Path-finding of a real life map - path-finding

I want to create a path-finding algorithm to find the shortest distance between a business location and supplier location. I plan on converting the map into a graph but I am not sure what the nodes would be in this case, the roads?
I have researched the A* path finding algorithm but I don't know what the nodes are supposed to be
I am asking on here so that I can be directed to a solution or available information

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Working with redis-graph

I'm a beginner in redis-graph and presently I'm working on K-shortest path algorithm which is implemented in JAVA(where a graph is created using hashmap) and as the dataset is quite large(27 million rows) I need to a database to store a graph and for the same reason I plan to use redis-graph, but redis-graph uses cypher query language. How can integrate both these applications?
Any other suggestion(s) would be welcome.
Although you can use RedisGraph to hold the graph for you at the moment there's no way of finding K shortest paths from node A to node B, I've implemented a shortest path algorithm within RedisGraph but have yet to expose it to clients, I'm not sure of the approach you had in mind for finding K shortest paths, *I've implemented one using a cost edge flow-network, you can find my javascript implementation here
I'll might include a k-shortest path algo within RedisGraph, I need some time to think about that, in any case, using the current sub-set of Cypher supported by RedisGraph finding K shortest path is not possible,
You'll might be able to retrieve a relevant sub-graph from RedisGraph to your Java application find path I out of K and once no additional paths can be found, extend that sub-graph be retrieving additional nodes / edges from RedisGraph.

Store graph nodes with edges in relational database

what is the best way, how to store graph and edges is relational database? I work on school project where i need store cities and distance between them ... next i will be able to find shortest path between point A and point B.
My solution is:
Store cities in one table
Nodes(city_Id, city_name, ...)
and second table will represent graph edges with unique pair
Edges(cityA_Id, cityB_Id, distance, time)
Is it good way or exist something better? Thx
Your approach is fine. To prevent undirected edges from being recorded twice, I would ensure that cityA_Id < cityB_Id.

Hierarchy in a graph

How can one compute or quantify the hierarchical nature of a given graph, if there is a hierarchy in that graph ?
More specifically, i want to know if some sort of hierarchy existed in artificial neural network (with some number of hidden layers). and also want to measure that.
This is an interesting open ended question and so I'll answer loosely and off the cuff.
So you want to find out if the graph is logically like a tree? There is no up or down in a graph, so probably what you are really looking for is a way to find the node or nodes in your graph that are the most highly connected to other highly connected nodes, and then take a certain perspective supposition and determine if a "tree" like graph makes sense using that node as the trunk or root of the tree. Another thing you could do is just choose any random node, suppose that is the root of the tree, and then see what happens. You can re-balance the tree if the node connections lead you to want to do that based on a certain number of connections or traversals, and you can attempt to find the "real root" - if there is such a thing. If you re-balance a certain number of times, or detect a circular path has been traversed, you may decide that the graph is not very hierarchical at all. If you do find a "real root", then you might then decide to look for depth, avg. branch numbers, balance stats, etc. If you refine the question, I'll refine my answer.

Hadoop MapReduce implementation of shortest PATH in a graph, not just the distance

I have been looking for "MapReduce implementation of Shortest path search algorithms".
However, all the instances I could find "computed the shortest distance form node x to y", and none actually output the "actual shortest path like x-a-b-c-y".
As for what am I trying to achieve is that I have graphs with hundreds of 1000s of nodes and I need to perform frequent pattern analysis on shortest paths among the various nodes. This is for a research project I am working on.
It would be a great help if some one could point me to some implementation (if it exists) or give some pointers as to how to hack the existing SSSP implementations to generate the paths along with the distances.
Basically these implementations work with some kind of messaging. So messages are send to HDFS between map and reduce stage.
In the reducer they are grouped and filtered by distance, the lowest distance wins. When the distance is updated in this case, you have to set the vertex (well, some ID probably) where the message came from.
So you have additional space requirement per vertex, but you can reconstruct every possible shortest path in the graph.
Based on your comment:
yes probably
I will need to write another class of the vertex object to hold this
additional information. Thanks for the tip, though it would be very
helpful if you could point out where and when I can capture this
information of where the minimum weight came from, anything from your blog maybe :-)
Yea, could be a quite cool theme, also for Apache Hama. Most of the implementations are just considering the costs not the real path. In your case (from the blog you've linked above) you will have to extract a vertex class which actually holds the adjacent vertices as LongWritable (maybe a list instead of this split on the text object) and simply add a parent or source id as field (of course also LongWritable).
You will set this when propagating in the mapper, that is the for loop that is looping over the adjacent vertices of the current key node.
In the reducer you will update the lowest somewhere while iterating over the grouped values, there you will have to set the source vertex in the key vertex by the vertex that updated to the minimum.
You can actually get some of the vertices classes here from my blog:
Source
or directly from the repository:
Source
Maybe it helps you, it is quite unmaintained so please come back to me if you have a specific question.
Here is the same algorithm in BSP with Apache Hama:
https://github.com/thomasjungblut/tjungblut-graph/blob/master/src/de/jungblut/graph/bsp/SSSP.java

Drawing paths in an OSM map

In an experiment with Prolog I would like to use the data provided from OSM to calculate, for example, the shortest path to traverse a collection of points of interest. I have an idea how to do that with Prolog, and even how to access my Prolog program from a Java servlet (responsible of rendering the page with the map, or provide information to it if needed).
However, since I am new to OSM I still do not know how to let the users select a certain amount of nodes from the map, and how to answer (I mean, how to draw in the map) the shortest path to traverse them (given a user selected starting node). Could someone give me a hint about how I can ask, using an OSM map, many points of interest from a user and later draw a path between them as an answer ?
Thanks in advance!

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