I need to access items directly of an QAbstractListModel from QML.
I realized it by returning the address from a function from the model:
Function is
Q_INVOKABLE DataSourceObject *dataPointer(const QModelIndex &index);
#ifndef DATASOURCEMODEL_H
#define DATASOURCEMODEL_H
#include "datasourceobject.h"
#include <QAbstractListModel>
class DataSourceModel : public QAbstractListModel
{
Q_OBJECT
public:
enum datasourceRoles {
idRole = Qt::UserRole ,
nameRole,
unitRole,
valueRole
};
explicit DataSourceModel(QObject *parent = nullptr);
void addDataSourceObject(DataSourceObject *dataSourceObject);
Q_INVOKABLE QVariantMap get(int row) const;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
Q_INVOKABLE QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex &index, const QVariant &value,
int role = Qt::EditRole) override;
Q_INVOKABLE DataSourceObject *dataPointer(const QModelIndex &index);
Qt::ItemFlags flags(const QModelIndex& index) const override;
QHash<int, QByteArray> roleNames() const override;
//bool checkIndex(const QModelIndex &index) const;
private:
QList<DataSourceObject*> m_DataSourceObjects;
};
#endif // DATASOURCEMODEL_H
#include "datasourcemodel.h"
#include <qdebug.h>
DataSourceModel::DataSourceModel(QObject *parent)
: QAbstractListModel(parent)
{
}
QVariantMap DataSourceModel::get(int row) const
{
return m_DataSourceObjects[row]->toMap();
}
void DataSourceModel::addDataSourceObject(DataSourceObject *dataSourceObject)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_DataSourceObjects << dataSourceObject;
endInsertRows();
}
int DataSourceModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
return m_DataSourceObjects.count();
}
QVariant DataSourceModel::data(const QModelIndex &index, int role) const
{
if(index.row() < 0 || index.row() >= m_DataSourceObjects.count() || !index.isValid())
return QVariant();
DataSourceObject *dataSourceObject = m_DataSourceObjects[index.row()];
if (role == idRole)
return dataSourceObject->id();
else if (role == nameRole) {
return dataSourceObject->name();
}
else if (role == unitRole) {
return dataSourceObject->unit();
}
else if (role == valueRole)
return dataSourceObject->value();
return QVariant();
}
bool DataSourceModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
DataSourceObject *dataSourceObject = m_DataSourceObjects[index.row()];
if (data(index, role) != value) {
if(role == idRole)
dataSourceObject->setId(value.toInt());
else if(role == nameRole)
dataSourceObject->setName(value.toString());
else if(role == unitRole)
dataSourceObject->setUnit(value.toString());
else if(role == valueRole)
dataSourceObject->setValue(value.toDouble());
emit dataChanged(index, index, QVector<int>() << role);
return true;
}
return false;
}
DataSourceObject *DataSourceModel::dataPointer(const QModelIndex &index)
{
qDebug() << m_DataSourceObjects[index.row()];
return m_DataSourceObjects[index.row()];
}
Qt::ItemFlags DataSourceModel::flags(const QModelIndex &index) const
{
if (!index.isValid())
return Qt::NoItemFlags;
return Qt::ItemIsEditable; // FIXME: Implement me!
}
QHash<int, QByteArray> DataSourceModel::roleNames() const
{
QHash<int, QByteArray> roles;
roles[idRole] = "id";
roles[nameRole] = "name";
roles[unitRole] = "unit";
roles[valueRole] = "value";
return roles;
}
I can access the item and it's propertys from QML and the GUI gets automatically updated with Q_PROPERTY on the gui.
text: dataSourceModel.dataPointer(dataSourceModel.index(88,0)).value
Object:
#ifndef DATASOURCEOBJECT_H
#define DATASOURCEOBJECT_H
#include <QString>
#include <QVariantMap>
class DataSourceObject : public QObject
{
Q_OBJECT
Q_PROPERTY(double value READ value WRITE setValue NOTIFY valueChanged)
public:
explicit DataSourceObject(QObject *parent = nullptr);
DataSourceObject(const QJsonObject &obj);
int id() const;
void setId(int id);
QString name() const;
void setName(const QString &name);
QString unit() const;
void setUnit(const QString &unit);
Q_INVOKABLE double value() const;
void setValue(double value);
QVariantMap toMap() const;
signals:
void valueChanged();
private:
int m_id;
QString m_name;
QString m_unit;
double m_value;
};
#endif // DATASOURCEOBJECT_H
The property "value" of the items get's changed during runtime in background.
