I'm trying to call an asynchronous method from a synchronous method like below:
1. public List<Words> Get(string code)
{
Task<List<Words>> taskWords = GetWordsAsync(code);
var result = taskWords.Result;
return result;
}
private async Task<List<Words>> GetWordsAsync(string code)
{
var result = await codeService.GetWordsByCodeAsync(code);
return result;
}
But this lead to a deadlock, await is not getting the results from the method - GetWordsByCodeAsync
I've done a bit of research and came to know that if we are calling an async method from synchronous method we should use Task.Run
When I changed the code like below, it worked:
2. public List<Words> Get(string code)
{
Task<List<Words>> taskWords = Task.Run<List<Words>>(async () => await GetWordsAsync(code);
var result = taskWords.Result;
return result;
}
private async Task<List<Words>> GetWordsAsync(string code)
{
var result = await codeService.GetWordsByCodeAsync(code);
return result;
}
But I didn't get the context, why it caused a deadlock for 1st way and 2nd one worked fine.
I'd like to know:
What's the difference between two ways?
Is second one the correct way to call async method from synchronous method?
Will using the second method also causes a deadlock at some point of time if the result is large? or is it fail proof(safe) method to use?
Also, please suggest any best practices to better do it as I have to do 5 async calls from a synchronous method - just like taskWords, I have taskSentences etc.,
Note: I don't want to change everything to async. I want to call async method from synchronous method.
I don't want to change everything to async. I want to call async method from synchronous method.
From a technical standpoint, this doesn't make sense. Asynchronous means it doesn't block the calling thread; synchronous means it does. So you understand that if you block on asynchronous code, then it's no longer truly asynchronous? The only benefit to asynchronous code is that it doesn't block the calling thread, so if you block on the asynchronous code, you're removing all the benefit of asynchrony in the first place.
The only good answer is to go async all the way. There are some rare scenarios where that's not possible, though.
What's the difference between two ways?
The first one executes the asynchronous code directly and then blocks the calling thread, waiting for it to finish. You're running into a deadlock because the asynchronous code is attempting to resume on the calling context (which await does by default), and presumably you're running this code on a UI thread or in an ASP.NET Classic request context, which only allow one thread in the context at a time. There's already a thread in the context (the one blocking, waiting for the task to finish), so the async method cannot resume and actually finish.
The second one executes the asynchronous code on a thread pool thread and then blocks the calling thread, waiting for it to finish. There is no deadlock here because the asynchronous code resumes on its calling context, which is a thread pool context, so it just continues executing on any available thread pool thread.
Is second one the correct way to call async method from synchronous method?
There is no "correct" way to do this. There are a variety of hacks, each of which has different drawbacks, and none of which work in every situation.
Will using the second method also causes a deadlock at some point of time if the result is large? or is it fail proof(safe) method to use?
It will not deadlock. What it does, though, is execute GetWordsAsync on a thread pool thread. As long as GetWordsAsync can be run on a thread pool thread, then it will work.
Also, please suggest any best practices to better do it
I have written an article on the subject. In your case, if GetWordsAsync is safe to call on a thread pool thread, then the "blocking thread pool hack" is acceptable.
Note that this is not the best solution; the best solution is to go async all the way. But the blocking thread pool hack is an acceptable hack if you must call asynchronous code from synchronous code (again, it's "acceptable" only if GetWordsAsync is safe to call on a thread pool thread).
I would recommend using GetAwaiter().GetResult() rather than Result, in order to avoid the AggregateException wrapper on error. Also, the explicit type arguments are unnecessary, and you can elide async/await in this case:
var taskWords = Task.Run(() => GetWordsAsync(code));
return taskWords.GetAwaiter().GetResult();
Related
...without async await...
I would like to demonstrate the classic completion handler logic with Task library. (not with the pure Thread object) So I would like to create a Task instance, run it (against the default thread pool, or any way), and have a completion handler, which runs (probably on the Task's thread) on completion and access to the result.
(I do know now we can use async await, also know about marshaling, also know about ASP.NET threads and contexts, please do not explain those.)
I would like to demonstrate the classic completion handler logic with Task library.
