QtWidgets>
#include "calculator.h"
Calculator::Calculator(QWidget *parent)
:QDialog(parent)
{
setupUi(this);
connect(oneButton,SIGNAL(clicked(bool)), this, SLOT(myslot()));
}
void Calculator::myslot(){
lineEdit -> setText("1");
}
And this is the main.cpp:
#include <QApplication>
#include <QDialog>
#include "ui_Calculator.h"
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
Ui::Calculator ui;
QDialog* dialog = new QDialog;
ui.setupUi(dialog);
dialog -> show();
return app.exec();
}
The program runs fine without any error. But when I click on 1 button, nothing will be printed/shown in the line edit. Why please?
And what part of my program should I change to solve the issue please?
You are setting up the wrong class in your main.
You should use your custom Calculator class and not QDialog.
setupUi only initializes your elements but your code in Calculator never gets called. Your main should look like this:
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
Calculator calc; //using your Calculator class.
calc.show();
return app.exec();
}
And don't include ui_calculator.h but calculator.h

Qt Widget temporarily fullscreen

Consider a QWidget, normally a child in some Layout.
Supposed I want to make it fullScreen for a while, then have it return to it's old spot.
QWidget::setFullScreen() requires that the widget needs to be an independent window - any ideas how to work it out?
The simplest way I can see is to reparent to 0. Something like this:
#include <QApplication>
#include <QPushButton>
class MyButton : public QPushButton
{
public:
MyButton(QWidget* parent) : QPushButton(parent) {}
void mousePressEvent(QMouseEvent*) {
this->setParent(0);
this->showMaximized();
this->show();
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget mainWidget;
MyButton button(&mainWidget);
mainWidget.show();
return a.exec();
}
I have modified the previous example. The previous example never goes back to normal screen.
Just copy paste the code and it will run.
#include <QApplication>
#include <QPushButton>
class MyButton : public QPushButton
{
public:
MyButton(QWidget* parent) : QPushButton(parent) {
m_pParent = parent;
maxMode = false;
}
QWidget * m_pParent;
bool maxMode;
Qt::WindowFlags m_enOrigWindowFlags;
QSize m_pSize;
void mousePressEvent(QMouseEvent*) {
if (maxMode== false)
{
m_enOrigWindowFlags = this->windowFlags();
m_pSize = this->size();
this->setParent(0);
this->setWindowFlags( Qt::FramelessWindowHint|Qt::WindowStaysOnTopHint);
this->showMaximized();
maxMode = true;
}
else
{
this->setParent(m_pParent);
this ->resize(m_pSize);
this->overrideWindowFlags(m_enOrigWindowFlags);
this->show();
maxMode = false;
}
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget mainWidget;
MyButton button(&mainWidget);
mainWidget.show();
return a.exec();
}

Add QRadioButtons on runtime

How i can add QRadioButtons in a QFrame on runtime?
Thanks.
Add the widget to the appropriate place by calling the addWidget() method, such as:
ui->someLayout->addWidget(widgetToAdd);
Just make sure you do this in your main (UI) thread.
you can add a QRadioButtons on runtime normally in the same way you do before runtime.
you create the QRadioButton dynamically and call the addWidget method of QFrame layout.
if you are not ableto do it, post the code and let me show you.
mainwindow.h
#include <QtGui/QMainWindow>
#include <QPushButton>
#include <QHBoxLayout>
#include <QRadioButton>
class MainWindow : public QMainWindow
{
Q_OBJECT
QHBoxLayout * layout;
QPushButton * button;
public:
MainWindow(QWidget *parent = 0);
public slots:
void radioAdd();
};
mainwindow.cpp
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
layout = new QHBoxLayout(this);
QWidget * w = new QWidget(this);
w->setLayout(layout);
this->setCentralWidget(w);
button = new QPushButton(QString("push"),this);
layout->addWidget(button);
connect(button,SIGNAL(clicked()), this, SLOT(radioAdd()));
}
void MainWindow::radioAdd() {
QRadioButton * radio = new QRadioButton("Search from the &cursor", this);
layout->addWidget(radio);
}
main.cpp
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
in this code the radioButton get created in the runtime (in the slot function radioAdd). and in your case, instead of adding QRadioButton into the wigdet layout you add them into QFrame.

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