After circa 80 changes of the propertys the pointer that points to the object returns NULL. So I assume the item in the model changed it's address.
How can I prevent the model to change the addresses of it's item.
But also when I call again Q_INVOKABLE DataSourceObject *dataPointer(const QModelIndex &index); to get the address again, the "old" address ist returned but a "QObject" instead of "DataSourceObject"
Related
I am trying to make a listview component using QQuickItem and load its model using QAbstractListModel. Below are the steps which i tried.
listviewComponent.qml
ListView {
required model
delegate: Text {
required property string type
required property string size
text: type + ", " + size
}
}
Model.h
class Model
{
public:
Model(const QString& type, const QString& size);
QString type() const;
QString size() const;
private:
QString m_type;
QString m_size;
};
class CustomModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Roles {
TypeRole = Qt::UserRole + 1,
SizeRole
};
CustomModel(QObject* parent = 0);
void addElement(const Model& pElement);
int rowCount(const QModelIndex& parent = QModelIndex()) const;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Model> m_list;
};
Model.cpp
Model::Model(const QString& type, const QString& size)
: m_type(type), m_size(size)
{
}
QString Model::type() const
{
return m_type;
}
QString Model::size() const
{
return m_size;
}
CustomModel::CustomModel(QObject* parent)
: QAbstractListModel(parent)
{
}
void CustomModel::addElement(const Model &pElement)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_list << pElement;
endInsertRows();
}
int CustomModel::rowCount(const QModelIndex& parent) const {
Q_UNUSED(parent);
return m_list.count();
}
QVariant CustomModel::data(const QModelIndex& index, int role) const {
if (index.row() < 0 || index.row() >= m_list.count())
return QVariant();
const Model& mod = m_list[index.row()];
if (role == TypeRole)
return mod.type();
else if (role == SizeRole)
return mod.size();
return QVariant();
}
QHash<int, QByteArray> CustomModel::roleNames() const {
QHash<int, QByteArray> roles;
roles[TypeRole] = "type";
roles[SizeRole] = "size";
return roles;
}
Myclass.h
class myclass : public QObject
{
Q_OBJECT
public:
myclass();
inline int createUI(QQmlApplicationEngine &engine){
QQuickWindow *window = qobject_cast<QQuickWindow*>(engine.rootObjects().at(0));
if (!window) {
qFatal("Error: Your root item has to be a window.");
return -1;
}
QQuickItem *root = window->contentItem();
window->setWidth(600);
window->setHeight(500);
QQmlComponent listviewComp(&engine, QUrl(QStringLiteral("qrc:/listviewComponent.qml")));
CustomModel model;
model.addElement(Model("Wolf", "Medium"));
model.addElement(Model("Polar bear", "Large"));
model.addElement(Model("Quoll", "Small"));
QQuickItem *listview = qobject_cast<QQuickItem*>(listviewComp.createWithInitialProperties({ {"model", QVariant::fromValue(&model)} }));
QQmlEngine::setObjectOwnership(listview, QQmlEngine::CppOwnership);
listview->setParentItem(root);
listview->setParent(&engine);
listview->setProperty("objectName", "lv");
listview->setWidth(200);
listview->setHeight(100);
listview->setX(250);
listview->setY(30);
window->show();
return 0;
}
};
main.cpp
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
const QUrl url(QStringLiteral("qrc:/main.qml"));
engine.load(url);
QQmlContext *item = engine.rootContext();
myclass myClass;
item->setContextProperty("_myClass", &myClass);
myClass.createUI(engine);
return app.exec();
}
Problem: Listview is getting displayed but with only one row, but there are 3 rows added in CustomModel. I am assuming some problem with createWithInitialProperties, but couldnt able to crack it.
The problem is caused because "model" is a local variable that will be destroyed as soon as createUI is finished executing, and what you see as the first row is just a cache, you shouldn't actually see a row (it looks like a bug). The solution is to use the heap memory:
// ...
CustomModel *model = new CustomModel(window);
model->addElement(Model("Wolf", "Medium"));
model->addElement(Model("Polar bear", "Large"));
model->addElement(Model("Quoll", "Small"));
QQuickItem *listview = qobject_cast<QQuickItem*>(listviewComp.createWithInitialProperties({ {"model", QVariant::fromValue(model)} }));
// ...