I really don't think this is very useful. It sounds like you're describing continuation passing style, which was not widely adopted among .NET libraries. There was one HTTP library using it, but other than that I did not see much adoption of that pattern in .NET at all. On the other hand, JavaScript (particularly server-side JS) did use CPS quite a bit.
That said, if you really want to do it, you can:
public static void Run<T>(Func<T> action, Action<Exception> onError, Action<T> onComplete)
{
Task.Run(action).ContinueWith(
t =>
{
T result;
try
{
result = t.Result;
}
catch (Exception ex)
{
onError(ex);
return;
}
onComplete(result);
},
default,
TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default);
}
I have a very bizarre situation regarding a Web Application that makes an asynchronous Http Post...
We have two branches in TFS. I merged code from one branch to another and then find that some Integration Tests in the new branch fail due to a System.NullReferenceException. I spend time ensuring that our code in both branches is identical, and all the referenced DLLs are identical too. Everything seems identical.
So, I decide to debug the test.
What our test does is to create a Mock IHttpClient object. We stub the Mock object in such a way that the clientMock.PostAsyncWithResponseMessage(x,y) returns a new HttpResponseMessage() object (on which we've set various properties).
So, the code looks like this:
using (var response = await client.PostAsyncWithResponseMessage(url, postData).ConfigureAwait(true))
{
if (response.IsSuccessStatusCode)
{
ret.Response = await response.Content.ReadAsStringAsync().ConfigureAwait(true);
ret.ContentType = response.Content.Headers.ContentType.ToString();
}
ret.StatusCode = response.StatusCode.ToInt();
}
Taking this a line at a time:
await client.PostAsyncWithResponseMessage(url, postData).ConfigureAwait(true))
This looks like it's an async method, but "client" is our Mock object so all it is doing is supporting the IHttpClient interface. If you inspect the Thread, the ID does not change when executing this line.
Later on, we have:
await response.Content.ReadAsStringAsync().ConfigureAwait(true);
Now, when this line executes, the HttpContext.Current is set to null - all our context is trashed. In this application, we do not call ConfigureAwait(false) anywhere, so as far as I'm aware there's no reason why we should lose the context.
If I change that line to:
response.Content.ReadAsStringAsync().Result;
Then this is of course blocking and we don't lose the context.
So two questions:
Why would the await method().ConfigureAwait(true) lose the context? [More marks will of course be awarded if one can also suggest why identical code from one TFS branch fails whilst working in a different branch, but I'm not expecting that]
I can see the obvious benefits of awaiting the .PostAsyncWithResponseMessage(url, postData) method since our thread would otherwise be blocked as the other server processed our request. However, having retrieved the data, what advantage is there in awaiting the ReadAsStringAsync()....in other words, is there a good reason not to use the .Result syntax?
thanks
If you inspect the Thread, the ID does not change when executing this line.
This does not necessarily mean that it ran synchronously. Most unit test frameworks provide a free-threaded context (SynchronizationContext.Current is null) and run their tests on a thread pool thread. It is entirely possible for the code to just happen to resume on the same thread (especially if you were only running one test).
Now, when this line executes, the HttpContext.Current is set to null - all our context is trashed. In this application, we do not call ConfigureAwait(false) anywhere, so as far as I'm aware there's no reason why we should lose the context.
I assume SynchronizationContext.Current is set to null, so there isn't actually a context. What's probably happening is that the test is setting HttpContext.Current (on some random thread pool thread), and after the first truly asynchronous operation, sometimes the test resumes on a thread where Current is set and sometimes it doesn't.
On ASP.NET, there's a request context (SynchronizationContext) that handles the propagation of HttpContext.Current. If you don't have something similar in your unit tests, then there's no context to preserve HttpContext.Current.
If you are looking for a quick fix, then you can probably use my AsyncContext type. This will provide a single-threaded context so that all your asynchronous code will resume on the same thread - not the same semantics as ASP.NET's context, but similar enough to be useful for some tests:
void TestMethod()
{
AsyncContext.Run(async () =>
{
// Test method body goes here.
});
}
On a side note, ConfigureAwait(true) is just noise; true is the default behavior.
is there a good reason not to use the .Result syntax?
It's not clear from your code that the server's response is actually read by the time PostAsyncWithResponseMessage completes. Based on the descriptions of your problem (and the fact that Result fixes it in your tests), it sounds like ReadAsStringAsync is in fact acting asynchronously.