I'm trying to create a widget representing a table and update some data.
In order to do this I am following the Qt Model/View tutorial.
I've created classes (that you can find at the end of the post)
EmittersTableModel that inherits from QAbstractTableModel
EmittersTableWidget that inherits from QTableView
I havethe EmittersTableModel object as private member of EmittersTableWidget. In its constructor I instantiate the model and use the setModel() method.
Then, when I try to update data, I call the EmittersTableWidget::setRadioData() method, and I emit the datachanged() signal.
I've verified with the debugger that:
emit dataChanged(topLeft, bottomRight) is called
EmittersTableModel::rowCount() is called
EmittersTableModel::columnCount() is called
EmittersTableModel::flags() is never called
EmittersTableModel::data() is never called.
It seems for me that I'm doing all that tutorial says (use setModel(), implement needed virtual functions, emit the signal).
What I'm missing?
EmittersTableModel.h
#include <QAbstractTableModel>
#include <QVector>
#include "Radio.h"
typedef QMultiMap<QString, MapScenario::Core::RadioPtr> PlayerRadioMap;
class EmittersTableModel : public QAbstractTableModel
{
Q_OBJECT
public:
EmittersTableModel(QObject *parent);
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const ;
virtual int columnCount(const QModelIndex &parent = QModelIndex()) const;
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
virtual Qt::ItemFlags flags ( const QModelIndex & index ) const;
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
void setRadioData(const PlayerRadioMap &xRadioMap);
private:
typedef struct
{
QString xName;
MapScenario::Core::RadioPtr pxRadio;
} TableRowData;
PlayerRadioMap m_xRadioMap;
QVector<TableRowData> m_xDataVector;
};
EmittersTableModel.cpp
#include "EmittersTableModel.h"
EmittersTableModel::EmittersTableModel(QObject *parent)
:QAbstractTableModel(parent)
{
}
int EmittersTableModel::rowCount(const QModelIndex & /*parent*/) const
{
return m_xDataVector.size() - 1;
}
int EmittersTableModel::columnCount(const QModelIndex & /*parent*/) const
{
return 8;
}
QVariant EmittersTableModel::data(const QModelIndex &index, int role) const
{
if (role == Qt::DisplayRole)
{
switch (index.column())
{
case 0 :
{
return m_xDataVector.at(index.row()).xName;
} break;
case 1 :
{
return m_xDataVector.at(index.row()).pxRadio->getName();
} break;
}
return QString("Row%1, Column%2")
.arg(index.row() + 1)
.arg(index.column() +1);
}
return QVariant();
}
Qt::ItemFlags EmittersTableModel::flags(const QModelIndex &index) const
{
return Qt::ItemIsEnabled | Qt::ItemIsEditable;
}
QVariant EmittersTableModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role == Qt::DisplayRole)
{
if (orientation == Qt::Horizontal) {
switch (section)
{
case 0:
return QString("Player");
case 1:
return QString("Emitter");
case 2:
return QString("Freq.");
case 3:
return QString("Power");
case 4:
return QString("Modulation");
case 5:
return QString("Freq. Hopp.");
case 6:
return QString("Silent");
case 7:
return QString("Rec. Power");
}
}
}
return QVariant();
}
void EmittersTableModel::setRadioData(const PlayerRadioMap &xRadioMap)
{
m_xDataVector.clear();
PlayerRadioMap::const_iterator xIt;
for (xIt = xRadioMap.begin(); xIt != xRadioMap.end(); ++xIt)
{
TableRowData xData;
xData.xName = xIt.key();
xData.pxRadio = xIt.value();
m_xDataVector.append(xData);
}
if (false == m_xDataVector.empty())
{
QModelIndex topLeft = createIndex(0, 0);
QModelIndex bottomRight = createIndex(m_xDataVector.size() - 1, 7);
emit dataChanged(topLeft, bottomRight);
}
}
EmittersTableWidget.h
#include <QTableView>
#include <QHeaderView>
#include <QMultiMap>
#include <boost/smart_ptr.hpp>
#include "EmittersTableModel.h"
#include "Scenario.h"
#include "Radio.h"
namespace MapScenario
{
namespace Core
{
class Player;
}
}
/** Class for the player properties table model window */
class EmittersTableWidget : public QTableView
{
Q_OBJECT
public:
EmittersTableWidget(QWidget *xParent = 0);
~EmittersTableWidget();
public slots:
void refreshScenarioDataSlot(const MapScenario::Core::ScenarioPtr pxScenario);
private:
EmittersTableModel *m_pxModel;
void getTransmitterMap(const MapScenario::Core::ScenarioPtr pxScenario, PlayerRadioMap *pxRadioMap) const;
void sendDataToTableModel(const PlayerRadioMap &xRadioMap);
};
EmittersTableWidget.cpp
#include "EmittersTableWidget.h"
#include "Player.h"
#include "CoreException.h"
using MapScenario::Core::ScenarioPtr;
using MapScenario::Core::Radio;
using MapScenario::Core::PlayerPtr;
///////////////////////////////////////////////////////////////////////////////
// PUBLIC SECTION //
///////////////////////////////////////////////////////////////////////////////
EmittersTableWidget::EmittersTableWidget(QWidget *xParent)
: QTableView(xParent)
{
m_pxModel = new EmittersTableModel(0);
setModel(m_pxModel);
horizontalHeader()->setVisible(true);
verticalHeader()->setVisible(false);
setShowGrid(true);
setGridStyle(Qt::NoPen);
setCornerButtonEnabled(false);
setWordWrap(true);
setAlternatingRowColors(true);
setSelectionMode(QAbstractItemView::SingleSelection);
setSelectionBehavior(QAbstractItemView::SelectRows);
setSortingEnabled(true);
}
EmittersTableWidget::~EmittersTableWidget()
{
delete m_pxModel;
}
///////////////////////////////////////////////////////////////////////////////
// PUBLIC SLOTS SECTION //
///////////////////////////////////////////////////////////////////////////////
void EmittersTableWidget::refreshScenarioDataSlot(const ScenarioPtr pxScenario)
{
PlayerRadioMap xRadioMap;
getTransmitterMap(pxScenario, &xRadioMap);
sendDataToTableModel(xRadioMap);
}
void EmittersTableWidget::getTransmitterMap(const ScenarioPtr pxScenario, PlayerRadioMap *pxRadioMap) const
{
QVector<QString> xNameList;
QVector<QString>::const_iterator xNameIt;
QStringList::const_iterator xRadioIt;
pxScenario->getPlayersNameList(xNameList);
for (xNameIt = xNameList.begin(); xNameIt != xNameList.end(); ++xNameIt)
{
QStringList xRadioList;
PlayerPtr pxPlayer = pxScenario->getPlayer(*xNameIt);
pxPlayer->getRadioNameList(xRadioList);
for (xRadioIt = xRadioList.begin(); xRadioIt != xRadioList.end(); ++xRadioIt)
{
pxRadioMap->insert(pxPlayer->getName(), pxPlayer->getRadio(*xRadioIt));
}
}
}
void EmittersTableWidget::sendDataToTableModel(const PlayerRadioMap &xRadioMap)
{
m_pxModel->setRadioData(xRadioMap);
}
I've found my problem.
In the tutorial that I've seen it was supposed that row and column numbers are Always constant. Instead I start with zero rows, and then I add or remove them when I need. In order to do this, I need to re-implement following methods:
virtual bool insertRows(int row, int count, const QModelIndex &parent)
virtual bool insertColumns(int column, int count, const QModelIndex &parent)
virtual bool removeRows(int row, int count, const QModelIndex &parent)
virtual bool removeColumns(int column, int count, const QModelIndex &parent)
as explained in QAbstractItemModel page in subclassing section. Now I insert and remove rows when needed and table is updated correctly.
I have a QT QML project. (still very small)
I started by binding a listview on my UScenario model, by subclassing QAbstractListModel and it worked fined.
Now, each UScenario has a list of UTask, which also have a list of UCondition (so, Utask also subclasses QAbstractListModel). But then, QT Creator gives me an error:
Core/Tasks/utask.h:6: erreur : base class 'QAbstractListModel' has private copy constructor
class UTask: public QAbstractListModel
^
So I'm not sure where is my problem. I tried reading the doc about QAbstractListModel vs QAbstractItemModel, but I have no clue.
I also tried to see if I ever constructed a UTask in a wrong way; I think not.