If this is the case, then there are two good reasons not to block: 1) You're blocking a thread unnecessarily, and 2) You're opening yourself up to deadlock.
I'm learning SignalR using the .Net client (not javascript), and was hoping for some clarification on how to invoke hub proxy methods in a synchronous or asynchronous manner.
Method with no return value
So far I've been doing something like this:-
myHubProxy.Invoke("DoSomething");
I've found this to be asynchronous, which is fine as it's effectively "fire-and-forget" and doesn't need to wait for a return value. A couple of questions though:-
Are there any implications with wrapping the Invoke in a try..catch block, particularly with it being asynchronous? I might want to know if the call failed.
Are there any scenarios where you would want to call a method that doesn't return a value synchronously? I've seen the .Wait() method mentioned, but I can't think why you would want to do this.
Method with return value
So far I've been using the Result property, e.g.:-
var returnValue = myHubProxy.Invoke<string>("DoSomething").Result;
Console.WriteLine(returnValue);
I'm assuming this works synchronously - after all, it couldn't proceed to the next line until a result had been returned. But how do I invoke such a method asynchronously? Is it possible to specify a callback method, or should I really be using async/await these days (something I confess to still not learning about)?
If you want to write asynchronous code, then you should use async/await. I have an intro on my blog with a number of followup resources at the end.
When you start an asynchronous operation (e.g., Invoke), then you get a task back. The Task type is used for asynchronous operations without a return value, and Task<T> is used for asynchronous operations with a return value. These task types can indicate to your code when the operation completes and whether it completed successfully or with error.
Although you can use Task.Wait and Task<T>.Result, I don't recommend them. For one, they wrap any exceptions in an AggregateException, which make your error handling code more cumbersome. It's far easier to use await, which does not do this wrapping. Similarly, you can register a callback using ContinueWith, but I don't recommend it; you need to understand a lot about task schedulers and whatnot to use it correctly. It's far easier to use await, which does the (most likely) correct thing by default.
The .Result property returns a async Task, so the server requests is still performed async.
There is not reason to hold up a thread for the duration of the call thats why you use async.
If you fire the call on the GUI thread its even more important todo it async because otherwise the GUI will not respond while the call is done
1) Yuo need to use the await keyword if you want try catch blocks to actually catch server faults. Like
try
{
var foo = await proxy.Invoke<string>("Bar");
}
catch (Exception ex)
{
//act on error
}
2) I think you ment to ask if its any reason to call it async? And yes like I said, you do not want to block any threads while the request is being made
The Issue
I have an ASP.NET 4.0 WebForms page with a simple web-service WebMethod. This method is serving as a synchronous wrapper to asynchronous / TPL code. The problem I'm facing, is that the inner Task sometimes has a null SynchronizationContext (my preference), but sometimes has a sync context of System.Web.LegacyAspNetSynchronizationContext. In the example I've provided, this doesn't really cause a problem, but in my real-world development scenario can lead to dead-locks.
The first call to the service always seems to run with null sync context, the next few might too. But a few rapid-fire requests and it starts popping onto the ASP.NET sync context.
The Code
[WebMethod]
public static string MyWebMethod(string name)
{
var rnd = new Random();
int eventId = rnd.Next();
TaskHolder holder = new TaskHolder(eventId);
System.Diagnostics.Debug.WriteLine("Event Id: {0}. Web method thread Id: {1}",
eventId,
Thread.CurrentThread.ManagedThreadId);
var taskResult = Task.Factory.StartNew(
function: () => holder.SampleTask().Result,
creationOptions: TaskCreationOptions.None,
cancellationToken: System.Threading.CancellationToken.None,
scheduler: TaskScheduler.Default)
.Result;
return "Hello " + name + ", result is " + taskResult;
}
The definition of TaskHolder being:
public class TaskHolder
{
private int _eventId;
private ProgressMessageHandler _prg;
private HttpClient _client;
public TaskHolder(int eventId)
{
_eventId = eventId;
_prg = new ProgressMessageHandler();
_client = HttpClientFactory.Create(_prg);
}
public Task<string> SampleTask()
{
System.Diagnostics.Debug.WriteLine("Event Id: {0}. Pre-task thread Id: {1}",
_eventId,
Thread.CurrentThread.ManagedThreadId);
return _client.GetAsync("http://www.google.com")
.ContinueWith((t) =>
{
System.Diagnostics.Debug.WriteLine("Event Id: {0}. Continuation-task thread Id: {1}",
_eventId,
Thread.CurrentThread.ManagedThreadId);
t.Wait();
return string.Format("Length is: {0}", t.Result.Content.Headers.ContentLength.HasValue ? t.Result.Content.Headers.ContentLength.Value.ToString() : "unknown");
}, scheduler: TaskScheduler.Default);
}
}
Analysis
My understanding of TaskScheduler.Default is that it's the ThreadPool scheduler. In other words, the thread won't end up on the ASP.NET thread. As per this article, "The default scheduler for Task Parallel Library and PLINQ uses the .NET Framework ThreadPool to queue and execute work". Based on that, I would expect the SynchronizationContext inside SampleTask to always be null.
Furthermore, my understanding is that if SampleTask were to be on the ASP.NET SynchronizationContext, the call to .Result in MyWebMethod may deadlock.
Because I'm not going "async all the way down", this is a "synchronous-on-asynchronous" scenario. Per this article by Stephen Toub, in the section titled "What if I really do need “sync over async”?" the following code should be a safe wrapper:
Task.Run(() => holder.SampleTask()).Result
According to this other article, also by Stephen Toub, the above should be functionally equivalent to:
Task.Factory.StartNew(
() => holder.SampleTask().Result,
CancellationToken.None,
TaskCreationOptions.DenyChildAttach,
TaskScheduler.Default);
Thanks to being in .NET 4.0, I don't have access to TaskCreationOptions.DenyChildAttach, and I thought this was my issue. But I've run up the same sample in .NET 4.5 and switched to TaskCreationOptions.DenyChildAttach and it behaves the same (sometimes grabs the ASP.NET sync context).
I decided then to go closer to the "original" recommendation, and implement in .NET 4.5:
Task.Run(() => holder.SampleTask()).Result
And this does work, in that it always has a null sync context. Which, kind of suggests the Task.Run vs Task.Factory.StartNew article has it wrong?
The pragmatic approach would be to upgrade to .NET 4.5 and use the Task.Run implementation, but that would involve development time that I'd rather spend on more pressing issues (if possible). Plus, I'd still like to figure out what's going on with the different TaskScheduler and TaskCreationOptions scenarios.
I've coincidentally found that TaskCreationOptions.PreferFairness in .NET 4.0 appears to behave as I'd wish (all executions have a null sync context), but without knowing why this works, I'm very hesitant to use it (it may not work in all scenarios).
Edit
Some extra info... I've updated my sample code with one that does deadlock, and includes some debug output to show what threads the tasks are running on. A deadlock will occur if either the pre-task or continuation-task outputs indicate the same thread id as the WebMethod.
Curiously, if I don't use ProgressMessageHandler, I don't seem able to replicate the deadlock. My impression was that this shouldn't matter, that regardless of down-stream code, I should be able to safely "wrap" an asynchronous method up in a synchronous context using the right Task.Factory.StartNew or Task.Run method. But this doesn't seem to be the case?
First, using sync-over-async in ASP.NET often doesn't make much sense. You're incurring the overhead of creating and scheduling Tasks, but you don't benefit from it in any way.
Now, to your question:
My understanding of TaskScheduler.Default is that it's the ThreadPool scheduler. In other words, the thread won't end up on the ASP.NET thread.
Well, ASP.NET uses the same ThreadPool too. But that's not really relevant here. What's relevant is that if you Wait() (or call Result, that's the same) on a Task that's scheduled to run (but didn't start yet), the TaskScheduler my decide to just run your Task synchronously. This is known as “task inlining”.
What this means is that your Task ends up running on the SynchronizationContext, but it wasn't actually scheduled through it. This means there is actually no risk of deadlocks.
Thanks to being in .NET 4.0, I don't have access to TaskCreationOptions.DenyChildAttach, and I thought this was my issue.
This has nothing to do with DenyChildAttach, there are no Tasks that would be AttachedToParent.