// USCENARIO.h
#ifndef USCENARIO_H
#define USCENARIO_H
#include <QAbstractListModel>
#include "../Tasks/utask.h"
class UScenario : public QAbstractListModel
{
Q_OBJECT
public slots:
void cppSlot() { // Used to test the insertion from UI
this->addTask(UTask());
}
public:
enum TaskRoles {
IdRole = Qt::UserRole + 1
};
UScenario(QObject *parent = 0);
private:
QList<UTask> m_tasks;
public:
void addTask(const UTask &task);
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
virtual QVariant data(const QModelIndex &index, int role) const;
virtual QHash<int, QByteArray> roleNames() const;
};
#endif // USCENARIO_H
// USCENARIO.CPP
#include "uscenario.h"
UScenario::UScenario(QObject *parent)
: QAbstractListModel(parent)
{
}
void UScenario::addTask(const UTask &task)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_tasks.append(task);
endInsertRows();
}
int UScenario::rowCount(const QModelIndex & parent) const {
return m_tasks.count();
}
QVariant UScenario::data(const QModelIndex & index, int role) const {
if (index.row() < 0 || index.row() >= m_tasks.count())
return QVariant();
const UTask &task = m_tasks[index.row()];
if (role == IdRole)
return task.id();
return QVariant();
}
QHash<int, QByteArray> UScenario::roleNames() const {
QHash<int, QByteArray> roles;
roles[IdRole] = "id";
return roles;
}
// UTASK.H
#ifndef UTASK_H
#define UTASK_H
#include <QAbstractListModel>
#include "../Conditions/ucondition.h"
class UTask: public QAbstractListModel
{
Q_OBJECT
public:
enum TaskRoles {
typeRole = Qt::UserRole + 1
};
UTask(QObject *parent = 0);//:m_id(0){}
int id() const{return m_id;}
private:
int m_id;
QList<UCondition> m_conditions;
// QAbstractItemModel interface
public:
void addCondition(const UCondition &cond);
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
virtual QVariant data(const QModelIndex &index, int role) const;
virtual QHash<int, QByteArray> roleNames() const;
};
#endif // UTASK_H
// UTASK.cpp
#include "utask.h"
UTask::UTask(QObject *parent):
QAbstractListModel(parent), m_id(0)
{
}
void UTask::addCondition(const UCondition &cond)
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_conditions.append(cond);
endInsertRows();
}
int UTask::rowCount(const QModelIndex &parent) const
{
return m_conditions.count();
}
QVariant UTask::data(const QModelIndex &index, int role) const
{
if (index.row() < 0 || index.row() >= m_conditions.count())
return QVariant();
const UCondition &cond = m_conditions[index.row()];
if (role == typeRole)
return cond.type();
return QVariant();
}
QHash<int, QByteArray> UTask::roleNames() const
{
QHash<int, QByteArray> roles;
roles[typeRole] = "type";
return roles;
}
// MAIN
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <qqmlengine.h>
#include <qqmlcontext.h>
#include <qqml.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include "../uCtrlCore/Scenario/uscenario.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
UScenario scenarioModel;
scenarioModel.addTask(UTask());
scenarioModel.addTask(UTask());
scenarioModel.addTask(UTask());
QtQuick2ApplicationViewer viewer;
QQmlContext *ctxt = viewer.rootContext();
ctxt->setContextProperty("myScenarioModel", &scenarioModel);
viewer.setMainQmlFile(QStringLiteral("qml/uCtrlDesktopQml/main.qml"));
QObject *item = viewer.rootObject()->findChild<QObject*>("btn");
QObject::connect(item, SIGNAL(qmlSignal()), &scenarioModel, SLOT(cppSlot()));
viewer.showExpanded();
return app.exec();
}
There problem is with how you're storing the UTask objects in your UScenario class
QList<UTask> m_tasks
In simple terms when you call m_tasks.append it is attempting to allocate a new UTask object in the QList by copying the source UTask object via the default copy constructor. In the case of QAbstractListModel it is private. This is why you're at getting the error.
A simply solution is to change the storage type to a list of UTask pointers, QList< UTask* > along with the supporting code to properly release the memory when your UScenario object is destroyed.
For example here are some but not all of the changes but should point you in the right direction. Just make sure to change m_tasks to QList< UTask* > first:
int main(int argc, char *argv[])
{
...
UScenario scenarioModel;
scenarioModel.addTask( new UTask() );
scenarioModel.addTask( new UTask() );
scenarioModel.addTask( new UTask() );
...
return app.exec();
}
void UScenario::cppSlot()
{
// Used to test the insertion from UI
this->addTask( new UTask() );
}
// Change the signature to take a pointer
void UScenario::addTask( UTask* task )
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
m_tasks.append(task);
endInsertRows();
}
// Make sure you define a destructor for UScenario
UScenario::~UScenario()
{
QList< UTask* >::iterator task = m_tasks.begin();
while( m_tasks.end() != task )
{
// Release the memory associated with the task.
delete (*task);
++task;
}
m_tasks.clear();
}
could someone please tell me, why this code for the freaking hell, doesn't display data in a view?