I've coincidentally found that TaskCreationOptions.PreferFairness in .NET 4.0 appears to behave as I'd wish (all executions have a null sync context), but without knowing why this works, I'm very hesitant to use it (it may not work in all scenarios).
This is because PreferFairness schedules the Task to the global queue (instead of the thread-local queue that each ThreadPool thread has), and it seems Tasks from the global queue won't be inlined. But I wouldn't rely on this behavior, especially since it can change in the future.
EDIT:
Curiously, if I don't use ProgressMessageHandler, I don't seem able to replicate the deadlock.
There's nothing curious about that, that's exactly your problem. ProgressMessageHandler reports progress on the current synchronization context. And because of task inlining, that is the ASP.NET context, which you're blocking by waiting synchronously.
What you need to do is to make sure GetAsync() is run on a thread without the synchronization context set. I think the best way to do that is to call SynchronizationContext.SetSynchronizationContext(null) before calling GetAsync() and restoring it afterwards.
I am making some probes with async CTP but I don't get a good result, because the GUI is blocked.
I have an WPF application with a button and a textBox for a log. Then I have this code:
private async void btnAsync01_Click(object sender, RoutedEventArgs e)
{
UpdateTxtLog("Enter in Button Async01: " + System.DateTime.Now);
await metodo01Async();
UpdateTxtLog("Exit button Async01: " + System.DateTime.Now);
}
private async Task slowMethodAsync()
{
UpdateTxtLog("Enter in slowMethod: " + System.DateTime.Now);
Thread.Sleep(5000);
UpdateTxtLog("Exit slowMethod: " + System.DateTime.Now);
}
If am not wrong, set a method with "sync" (click event in this case), it let the method use the await, to return the point to execution to the method which call the actual method, then the execution return to the GUI.
So in the GUI,I click the button, then in the click event await to the slowMethod, how I use await with the slowMethod the control should be returned to the GUI, and then the GUI should not be blocked. However, the GUI is blocked and the txtLog not show any information until slowMethod finish.
Is this because slowMethod is executed in the same thread than the GUI? If I am wrong, with async normally use the same thread than the method which call the await method, but I think that the reason of the async avoid this.
How can I simulate an slowMethod without thread.Sleep? Perhaps this is the problem, because in slowMethod I sleep the thread, and the thread of slowMethod is the same than the GUI.
This makes me think that is always recommended execute in other thread the code of the async methods? If this is correct, which is the sense to use async if also I need to use task for not blocking the main thread?
When to use async and when to use tasks?
For this probes, I am following the examples in this web: http://www.codeproject.com/Articles/127291/C-5-0-vNext-New-Asynchronous-Pattern
In this example, it's used client.DownloadStringTaskAsync as slowMethod, but in my case, instead of using a WebClient, I use a dummy method, with a sleep to simulate a slowMethod. I think that is the unique difference.
Thanks.
Daimroc.
Simulate waits using await TaskEx.Delay(5000), which executes an asynchronous sleep/delay.
You may also want to read up some more on async/await. There are several good Channel9 videos; Stephen Toub, Eric Lippert, and many other Microsoft bloggers have excellent overviews. Jon Skeet's "eduasync" blog series is also good for really going deep. I've written up an async intro on my own blog, as have many others.
Here's how async and await really work, in a nutshell:
The async keyword only enables the await keyword. That is all. It does not run the method on a background thread.
await only acts asynchronously if its "awaiter" is not completed.
So in your case, btnAsync01_Click and slowMethodAsync both run on the UI thread. slowMethodAsync will run synchronously (executing Thread.Sleep), and then return to btnAsync01_Click, which awaits the already-completed task. Since the task is already completed, btnAsync01_Click just continues executing without yielding to the UI message loop.
If you replace Thread.Sleep with await TaskEx.Delay, then btnAsync01_Click will start running on the UI thread, and will call slowMethodAsync (also running on the UI thread). When slowMethodAsync awaits the delay (which is not completed), it will return an incomplete task to btnAsync01_Click. btnAsync01_Click will await that task (which is not completed), and will return to the UI loop.
When the delay expires, it will complete, and slowMethodAsync will resume (on the UI thread). When slowMethodAsync completes, its returned task will complete, and btnAsync01_Click will resume (on the UI thread).