#include <QApplication>
#include <QtGui>
class File_Model : public QAbstractItemModel
{
private:
QStringList data_;
public:
File_Model()
{}
QVariant data(const QModelIndex &index, int role) const
{
return data_.at(index.row());
}
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole)
{
switch(role)
{
case Qt::DisplayRole:
data_ = value.toStringList();
emit dataChanged(index,index);
return true;
}
return false;
}
virtual QModelIndex index(int row, int column, const QModelIndex&) const
{
return createIndex(row,column);
}
virtual QModelIndex parent(const QModelIndex&) const
{
return QModelIndex();
}
virtual int rowCount(const QModelIndex&) const
{
return data_.size();
}
virtual int columnCount(const QModelIndex&) const
{
return 1;
}
};
int main(int argc,char** argv)
{
QApplication app(argc,argv);
QDir dir(QDesktopServices::storageLocation(QDesktopServices::HomeLocation));
File_Model* model = new File_Model;//(dir.entryList());
bool t = model->setData(QModelIndex(),dir.entryList());
QListView* view = new QListView;
view->setModel(model);
view->show();
return app.exec();
}
The problem is on your data function. You should check the role before displaying something:
QVariant data(const QModelIndex &index, int role) const
{
if (role == Qt::DisplayRole)
return QVariant(data_.at(index.row()));
return QVariant();
}
Also note that you don't have to use the setData in your case. setData is udes for editing models, not initializing them with some values.
To enable editing in your model, you must also implement setData(),
and reimplement flags() to ensure that ItemIsEditable is returned.
Instead you could add a public function in your model and call it instead:
void setEntries(QStringList entries)
{
beginInsertRows(createIndex(0,0), 0, entries.count());
data_ = entries;
endInsertRows();
}
I have subclassed a QAbstractTableModel to represent data from a QMap. This QMap has QLists of QSqlRecords and this map is modified by some other part of my code. I want to use this model with a QTableView to display the sql records in this map for each key. Here is my code.
//mymodel.h
class MyModel : public QAbstractTableModel
{
Q_OBJECT
public:
MyModel(QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
void setRecordMap(QMap<int, QList<QSqlRecord>> *map);
void setSelectedSerMsgIndex(QModelIndex *index);
private:
QMap<int, QList<QSqlRecord>> *recordMap;
QModelIndex *selectedSerendibMsgIndex;
};
//mymodel.cpp
MyModel::MyModel(QObject *parent) : QAbstractTableModel(parent)
{
}
int MyModel::rowCount(const QModelIndex &parent) const
{
if(recordMap->isEmpty())
return 0;
int row = selectedSerendibMsgIndex->row();
return recordMap->value(row).size();
}
int MyModel::columnCount(const QModelIndex &parent) const
{
if(recordMap->isEmpty())
return 0;
int row = selectedSerendibMsgIndex->row();
return recordMap->value(row).at(0).count();
}
QVariant MyModel::data(const QModelIndex &index, int role) const
{
if(recordMap->isEmpty())
return QVariant();
if (!index.isValid())
return QVariant();
int row = selectedSerendibMsgIndex->row();
if (index.row() >= recordMap->value(row).size())
return QVariant();
if (role == Qt::DisplayRole)
{
return recordMap->value(row).value(index.row()).value(index.column()); /* QVariant("hello");*/
}
else
{
return QVariant();
}
}
void MyModel::setRecordMap(QMap<int, QList<QSqlRecord>> *map)
{
recordMap = map;
}
void MyModel::setSelectedSerMsgIndex(QModelIndex *index)
{
selectedSerendibMsgIndex = index;
}
Sorry for the huge post. But the problem is, I cannot see the data from the map. I am guessing it is because there's something wrong with my implementation of the data() method. But I can't figure out what it is. Please be kind enough to help me. Thank you.
try changing this:
void MyModel::setRecordMap(QMap<int, QList<QSqlRecord>> *map)
{
recordMap = map;
}
to this:
void MyModel::setRecordMap(QMap<int, QList<QSqlRecord>> *map)
{
beginResetModel();
recordMap = map;
endResetModel();
}